Love the boom of redstone recently where we're getting progressively more advanced builds at a pretty fast rate. Extremely impressive and I look forward to whatever you do next.
@@rowanbcapr probably not because running computers using computers by using redstone is slow on vanilla minecraft, with mods we can probably do this. we’ll just have to see if it ever happens extra non-sense: basically running java code that is deep down made into binary code which creates redstone which is used to make computers that run binary code themselves is very slow with the little optimization that minecraft has.
@@tronsrop excluding the observer, the target block (which is used quite a lot in redstone surprisingly), and a small handful of containers which interact with comparators, redstone hasn't really been updated all that recently. The Redstone Update came out over 10 years ago now, and it added basically anything that isn't on the list above, from comparators, to redstone blocks.
As someone who wrote a path tracer in C recently for uni, massive respect for being able to pull this off in Minecraft! Using maps is a great idea, and as you mention in the description it'd make for awesome wall decorations like they're paintings. You could even construct a massive render on a wall by putting a bunch of single maps next to one another! If you haven't heard of it yet you should look up "Minecraft High-Performance Redstone Server": "It turns your redstone in an optimized graph representation and then does a few basic optimizations on that and then finally just iterates over this data structure to run the redstone." It makes redstone run several orders of magnitude faster! :D
@@hampter4017 Right, but the observers and pistons aren't essential to this build in theory, right? It seems worth it to limit your redstone component arsenal when dealing with rendering for literal days.
@@kerty- I mean that is true, you can grab the state of a block via modding/scripting/plugins and possibly even having that output create a map with more work. I may be more of a purist when it comes to this though since I'd probably just want to see it in pure vanilla rs logic (probably with a high performance rs server/mod) It'd still be really impressive if it was implemented, I can think of two ways of doing it 1. Take redstone strength in a grid and draw it to the image (The redstone strength at that position represents a color on the image) This is probably fairly similar to how it's done now, sans the pistons 2. Take 3 redstone inputs (X,Y,col) and plot to image (basically give the rendering task to the mod) This would remove the need for a huge square to draw the image and you can basically just read the signals from the output of the dithering machine Actually looking at how he made the screen/data transfer, some changes to the design may be necessary
I literally can't imagine how frustrating debugging must be. I get pissed when I can't figure out a bug in 10 minutes, this guy has to wait that long for a quarter of the image to load before he knows if he's right in his calculations or not. Seriously good job my man.
He probably uses speed mods, there's mods that remove the 20 TPS limit and let the game run as fast as it can. Edit: Oh, he was already using speed mods. MCHPRS might help still, but as far as I can tell, he wasn't using it.
I get pissed when the auto-compiler doesn't redline a piece of code that doesn't work right lol, I'd probably die before I could fix a redstone machine like that
@@mz7315no, it cannot. The limit here is that redstone works with the tick system of Minecraft, which is 20 per second. So if you add 20 repeaters in a line, it would take 1 second for the signal to cross them, and there's nothing you can do about it.
Redstone has gone from opening a door, to doing simple math, to doing complicated math, to rendering a full game, and to ray-trace better than some hardware.
>Raytrace better than some hardware. I feel this is a bit disingenuous. We were able to raytrace for a loong time, all the way back to the 70s. It's only now that we got to the level of hardware that can do it in REAL TIME, something Minecraft cannot do.
Honestly I’m just glad I’ve finally found someone using a map display rather than redstone lamps. I’m not an expert but it seems like it’s superior in most ways to use a map/piston setup.
Alright, so we have minecraft in minecraft, we have ray tracing in minecraft, time to make minecraft rtx! In all seriousness, this is absolutely insane! Earned a sub man.
I wonder if we can actually run minecraft in minecraft eventually. (By this I mean in a redstone computer running minecraft, this ofc has never been done before).
@@AyushTH Maybe Im confused as to what exactly you mean by running MC in MC on a redstone computer, but there is already a video on youtube of a group of people that built a redstone comp in order to run MC. sammyuri posted this video, ruclips.net/video/-BP7DhHTU-I/видео.html of his build and simple explanations of each component of his redstone computer. granted, its a stretch to call the game they designed in redstone Minecraft.
@@staywokecuhh Although I was talking about getting java to run and all that crap someone already made a 32-bit redstone computer which could theoretically run Minecraft so I concede.
On paper this is technically no big deal. Adders and such in redstone have been around for ages...and rendering principles are well known by now , but... The fact that you, sir, actually did it blows my freaking mind! Amazing work. The brain power going into this is huge.
Not sure if this has been brought up to you before but one way you could potentially optimise the machine is by using redstone rails instead of redstone wire. Redstone rails produce far less lag and function similarly (with the use of observers) which should reduce the amount of time it takes to process a single image.
This is insanely cool, don't get me wrong, I love it, but sometimes I miss the days where being excited over redstone was when someone made a 3x3 piston door. I can't compete at this level😭
This is truly awsome. I've been developing a 7bit redstone game system but this is a whole new level. It's always so inspiring to see this kind of work being done.
This is, amazing, beautiful, interesting I can see how the recent advancements in redstone led to this (map rendering, redstone computer trend, renderers built in minecraft) Its so cool, i love how amazingly far redstone has come
One of those things that are technically simple and doable but realy REALLY hard to actually do. I remember the days most complicated redstone machine was 3x3 flush door. Hats off
Reminds me of when I bought Turbo Silver for my Amiga back in the day. I put a bunch of balls into a new scene and started the render. It said it would take almost a day... well... I didn't do much with it after that. Didn't get into 3d modeling until years later with 3dsmax.
Yes, it can display up to 16 different colors, since the redstone signal can travel that far. But i'm using only 11 colors so I filled the rest with random blocks to able to spot it better in case something goes wrong.
man you are an actual wizard or something like i still struggle with a redstone door and you're out here building a functional computer that does ray tracing im both so confused and impressed!
Have you heard of MCHPR? From my understanding it is a Minecraft server you can run on your PC specifically designed for building PCs because it handles a few chunks together in separate threads and thereby speeds up the calculation your PC has to do
WOW. I´m always looking for youtubers who go beyond. i´d call myself a noob and i´m learning more and more by the time. I´m glad that i found you. you explain really well. But seeing your videos shows me how much of a noob i still am. :-D
try making a custom resourcepack that makes mostof the cuboids empty, especially for redstone and any other block that changes state. Should speed up computation a lot. So basically you make the redstone invisible by using an empty model
I'm approximating the sphere intersections by using functions that don't use divisions or square roots. Haven't tested it much but I suspect it will not work well in more complicated scenes. The intersections in my last video were perfect but required a single division (but no square roots and worked with unnormalized vectors) Of course there is also bit shifting, which results in a multiplication or division by a multiple of 2. I also used that a lot to keep the values in the 20bit integer range.
I'm a little confused on how to managed to have the shading in a dithered style, no bare bones render engine comes with that functionality and would (like you pointed out) have very sharp shadows and shading
the dithering does not affect the shadows at all. They are still perfectly sharp. - on such a small display it would require a very large lightsource to produce visible soft shadows.
@@georg240p Though I don't understand why or how there's dithering to begin with. Dithering is a technique to add more levels of shading to an otherwise limited color set. but if I'm right a simple lighting setup with basic materials and lights shouldn't produce dithering at all
@@ArtisticScratch I explained this around 5:40. Of course there is no dithering by default. I had to add dithering by blending in a checkerboard pattern to the 64color data before it was converted to the final 11 colors. The checkerboard pattern or noise makes it so that the individual color thresholds are triggered slightly offset. This breaks up color banding artifacts. In my example I converted a smooth black to white gradient to only 2 colors. The amount of added noise controls how much dithering is visible.
it's a scaled map so every pixel on the map is a 4x4 chunk. Minecraft chooses the most common surface block in this chunk for the color on the map. I filled the top-most blocks in the chunk with the colors that i want to display. So seen from above, every block in the 4x4 chunk exists once. Now let's say I push an iron block into the single empty pixel slot. Now the iron block exists twice when viewed from above and because every other block only exists once, iron is the most common block and thus is chosen by the game as the pixel color. And if i push a stone block, stone exists twice and so on.
There is an error in the reset, the screen does not reset completely, leaving 2 vertical lines almost at the end of it. It can be solved by improving or adding a "comparators" capacitor to the reset activator (only on the screen) so that the pistons that are responsible for erasing the memory on the screen act completely.
that song in the intro has those string instruments that remind me of (I can never remember the name of the song, bear with me) that one song that played in the trailer for (I believe) the natural texture pack on xbox360 (yup, that's how I remember that song)
I'm no redstone expert, but I may give an idea to some better solution. Based on an idea and a quick youtube search. If you could live the space empty under the color part of the pixel You could build a column pusher under the pixel something like this: YT video: "Automatic Wall Builder / Conveyor Belt 1.11-1.15" (I think if you build it two sided one piston out, one in it would be invertable) push up a column of something from the bottom so you lift out the pixel one in the middle of the pixels between the colors to get over the piston limit (I don't know if you would give it a signal as it would be a color what would be the result of the pushing) But if it can work after you lift out the pixel over the level of the display, you could build an invertable vertical slime block conveyor so you can move it to any height. YT video: "Minecraft Proof of Concept - Slime block conveyor belt elevator (14w18b)" If it still could work like this maybe it gives an idea to make something better out of it than my description.
Hello, a question, about the redstone blocks that act as a shock absorber (extra blocks): They only reduce the LAG or if I remove them can it cause BUGS in the circuit?
@@davidvce5035 Yes, they only reduce lag. But in some places I might also have used the signal from the redstone block for a different purpose - I'm not entirely sure. So double check if anything else nearby is affected.
@@georg240p ok, thank you very much, because I am thinking of using that design to reduce the work of turning the wire on and off in the redstone circuits. I think it is important because I have verified that if a circuit runs at very low FPS it begins to fail, a very characteristic BUG that consists of a cable being interrupted between on and off in the cable path, which is corrected by breaking and returning to put a redstone dust on said cable. Let me clarify, this does NOT happen with your circuit, it happens with a calculator I have.
In case you want to join my Discord Server: discord.gg/J2SDtqU
the redstone youve made is magic! its amazing what you've buildt
6:15 boomer jumpscare 😱😱🥵🥵🥵🥶🥶🥶
I love this content, it's so interesting, please make more!
Love the boom of redstone recently where we're getting progressively more advanced builds at a pretty fast rate. Extremely impressive and I look forward to whatever you do next.
I think one of the factors are the recent updates mojang made to redstone
Just like in the real world, except the currency here is clout. Very VERY well deserved clout.
maybe even soon someone will make a 10 hz computer!!!!
@@rowanbcapr probably not because running computers using computers by using redstone is slow on vanilla minecraft, with mods we can probably do this. we’ll just have to see if it ever happens
extra non-sense:
basically running java code that is deep down made into binary code which creates redstone which is used to make computers that run binary code themselves is very slow with the little optimization that minecraft has.
@@tronsrop excluding the observer, the target block (which is used quite a lot in redstone surprisingly), and a small handful of containers which interact with comparators, redstone hasn't really been updated all that recently. The Redstone Update came out over 10 years ago now, and it added basically anything that isn't on the list above, from comparators, to redstone blocks.
As someone who wrote a path tracer in C recently for uni, massive respect for being able to pull this off in Minecraft! Using maps is a great idea, and as you mention in the description it'd make for awesome wall decorations like they're paintings. You could even construct a massive render on a wall by putting a bunch of single maps next to one another! If you haven't heard of it yet you should look up "Minecraft High-Performance Redstone Server": "It turns your redstone in an optimized graph representation and then does a few basic optimizations on that and then finally just iterates over this data structure to run the redstone." It makes redstone run several orders of magnitude faster! :D
this build won't work with mchprs, it doesn't support observers or pistons
@@hampter4017 Right, but the observers and pistons aren't essential to this build in theory, right? It seems worth it to limit your redstone component arsenal when dealing with rendering for literal days.
Sadly the pistons are essential since it's what makes map rendering possible
@@AlbySilly I think it's possible to remove the display and write a script that will take the result and convert it to an image for faster debugging
@@kerty- I mean that is true, you can grab the state of a block via modding/scripting/plugins and possibly even having that output create a map with more work.
I may be more of a purist when it comes to this though since I'd probably just want to see it in pure vanilla rs logic (probably with a high performance rs server/mod)
It'd still be really impressive if it was implemented, I can think of two ways of doing it
1. Take redstone strength in a grid and draw it to the image (The redstone strength at that position represents a color on the image)
This is probably fairly similar to how it's done now, sans the pistons
2. Take 3 redstone inputs (X,Y,col) and plot to image (basically give the rendering task to the mod)
This would remove the need for a huge square to draw the image and you can basically just read the signals from the output of the dithering machine
Actually looking at how he made the screen/data transfer, some changes to the design may be necessary
I literally can't imagine how frustrating debugging must be. I get pissed when I can't figure out a bug in 10 minutes, this guy has to wait that long for a quarter of the image to load before he knows if he's right in his calculations or not. Seriously good job my man.
He probably uses speed mods, there's mods that remove the 20 TPS limit and let the game run as fast as it can.
Edit: Oh, he was already using speed mods. MCHPRS might help still, but as far as I can tell, he wasn't using it.
Sodium can also help, though I think that's just for chunk loading.
I get pissed when the auto-compiler doesn't redline a piece of code that doesn't work right lol, I'd probably die before I could fix a redstone machine like that
@@mz7315no, it cannot. The limit here is that redstone works with the tick system of Minecraft, which is 20 per second. So if you add 20 repeaters in a line, it would take 1 second for the signal to cross them, and there's nothing you can do about it.
@@LtdJorge He literally said he used a mod to speed up the game. 3:30 - He is running up to 500tps
My god I don't think enough people appreciate the wizardry you are doing here. This is far beyond the simple Minecraft calculators. Excellent job.
And a calculator in Minecraft is already impressive
Redstone has gone from opening a door, to doing simple math, to doing complicated math, to rendering a full game, and to ray-trace better than some hardware.
>Raytrace better than some hardware.
I feel this is a bit disingenuous. We were able to raytrace for a loong time, all the way back to the 70s. It's only now that we got to the level of hardware that can do it in REAL TIME, something Minecraft cannot do.
@@Sasha2k1 what he said
@@Sasha2k1ever heard about minecraft RTX and SEUS PTGI shaders?
@@boltok1732 using redstone
Honestly I’m just glad I’ve finally found someone using a map display rather than redstone lamps.
I’m not an expert but it seems like it’s superior in most ways to use a map/piston setup.
Tbf redstone lamps are more minecraft-y
@@Whatismusic123redstone lamps are easier but an rgb screen is so much better
Maps arent real time , IRIS has to be the best
Just INSANE! Really good video! Respect for your work!
Alright, so we have minecraft in minecraft, we have ray tracing in minecraft, time to make minecraft rtx!
In all seriousness, this is absolutely insane! Earned a sub man.
Modding Minecraft by building a redstone machine 💀
I wonder if we can actually run minecraft in minecraft eventually. (By this I mean in a redstone computer running minecraft, this ofc has never been done before).
@@nightglide_mods in vanilla
@@AyushTH Maybe Im confused as to what exactly you mean by running MC in MC on a redstone computer, but there is already a video on youtube of a group of people that built a redstone comp in order to run MC. sammyuri posted this video, ruclips.net/video/-BP7DhHTU-I/видео.html of his build and simple explanations of each component of his redstone computer. granted, its a stretch to call the game they designed in redstone Minecraft.
@@staywokecuhh Although I was talking about getting java to run and all that crap someone already made a 32-bit redstone computer which could theoretically run Minecraft so I concede.
On paper this is technically no big deal. Adders and such in redstone have been around for ages...and rendering principles are well known by now , but...
The fact that you, sir, actually did it blows my freaking mind!
Amazing work. The brain power going into this is huge.
Not sure if this has been brought up to you before but one way you could potentially optimise the machine is by using redstone rails instead of redstone wire. Redstone rails produce far less lag and function similarly (with the use of observers) which should reduce the amount of time it takes to process a single image.
This is insanely cool, don't get me wrong, I love it, but sometimes I miss the days where being excited over redstone was when someone made a 3x3 piston door. I can't compete at this level😭
You don't need to compete. And a 3x3 redstone door still is exciting
YEEEEEAHHHHH more map displays! Best display method EVER!
I recently built a path tracer in webgl and was pretty proud myself. But this, this is some next level stuff.
soon enough we'll be able to render the entire observable universe in minecraft with redstone. this is amazingly fascinating.
This is genuinely insane.
Also, nice seeing you make cool stuff in minecraft after so long :)
yoo the funy fnf boi is here
Can't wait to actually raytrace games in a few years on Minecraft redstone
RTX ON
Jokes aside, EPIC build
1:40 this part is melting my brain
really not hard to grasp the concept of reflections, what are you, 13?
bro is fr insane
This is truly awsome.
I've been developing a 7bit redstone game system but this is a whole new level.
It's always so inspiring to see this kind of work being done.
7bit? Weird number but ok
@@WindowsDrawer why have 8 bits when you can have seven
This is, amazing, beautiful, interesting
I can see how the recent advancements in redstone led to this (map rendering, redstone computer trend, renderers built in minecraft)
Its so cool, i love how amazingly far redstone has come
Truly the greatest game of all time. Nothing is impossible in it.
This is absolutely incredible!
this is insane, you deserve every single view and sub you get x10
One of those things that are technically simple and doable but realy REALLY hard to actually do. I remember the days most complicated redstone machine was 3x3 flush door. Hats off
You stop paying attention in math class for literally a second: 0:27
I am at a loss for words right now… this is amazing
Just seeing the title and thumbnail is enough to blow one’s mind
Reminds me of when I bought Turbo Silver for my Amiga back in the day. I put a bunch of balls into a new scene and started the render. It said it would take almost a day... well... I didn't do much with it after that. Didn't get into 3d modeling until years later with 3dsmax.
why does the map display have colored pixels inside? are those unused remains from the design process or did you copy a display from another project?
Yes, it can display up to 16 different colors, since the redstone signal can travel that far. But i'm using only 11 colors so I filled the rest with random blocks to able to spot it better in case something goes wrong.
Stunning! Music at the beginning of the video: Música Eletrônica Leve Indiana
You're that one kid who goes overboard for the school projects.
I have one word for you- Speechless
Man you redstone engineers are really something else ngl, amazing work keep it up.
I can barely power a minecart track and this guy is deconstructing the universe
man you are an actual wizard or something like i still struggle with a redstone door and you're out here building a functional computer that does ray tracing im both so confused and impressed!
Have you heard of MCHPR? From my understanding it is a Minecraft server you can run on your PC specifically designed for building PCs because it handles a few chunks together in separate threads and thereby speeds up the calculation your PC has to do
im loving the plethora of redstone engineers im seeing on my fyp lately!
1 new subscriber, this is amazing!
this is crazy considering that this shit is hard even in program language and you did it in redstone mc. big respect
took me a while to realize, but you're basically coding a fancy shader with minecraft redstone, super cool
i'm so amazed by this! and you talk about it like it's nothing special 🤯🤯
What. Is. Happening?
I mean, super impressive. Mind blown.
I would suggest adding specular highlights to the top left sphere because it acts shiny during the ray tracing, but not in the global diffuse lighting
Bruh this is the most Minecraft thing i ever seen 💀💀💀 good job
Not sure what I just witnessed, but I LOVE IT! :)
I am incredibly impressed.
He is becoming too powerful!
This is insane, kudos to you
redstone in minecraft is reaching the point at wich we are in real world: now its all about performance and how well you can code assembly.
I can't write it is in c++, but this guy can make himself language into the game
I love your skin, it's so funny with the bombastic side eye it's giving
WOW. I´m always looking for youtubers who go beyond. i´d call myself a noob and i´m learning more and more by the time. I´m glad that i found you. you explain really well. But seeing your videos shows me how much of a noob i still am. :-D
This man needs more subscribers. The things he creates are unimaginable in minecraft!
try making a custom resourcepack that makes mostof the cuboids empty, especially for redstone and any other block that changes state. Should speed up computation a lot. So basically you make the redstone invisible by using an empty model
This just improved a lot since the last one!🤯
But could you please Show how the square-root and division aproximations work?🙏
Finally, I can have raytracing on my low-end pc
Immediately after hearing his accent I knew the title wasn't lying
just incredible.
Can you explain more about replacing division by an approximation? what is it called, i want to read about it
I'm approximating the sphere intersections by using functions that don't use divisions or square roots. Haven't tested it much but I suspect it will not work well in more complicated scenes.
The intersections in my last video were perfect but required a single division (but no square roots and worked with unnormalized vectors)
Of course there is also bit shifting, which results in a multiplication or division by a multiple of 2. I also used that a lot to keep the values in the 20bit integer range.
Crazy such video only has such „few“ views, sounds like a German accent, keep it up man!
You're officially insane
I'm a little confused on how to managed to have the shading in a dithered style, no bare bones render engine comes with that functionality and would (like you pointed out) have very sharp shadows and shading
the dithering does not affect the shadows at all. They are still perfectly sharp. - on such a small display it would require a very large lightsource to produce visible soft shadows.
@@georg240p Though I don't understand why or how there's dithering to begin with. Dithering is a technique to add more levels of shading to an otherwise limited color set. but if I'm right a simple lighting setup with basic materials and lights shouldn't produce dithering at all
@@ArtisticScratch I explained this around 5:40. Of course there is no dithering by default. I had to add dithering by blending in a checkerboard pattern to the 64color data before it was converted to the final 11 colors. The checkerboard pattern or noise makes it so that the individual color thresholds are triggered slightly offset. This breaks up color banding artifacts. In my example I converted a smooth black to white gradient to only 2 colors. The amount of added noise controls how much dithering is visible.
OMFG, its unreal. Like
This guy is gonna build his own RTX4090 in Minecraft for absolutely free
The one thing I'm wondering the most is, how does this map renderer return a grayscale pixel by changing only one of the 16 blocks?
it's a scaled map so every pixel on the map is a 4x4 chunk. Minecraft chooses the most common surface block in this chunk for the color on the map. I filled the top-most blocks in the chunk with the colors that i want to display. So seen from above, every block in the 4x4 chunk exists once. Now let's say I push an iron block into the single empty pixel slot. Now the iron block exists twice when viewed from above and because every other block only exists once, iron is the most common block and thus is chosen by the game as the pixel color. And if i push a stone block, stone exists twice and so on.
"Hey, how do you like to render your models?"
"Minecraft!"
There is an error in the reset, the screen does not reset completely, leaving 2 vertical lines almost at the end of it. It can be solved by improving or adding a "comparators" capacitor to the reset activator (only on the screen) so that the pistons that are responsible for erasing the memory on the screen act completely.
I've been looking forward to this
why is the minecraft redstone community undergoing an industrial revolution
Could you not speed this up with MCHPRS?
You're basically routing a transistor in silicone wafer
So if you mod minecraft for raytracing, you have a raytraced "game" inside a raytraced game... that's mind-blowing
This is insane
Wow! I wanna do map art now haha!
That is so clever!!!
Let’s go!!! Omg you definitely get my sub!
sir this is so fucked up and impressive at the same time im lost for words
This guy deserves more subs geez well done *:)*
Redstone player on their way to make a functioning rtx 4090 ti in minecraft:
Finally I have a legitimate use for my RTX3080
Minecraft is really great you can do watever you want
This guy took "RTX in Minecraft" to a whole new level
*Sees thumbnail and title*
-What
*Watches video*
-What
dammit now you got me wanting to code a simple rat tracer again
Very impressive good sir, keep it up
tutorial? XD
that song in the intro has those string instruments that remind me of (I can never remember the name of the song, bear with me) that one song that played in the trailer for (I believe) the natural texture pack on xbox360 (yup, that's how I remember that song)
So… when do we all think a decent HDL compilation to Redstone will be worked out haha
You are the most smart ass i ever saw on RUclips
🤯
what mods did you use to speed up minecraft that fast, for me carpet mod can only speed it up maybe 100x
@@HarryLarsson-b2n I only used carpet mod. Keep in mind that if your system hardware cant keep up with carpet mod, it runs even slower.
This is crazy! Great job :D
As a game engineer and a Redstone enthusiast, I have to say: this is fucking awesome!
How do you build it? I imagine you're not just flying around to place the blocks, right??? Is it some script, that translates code into blocks?
world edit mod to copy and paste. or you could also use the built in /clone commands etc
I'm no redstone expert, but I may give an idea to some better solution. Based on an idea and a quick youtube search.
If you could live the space empty under the color part of the pixel
You could build a column pusher under the pixel something like this:
YT video: "Automatic Wall Builder / Conveyor Belt 1.11-1.15"
(I think if you build it two sided one piston out, one in it would be invertable)
push up a column of something from the bottom so you lift out the pixel
one in the middle of the pixels between the colors to get over the piston limit
(I don't know if you would give it a signal as it would be a color what would be the result of the pushing)
But if it can work after you lift out the pixel over the level of the display, you could build an invertable vertical slime block conveyor so you can move it to any height.
YT video: "Minecraft Proof of Concept - Slime block conveyor belt elevator (14w18b)"
If it still could work like this maybe it gives an idea to make something better out of it than my description.
This dude is too smart for minecraft
Big respect !
ah, the logical solution for when your computer can’t run minecraft with RTX: do it yourself.
holy shit this is insane
Hello, a question, about the redstone blocks that act as a shock absorber (extra blocks):
They only reduce the LAG or if I remove them can it cause BUGS in the circuit?
@@davidvce5035 Yes, they only reduce lag. But in some places I might also have used the signal from the redstone block for a different purpose - I'm not entirely sure. So double check if anything else nearby is affected.
@@georg240p ok, thank you very much, because I am thinking of using that design to reduce the work of turning the wire on and off in the redstone circuits. I think it is important because I have verified that if a circuit runs at very low FPS it begins to fail, a very characteristic BUG that consists of a cable being interrupted between on and off in the cable path, which is corrected by breaking and returning to put a redstone dust on said cable. Let me clarify, this does NOT happen with your circuit, it happens with a calculator I have.
54 shades of grey 🥰
WOW!!!!!! This is truly insane!
the beaty of this is that even when you understand, you still won't be able to build it