Interesting to note, if the child is killed by Kagha's snake, and then you redeem Kagha, and then save the tieflings, there is a cut scene when you go to bed after the party at your campsite where Kagha gets her due from the tiefling mother...pretty sinister, really cool.
I saved the kid by talking Kagha down, but also read her mind and saw that all she wants is power at any cost in Halsin's absence. So I just left them there and went and found her boss Halsin. He comes back and restores proper order, scolds and demotes Kagha back to apprentice, and appoints a completely unknown druid from another grove to lead the Grove in his absence. Never knew she was a shadow druid...
@@rlowethewitch8417 The black druid guy says "Now that Halsin is back, let him take care of her" and if you talk to Halsin he has no dialog for it. Normally If you talk to the black guy outing her you can kill her.
Should be noted, if you steal from Kagha's chest, in the library behind a bookshelf, you will find a note that leads to that tree with the hidden note. Just in case anyone was wondering how you were supposed to figure out it naturally.
And you can figure out you need to investigate the druids from a secret Harper's stash near the nautiloid, or from a deceased Druid and Harper duo that can be found under a fallen bridge.
It's VERY easy to miss, go back to where you first met Astarion, go slightly down the hill from there and jump down to the seashore, run to the other end of the beach and a survival check will reveal a boulder that can be moved, the note is hidden under the boulder. The note will send you to a second secret location that gives you a necklace with the Guidance cantrip, exceptionally useful!@@acolytetojippity
If you're a druid and you get Kagha to turn on the shadow druids, she gives you a staff that makes you immuned to tangling vines and allows you to cast a version of entangle that doesn't consume a spell slot. The staff is called Pale Oak.
you could also receive the same staff from Rath if Kagha does die after being exposed for betrayal and you have to fight her. My quest bugged and I did the grove quest twice lol. the first run was killing Kagha, second time I persuaded her out of the shadow druids group. (My Kav is a Druid)
I helped the tieflings to defeat the goblins without ever speaking with the druids.. After our victory and celebrating with the tieflings i went to the druids the first time, and i saw a stain of blood in where Kadgha killed the tiefling child. That proves that even without any intervention, she is leaning to killing the child.
@@MrTarakanisher I didnt say otherwise. I only said she kills the child. And in my opinion killing someone for stealing is morally not on the good side.
if you check the murals around the chamber when you are first inside and pass a history check to understand them, when you confront the shadow druids later theres an option to remind kagha of the groves history which is a MUCH easier check to pass.
It wasn't mentioned in this video, but if you're playing a Druid and you manage to convince Kagha to fight against the Shadow Druids. Her convictions whilst brittle, a druid speaking to a druid holds more weight. It's like the Druid dialogue options were how that was primarily planned to happen. Additionally, if you actually do manage to convince her and defeat the Shadow Druids and she remains alive. You get a special staff and by having it are recognised by all druidic circles as a truth singer, they will immediately befriend you and assist in your missions. I haven't gotten past act one, but I think it's built like this on purpose to try and make you investigate her as a character. Just a shame that if you're not a Druid you don't get these fancy options that make way more sense for her story. PS: I don't belive she was happy that Arabella dies when she does, however as the First Druid she would also have to stay true to what's happened.. Otherwise the Rite of Thorns would never continue. I don't believe that she is outright a chaotic evil character. I feel like her allignment is kind of chaotic neutral, which explains why she is so easily manipulated by the Shadow Druids and your party to be good.
It really makes you wonder how many alternative branches there really are in the game. like, would a character respond differently if I were a gloomstalker ranger? or an oathbreaker paladin?
@@nickwoff Being a druid also works differently with the snake. If you are a druid and speak with animals to her during the confrontation, she says oh, it's a hatchling, they always get in trouble and then the snake tells Kagha to stop. If you aren't a druid, the snake just tells you to shut up.
If you snoop around in the Druid's chambers, you'll find a chest belonging to Kagha. In it is a letter that directs you to the location in the swamp, the swamp location isn't something you have to happen upon by chance. Also I feel like Kagha, from earlier conversations (I convinced her to let the child go), does have doubts of her alliance with the Shadow Druids. She did it out of what she felt was necessity (you can also hear other druids talking about how they feel Halsin shouldn't be leader anymore and also Halsin leaves to join the player as soon as he gets back). Her zeal is mostly her doubling down trying to convince herself she made the right choice. This explains why she is so easy to convince to do the right thing. In my playthrough she stopped the ritual and when Halsin got back he demoted her down to basically a new recruit destined to go through full retraining. Then he left the grove again to join the party. You see a lot of Kagha's in today's society, people who mean well and want a good outcome that are manipulated into thinking the wrong people are the enemy and thus having no qualms about doing wrong to those people and becoming a villain themselves.
@@Riley-uy5peThe irony there is if the girl still had the idol then I could low-key see the idea of being delirious thinking you needed to do anything to retrieve it and save your people but sadly she's straight up threatening an unarmed child after the idol was secure. She's a bitch.
One of the druids outside says that Kagha actually used to be a more decent person before. So I think that it's mostly the shadow druids influence that drove her to more evil ways we see initially. Although there had to be some existing traits in her own personality too. With SD's dead I think it's possible for her to be her old self, or maybe even become better, reflecting on her mistakes.
Yes but it's a lot like saying that someone is falling down to all right rabbit hole is actually a more decent person because they just started being influenced by Andrew Tate types
The worst part about the whole situation is that the Shadow Druids were working with the cult too. If I recall correctly, I read a note in Moonrise Towers, which long story short, used the Shadow Druids to isolate the grove and eventually infect them. Everything was planned. The Goblin leaders search for the artifact and purposefully threaten the grove so the druid, in their desperation, heed the Shadow Druids' words and isolate their home so they have nowhere to run when the tadpole comes in...
And I'm willing to extend forgiveness for a lot of things. But murdering a child is not one. I don't care how good you used to be, if you can justify child-murder, there's no redemption.
@@jonathanhibberd9983 It's a video game. and SHE didn't murder the child. The told the child to not move or the snake may react and said snake is restless. The child ran and triggered the snake to strike - if you pay attention, Kalga gave no such command to that snake to kill her - it acted on its own. Her actions lead to the child being in danger in the first place, I'll give that, but she did not order the snake to kill.
Kagha is terrified and in her mind, Halsin is dead and isn't coming back and the grove is at risk, after being MANIPULATED by the shadow druids of course this fear goes the way it does. I think redemption as a party member (perhaps exiled from her circle) would've been more interesting than keeping Halsin, personally.
This is the path I took on my druid, it was cool to get the Pale Oak (Which i used till like level 8) as well as being named Faithwarden, which i have been able to use in a few different dialogues!
Ive never played a Baldur's Gate game until this one,nor have I ever done a DnD campaign, but this game has been such a TREAT! I had no idea how strongly other people were feeling about Kagha, I wanted to murder her right then and there lmao.
I still wanted to try to convinve her, maybe she would have a change of heart but all that changes now, im gonna finish her after she gets dropped by the shadowdruids.
@@JamesSullivan-ru4op TL;DR you don't know the lore. To such an extent that it is funny. The tieflings are refugees that were chased out of their home city by racists, not colonizers. And tieflings are specifically NOT devils, demons, nor fiends. They are humanoids with ancestry they can't control. Druids are not an indigenous people. Druidry is a philosophy. The Emerald Grove itself was created by a group of druids from an island that basically runs an entire part of a continent (The Emerald Enclave) driving monsters out of the area, and in itself is an extremely young grove (Like a centaury, tops). The druidic group of the island has three tenants, one of which is 'The Enclave would always provide aid to anyone left fatigued or suffering injury.' The pro-Thorns druids want the tieflings out of the Grove before they cast the Rite of Thorns want it because they aren't ALSO druids and/or they are tieflings. Some are kind enough to remember the Tenant and think them restocking on supplies is cool, but they still are like 'dying to the goblin hoard or monsters? sounds like a Them problem.' There would be no lack of supplies if they let them stay. All druids have the goodberry spell, which can feed 10 people for a day, meaning they could feed 10x their number. And within Faerun as a setting, they'd have access to create Create or Destroy water as a cantrip, and create food and drink as a third level spell which literally creates a (very bland) feast, and plant growth as also a 3rd level spell that doubles the production of plants within a *half-mile radius*. A druid grove is an area of extreme abundance unless there are outstanding circumstances. This is how the Rite of Thorns, which would *completely* cut off supplies, is actually a viable plan of defense. And the tieflings only are violent if the player is a dumbass in dialogue choices/bizarrely unlucky.
As an evil tiefling, I was really hoping there was some way to strike a deal with Minthara since technically, her target is the grove and not the refugees. I'd really like to get my people out of there and watch the goblins and druids tear each other apart from a safe distance.
If the only reason you decide on any action is the promise of rewards, you overlook the narrative elements that have been built up over the course of the arc. Kagha is a victim, being manipulated by the Shadow Druids, and if you read her mind during the confrontation, it tells you that she'a unsure of her convictions in the first place. She isn't "weak" or "easily swayed", she's torn. There are plaques around thst area that you can read, and in repeating the words to her, you remind her that the Shadow Druids are in the wrong and she assists you in the ensuing combat. She starts her path to redemption and even offers herself up to Halsin's judgement. It's the start of something. But if you approach this like a video game where you only do things for loot/gear/xp, of course the overall story will feel hollow.
Truth. People everywhere willing to "forgive" Minthara. She's worse but gets a pass from many players because she's a potential lay. Kagha is just an NPC that gives no reward? Well so are many characters in the game. Guess I should kill 70% of people I meet.
Seriously cosidering murdering a child just to prove a point and not being honorable enough to pick a side or even reward your allies doesn't qualify you as a victim but ok.1||
In this instance it does, to be clear she never intended to kill the child and the only reason she does any of this is that she is convinced it is the only way to keep the people and home she cares so much about safe. Once everything is said and done it becomes clear that the Shadow Druids fed into her fear of losing everything she loved which made her lash out and become unhinged, and for the final nail in the coffin she seemed aware that they were watching her every move so she probably wouldn't have felt safe showing any doubt about her actions. All that aside though it sucks she doesn't give any decent loot or assist you really.@@thearcanamodernau8130
All of this is true. BUT, look at the hate dripping out of her as she calls that little girl a "devil" multiple times. (The performance is legendary btw). Imagine a comparable situation IRL, and I think it's easy to see why a player/character would assume she's irredeemably evil.
If you convince Kalgha to turn on the shadow druids as a druid yourself you get a cool title that can give you a few new dialogue options later in the game, and a sweet staff i kept until the end of act 2. (And also if you read her thoughts with magic you can see that her "convictions" were not solid to start with, because the shadow druids were trying to corrupt her to get the grove for themselves, she's also a victim in all this)
True if your a druid in this and redeem her she will give you this amazing rare staff powerful too and if you Safe halsin you get to access the vault and grab the spear of sorrow
Yep but if the goblins raid the grove the druids still refuse to help, even if their "Faithwarden" calls them cowards. And if you sneak in through the back door to where theyre hiding to try and convince them they will attack you on sight.
The Broodmother's Revenge works very well in unison with the Derivation Cloak. With the necklace, whenever the wearer is healed their weapon becomes coated in magic and deals an additional 1d4 Poison damage. With the cloak, when you poison a foe you heal yourself for 1d4 Hit Points. So whatever character uses the combo with always get healed when they land a blow, and their weapon will always be coated. Real good for archers, even better with a duel-wielder. Best with duel-wielding hand crossbows. Bestest if you add in the Poisoner's Gloves
I was playing around with the throw mechanic and accidentally had lae'zel throw my gnome MC into one of the druids and started off a fight which ended up in me slaughtering every druid. oops
I skipped this dilemma entirely by choosing to save Halsin instead of making dealing with either side. And it makes way more sense as well, because if you went there to talk with the healer that's what she suggests doing. It's the actual right thing to do. And it puts Kagha in her place when Halsin returns
I kinda wish, that if you would convince Kagha to turn against the shadow druid, that you could recruit her as a companion so she could redeem herself in your service.
Instead you get Halsin, the recently returned leader of his people who abandons his people to join you at your camp where he stands in one spot all day if you don't pick him for your party.
I did something a little different. I exposed her, but the Shadow Druids didn't appeared to me, perhaps because it took too long to find the note in the swamp. After the tieflings were safe, killed all the goblins and Halsin kicked her out of office, I returned to the Sanctuary one last time and crushed Kagha's head when she was left alone. I refused to let her live for fear of what she might do, and she threatened a little child with that snake.
The right thing to do is to expose Kahga, take out the shadow druids, and let Halsin deal with her when he gets back. It gives Kahga a chance to be a good person. She can do more for the druids while she's alive and reformed.
I would agree but since she is so opportunistic what tells you by chance someone else persuades her again to do bad stuff by chance? I am quite conflicted but normally I would support your comment
@@bolikde9389yes, threatening a child with a cruel death is a huge nono. Kid tried to steal your idol and you got it back. Best case would be for her to ask compensation, why kill a child that is clueless on consequences ? This isn’t justice. She’s just a vile and cruel bitch.
@@bolikde9389 oath of vengeance bois doesn't care if someone is evil, they are big picture outcome, yeah she isn't clean, but really the goblins are the issue the grove is having and she is just a little crybaby about some people seeking shelter. The death of the child by snake was not her intended outcome, just a situation that was handled rather poorly then guilt covered by a thinly vailed reasoning. Hell, an oath of vengence pally might even consider the child being killed a good thing if it helps them get to the bigger issue at hand
Should be noted, if you steal from Kagha's chest, in the library behind a bookshelf, you will find a note that leads to that tree with the hidden note. That's exactly how I got to know about Kagha's things with Shadow Druids
You can not kill her and still get the loot, convince her to stay on your side and knock her out in the fight by force targeting her, she won't die and you can still loot her body. Green will never turn red in a fight if you damage them, only grey ones so this trick works on all NPCs that are green in combat with you.
you can also just straight up steal their totem, which will stop the ritual and start a cutscene where druids turn on thieflings murdering them all. Later you can go to the goblins and raid the groove. seems like devs thought of that option because Minthara will acknowledge the fact that you killed and started a mass genocide of all inhabitants of the groove.
Interesting. When you force your way past the druid guards instead of talking to them, you also get a cutscene where the druids try to kill all tieflings---but there, the tieflings win (although with heavy losses, including Wyll if you haven't picked him up yet).
I found a note in the swamp area in one of the trees that proved Kagha was working with the Shadow Druids. I went back and confronted her, and a bunch of the animals around her transformed to be druids. After a few checks, there was a nice big fight, and Kagha saw the error of her ways. I rescued Halsin and he still gave her a tongue lashing and demotion, but she was a pleasant, contrite member of the grove after that. I can't believe I found that on my Dark Urge run, but it was the most satisfying 'good guy' ending I've seen yet.
I wish I'd found the shadow druid note, I wanted to kill her so badly but she got to just walk when Halsin got back after I wiped out the gobbos. Hope I can find her somewhere else in the world later.
You -CAN- get the Broodmother's Revenge with the "Good Ending" without killing her by turning on Non-Lethal attacks to knock her out after the Tieflings leave. There's no one else nearby, so it'll be an isolated mugging rather than a full on kill/murder.
@@kelleren4840 Even if they renounce their beliefs, turn on the bad guys, and then are stripped of their rank as punishment for their previous actions? In other words, Exactly what happens to Kagha in the "Good Ending"?
@@purplekt1722she still killed an innocent child and felt no remorse. That's execution-worthy IMO. No society would be safe with her in leadership. Her spine is a wet noodle.
another ending is if during the fight with the shadow druids we turn kargha against them. after helsin is back and goblins are all wiped out. tieflings and helsin will go celebrate in your camp. during the celebration go to the coast, there you will see kargha and the girls parents talk. the girls mother poisons kargha's wine with a paralyze potion and while kargha is laying on the ground the mother is talking to her blaming her with her childs death while threatening her with a knife. depends on the option you choose, the mother stabs her and leaves her to die while paralyzed or leaves her laying paralyzed, to live with the burden. if kargha survives the night at the camps coast, next time you visit the grove kargha will say that you changed her and helped her become better. enjoy
Man, this video and these comments really go to show just how incredible Act 1 is. Even more than any other part of the game and certainly more than Act 3, there are so many different paths and potential solutions to problems that it's just unreal, and there's so much in the game world to discovery that so much of it can be easily missed. Like I didn't even *go* to that swamp area on my first playthrough, I was absolutely convinced I had explored the whole map and somehow completely missed it along with all of the questlines there. I do wish there was a safeguard against missing it because it triggers Astarion's companion quest for the act, but it's still very cool to play through the game a second time and find that there's still so much more content to play through that I've never seen before (even ignoring that I'm playing an origin character this time).
If you're going to come back with the Gobbos & kill everyone anyway, triggering the shadow druid event & egging Kagha on is the best move. If you hang back so her & her unwashed little pychos kill the whole inner sanctum for you (don't forget about Nettie!) & then wipe them out after they're done the grove is pretty much undefended when you come back & go all Helm's Deep on there asses. "Hey Zevlor, look after all these firewine barrels for me will you? I'll be right back"
Pair that with the added poison damage robe from the Hag and I think there was a ring or neck that awarded bonus poison dmg also not sure though..will have to check the wiki
I would be very interested to see more videos like this one, especially for characters whom have little to no consequence on quest resolutions other than getting paid or not. Id be particularly interested in unique dialogue options! Looking forward to what comes next either way.
I think I had a better time in seeing her get a redemption arc while playing a druid. it helped that i was able to tell the snake to suggest to Kagha to back off. Also if you interacted with those murals in that room you meet her in, you learn a little bit about the druid's previous encounters with the Shadow druids or some other dark deity. And that I think unlocks some extra dialogue for you, mainly you get Kagha to remember her beliefs and history before she let fear and paranoia to consume her and allowed her to get all unhinged to be willing to do all that horrible stuff you saw and described. And because you kind of shook her out of it, that's what gets her on your side. Also if you play a druid, she gives you this special druid staff that gives you some kind of special status when encountering other druids or something. I'm not sure what its called. I haven't seen what happens yet with a druid play-through when you rescue Halsin after saving the grove from the Shadow Druids. So i have no idea what he'll say to her. At least at the time of this post.
@@IronLordEXO killing kagha isnt “murder hobo” behavior. Kagha kills a child if you don’t stop her, makes a number of racist remarks towards the tieflings, and reading her mind at one point confirms she’s just power hungry. Her being ‘redeemed’ so easily doesn’t really make up for that. Something the game itself acknowledges if she kills Arabella but you spare her anyway. Arabella’s mother will kill Kagha in revenge. Kaghas a terrible person. A terrible person you can magically make a good person with your magic charisma powers, but realistically? A person as vile as Kagha probably deserves the fate most players give her.
The part of her story that tickled me the most is the dialogue she offers after killing the shadow druids. When asked how she got involved with the shadow druids in the first place she responds with something along the lines of "Basically one day I got a letter from someone I've never met" lol
This in for me game of the year, game of the decade, and definately the top 5 of my best games of all times (playing games for 25 years now). Not many people just realise the amount of diferent progression quests in this game, permutations and diferences in paths you can take. It's like an interactive movie on steroids where you have control, in a D&D fantasy setting. It's insane.
I don't agree that she's weak. I think we just have Main Character powers, and Kagha has an epiphany when we remind her what Sylvanus teaches. I think Kagha was blinded by hate, and we just kinda rip the blindfold off. I also don't agree that the necklace you get from her is particularly useful lol. I killed her once, and never used it.
You can still get the necklace if you dont kill her in the chamber. For sometime after being reprimanded by Halsin and a long rest, I found her in the grove just before you get to Arron. I knocked her out and looted her body.
If you read the plaques around the main room you'll get a dialogue option to get Kagha to turn w/o any need for a dialogue check, for anyone wanting to avoid the extra hassle that has meh luck.
you gotta give credit to Larian for Kagha's character design.. In one second she could look evil and nearly demonic, but a subtle change of her lips and eyebrows and she looks sooooooo innocent it's scary the change. It makes you feel, not just see but feel, that she was at one point innocent and a good kind druid, but was then corrupted by the shadow druids. The facial capture work is absolutely stunning here.
I hope that the developers can put in prompts to inform players that choosing a certain dialogue can potentially break their oath for anicents or devotion or vengeance.. Its quite difficult to keep track on what to uphold for ancients or devotion oath
You missed a step for the note in the tree. There is a chest in the library near kagha, It’s her secret stash. When you lock pick it there is a note inside telling her to meet by the tree that you find that second note/instructions from.
Depending on the character I've run through the grove with, more often than not I wind up redeeming her. As Halsin says 'she has ambition' but ambition is often easily corruptible. I think sometimes people tend to forget in DnD things like corrupting shadow druids aren't metaphorical, and are quite literal. She knows deep down that this is wrong, but when you have the shadow druids matching every step you take for a very long time, it would be easy to fall into their influence. Actually stopping her, and making her realize her grievous mistakes feels a tad emotional. (ONLY IF ARABELLA LIVES TBH THOUGH, IF THAT CHILD DIES KAGHA DIES or if im just going full durge and wipe out the grove myself)
Honestly the game is pretty buggy when it comes to evil and bad choices. For example i escort goblin prisoner back to the camp but I said to Minthara "kill her". I am in act 3 ant this quest is still there! In act 3 I can pretty much sell a companion to evil wizard but the quest is still active for some reason.
Ironicaly in my playtrue the presence of Zevlor have save the druides because I will save tiefling more that I will burn the Druides. All her arguments of self préservation can work for tiefling that take the idol too, but they don't dare play the machiavelian when a kid can steeling the key item of their plane.
She tries to recruit you to escort the tieflings to BG, saying they’d pay a hefty sum for the help.. but they’re refugees. They’re broke. She’s a punk.
Please continue this video, the next step is the real key to the whole thing with Emerald Grove. Is there a way to keep both Minthara and Dammon alive? This whole ordeal with Emerald Grove impacts too many companions, Minthara, Karlach, Halsin, potentially Wyll and Gale as well. It's insane how complicating this is.
there is not minthara equals no Dammon period its supose to be like that qst wise same as with keeping halsin and both minthara will break your game as 1 side is Supose to win over the other this game deals with choices like that. the whole time its 1 or the other even much further in the story
Not to mention Karlach is hostile or leaves the party. If you try and recruit her after killing the grove, she claims she heard of you, the slaughterer of children and is hostile/can't be reasoned with. And if you have her already recruited she leaves the party.
On my current playthrough I ousted Kagha, and killed 2/3 goblin leaders, this had me not save Halsin, but also not kill Minthara. Dammon was alive, though I haven't gotten to Moonrise, so I'm not sure if Minthara is alive yet.
I just did this quest. I did as Zevlor asked and killed Kagha......... Then the Druids went to war with the Tieflings and eveyone died. ......Whoops. I must say though that I love having this kind of consequence in an RPG. Elder Scrolls would never have the balls.
Fun note... If you investigate her and get the note in the south of the swamps, you can persuade her to turn against the shadow druids and she and the rest of the druids will help you kill the three rats (shadow druids), literally saving everyone, including her, and stopping the rite of thorns BEFORE you even rescue halsin. kagha returns to the right path with a little persuasion.
@@outerexodus So after I watch a video and read the comments I should check how long ago the comment was posted before replying to it to make sure it hasn't been too long? Who does this besides you?
I rescued Halsin and had the party before trying to confront Kagha with the Shadow Druid stuff, and it seems there's no way to 'rat' her out after that. Stopping back in the grove, she was near the entrance and started talking about the future, so we jumped her and snagged her body. Rath didn't seem to appreciate dropping her body at his feet, but doing that to Halsin in camp gets no reaction.
The tiefling girl really is a threat though. Consider that as soon as she gets away, she goes back to the thief children who then plot to steal the idol again. Kagha believes the ritual (for which the idol is required) is the only thing that can protect the grove and its residents, and realistically barring an OP band of rampaging murderhobos she's probably right. The tiefling "leader" also immediately plots her murder as well. All in all, I can't say what her outcomes are because I haven't gotten that far in the game, but her motivations seem to be 100% accurate and correct.
I completely agree. Best route: Save the little girl (she even gives a small reward and a very fun dialogue with her parents, quite adorable really and it adds props for the secret kiddie thief´s guild of the camp), talk to the Tiefling leader, snoop around in Kahga´s chest, investigate her, expose her, kill her. Then go on with the Gobbos and safe Halsin. The Grove goes back to normal, you get all the loot, everybody is happy. The End :D
You get the Zevlor reward regardless of if she dies or not. And, you can also just pickpocket the amulet from her. Honestly, the BEST choice is to just redeem Kahga, since the game is provides multiple redemption arcs for more or less all of your characters. Except Karlach. Karlach is best girl.
I have to agree, like most of the droids could transform into a bear or any other big animal, and rip the goblins to pieces but instead, they just want to use their magic to protect them selves. In fact, they teamed up with the Tieling use their transformation, magic and other nature magic combine with fire magic and devastate the goblins.
Actually, the goblins do have what it takes to completely overwhelm the grove. If you side with minthara and help her raid the grove, her and her warband can get very far in killing the whole village without any help from you.
Kagha is a druid. It's basically like being a cleric of nature. Convincing her to side with the druids over the shadow druids doesn't come out of nowhere. It's convincing her to honer one of her commitments over the other. Something she was already struggling with. The kid killing is a non-starter though. If any of my playthroughs(outside an evil 1 off) fail a check or something and she offs the kid, shes going right on my short list.
If someone I took in for shelter took a piss in Kaaba, I'd have no mercy for them either. Why should druids just forgive the stealing and desecrating of their religious idol like nothing happened?
The problem with that flail is the madness. But if you pick up both and hold on to them until you get Karlach the second heart upgrade, she becomes immune to charm conditions, which the madness is included in. Now, get the Poisoner's Gloves that make it so every time you deal poison damage (which is, every time after the first hit) the target has to make a Con save or become poisoned, which gives disadvantage on attack rolls and ability checks. If you then tack on the Derivation Cloak, that's an extra 1d4 healing whenever an enemy fails that save. The cloak won't help you do extra poison damage, but it will give you more healing. Poisoner's Robe would also be really nice if it wasn't limited to spells. But you still have to contend with the fact that it's poison damage, and resistance and immunity to it are very common and even the Poisoner's Ring can only help with resistance, and only once per long rest :p
Saved Halsin then just attacked her, Had to kill her, rath, that big wolf and like 1 other druid but Halsin seeems cool even after. (Hasn't said anything. Lol)
While talking to Kagha to stop the killing of the tiefling child thief she ended up attacking me. After killing her and leaving her 'sanctuary' I found all the druids and most of the tieflings dead with bodies everywhere. Not sure if this is the only outcome when killing Kagha. I was able to loot a lot of bodies though. And the tiefling blacksmith Dammon was still alive and working so I didn't lose the trade option. But it was pretty sad to see so many dead I had just chatted with earlier including the 3 tieflings I had just convinced to stay and help protect the druids from the goblins.
That necklace is really good for how early you can get it. Take that with the poison ring and combine it with Everburn Blade on Karlach. You'd basically have an average of 14 Fire/Poison damage each turn (7 from each attack, 2x Attacks because of Frenzied Strike). That's before we consider using the haste potions. That's a ton of extra damage in the first few levels, basically equivalent to an extra melee attack. By popping a haste potion and using those items, Karlach should basically be able to slice her way through everything until Act 2. You could go Laezel as well, but the difference is that I think, in a longer fight, you get more mileage from Karlach because she gets the extra attack every turn, as opposed to the one per Short-Rest from Laezel.
If you’re a Druid and you redeem Kagha, rn you can be given the Pale Oak staff and being called Faithwarden. You have the option to mention how you’re Faithwarden in a dialogue when you get trapped by vines by Jaheira when you first enter the Last Light Inn, although it doesn’t do anything to sway her mind. I like this bit during the Durge run because of my own character’s story of redeeming their place as a Druid by saving another, then becoming known by a title they believed they didn’t fit for initially due to their urges.
i had halsin depose her and found the shadow druid stuff after the tieflings left, but nobody cared about letting her still be in the grove! So then i just offed her when she was walking alone near the grove entrance and she still dropped her necklace. no tieflings means no witnesses around there, haha.
Super dope video, thanks for showing all the possible outcomes! I absolutely despise Kagha and didn't realize I could kill her while also having Halsins favor.
Idk if this will help anyone, but I was in Act 2 and needed her necklace for my spore druid . If u still want the necklace without making Halsin leave or get druids mad, u can go back there and knock her out and loot her . So far it seems to not have affected anything negatively . Hope this helps anyone who is past it but still wants necklace .I read online that if u just kill kaga after halsin is back, u lose support of the druids and teiflings .
One detail that was missed. If you are playing as a druid and redeem Kagha you end up getting the Faithwarden title and get a special staff. Also if you save Helsen and Kagha was killed due to siding with the shadow druids. Have an option of mentioning that to Helsen.
Was just playing co-op and my barbarian friend tried to intimidate Kagha to stop the ritual and failed the roll. We then had to kill everyone in the room while the druids killed all the tieflings outside. We then had to finish off the druids before heading to the goblin camp to sell all their loot.
Same route I ended up! Except I'd decided that I would simply sneak attack Kagha to take her out, not knowing that the entire camp would basically kill each other after this. Now the camp is entirely empty with no vendor available. Not really the wisest choice on my part lol
I saved the druid grove from the goblins, Halsin came back and reprimanded Kagha and she still seems bitter. Then I learned about the Shadow Druids, found the evidence to confront her but there was no dialogue option. She just keeps saying something like "enjoy the peace while it lasts." So idk if she will still try to make the Shadow Druid plans unfold or not.
I saved the little girl. took the cure, then convinced the druid healer to give me the antidote.. Talked my way into the goblin camp and met the drow lady, convinced her I was on her side and would help her attack the druid grove, then betrayed her and killed off the goblin war party.. This in turn automatically freed the druid leader (from the goblin camp) and he shows up in the druid grove, demotes and just about exiles Kagha. (this also prevents any negative issues with the other race that Kagha is trying to kick out if the grove.) SO I managed to complete this stage with as little bloodshed as possible. You need to get the thief in your party and buff his Charisma stats, and some of your main character as well, and you can talk your way out of just about everything.
It's not surprising that you can get Kagha to turn on her own convictions. This is the same game where you can avoid at least four potential tough fights by persuading the main antagonist to kill themselves. And you can convince at least two companions to turn on their gods while they are talking to their gods! Your silver tongue is the most powerful magic in this game.
If you select Detect Thoughts on Kagha after revealing she's with the Shadow druids, and say what's on her mind, She will come to her senses and join the battle on your side and redeem herself, turns out she was doing what she thought was best to protect the grove, and at her weakest point, the shadow druids took the opportunity to manipulate Kagha.
You can also go invisible or sneak and then attack khaga, the game will consider it a criminal act rather than you acting on behalf of the tieflings, allowing you to kill khaga and get unique dialog and reward from Zevlor for doing so. To clarify, this will not set of the druid tiefling war.
When she asked to drive everyone out I just selected “attack her”. Killed her and all the people outside where dead and soaked in blood. Did I do good ? 😂😂😂😂😂
If the Tiefling child is killed, and you clear the goblins (leaving everyone alive and intact), you can find Kagha on the beach at camp in the afterparty. There she will be confronted with the child's parents who will potentially shank her to death out on the beach.
the reward from the hand in for killing Kagha for a really OP muticlass item :) just too note you may of forgotten the first part of this quest where just after you meet her their is a little book shelf with chest behind it in cave. so room not with healer but her room. get the first part of the quest which will tell you to go to swamp. PLus the child is op if you keep her alive she comes to your aid in final act.
So i did the whole reveal thing, convinced her to join our side against the dark druids that she was with. Then after all that was said and done i came back to the grove at a later date while i was needing to sell stuff again and saw her walking all by her lonesome and killed her easy..Didn't piss anyone off. Getting the exp and the necklace after doing all the other stuff was pretty rewarding lol Alternatively if your failed to keep her from killing the tiefling kid, but still convinced Kahga to come to your side, after the victory party in your camp the Mother tiefling kills her and you can loot the corpse then. Wild stuff this game.
Darn it, Dan...every time I watch one of your videos, I see a good reason to go back and start a new playthrough! You're killin me, Smalls...you're killin me!
I thought getting to Halsin was how to depose Kaga with the shadow druid stuff, but no. He didn't even send her packing, he just demoted her. Said something along the lines of they didn't have the luxury of turning away druids. Definitely felt like I missed something so I appreciate this video!
If you want her gloves but don't want to kill her, you can just knock her out after resolving the grove quest, loot the gloves, and she'll still be alive after a long rest, sitting near the entrance.
I kept Kagha alive and since I played as a druid, i got a neat ass quarterstaff called faithwarden. it wasn't the best (it was good, just not the best) but it made for fantastic roleplaying ideas
I think Kagha absolutely takes the cake when it comes to the "Most Petty Villain Award" for Baldur's Gate 3. There are a few others here and there like Vlaakith (who deletes you if you insult her), Nere (who starts a war with the Duergar because they're incompetent or something), and that Zhentarim lady who kills you if you open the chest and tell her about it, but Kagha has them all beat my book.
if you get halsin back to the grove the black druid gives you a tablet that you can place in teh secret tablet room in the back next to the healer and it will open a spiral stairway down and a bunch of good stuff is in there like a staff and a armor piece. a bunch of gold, spell scrolls and alchemy items
In my first playthrough, I saved the child and rescued Halsin, happy ending. In my second (Dark Urge), Kagha killed the child and I sided with Zevlor to kill the druids. And I'm JUST NOW learning that she was a double agent all along, and you can expose her while also drawing out these "Shadow Druids". The amount of story paths in this game is INSANE, I love it so much! 😊
Oh I killed her immediately LOL I didn't think the rest of the druids would kill the rest of the Tieflings. Though, the children Tieflings were still safe LOL I HATE Kagha!
Its not mentioned in the video, but if, as a druid, you do the shadow druids path and convince kagha to stop the rite of thorns, she rewards you with a pretty decent quarterstaff called "Pale Oak" and says that you'll be recognized as a beacon of wisdon by any druids you meet in the future or something like that, can't remember exactly since its been more than1 week that I did that.. Also I didn't progress enough on the save to know if it affects other dialogues like when you meet jaheira
I played a tiefling druid the first time (boy was I surprised when I entered the grove) and I learned that if you use speak with animals when first talking to Kagha, you can ask Teela to talk her down, to which she agrees and Kagha heeds the viper, no checks needed. Mind, Teela only listens to druids, but the fact that I was a tiefling didn't phase her.
Thanks for the explanation on how to interact with the druids a bit better. So far I've always just killed kahga right away and everyone in the Grove dies. I'm trying to play differently with my paladin now, although I expect to become an oath breaker paladin eventually with her.
Before the SD confrontation, if you have read the plaques in that area and made a successful check for them, you get an additional option to recite them to help convince Kagha of her mistake.
Interesting to note, if the child is killed by Kagha's snake, and then you redeem Kagha, and then save the tieflings, there is a cut scene when you go to bed after the party at your campsite where Kagha gets her due from the tiefling mother...pretty sinister, really cool.
That’s so wild that they’d even make content for that specific situation
Funny enough, you can even prevent her death if you look around during the party
yep, i had that scene. it's a hatecrime i can approve.
It's crazy how many different outcomes one little part of the game can have.
@@marcodoe4690is it really a hate crime when said person murdered your child?
I saved the kid by talking Kagha down, but also read her mind and saw that all she wants is power at any cost in Halsin's absence. So I just left them there and went and found her boss Halsin. He comes back and restores proper order, scolds and demotes Kagha back to apprentice, and appoints a completely unknown druid from another grove to lead the Grove in his absence. Never knew she was a shadow druid...
Did the same thing lol
I got this same thing. I wonder what happens if you do that sequence of events, but then out Kagha as a shadow druid?
I talked to the snake and that talked her down.
@@rlowethewitch8417 The black druid guy says "Now that Halsin is back, let him take care of her" and if you talk to Halsin he has no dialog for it. Normally If you talk to the black guy outing her you can kill her.
Same on my main playthrough
Should be noted, if you steal from Kagha's chest, in the library behind a bookshelf, you will find a note that leads to that tree with the hidden note. Just in case anyone was wondering how you were supposed to figure out it naturally.
I was. The whole time I'm wondering how TF this is supposed to go down. Thanks!
That’s how I did it!
And you can figure out you need to investigate the druids from a secret Harper's stash near the nautiloid, or from a deceased Druid and Harper duo that can be found under a fallen bridge.
@@horrorfan117 secret harper's stash near the nautiloid? huh, must have missed that.
It's VERY easy to miss, go back to where you first met Astarion, go slightly down the hill from there and jump down to the seashore, run to the other end of the beach and a survival check will reveal a boulder that can be moved, the note is hidden under the boulder. The note will send you to a second secret location that gives you a necklace with the Guidance cantrip, exceptionally useful!@@acolytetojippity
If you're a druid and you get Kagha to turn on the shadow druids, she gives you a staff that makes you immuned to tangling vines and allows you to cast a version of entangle that doesn't consume a spell slot. The staff is called Pale Oak.
you also receive the title of Faithwarden
I find that staff a lot more useful than the necklace.
Would be curious to know if you could pickpocket that necklace anyway.
@@twichytail I thought it was really cool that I got a Fatihwarden specific dialogue option early in Act 2.
@@ReikoFrostwolfor still kill her after she gives u the staff
you could also receive the same staff from Rath if Kagha does die after being exposed for betrayal and you have to fight her. My quest bugged and I did the grove quest twice lol. the first run was killing Kagha, second time I persuaded her out of the shadow druids group. (My Kav is a Druid)
I helped the tieflings to defeat the goblins without ever speaking with the druids.. After our victory and celebrating with the tieflings i went to the druids the first time, and i saw a stain of blood in where Kadgha killed the tiefling child. That proves that even without any intervention, she is leaning to killing the child.
Wow that's very cool to know. It is amazing how many different ways this situation can play out.
See thats why I love this game, Cool to know. Dont think I would have found that lol
Except it's not. It proves that without your intervention, the thieve is still dumb enough to try to outran the snake.
@@MrTarakanisher I didnt say otherwise. I only said she kills the child. And in my opinion killing someone for stealing is morally not on the good side.
@@MrTarakanisher She's like 6.
if you check the murals around the chamber when you are first inside and pass a history check to understand them, when you confront the shadow druids later theres an option to remind kagha of the groves history which is a MUCH easier check to pass.
Depending on the class you play, you don't even have to pass a check for this.
Thanks
"In this video we will explore why you should kill Kagha-"
You said Kagha. That's enough reason for me really.
FIRST DRUID KAGHA IS DEAD
DING-DONG THE WICKED BITCH IS DEAD
Seems reasonable enough
"Here's why you should kill Kagha."
"I'm in."
"But I didn't say anything?"
"You don't need to. I already hate her."
Anybody else bothered by the fact her name is Kagha, but all the voice actors call her Khorgha, I've found it very jarring.
@@sylviawylie9218 bri’ish, don’t mind them
It wasn't mentioned in this video, but if you're playing a Druid and you manage to convince Kagha to fight against the Shadow Druids. Her convictions whilst brittle, a druid speaking to a druid holds more weight. It's like the Druid dialogue options were how that was primarily planned to happen. Additionally, if you actually do manage to convince her and defeat the Shadow Druids and she remains alive. You get a special staff and by having it are recognised by all druidic circles as a truth singer, they will immediately befriend you and assist in your missions. I haven't gotten past act one, but I think it's built like this on purpose to try and make you investigate her as a character. Just a shame that if you're not a Druid you don't get these fancy options that make way more sense for her story.
PS: I don't belive she was happy that Arabella dies when she does, however as the First Druid she would also have to stay true to what's happened.. Otherwise the Rite of Thorns would never continue. I don't believe that she is outright a chaotic evil character. I feel like her allignment is kind of chaotic neutral, which explains why she is so easily manipulated by the Shadow Druids and your party to be good.
It really makes you wonder how many alternative branches there really are in the game. like, would a character respond differently if I were a gloomstalker ranger? or an oathbreaker paladin?
@@nickwoff Being a druid also works differently with the snake. If you are a druid and speak with animals to her during the confrontation, she says oh, it's a hatchling, they always get in trouble and then the snake tells Kagha to stop. If you aren't a druid, the snake just tells you to shut up.
If you snoop around in the Druid's chambers, you'll find a chest belonging to Kagha. In it is a letter that directs you to the location in the swamp, the swamp location isn't something you have to happen upon by chance. Also I feel like Kagha, from earlier conversations (I convinced her to let the child go), does have doubts of her alliance with the Shadow Druids. She did it out of what she felt was necessity (you can also hear other druids talking about how they feel Halsin shouldn't be leader anymore and also Halsin leaves to join the player as soon as he gets back). Her zeal is mostly her doubling down trying to convince herself she made the right choice. This explains why she is so easy to convince to do the right thing. In my playthrough she stopped the ritual and when Halsin got back he demoted her down to basically a new recruit destined to go through full retraining. Then he left the grove again to join the party. You see a lot of Kagha's in today's society, people who mean well and want a good outcome that are manipulated into thinking the wrong people are the enemy and thus having no qualms about doing wrong to those people and becoming a villain themselves.
I don't buy, people who mean well don't murder children.
she was going to murder a child, that's not really redeemedable
@@Riley-uy5pe That kid had it coming
@@RedWolfenstein WTF is wrong with you?
@@Riley-uy5peThe irony there is if the girl still had the idol then I could low-key see the idea of being delirious thinking you needed to do anything to retrieve it and save your people but sadly she's straight up threatening an unarmed child after the idol was secure. She's a bitch.
One of the druids outside says that Kagha actually used to be a more decent person before. So I think that it's mostly the shadow druids influence that drove her to more evil ways we see initially. Although there had to be some existing traits in her own personality too. With SD's dead I think it's possible for her to be her old self, or maybe even become better, reflecting on her mistakes.
Yes but it's a lot like saying that someone is falling down to all right rabbit hole is actually a more decent person because they just started being influenced by Andrew Tate types
The worst part about the whole situation is that the Shadow Druids were working with the cult too. If I recall correctly, I read a note in Moonrise Towers, which long story short, used the Shadow Druids to isolate the grove and eventually infect them. Everything was planned. The Goblin leaders search for the artifact and purposefully threaten the grove so the druid, in their desperation, heed the Shadow Druids' words and isolate their home so they have nowhere to run when the tadpole comes in...
And I'm willing to extend forgiveness for a lot of things. But murdering a child is not one. I don't care how good you used to be, if you can justify child-murder, there's no redemption.
@@jonathanhibberd9983 It's a video game. and SHE didn't murder the child. The told the child to not move or the snake may react and said snake is restless. The child ran and triggered the snake to strike - if you pay attention, Kalga gave no such command to that snake to kill her - it acted on its own. Her actions lead to the child being in danger in the first place, I'll give that, but she did not order the snake to kill.
Kagha is terrified and in her mind, Halsin is dead and isn't coming back and the grove is at risk, after being MANIPULATED by the shadow druids of course this fear goes the way it does. I think redemption as a party member (perhaps exiled from her circle) would've been more interesting than keeping Halsin, personally.
if you get Kagha to betray the SD, and you're a druid, you actually get a staff and druid title.
edit: you also still get the reward from Zevlor
I tried to use my title when I met someone later on, and they didn't give 2 licks. lol I was pretty bummed, I worked so hard to get it! :P
@@terrylewis_Same lol. I've use it twice and nobody gave a shit about it lol.
This is the path I took on my druid, it was cool to get the Pale Oak (Which i used till like level 8) as well as being named Faithwarden, which i have been able to use in a few different dialogues!
@@Fonetix710what does the item do
@@terrylewis_ I was tempted to choose that option, but I figured in the context of the scenario it wouldn't really mean much
Ive never played a Baldur's Gate game until this one,nor have I ever done a DnD campaign, but this game has been such a TREAT! I had no idea how strongly other people were feeling about Kagha, I wanted to murder her right then and there lmao.
SAME.
I still wanted to try to convinve her, maybe she would have a change of heart but all that changes now, im gonna finish her after she gets dropped by the shadowdruids.
@@JamesSullivan-ru4op TL;DR you don't know the lore. To such an extent that it is funny.
The tieflings are refugees that were chased out of their home city by racists, not colonizers. And tieflings are specifically NOT devils, demons, nor fiends. They are humanoids with ancestry they can't control.
Druids are not an indigenous people. Druidry is a philosophy. The Emerald Grove itself was created by a group of druids from an island that basically runs an entire part of a continent (The Emerald Enclave) driving monsters out of the area, and in itself is an extremely young grove (Like a centaury, tops). The druidic group of the island has three tenants, one of which is 'The Enclave would always provide aid to anyone left fatigued or suffering injury.'
The pro-Thorns druids want the tieflings out of the Grove before they cast the Rite of Thorns want it because they aren't ALSO druids and/or they are tieflings. Some are kind enough to remember the Tenant and think them restocking on supplies is cool, but they still are like 'dying to the goblin hoard or monsters? sounds like a Them problem.'
There would be no lack of supplies if they let them stay. All druids have the goodberry spell, which can feed 10 people for a day, meaning they could feed 10x their number.
And within Faerun as a setting, they'd have access to create Create or Destroy water as a cantrip, and create food and drink as a third level spell which literally creates a (very bland) feast, and plant growth as also a 3rd level spell that doubles the production of plants within a *half-mile radius*. A druid grove is an area of extreme abundance unless there are outstanding circumstances. This is how the Rite of Thorns, which would *completely* cut off supplies, is actually a viable plan of defense.
And the tieflings only are violent if the player is a dumbass in dialogue choices/bizarrely unlucky.
@@JamesSullivan-ru4op Jesus, touch grass.
@@CumradFluffy Retard.
As an evil tiefling, I was really hoping there was some way to strike a deal with Minthara since technically, her target is the grove and not the refugees. I'd really like to get my people out of there and watch the goblins and druids tear each other apart from a safe distance.
Her target is as much the refugees as it is the druids. No spoilers but it has to do with the absolute.
Ultimately she wants both because they need to infect more people.
not in the cards but hey Zevlor calls you a race traitors
you need to google what evil means
@@cooller8888 Google is evil.
If the only reason you decide on any action is the promise of rewards, you overlook the narrative elements that have been built up over the course of the arc.
Kagha is a victim, being manipulated by the Shadow Druids, and if you read her mind during the confrontation, it tells you that she'a unsure of her convictions in the first place. She isn't "weak" or "easily swayed", she's torn. There are plaques around thst area that you can read, and in repeating the words to her, you remind her that the Shadow Druids are in the wrong and she assists you in the ensuing combat.
She starts her path to redemption and even offers herself up to Halsin's judgement. It's the start of something.
But if you approach this like a video game where you only do things for loot/gear/xp, of course the overall story will feel hollow.
Truth. People everywhere willing to "forgive" Minthara. She's worse but gets a pass from many players because she's a potential lay. Kagha is just an NPC that gives no reward? Well so are many characters in the game. Guess I should kill 70% of people I meet.
For me it's much more simple: I see a racist, xenophobic, Nazi, I kill a racist, xenophobic, Nazi.
Seriously cosidering murdering a child just to prove a point and not being honorable enough to pick a side or even reward your allies doesn't qualify you as a victim but ok.1||
In this instance it does, to be clear she never intended to kill the child and the only reason she does any of this is that she is convinced it is the only way to keep the people and home she cares so much about safe. Once everything is said and done it becomes clear that the Shadow Druids fed into her fear of losing everything she loved which made her lash out and become unhinged, and for the final nail in the coffin she seemed aware that they were watching her every move so she probably wouldn't have felt safe showing any doubt about her actions. All that aside though it sucks she doesn't give any decent loot or assist you really.@@thearcanamodernau8130
All of this is true. BUT, look at the hate dripping out of her as she calls that little girl a "devil" multiple times. (The performance is legendary btw). Imagine a comparable situation IRL, and I think it's easy to see why a player/character would assume she's irredeemably evil.
If you convince Kalgha to turn on the shadow druids as a druid yourself you get a cool title that can give you a few new dialogue options later in the game, and a sweet staff i kept until the end of act 2. (And also if you read her thoughts with magic you can see that her "convictions" were not solid to start with, because the shadow druids were trying to corrupt her to get the grove for themselves, she's also a victim in all this)
quislings aren't victims
True if your a druid in this and redeem her she will give you this amazing rare staff powerful too and if you Safe halsin you get to access the vault and grab the spear of sorrow
Yep but if the goblins raid the grove the druids still refuse to help, even if their "Faithwarden" calls them cowards. And if you sneak in through the back door to where theyre hiding to try and convince them they will attack you on sight.
you dont have to be druid did it as a sorc,
it has flavored dialogue if you are a tiefling druid as well
The Broodmother's Revenge works very well in unison with the Derivation Cloak. With the necklace, whenever the wearer is healed their weapon becomes coated in magic and deals an additional 1d4 Poison damage. With the cloak, when you poison a foe you heal yourself for 1d4 Hit Points. So whatever character uses the combo with always get healed when they land a blow, and their weapon will always be coated. Real good for archers, even better with a duel-wielder. Best with duel-wielding hand crossbows. Bestest if you add in the Poisoner's Gloves
I was playing around with the throw mechanic and accidentally had lae'zel throw my gnome MC into one of the druids and started off a fight which ended up in me slaughtering every druid. oops
I can not tell you how many times I've done something stupid and started rights. I started save scumming after the 5th one
Task failed successfully.
I skipped this dilemma entirely by choosing to save Halsin instead of making dealing with either side. And it makes way more sense as well, because if you went there to talk with the healer that's what she suggests doing. It's the actual right thing to do. And it puts Kagha in her place when Halsin returns
Exaclty what I did. Screw the Kagha, but some of the other druids are good people and don't need to die for her sake.
Yep, i saved Halsin and now Kagha just idles in the grove without being of harm to anyone.
Can you still expose her after saving Halsin though?
@@chapa.6845 I dont think so, she will just stand not far from the gates of the grove.
@@NazgulfromLOTR yea I tried it's too late
I kinda wish, that if you would convince Kagha to turn against the shadow druid, that you could recruit her as a companion so she could redeem herself in your service.
Well you can convince her, but the companion part probably will be a mod soon enough
Wouldn't that be a weaker version of Halsin?
Instead you get Halsin, the recently returned leader of his people who abandons his people to join you at your camp where he stands in one spot all day if you don't pick him for your party.
You just want to romance her didn't you? 😂
@@MannyBrumI can't pick em 😅
I did something a little different. I exposed her, but the Shadow Druids didn't appeared to me, perhaps because it took too long to find the note in the swamp. After the tieflings were safe, killed all the goblins and Halsin kicked her out of office, I returned to the Sanctuary one last time and crushed Kagha's head when she was left alone. I refused to let her live for fear of what she might do, and she threatened a little child with that snake.
The right thing to do is to expose Kahga, take out the shadow druids, and let Halsin deal with her when he gets back. It gives Kahga a chance to be a good person. She can do more for the druids while she's alive and reformed.
I would agree but since she is so opportunistic what tells you by chance someone else persuades her again to do bad stuff by chance? I am quite conflicted but normally I would support your comment
Would an Oath of vengeance paladin put her into the ground ?
but the smart thing to do is flat out kill her
@@bolikde9389yes, threatening a child with a cruel death is a huge nono. Kid tried to steal your idol and you got it back. Best case would be for her to ask compensation, why kill a child that is clueless on consequences ? This isn’t justice. She’s just a vile and cruel bitch.
@@bolikde9389 oath of vengeance bois doesn't care if someone is evil, they are big picture outcome, yeah she isn't clean, but really the goblins are the issue the grove is having and she is just a little crybaby about some people seeking shelter. The death of the child by snake was not her intended outcome, just a situation that was handled rather poorly then guilt covered by a thinly vailed reasoning.
Hell, an oath of vengence pally might even consider the child being killed a good thing if it helps them get to the bigger issue at hand
Should be noted, if you steal from Kagha's chest, in the library behind a bookshelf, you will find a note that leads to that tree with the hidden note. That's exactly how I got to know about Kagha's things with Shadow Druids
Finished first playthrough as a benevolent paladin, looking for reasons to sow chaos, thank you man.
Im on a chaotic good rogue playthrough but really wanna do a Dark Urge Oathbreaker Paladin playthrough after that!
I'm halfway into act 2 with my devotion paladin and I've already got him up to 25 AC. Starting to think about an evil playthrough more and more.
You can not kill her and still get the loot, convince her to stay on your side and knock her out in the fight by force targeting her, she won't die and you can still loot her body.
Green will never turn red in a fight if you damage them, only grey ones so this trick works on all NPCs that are green in combat with you.
you can also just straight up steal their totem, which will stop the ritual and start a cutscene where druids turn on thieflings murdering them all. Later you can go to the goblins and raid the groove. seems like devs thought of that option because Minthara will acknowledge the fact that you killed and started a mass genocide of all inhabitants of the groove.
Interesting. When you force your way past the druid guards instead of talking to them, you also get a cutscene where the druids try to kill all tieflings---but there, the tieflings win (although with heavy losses, including Wyll if you haven't picked him up yet).
"Wow. So much violence over this totem. The enchantment must be something really special."
+1 Nature
how do you steal the totem?
@@tiagopassarela just take it from the ritual site
@@tiagopassarela Invisibility potion?
I found a note in the swamp area in one of the trees that proved Kagha was working with the Shadow Druids. I went back and confronted her, and a bunch of the animals around her transformed to be druids. After a few checks, there was a nice big fight, and Kagha saw the error of her ways. I rescued Halsin and he still gave her a tongue lashing and demotion, but she was a pleasant, contrite member of the grove after that. I can't believe I found that on my Dark Urge run, but it was the most satisfying 'good guy' ending I've seen yet.
I wish I'd found the shadow druid note, I wanted to kill her so badly but she got to just walk when Halsin got back after I wiped out the gobbos. Hope I can find her somewhere else in the world later.
I'm wondering about this as well, found the note after Halsin passed judgement.
Afterwards she's standing by the wagon just above Arron the trader. Everybody's gone and you can just kill her with impunity. I did.
@@Monkeypuzzle "The north never forgets."
She just walks around the grove after. Perfect opportunity for me to kill her lol
You -CAN- get the Broodmother's Revenge with the "Good Ending" without killing her by turning on Non-Lethal attacks to knock her out after the Tieflings leave. There's no one else nearby, so it'll be an isolated mugging rather than a full on kill/murder.
No such thing as a "good ending" with a literal Nazi breathing at the end.
@@kelleren4840 Even if they renounce their beliefs, turn on the bad guys, and then are stripped of their rank as punishment for their previous actions? In other words, Exactly what happens to Kagha in the "Good Ending"?
@kelleren4840 what about the moon landing?
@@purplekt1722she still killed an innocent child and felt no remorse. That's execution-worthy IMO. No society would be safe with her in leadership. Her spine is a wet noodle.
another ending is if during the fight with the shadow druids we turn kargha against them.
after helsin is back and goblins are all wiped out.
tieflings and helsin will go celebrate in your camp.
during the celebration go to the coast, there you will see kargha and the girls parents talk.
the girls mother poisons kargha's wine with a paralyze potion and while kargha is laying on the ground the mother is talking to her blaming her with her childs death while threatening her with a knife.
depends on the option you choose, the mother stabs her and leaves her to die while paralyzed or leaves her laying paralyzed, to live with the burden.
if kargha survives the night at the camps coast, next time you visit the grove kargha will say that you changed her and helped her become better.
enjoy
Man, this video and these comments really go to show just how incredible Act 1 is. Even more than any other part of the game and certainly more than Act 3, there are so many different paths and potential solutions to problems that it's just unreal, and there's so much in the game world to discovery that so much of it can be easily missed. Like I didn't even *go* to that swamp area on my first playthrough, I was absolutely convinced I had explored the whole map and somehow completely missed it along with all of the questlines there. I do wish there was a safeguard against missing it because it triggers Astarion's companion quest for the act, but it's still very cool to play through the game a second time and find that there's still so much more content to play through that I've never seen before (even ignoring that I'm playing an origin character this time).
If you're going to come back with the Gobbos & kill everyone anyway, triggering the shadow druid event & egging Kagha on is the best move. If you hang back so her & her unwashed little pychos kill the whole inner sanctum for you (don't forget about Nettie!) & then wipe them out after they're done the grove is pretty much undefended when you come back & go all Helm's Deep on there asses. "Hey Zevlor, look after all these firewine barrels for me will you? I'll be right back"
that amulet with the gnoll weapon that heals you could be a really powerful combo
Pair that with the added poison damage robe from the Hag and I think there was a ring or neck that awarded bonus poison dmg also not sure though..will have to check the wiki
You can deal with kagha without killing her by rescuing halsin and then telling him about the evidence you found
yeah that's what I did too, seemed like the most logical thing. (which is cool cuz in most other games it would be a binary option)
I did that, seeing Halsin verbally spanking her and demoting her to novice was very satisfying.
I would be very interested to see more videos like this one, especially for characters whom have little to no consequence on quest resolutions other than getting paid or not. Id be particularly interested in unique dialogue options!
Looking forward to what comes next either way.
I think I had a better time in seeing her get a redemption arc while playing a druid.
it helped that i was able to tell the snake to suggest to Kagha to back off. Also if you interacted with those murals in that room you meet her in, you learn a little bit about the druid's previous encounters with the Shadow druids or some other dark deity. And that I think unlocks some extra dialogue for you, mainly you get Kagha to remember her beliefs and history before she let fear and paranoia to consume her and allowed her to get all unhinged to be willing to do all that horrible stuff you saw and described. And because you kind of shook her out of it, that's what gets her on your side. Also if you play a druid, she gives you this special druid staff that gives you some kind of special status when encountering other druids or something. I'm not sure what its called.
I haven't seen what happens yet with a druid play-through when you rescue Halsin after saving the grove from the Shadow Druids. So i have no idea what he'll say to her. At least at the time of this post.
This. I'm seeing way too many people go full murder hobo with a ton of missing information
@@IronLordEXO killing kagha isnt “murder hobo” behavior.
Kagha kills a child if you don’t stop her, makes a number of racist remarks towards the tieflings, and reading her mind at one point confirms she’s just power hungry. Her being ‘redeemed’ so easily doesn’t really make up for that. Something the game itself acknowledges if she kills Arabella but you spare her anyway. Arabella’s mother will kill Kagha in revenge.
Kaghas a terrible person. A terrible person you can magically make a good person with your magic charisma powers, but realistically? A person as vile as Kagha probably deserves the fate most players give her.
The part of her story that tickled me the most is the dialogue she offers after killing the shadow druids. When asked how she got involved with the shadow druids in the first place she responds with something along the lines of "Basically one day I got a letter from someone I've never met" lol
Technically, she says that it STARTED with a letter. I assume that the Shadow Druids followed up with her to convince her to join them.
This in for me game of the year, game of the decade, and definately the top 5 of my best games of all times (playing games for 25 years now). Not many people just realise the amount of diferent progression quests in this game, permutations and diferences in paths you can take. It's like an interactive movie on steroids where you have control, in a D&D fantasy setting. It's insane.
I don't agree that she's weak. I think we just have Main Character powers, and Kagha has an epiphany when we remind her what Sylvanus teaches. I think Kagha was blinded by hate, and we just kinda rip the blindfold off.
I also don't agree that the necklace you get from her is particularly useful lol. I killed her once, and never used it.
You can still get the necklace if you dont kill her in the chamber. For sometime after being reprimanded by Halsin and a long rest, I found her in the grove just before you get to Arron. I knocked her out and looted her body.
If you read the plaques around the main room you'll get a dialogue option to get Kagha to turn w/o any need for a dialogue check, for anyone wanting to avoid the extra hassle that has meh luck.
you gotta give credit to Larian for Kagha's character design.. In one second she could look evil and nearly demonic, but a subtle change of her lips and eyebrows and she looks sooooooo innocent it's scary the change. It makes you feel, not just see but feel, that she was at one point innocent and a good kind druid, but was then corrupted by the shadow druids. The facial capture work is absolutely stunning here.
I hope that the developers can put in prompts to inform players that choosing a certain dialogue can potentially break their oath for anicents or devotion or vengeance..
Its quite difficult to keep track on what to uphold for ancients or devotion oath
Im playing vengeance paladin and I’m not always vengeful. Will there be consequences?
@@daryllcowan8117 you become an oathbreaker, which is just another paladin, but with different class features.
No, it's not hard at all. Jesus.
You should already know better. Also, save all the time.
@@daryllcowan8117 wait till u spare the Hag because you want that +1 ability point and let her go unpunished..
You missed a step for the note in the tree. There is a chest in the library near kagha, It’s her secret stash. When you lock pick it there is a note inside telling her to meet by the tree that you find that second note/instructions from.
8:32 "lunatic" - Basically normal medieval politician.
Really used the necklace for awhile. You get a cape in act two that synergizes with it well.
Depending on the character I've run through the grove with, more often than not I wind up redeeming her. As Halsin says 'she has ambition' but ambition is often easily corruptible. I think sometimes people tend to forget in DnD things like corrupting shadow druids aren't metaphorical, and are quite literal. She knows deep down that this is wrong, but when you have the shadow druids matching every step you take for a very long time, it would be easy to fall into their influence. Actually stopping her, and making her realize her grievous mistakes feels a tad emotional. (ONLY IF ARABELLA LIVES TBH THOUGH, IF THAT CHILD DIES KAGHA DIES or if im just going full durge and wipe out the grove myself)
Honestly the game is pretty buggy when it comes to evil and bad choices. For example i escort goblin prisoner back to the camp but I said to Minthara "kill her". I am in act 3 ant this quest is still there! In act 3 I can pretty much sell a companion to evil wizard but the quest is still active for some reason.
Ironicaly in my playtrue the presence of Zevlor have save the druides because I will save tiefling more that I will burn the Druides.
All her arguments of self préservation can work for tiefling that take the idol too, but they don't dare play the machiavelian when a kid can steeling the key item of their plane.
I most definitely wanted to kill her, but didn't want to fight the other druids. Good to know there's a way to do both.
She tries to recruit you to escort the tieflings to BG, saying they’d pay a hefty sum for the help.. but they’re refugees. They’re broke. She’s a punk.
Please continue this video, the next step is the real key to the whole thing with Emerald Grove. Is there a way to keep both Minthara and Dammon alive? This whole ordeal with Emerald Grove impacts too many companions, Minthara, Karlach, Halsin, potentially Wyll and Gale as well. It's insane how complicating this is.
there is not minthara equals no Dammon period its supose to be like that qst wise same as with keeping halsin and both minthara will break your game as 1 side is Supose to win over the other this game deals with choices like that. the whole time its 1 or the other even much further in the story
Not to mention Karlach is hostile or leaves the party. If you try and recruit her after killing the grove, she claims she heard of you, the slaughterer of children and is hostile/can't be reasoned with. And if you have her already recruited she leaves the party.
On my current playthrough I ousted Kagha, and killed 2/3 goblin leaders, this had me not save Halsin, but also not kill Minthara. Dammon was alive, though I haven't gotten to Moonrise, so I'm not sure if Minthara is alive yet.
@@Villangcapatched, now either Halsin or Minthara
Well a little bit late, but now there is a form if you knock out Minthara you can save the grove and in act 2 you can see her at Moonrise
I just did this quest. I did as Zevlor asked and killed Kagha......... Then the Druids went to war with the Tieflings and eveyone died.
......Whoops.
I must say though that I love having this kind of consequence in an RPG. Elder Scrolls would never have the balls.
Fun note... If you investigate her and get the note in the south of the swamps, you can persuade her to turn against the shadow druids and she and the rest of the druids will help you kill the three rats (shadow druids), literally saving everyone, including her, and stopping the rite of thorns BEFORE you even rescue halsin. kagha returns to the right path with a little persuasion.
He literally explained all of that. Did you not watch the video?
@@mqb3gofjzkko7nzx38 feel important now? Lol. 7 days. You're responding to comments made 7 days ago... Lol.
@@outerexodus Lol so what? You require a response within 3-5 business days?
@@mqb3gofjzkko7nzx38 lol. no, just kinda sad on your part after all this time. but you do you.
@@outerexodus So after I watch a video and read the comments I should check how long ago the comment was posted before replying to it to make sure it hasn't been too long? Who does this besides you?
I rescued Halsin and had the party before trying to confront Kagha with the Shadow Druid stuff, and it seems there's no way to 'rat' her out after that. Stopping back in the grove, she was near the entrance and started talking about the future, so we jumped her and snagged her body. Rath didn't seem to appreciate dropping her body at his feet, but doing that to Halsin in camp gets no reaction.
The tiefling girl really is a threat though. Consider that as soon as she gets away, she goes back to the thief children who then plot to steal the idol again. Kagha believes the ritual (for which the idol is required) is the only thing that can protect the grove and its residents, and realistically barring an OP band of rampaging murderhobos she's probably right. The tiefling "leader" also immediately plots her murder as well. All in all, I can't say what her outcomes are because I haven't gotten that far in the game, but her motivations seem to be 100% accurate and correct.
I completely agree.
Best route: Save the little girl (she even gives a small reward and a very fun dialogue with her parents, quite adorable really and it adds props for the secret kiddie thief´s guild of the camp), talk to the Tiefling leader, snoop around in Kahga´s chest, investigate her, expose her, kill her. Then go on with the Gobbos and safe Halsin.
The Grove goes back to normal, you get all the loot, everybody is happy.
The End :D
You get the Zevlor reward regardless of if she dies or not. And, you can also just pickpocket the amulet from her. Honestly, the BEST choice is to just redeem Kahga, since the game is provides multiple redemption arcs for more or less all of your characters. Except Karlach. Karlach is best girl.
"Why kill Kagha ?" I'm a Paladin, no more question
Yeah, the whole "oath of vengeance" thing was enough for me.
It's your obligation as a paladin
I have to agree, like most of the droids could transform into a bear or any other big animal, and rip the goblins to pieces but instead, they just want to use their magic to protect them selves.
In fact, they teamed up with the Tieling use their transformation, magic and other nature magic combine with fire magic and devastate the goblins.
Actually, the goblins do have what it takes to completely overwhelm the grove. If you side with minthara and help her raid the grove, her and her warband can get very far in killing the whole village without any help from you.
Kagha is a druid. It's basically like being a cleric of nature. Convincing her to side with the druids over the shadow druids doesn't come out of nowhere. It's convincing her to honer one of her commitments over the other. Something she was already struggling with.
The kid killing is a non-starter though. If any of my playthroughs(outside an evil 1 off) fail a check or something and she offs the kid, shes going right on my short list.
If someone I took in for shelter took a piss in Kaaba, I'd have no mercy for them either. Why should druids just forgive the stealing and desecrating of their religious idol like nothing happened?
The necklace you can loot from her pairs wonderfully with the flail you get from the Gnoll leader.
The problem with that flail is the madness. But if you pick up both and hold on to them until you get Karlach the second heart upgrade, she becomes immune to charm conditions, which the madness is included in.
Now, get the Poisoner's Gloves that make it so every time you deal poison damage (which is, every time after the first hit) the target has to make a Con save or become poisoned, which gives disadvantage on attack rolls and ability checks. If you then tack on the Derivation Cloak, that's an extra 1d4 healing whenever an enemy fails that save. The cloak won't help you do extra poison damage, but it will give you more healing. Poisoner's Robe would also be really nice if it wasn't limited to spells.
But you still have to contend with the fact that it's poison damage, and resistance and immunity to it are very common and even the Poisoner's Ring can only help with resistance, and only once per long rest :p
You don't really have to kill her at all. You just rescue Halsin and everything ends up ok.
I think thats the default option. Never saw the shadow druids at all. And saving the child was a matter of honor.
She's alive everything is not ok
Saved Halsin then just attacked her, Had to kill her, rath, that big wolf and like 1 other druid but Halsin seeems cool even after. (Hasn't said anything. Lol)
While talking to Kagha to stop the killing of the tiefling child thief she ended up attacking me. After killing her and leaving her 'sanctuary' I found all the druids and most of the tieflings dead with bodies everywhere. Not sure if this is the only outcome when killing Kagha. I was able to loot a lot of bodies though. And the tiefling blacksmith Dammon was still alive and working so I didn't lose the trade option. But it was pretty sad to see so many dead I had just chatted with earlier including the 3 tieflings I had just convinced to stay and help protect the druids from the goblins.
That necklace is really good for how early you can get it. Take that with the poison ring and combine it with Everburn Blade on Karlach. You'd basically have an average of 14 Fire/Poison damage each turn (7 from each attack, 2x Attacks because of Frenzied Strike). That's before we consider using the haste potions. That's a ton of extra damage in the first few levels, basically equivalent to an extra melee attack. By popping a haste potion and using those items, Karlach should basically be able to slice her way through everything until Act 2. You could go Laezel as well, but the difference is that I think, in a longer fight, you get more mileage from Karlach because she gets the extra attack every turn, as opposed to the one per Short-Rest from Laezel.
If you’re a Druid and you redeem Kagha, rn you can be given the Pale Oak staff and being called Faithwarden. You have the option to mention how you’re Faithwarden in a dialogue when you get trapped by vines by Jaheira when you first enter the Last Light Inn, although it doesn’t do anything to sway her mind. I like this bit during the Durge run because of my own character’s story of redeeming their place as a Druid by saving another, then becoming known by a title they believed they didn’t fit for initially due to their urges.
Actually, if you convince Khaga to be redeemed, you can get the Faithwarden staff. And you get the reward from Zevlor either way.
i had halsin depose her and found the shadow druid stuff after the tieflings left, but nobody cared about letting her still be in the grove! So then i just offed her when she was walking alone near the grove entrance and she still dropped her necklace. no tieflings means no witnesses around there, haha.
Super dope video, thanks for showing all the possible outcomes! I absolutely despise Kagha and didn't realize I could kill her while also having Halsins favor.
Idk if this will help anyone, but I was in Act 2 and needed her necklace for my spore druid . If u still want the necklace without making Halsin leave or get druids mad, u can go back there and knock her out and loot her . So far it seems to not have affected anything negatively . Hope this helps anyone who is past it but still wants necklace .I read online that if u just kill kaga after halsin is back, u lose support of the druids and teiflings .
One detail that was missed. If you are playing as a druid and redeem Kagha you end up getting the Faithwarden title and get a special staff. Also if you save Helsen and Kagha was killed due to siding with the shadow druids. Have an option of mentioning that to Helsen.
Was just playing co-op and my barbarian friend tried to intimidate Kagha to stop the ritual and failed the roll. We then had to kill everyone in the room while the druids killed all the tieflings outside. We then had to finish off the druids before heading to the goblin camp to sell all their loot.
Same route I ended up! Except I'd decided that I would simply sneak attack Kagha to take her out, not knowing that the entire camp would basically kill each other after this. Now the camp is entirely empty with no vendor available. Not really the wisest choice on my part lol
I saved the druid grove from the goblins, Halsin came back and reprimanded Kagha and she still seems bitter. Then I learned about the Shadow Druids, found the evidence to confront her but there was no dialogue option. She just keeps saying something like "enjoy the peace while it lasts." So idk if she will still try to make the Shadow Druid plans unfold or not.
The necklace's buff also works on ranged weapons. Just make sure you have those out when you heal yourself.
As a druid if you let her live you can become a druid Faithwarden, respected among druids, which helps making Jaheira friendly later in the game
I saved the little girl. took the cure, then convinced the druid healer to give me the antidote.. Talked my way into the goblin camp and met the drow lady, convinced her I was on her side and would help her attack the druid grove, then betrayed her and killed off the goblin war party.. This in turn automatically freed the druid leader (from the goblin camp) and he shows up in the druid grove, demotes and just about exiles Kagha. (this also prevents any negative issues with the other race that Kagha is trying to kick out if the grove.) SO I managed to complete this stage with as little bloodshed as possible. You need to get the thief in your party and buff his Charisma stats, and some of your main character as well, and you can talk your way out of just about everything.
It's not surprising that you can get Kagha to turn on her own convictions. This is the same game where you can avoid at least four potential tough fights by persuading the main antagonist to kill themselves. And you can convince at least two companions to turn on their gods while they are talking to their gods! Your silver tongue is the most powerful magic in this game.
If you select Detect Thoughts on Kagha after revealing she's with the Shadow druids, and say what's on her mind, She will come to her senses and join the battle on your side and redeem herself, turns out she was doing what she thought was best to protect the grove, and at her weakest point, the shadow druids took the opportunity to manipulate Kagha.
You can also go invisible or sneak and then attack khaga, the game will consider it a criminal act rather than you acting on behalf of the tieflings, allowing you to kill khaga and get unique dialog and reward from Zevlor for doing so. To clarify, this will not set of the druid tiefling war.
Why should she provide you anything, she didn't promise anything as reward and you don't do certain thing for reward only.
When she asked to drive everyone out I just selected “attack her”. Killed her and all the people outside where dead and soaked in blood. Did I do good ? 😂😂😂😂😂
If the Tiefling child is killed, and you clear the goblins (leaving everyone alive and intact), you can find Kagha on the beach at camp in the afterparty. There she will be confronted with the child's parents who will potentially shank her to death out on the beach.
4:28 - "In Faldorn's memory" - Faldorn was a druid party member in Baldur's Gate 1 and you (usually) have to kill her in Baldur's Gate 2.
the reward from the hand in for killing Kagha for a really OP muticlass item :) just too note you may of forgotten the first part of this quest where just after you meet her their is a little book shelf with chest behind it in cave. so room not with healer but her room. get the first part of the quest which will tell you to go to swamp. PLus the child is op if you keep her alive she comes to your aid in final act.
So i did the whole reveal thing, convinced her to join our side against the dark druids that she was with.
Then after all that was said and done i came back to the grove at a later date while i was needing to sell stuff again and saw her walking all by her lonesome and killed her easy..Didn't piss anyone off.
Getting the exp and the necklace after doing all the other stuff was pretty rewarding lol
Alternatively if your failed to keep her from killing the tiefling kid, but still convinced Kahga to come to your side, after the victory party in your camp the Mother tiefling kills her and you can loot the corpse then. Wild stuff this game.
Darn it, Dan...every time I watch one of your videos, I see a good reason to go back and start a new playthrough! You're killin me, Smalls...you're killin me!
I thought getting to Halsin was how to depose Kaga with the shadow druid stuff, but no. He didn't even send her packing, he just demoted her. Said something along the lines of they didn't have the luxury of turning away druids. Definitely felt like I missed something so I appreciate this video!
If your a Druid and complete this quest Kagha will reward you was a quarterstaff that lets you cast entangle every short rest
Rath gives it to you if Kagha is dead.
@@Anonymous-e6b9g *shrugs*
If you want her gloves but don't want to kill her, you can just knock her out after resolving the grove quest, loot the gloves, and she'll still be alive after a long rest, sitting near the entrance.
I kept Kagha alive and since I played as a druid, i got a neat ass quarterstaff called faithwarden. it wasn't the best (it was good, just not the best) but it made for fantastic roleplaying ideas
Tyvm for the video, you've convinced me to save Kagha and help redeem her!
I think Kagha absolutely takes the cake when it comes to the "Most Petty Villain Award" for Baldur's Gate 3. There are a few others here and there like Vlaakith (who deletes you if you insult her), Nere (who starts a war with the Duergar because they're incompetent or something), and that Zhentarim lady who kills you if you open the chest and tell her about it, but Kagha has them all beat my book.
if you get halsin back to the grove the black druid gives you a tablet that you can place in teh secret tablet room in the back next to the healer and it will open a spiral stairway down and a bunch of good stuff is in there like a staff and a armor piece. a bunch of gold, spell scrolls and alchemy items
In my first playthrough, I saved the child and rescued Halsin, happy ending. In my second (Dark Urge), Kagha killed the child and I sided with Zevlor to kill the druids. And I'm JUST NOW learning that she was a double agent all along, and you can expose her while also drawing out these "Shadow Druids".
The amount of story paths in this game is INSANE, I love it so much! 😊
I knew those rats hanging around down there where suspicious when they didn’t answer when I tried to talk to them
Oh I killed her immediately LOL I didn't think the rest of the druids would kill the rest of the Tieflings. Though, the children Tieflings were still safe LOL I HATE Kagha!
Its not mentioned in the video, but if, as a druid, you do the shadow druids path and convince kagha to stop the rite of thorns, she rewards you with a pretty decent quarterstaff called "Pale Oak" and says that you'll be recognized as a beacon of wisdon by any druids you meet in the future or something like that, can't remember exactly since its been more than1 week that I did that.. Also I didn't progress enough on the save to know if it affects other dialogues like when you meet jaheira
I played a tiefling druid the first time (boy was I surprised when I entered the grove) and I learned that if you use speak with animals when first talking to Kagha, you can ask Teela to talk her down, to which she agrees and Kagha heeds the viper, no checks needed. Mind, Teela only listens to druids, but the fact that I was a tiefling didn't phase her.
Thanks for the explanation on how to interact with the druids a bit better. So far I've always just killed kahga right away and everyone in the Grove dies. I'm trying to play differently with my paladin now, although I expect to become an oath breaker paladin eventually with her.
Before the SD confrontation, if you have read the plaques in that area and made a successful check for them, you get an additional option to recite them to help convince Kagha of her mistake.
Which is only a DC of 5 to convince her if you've successfully read the frescoes, a nice reward for succeeding history/religion checks earlier.
It's crazy the amount of detail they put in this game.
also, if ur Tav is a druid, convince her to attack the shadow druids, she gives you a special staff. BUT ONLY IF UR TAV IS A DRUID