It's not automatic, it's through the OculusXRScene Actor which is a class provided by the MetaXR plugin, it allows you to integrate captured scene models into virtual and mixed reality applications on Meta Quest devices. When you use the PokeAHole material on meshes and volumes it is invisible to the elements used to map your scene. Watch from minute 26:18.
Thank you for the good lecture. At the end of the video, how did you place the object on a real table? Is it automatic?
It's not automatic, it's through the OculusXRScene Actor which is a class provided by the MetaXR plugin, it allows you to integrate captured scene models into virtual and mixed reality applications on Meta Quest devices. When you use the PokeAHole material on meshes and volumes it is invisible to the elements used to map your scene. Watch from minute 26:18.
@@LEDDEV I understand. Thank you so much!