SIEGE ONAGER (Celts) vs EVERY UNIQUE UNIT (Total Resources) | AoE II: DE
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- Опубликовано: 18 окт 2024
- The Siege Onager is a ranged siege unit in Age of Empires II that can be trained at the Siege Workshop once the Imperial Age is reached. It is primarily used against large groups of enemies. Its high attack and splash damage make it a powerful unit, especially against archers and slow-moving units. Its main offsets are its low movement and projectile speed, minimum range, high cost, and tendency to harm friendly units caught in its blast.
Siege Onagers can attack the ground and cut down trees, making them very useful in cutting a quick path to somewhere.
Celts: Siege Onagers fire 25% faster.
Hit points: Furor Celtica (+40%, Celts only)
Cost: 160 Wood, 135 Gold
#siegeonager #celts #aoe2 #ageofempires #siege #uniqueunit #aoe2dlc
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Age of Empires II: Definitive Edition celebrates the 20th anniversary of one of the most popular strategy games ever with stunning 4K Ultra HD graphics, a new and fully remastered soundtrack, and brand-new content, “The Last Khans” with 3 new campaigns and 4 new civilizations.
Explore all the original campaigns like never before as well as the best-selling expansions, spanning over 200 hours of gameplay and 1,000 years of human history. Head online to challenge other players with 35 different civilizations in your quest for world domination throughout the ages.
Choose your path to greatness with this definitive remaster to one of the most beloved strategy games of all time.
This expansion brings three playable civilizations of India to Age of Empires II: Definitive Edition for the first time, with three fully voiced campaigns and new achievements. The Indian civilizations provide a broad range of added content, including nine new units, 15 exciting new single player missions, new buildings and new achievements.
3 new playable civilizations
Bengalis - Navigate the winding rivers and dense jungles of Bengal as you build a thriving economy to fuel unstoppable armies of elephants. The Bengali unique unit is the Ratha, a sturdy chariot that can switch between melee and ranged attack modes.
Dravidians - Seize control of the lucrative Indian Ocean trade routes and utilize advanced metallurgy as you build one of the wealthiest sea empires of medieval Asia. The Dravidian unique units are the Urumi Swordsman, a warrior wielding a scathing flexible sword, and the Thirisadai, a massive vessel that dominates the high seas.
Gurjaras - Ride swift mounts across the fertile fields and open plains of western India and unleash diverse armies of sturdy warriors upon your enemies. The Gurjara unique units are the Shrivamsha Rider, a speedy cavalry unit that can dodge enemy attacks, and the Chakram Thrower, an infantry unit that unleashes volleys of deadly metal discs.
You know its a good one when these units vs unique units showcases last only 11:33 minutes compared to the typical 17-18 mins ones.
That fight against the Houfnice was so brutally close.
I think it was a tie, but the clip ended before the last houfnice shot landed
4:36 ...if you listen very carefully, you can almost hear the last genoese crossbowman yelling profanities while dodging avalanche after avalanche of flaming boulders.
cap there is nothing
RIP for every single range unit🤲
Who would've imagined that war elephants would be beaten by onagers!
...and lose to Karambits!
Finally!
It would be nice if you display a list at the end which units were successful and which weren't. Just a suggestion.
Siege Onagers: the favorite glass cannons of AoE2
Sad shotel bosses
So OP when have good accuracy and not dealing friendly fire
I find the matchup Slingers - SO inherently hilarious.
"We will destroy your boulder-launching machines with some dudes flinging pebbles!"
7:03 literally Siege tanks vs Zerglings(with speed upgrades)
"Get good at using/fighting SO" is what I'm getting from this.
Kinda ironic that they were using Celt theme (prolly a group of Celt siege onagers), and they lose to Woad Raiders (Celt UU). Although the majority of fight is so satisfying that some end literally second long!
Killing elephant and dying to karambit warriors.... this is seriously...
Karambits are too fast
War Elephant: "I am the biggest, strongest, tankiest, most expensive unique unite in the game! How did I lose?"
Magyar Huszar: *Is trash* "Haha. Siege bonus damage go brrrrrrrr."
I think the Houfnice fight would have ended in a draw if the last two shots were to land.
Never gets old
I think the Janisarrys died the fastest lol
Same range, and they were grouped and massed in a spot when they got shot. Easy blow :p
So satisfying
2:17 Someone is calling y-
This test would have been more realistic with some Halbs on front
Now do this with ethiopian siege onagers.
Janissary shot was just painful if you're the turk player
And that's why Hussar is an important part of their late-game army
Do the Saracen ones they got buffed after counterweights
Yes.
So satisfying 😅
hey but how did it end at 9:42
Onagers won
Woad raiders be like: Call me Daddy 🤣
Siege Onagers are beasts!
Can you try with Saracen SO please?
The best part was vs Jannisary ^^ Insta win xD
where is huzar nyga
Axeturds continúe to be clowned by mighty onagers
When you distribute them, I think they will win vs more units
The attacking units could be distributed more too. Also, microing the onagers with "attack ground" before the charging melee units would deal a more serious first blow and buy some time by hitting the closest ones first.
korean buff?
Now do Saracen please.
r/trebuchetmemes MALDING right now
Turkey: ???
Pls consider different music (no bagpipes.. :-)...)
They actually beat the War Elephants. I am impressed.