I actually liked in morrowind how the beast races walked differently, and couldn't use boots or full face helms. It was like, they're different. It was cool.
@Sam Guevenne I remember a mod that let you turn any boots into leg bracers that beasts could wear. Beyond that, it also made sense that morrowind didn't have proper footwear for them. A bit unbalanced perhaps, but it made the world seem more realistic.
If we’re going for realism, the beastfolk could wear footwraps. Humanoid folk could wear them too, just in a different style. Maybe there could be cloth ones, leather ones, and ones that include metal plates to protect the top of the foot. Let them be enchanted too and I think it could work, giving the beastfolk an extra item slot but still limiting them to a fraction of all the footwear. Humanoid races wouldn’t be encouraged to wear them unless they have a good enchantment or if they’re going for an ultra-light armor build, since boots would naturally offer better armor bonuses.
Different types of Argonians and different types of Khajiit have differen physicalities. Some Khajiit are for example over two meters big and some are as small as wood elves. You should play ESO Elsweyer.
@@bebo2629 I don't play ESO, or MMO's in general, though I am aware of that. I find it hard to believe, though, that some higher power suddenly thought 'hey, let's finally get around to breeding khajit and argonians that can wear humanoid boots after all these millennia.'
@@hahano1121 Different types of Khajiit existed befor Morrowind. The Khajiit in Arena and Daggerfall could wear boots. Morrowind has just a different type of Khajiit and Argonians and the other games also have different types of Argonians and Khajiit. The physical form the Khajiit take depends on the moon and the form that Argonians take on their hist. This lore was even astablished in Morrowind or even befor, so you can not blame Oblivion, Skyrim or ESO for changing the lore.
Dagon: HA I AM STRONK The Hist: You say you are stronk, but I am stronker than you. Also, Omae wou mou shindeiru Dagon:NANI!!!!! *Argonians start going in to Oblivion and begin slaying demons left and right Doom style
@@raph3699 Why do you think Dagon hasn't been back since? He's probably STILL fighting off the Hist trees that the Argonians planted in his realm of Oblivion.
The argonians avoiding the xanmeer and regarding them as taboo reminds me of how the Navajo people treat Anasazi ruins. Argonians are an example of excellent worldbuilding.
I m Navajo and we see any old civilization that was very grand, advanced and prosperous that failed as cursed or taboo because they abused their power greatly
@@lascrimeurducane6706 but by the legends of the ancentors of the anasazi were stalking by the gods and they left prosperous lands to fortify in a fortress
Argonians are such an underrated race. They look both mysterious and menacing at the same time, and only the most foolhardy would trek into the Black Marsh interior. Their history and culture are also surprisingly well developed. In terms of gameplay, I love how their bonuses typically offer a blend of stealth and magical advantages.
@I Miss Jokes In Oblivion I liked playing an Argonian or an Orc. Argonians are fun in that game because there is a lot of water you can traverse. Orcs? "Ha ha! Berserk Orc go chop chop with battle axe and claymore!"
Same here! I’ve done a play through as an Argonian built for magic, stealth, one-handed, and archery multiple times at this point. Kinda an arcane trickster thing to put it in D&D terms. Also lizard ladies are kinda hot.
The person who made the Ordinator mods for Skyrim made some great racial bonus mods that are great for them too, actually tied to water for the stealth/movement if I remember.
I’m sorry but literally everyone I know plays argonian or khajit, not really underrated, the underrated races in these games are races that aren’t played such as red guard and wood elf
I could never understand why everyone loves argonians until I went to Murkmire in eso. Its amazing how seeing the architecture, and fully furnished towns and beautiful plants and landscape set out by eso really gives a feel of the different cultures
I thought Mehrunes Dagon was the force of change and revolutions. I saw this one video that said technically Dagon won in Oblivion, 'cuz he succeeds in his trademark. He causes change in Tamriel. I thought Sithis was just-- Wasn't he Padomay or Anu or something? EDIT: don't mind me, I'm just a confused noodle.
If Argonians' souls return to Hist after death, what happens when Argonians offer their souls to a Daedric prince? Who has priority? And if somehow soul can't return to Hist, can they make a new one?
In one of the novels taking place between Oblivion and Skyrim a pocket dimension inside Oblivion has a population of argonians. One of the main characters is an Argonian from Nirn and considers these Argonians as different. It's been a while since I read it though so I forgot how they were different.
@@PyrusFlameborn Spoilers for the Greg Keyes novels the Argonians birthed from the hist on Umbriel were naturally bound to Umbriel rather than Nirn. Mer Glim and Annaig suffer a similar fate of bonding after being on Umbriel for too long
Related to this, how does the argonian soul work? Does the hist split their own soul every time a new argonian is born or could they just gather and manipulate subgradiated elnofey from nature/earthbone?
I would love a game set in black marsh just to be able to explore the ruins of ancient argonian civilization, I’ve always had a love for pyramids (or “xanmeers”)
There was a planned spin off Elder Scrolls Adventures game named the Eye of Argonia, which would feature Cyrus the Restless's (the Hero of ESA:Redguard) sister. I'd love to see 4E Argonia, with An-Xileel fighting back against Mede expansionism (and a resurgent pre-Duskfall cult) though I think ESO and the Umbriel books it isnt likely
me too but it probably wouldn’t happen due to the inability of other races to live in Black Marsh. if we ever did it would be a VERY Argonian centered game as there wouldn’t be a variety of races found throughout the game
Dude old argoinian society seems perfect for an Elder Scrolls game It would be so cool to play in a jungle/swap with Mayan like pyramids with Lizard people making blood sacrifices
I'd love to see ES6 set in Blackmarsh. Treetop villages for a few human/elf settlements and perhaps unique floating villages woven out of the local plant life for Argonians. Scattered around huge Maya inspired stone temples where some tribes of Argonians still worship the old ways with mysterious rituals and blood sacrifices! I'd still prefer Akavir where the Empire and Dominion have fought themselves to a peaceful stalemate and have turned their attention to colonising Akavir and your race (unless you use a token) determines which faction you belong to. Whoever performs well enough in Akavir finally turns the balance of power in their favour through a mix of settlement building and questing with the locals. (Though I'd offer a way to automate settlement building and just require the player to gather enough materials for those who hate settlement building.) In my ideal ES6 naturally I'd play a Bretton and an Imperial so the advantages go to the Empire and the Dominion is eventually crushed and subsumed back into the Empire. But a game set in Blackmarsh would also be really cool and enjoyable.
Harkon: Tries to extinguish the sun, thinking that the dark will allow vampires to take over the world The Hist: *Destroys the entire island of Volkihar*
I was, for the longest time, a voice in favor of the Hist. Having been my first race to play in TES III at the wee age of 12, I fell in love with them and the world. Now, after Oblivion, Skyrim, and information from TES Online I quite firmly believe the Hist has groomed the Argonians to be the perfect tenders to it. It has lashed them body and soul to its very being and stripped away all that would be a problem to itself. The Hist is, to be blunt, the Argonian's first Masters. And I don't know that will ever actually change. Its certainly made me see them in a newer, sadder light.
The hist, though, ultimately does not control their fate. There are Argonian priests, daedra worshippers, mages and assassins, slaves and slavers too (in the employ of Morrowind houses)
It is kind of frightening to think that if the Hist reclaims, processes and recycles the souls of linked Argonians upon death it must absorb their life experiences at some level. Generations of slavery and oppression informing the next great evolution of this hyper malleable race could easily end up in a future game where the Argonian version of the Thalmor is much, much scarier than the altmer
There is to little evidence to tell that they would’t be in a very bad shape without the hist. Unmaking their civilization was good in the way of protection for them and the Hist. Because they live in tribes in the middle of the swap they can never be conquered and the Hist can be forever protected in the swap heartland. May be advantageous. Even more so if they reeaally depend on the Hist. Remember they were the only ones to kick Dagon’s as because of the Hist guidance.
@@Nimai_Aquino Yes. They beat Dagon. They're the only beings during the Crisis to DO that. Now ask yourself. Where was the Might of the Hist when the Dunmer were raiding them? At any time the Hist could have enpowered its tenders to banish the Dunmer from ever thinking of setting food in Black Marsh again. But it only acted when the Hist itself was in danger from an Oblivion invasion where the Marshlands would do little to the invading Daedra. You might say that the Hist took its revenge immediately with the Invasion During the Red Year, but that very well could have just been opportunistic. Morrowind just had a rock fall on it's heart and its very own Mt. Tambora explosion, to borrow from our own world to gage the cataclysmic explosion of Red Mountain going blamo. The very point I'm getting at is of course they'd be in bad shape, who wouldn't hen your species has been made dependent on an entity who has made itself your people's memory, who had made itself your mother and father. The Argonians may have had a change at being closer to independence with their Vakka Stones and Xanmeers before the Duskfall, but after. The Hist has drawn them tight into their individual Tribes around one of its interconnected selves and leaves them there to tend, care, and revolve around itself.
They should've added more. Yes with little to go off we have that sense of mystery, but look at how well they handled elsweyr. They could easily do the same with eastern blackmarsh without having to delve into the very center of it. At least we're getting a bit more in the next DLC supposedly.
We need more argonian lore + more argonian zones in ESO. Before anyone says it's a poisonous land that can't be explored, it seems like a gate to me to prevent argonians from being flushed out. Of course there are barriers for a large group of people to bring armies or wage war against black marsh. That's fine. But as the player, they need to find a way for us to get in there. A solo player zone, or maybe special hist magic, or perhaps something that allows us to visit and explore. I heard of large worms being used as transport. Would be cool to see that in game. Like taking a bus to the next city, instead of carriage carts.
I don’t think the reasoning even needs to be all that difficult or contrived, you the player have a special reason for why you can be there though others can’t
Maybe like they did in Skyrim with Solstheim they could have some island or edge of Blackmarsh in the next game that’s almost all Argonian? I’d like that so much. We learned a bit about the Dunmer and had a very different landscape (well….for the most part) in Solstheim so I hope they do something like that again
I feel like thinking of the argonians as “tools” of the hist is really just looking for way to look at the hist in a negative light. They don’t take away any free will from the argonians, they have them life and pretty much just let them exist, with a few exceptions like the oblivion crisis when the hist recalled and strengthened all argonians. So since the argonians are mostly just allowed to live whatever lives they want, with their memories just going to the hist after death, it doesn’t really make the hist any better or worse than the divines. They’re just kinda there and occasionally protect their followers.
Hey! I've loved the Argonians since I first played Oblivion, too! I honestly remember it. It was around 2008, I believe. I was a lot younger, and I had gone to one of my sister's friends' place, and found he had a copy of TES: Oblivion. I asked if I could play it on his 360, as I had a USB with my Profile, and he said I could. I was blown away by the game, at the time, and was absolutely, completely floored by the Argonians. Since then, I've always played them as my main race, even in Skyrim, where the advantages of Waterbreathing are less beneficial. It's just a standard, you know?
Personally I think the Hist are trying to keep the Argonians from subjugating them. Considering that the Hist are basically inanimate trees and the Argonians get more powerful from drinking their sap (as sometimes other races kinda do), it would be a very real scenario where Argonians turn on the Hist and use them to empower themselves. It would be bad for the Hist, bad for Tamriel and maybe (if the Hist were to die out or suddenly stop granting power) bad for the Argonians themselves.
Man I SWEAR, I just got a hope that you’d posted a video, maybe a podcast, but I open your page and find a 3 minute old Argonian video. 🙏🏻 thank y’all for the consistency every week❤️
Could of sworn in the Xpansion for Skyrim one of the Dark Elves talked about a massive Argonian army that swarmed over them after the Red Mountain Erupted in Vengence for their life long enslavement of the Argonian people...
That really annoys me. Feels like the ESO devs ignored a lot of the lore. Like making Molag Bal the "god of schemes". Um, hello? Are you forgetting his rival Boethiah?
@@ianbruesch6627eh I feel like they mean this in two different ways for example boethia uses their plots in schemes to change a tiny bit that eventually will change everything while molag bal schemes to change things majorly immediately same with sithis and dagon
@@ianbruesch6627I feel like you can also say that these gods are all the same coin but different sides. For instance jygalag the Prince of order and rational thought becoming prince of irrational crazy chaos. It's like the saying as above so below, as within so without, as the universe so with in. These gods are the same in principle but different in expression. Since TES universe is made only from order and choas anu and padame each thing in the world will boil down ultimately to choas or order/void or voidless(?).
IT would make sense if the ancient argonians worshipped Jyggalag. The Daedric prince of order and natural enemy of chaos. After his destruction the argonians had no choise but to let everything to fall in ruins and embrace the chaos of black marsh. Heavy rain would move the land to reveal great symbols of old build to last forever. In a sense, fear of chaos also is driving force to to sacrifice everything for eternal life and would have made the ancient argonians study necromancy. I feel game made with the premise of Jyggalag now returning to black marsh and trying to capture it from the hist would make a great game.
When I picked up Skyrim, my first Elder Scrolls game, I was instantly in love with the Argonians. Been a fangirl ever since. Their philosophy and way of life resonates with me and this video just amplified my awe for their civilisation ^___^ Good fudge, muppets!
Dwemer and Argonians are my favorite races in the elder scrolls. If dwemer influenced the argonians in anyway that would be so cool. Maybe the Hist/Argonians were interested in dwemer and coping them and their ideas of making things to last forever but then decided to stop or were unable to copy them. I could keep going with this but I’m curious if anyone else’s thought the same? Or can see what I’m saying? Because the Argonians made large structures to try and last forever just like the dwemer and even have argonian faces build into the structures just like the dwemer. Did the Argonians change their philosophy the same time the dwemer disappeared??
I love the Argonians, they were my first race in oblivion and each Elder scrolls game, i play them like a lineage, I love theyre lore and will watch any and all videos about them !
I am listening to your argonian videos while playing TES IV Oblivion as an argonian stealth mage and I am roleplaying this argonian as a hist priestess and the hist is guiding her to attack the oblivion gates to learn to better protect blackmarsh
Great video! I'd love to hear more about the Ancient Argonians' potential connections to the Dwemer. It can't be a coincidence that they were both here before the Aldmer and neither have a discernable connection to Aldmeris. If they accidently damaged some hist roots with their tonal groundhogging or hammer throwing, can you imagine a greater punishment for a Dwemer than a life of zero advancement, technology or permanence? Maybe they got brain-dunmer'd.
I'd like to see a discussion regarding the Green King and that almost self sacrificial ritual that comes with it and speculations on what would happen to Valenwood, Yffre and even the Bosmer as a whole
Could have meant humanoids. That is upright, a torso, two legs, two arms and a head. Tail is optional. We humans actually do have a tail but short of some mutations it is too short to protrude out of our body.
Yes if I remember correctly they were the ancestors (Needic or somthing) and were nomads. Also in the other country lived humans, so yeah, there were humans
@@williamfriedel7099 I know Nords were in Atmora. But I guess my question was more like "did they know they existed" at that time Topal was sailing around this new world of Tamriel?" As for the other one, nah he said "human". I'm inclined to go by the letter of the word, especially when its written by an elf. If they wanted to go a lore friendly route perhaps they would have called them "lizard elves" if they wanted to allude to our version of "humanoid"
This channel is strangely useful, I have just started trying to make my own builds without relying on you guys and my first is a xanmeer vampire and one of the earliest members of the wetfang clan but ended up relying on you for research anyway
I think the oblivion hist can communicate with the hist and so they can tell them when a invasion is happening. It's the blue tree near whiterun a oblivion hist who ended up there when he was drop from a floating island carrying the seeds.
As a Dark elf player I find this fascinating, especially the Hist trees. I think a journey to Blackmarsh would be beneficial, to learning new alchemical drafts, I would just need to secure some of that Hist sap for some experiments.......
I'm a Breton or Imperial player but I still find the Hist fascinating. All my Bretons are scholarly mags and half of my Imperial characters are scholarly mages. My other Imperials are warriors who dabble in restoration and ranged destruction. Occasionally I'll make a Nord warrior of same build. Either way my mages would love to study the Hist and my warriors would take a job guarding hist students. ;)
@@mikoto7693 I suggest making a Nord mage. Nordic magic used to be just as powerful as Eleven magic, back when the Atmorans practiced the Clever Craft.
As an argonian main, and a human being irl, the simple fact that at any given second I could be remotely controlled with no freedom of my own actions or thoughts is terrifying and anyone could see this as a bad thing. I love the argonians and their culture, especially learning about their ancient civilization, but the hist really are tyrants. The argonians must be freed! This is why I like to play as Lukiel in my headcanons. Never drink the sap! The hist has no control over me!
Right now, I am playing as an Argonian. His skills are Restoration, Alteration, Illusion, One-handed, Marksman,Light armor. I always us frenzy on groups of enemies, have them kill each other, then kill the last one standing.
I'd love to be able to visit the depths of blackmarsh in ESO even if I had to create an Argonian character just to do so. I mean my main character is a Daggerfall Pact female Breton mage but I created an female atlmer Dragon Knight to explore Dominion culture. (Which I'm seriously considering switching to mage.) And a female Nord Templar for Ebonheart Pact culture. (At least I think it's Templar. It's a warrior with a lot of healing and fiery powers.)
Micheal yeah!! Love hearing your viewpoints. Always awesome hearing your theories. I love that each Fudgemuppet has their own personality and 'spice' when they narrate. Thank you and happy Saturday \o/
I can't help but picture the scholars who doubt that the argonians could construct the Xanmeer ziggurats like those jackoffs on the ancient alien shows: "The angles are too perfect!" "They're just dumb lizards who couldn't have known anything about mathematics!" "They must've been built by ehlnofey or by something from another kalpa! There's no other explanation!"
From the time of morrowind when i was a kid and first played it all the way back on the original xbox console my first character was argonian. They have been my favorite race to play as ever since 😊 .
Video idea. Which deadric prince was most succesful in their persuit on tamriel. Dagon invasion and change. Bal planemeld, periate disease, azura destroy the tribunal and other examples
I've always wanted an Argonian OC who has lived their whole life outside of Black Marsh, and is afraid of the Hist. How other Argonians might react to that.
My problem with realizing these concepts visually for me is that Morrowind was soo weird and alien. So any visuals on Black Marsh is going to feel like abit of a letdown. It's supposed to be soo inhospitable that you have to travel in the body of a worm in some places. I feel like huge canopies that blot out the sun over dark waters is closer to the mental image I had.
I love the argonians there such a mysterious race same with the hist trees I feel there's alot more to them then just trees always sounds like the enslaved the argonians in some way, but I also feel the same about the khajit I personally think they might be from the twin moons lol
I think you're right about the Hist in a sense "dominating" the Argonians, they are old and sentient, older than the dragons possibly and still almost nothing is known about them. The fact the Argonians dont remember the Duskfall, means the Hist are probably keeping those memories from them. Also a good point if the Hist could make them indomitable but allow them to be enslaved, beaten down, and overall mistreated by the rest of Tamriel only giving them the strength to defend themselves and the Hist from the daedra. I wonder if it will ever be confirmed in a later era, would make sense and be very sensational in my opinion.
The ones to ask would be either the daedra or dragons. Hermès Mora might have obscure knowledge about the trees and as you are investigating, would likely 'appriciate' (claim the knowledge as patronage in exchange for you life, liberty, and to allow you to further increase your knowledge) As for the dragons, im unsure if they ever tried to venture into Blackmarsh, you think they would have an interest in the Hist trees if they learn that the Hist sap can change the appearance and gender of Argonians. Dragons as they are not really a race, but more like Akatosh's Watchers, a balance on the races to keep from overpopulation, and resource depletion. If the dragons learn that the hist sap could allow them to have genders, both Male and Female, have biological children. They would be in Blackmarsh in an instant... protect the trees with there lives.
How do Argonians and Kahjit impact restroom setups in bars and inns throughout Tamriel? Maybe in ES6 we will see sandboxes in bars and as an option for player homes.
Question: This doesn’t really pertain to argonians, but why didn’t Bethesda make a fallout game like ESO? Traveling to different states or locations in the fallout universe like you travel across Tamriel in ESO. That would’ve been sick af.
Masterpiece.....brother. Amasing vid!! Philosophy delivered in such a beautyfull way....😍 Really superb work Fudge. Zenimax should explorer far more this lore in their complex "life simulater". For a game it is not. Games where in the 1990s. ESO is a continent in simulation. Indeed, its not the Simulations from, lets say, 2080...but, it is a profound digital, philosophical art piece nonetheless. Ill say that it is Simulation Literature. The art of simulating lives. Now, yes, it has its benefits...and aye, indeed, its hinderences too. Since, it but makes you forget our human life. Specialy among children and the easily obsessed. Not good. Simulations are an art form for experiencing different facets of existence with out actually being in harms way. Call of Duty is one example🤔 That said, it has been called military indoctrination too🤔....anyways...long story short, indeed, ESO can be very combat orientated but that but speaks of our species....other options do exist. That said, i play ESO, EU server and im mainly a PvP player😂😂😂😂 oh the irony!
So wait, is the name Argonian a name given to all lizard-folk since different species of lizards probably drank the hist sap or whatever else that lead them to be humanoid?
Argonians are basically mesoamerican tribes that have Buddhism ... The central teaching of the Buddha was impermanence. Everything is subject to change. The only way to stop suffering is non- attachment to worldly conditions.
Lore states that when an Argonian gets Lycanthropy, they turn into werecrocodiles. They turned into wolves in skyrim mostly due to limitations and stuff.
I actually liked in morrowind how the beast races walked differently, and couldn't use boots or full face helms. It was like, they're different. It was cool.
@Sam Guevenne I remember a mod that let you turn any boots into leg bracers that beasts could wear. Beyond that, it also made sense that morrowind didn't have proper footwear for them. A bit unbalanced perhaps, but it made the world seem more realistic.
If we’re going for realism, the beastfolk could wear footwraps. Humanoid folk could wear them too, just in a different style. Maybe there could be cloth ones, leather ones, and ones that include metal plates to protect the top of the foot. Let them be enchanted too and I think it could work, giving the beastfolk an extra item slot but still limiting them to a fraction of all the footwear. Humanoid races wouldn’t be encouraged to wear them unless they have a good enchantment or if they’re going for an ultra-light armor build, since boots would naturally offer better armor bonuses.
Different types of Argonians and different types of Khajiit have differen physicalities. Some Khajiit are for example over two meters big and some are as small as wood elves. You should play ESO Elsweyer.
@@bebo2629 I don't play ESO, or MMO's in general, though I am aware of that. I find it hard to believe, though, that some higher power suddenly thought 'hey, let's finally get around to breeding khajit and argonians that can wear humanoid boots after all these millennia.'
@@hahano1121 Different types of Khajiit existed befor Morrowind. The Khajiit in Arena and Daggerfall could wear boots. Morrowind has just a different type of Khajiit and Argonians and the other games also have different types of Argonians and Khajiit. The physical form the Khajiit take depends on the moon and the form that Argonians take on their hist. This lore was even astablished in Morrowind or even befor, so you can not blame Oblivion, Skyrim or ESO for changing the lore.
Dagon: "We're invading Tamriel."
The Hist: *"So you have chosen death."*
Dagon: HA I AM STRONK
The Hist: You say you are stronk, but I am stronker than you. Also, Omae wou mou shindeiru
Dagon:NANI!!!!!
*Argonians start going in to Oblivion and begin slaying demons left and right Doom style
Dagon: We’re invading Tamriel
Hist: *Uno Reverse Card*
Dagon: “We’re invading Tamriel”
*Zankoku na tenshi no teze starts playing*
Dagon: “We don’t really need Black Marsh do we?”
When you realise that even if Martin Septim didn’t exist, the oblivion crisis would have stopped because of Argonian invasion
@@raph3699 Why do you think Dagon hasn't been back since? He's probably STILL fighting off the Hist trees that the Argonians planted in his realm of Oblivion.
The argonians avoiding the xanmeer and regarding them as taboo reminds me of how the Navajo people treat Anasazi ruins. Argonians are an example of excellent worldbuilding.
I m Navajo and we see any old civilization that was very grand, advanced and prosperous that failed as cursed or taboo because they abused their power greatly
@@lascrimeurducane6706 but by the legends of the ancentors of the anasazi were stalking by the gods and they left prosperous lands to fortify in a fortress
@@lascrimeurducane6706 and meet their end in that fortress
I feel like there might be some similarities in aesthetics too. The Lizardmen of Warhammer are greatly inspired by mesoamerican civilisations.
Argonians are such an underrated race. They look both mysterious and menacing at the same time, and only the most foolhardy would trek into the Black Marsh interior. Their history and culture are also surprisingly well developed.
In terms of gameplay, I love how their bonuses typically offer a blend of stealth and magical advantages.
@I Miss Jokes In Oblivion I liked playing an Argonian or an Orc. Argonians are fun in that game because there is a lot of water you can traverse. Orcs?
"Ha ha! Berserk Orc go chop chop with battle axe and claymore!"
Same here! I’ve done a play through as an Argonian built for magic, stealth, one-handed, and archery multiple times at this point. Kinda an arcane trickster thing to put it in D&D terms. Also lizard ladies are kinda hot.
The person who made the Ordinator mods for Skyrim made some great racial bonus mods that are great for them too, actually tied to water for the stealth/movement if I remember.
I’m sorry but literally everyone I know plays argonian or khajit, not really underrated, the underrated races in these games are races that aren’t played such as red guard and wood elf
I agree.
There are no secrets regarding Argonians. Anything you want to know about them can be found through reading the Lusty Argonian Maid books.
But that could take all night!
@@tomisabum Plenty of time, my dear.
I see, how spicy!
I could never understand why everyone loves argonians until I went to Murkmire in eso. Its amazing how seeing the architecture, and fully furnished towns and beautiful plants and landscape set out by eso really gives a feel of the different cultures
Psst, hey. I feel a lot more informed now. Hail Sithis.
🖐
Hail Sithis, marsh brother.
Ah, yes. This is good. Hail Sithis, egg-friend.
I thought Mehrunes Dagon was the force of change and revolutions. I saw this one video that said technically Dagon won in Oblivion, 'cuz he succeeds in his trademark. He causes change in Tamriel.
I thought Sithis was just-- Wasn't he Padomay or Anu or something?
EDIT: don't mind me, I'm just a confused noodle.
Hail Sithis
I have come up with a new name for my next Argonian character, Gets-Out-Of-His-Swamp
He's large, in charge, and *he's an all star*
If Argonians' souls return to Hist after death, what happens when Argonians offer their souls to a Daedric prince? Who has priority? And if somehow soul can't return to Hist, can they make a new one?
Was askinge the same
In one of the novels taking place between Oblivion and Skyrim a pocket dimension inside Oblivion has a population of argonians. One of the main characters is an Argonian from Nirn and considers these Argonians as different. It's been a while since I read it though so I forgot how they were different.
@@PyrusFlameborn
Spoilers for the Greg Keyes novels
the Argonians birthed from the hist on Umbriel were naturally bound to Umbriel rather than Nirn. Mer Glim and Annaig suffer a similar fate of bonding after being on Umbriel for too long
Been a year but it’s most likely the prince gets the soul in the shivering isles you see a argonian who was in morrowind
Related to this, how does the argonian soul work? Does the hist split their own soul every time a new argonian is born or could they just gather and manipulate subgradiated elnofey from nature/earthbone?
I would love a game set in black marsh just to be able to explore the ruins of ancient argonian civilization, I’ve always had a love for pyramids (or “xanmeers”)
I think they're in eso if im not wrong
There was a planned spin off Elder Scrolls Adventures game named the Eye of Argonia, which would feature Cyrus the Restless's (the Hero of ESA:Redguard) sister.
I'd love to see 4E Argonia, with An-Xileel fighting back against Mede expansionism (and a resurgent pre-Duskfall cult) though I think ESO and the Umbriel books it isnt likely
me too but it probably wouldn’t happen due to the inability of other races to live in Black Marsh. if we ever did it would be a VERY Argonian centered game as there wouldn’t be a variety of races found throughout the game
@@familyguygaming_ I would be fine with that actually
I love the idea but i love playing a khajiit and i dont think fur and poison swamp go too well together sadly.
Dude old argoinian society seems perfect for an Elder Scrolls game
It would be so cool to play in a jungle/swap with Mayan like pyramids with Lizard people making blood sacrifices
I'd love to see ES6 set in Blackmarsh. Treetop villages for a few human/elf settlements and perhaps unique floating villages woven out of the local plant life for Argonians. Scattered around huge Maya inspired stone temples where some tribes of Argonians still worship the old ways with mysterious rituals and blood sacrifices! I'd still prefer Akavir where the Empire and Dominion have fought themselves to a peaceful stalemate and have turned their attention to colonising Akavir and your race (unless you use a token) determines which faction you belong to. Whoever performs well enough in Akavir finally turns the balance of power in their favour through a mix of settlement building and questing with the locals. (Though I'd offer a way to automate settlement building and just require the player to gather enough materials for those who hate settlement building.) In my ideal ES6 naturally I'd play a Bretton and an Imperial so the advantages go to the Empire and the Dominion is eventually crushed and subsumed back into the Empire. But a game set in Blackmarsh would also be really cool and enjoyable.
Reminds me of that jungle area in Maximo Ghosts to Glory.
Harkon: Tries to extinguish the sun, thinking that the dark will allow vampires to take over the world
The Hist: *Destroys the entire island of Volkihar*
I was, for the longest time, a voice in favor of the Hist. Having been my first race to play in TES III at the wee age of 12, I fell in love with them and the world. Now, after Oblivion, Skyrim, and information from TES Online I quite firmly believe the Hist has groomed the Argonians to be the perfect tenders to it. It has lashed them body and soul to its very being and stripped away all that would be a problem to itself. The Hist is, to be blunt, the Argonian's first Masters. And I don't know that will ever actually change. Its certainly made me see them in a newer, sadder light.
The hist, though, ultimately does not control their fate. There are Argonian priests, daedra worshippers, mages and assassins, slaves and slavers too (in the employ of Morrowind houses)
It is kind of frightening to think that if the Hist reclaims, processes and recycles the souls of linked Argonians upon death it must absorb their life experiences at some level. Generations of slavery and oppression informing the next great evolution of this hyper malleable race could easily end up in a future game where the Argonian version of the Thalmor is much, much scarier than the altmer
@@shanemarshall6241 Oh that idea is terrifying.
There is to little evidence to tell that they would’t be in a very bad shape without the hist. Unmaking their civilization was good in the way of protection for them and the Hist. Because they live in tribes in the middle of the swap they can never be conquered and the Hist can be forever protected in the swap heartland. May be advantageous. Even more so if they reeaally depend on the Hist. Remember they were the only ones to kick Dagon’s as because of the Hist guidance.
@@Nimai_Aquino Yes. They beat Dagon. They're the only beings during the Crisis to DO that. Now ask yourself. Where was the Might of the Hist when the Dunmer were raiding them? At any time the Hist could have enpowered its tenders to banish the Dunmer from ever thinking of setting food in Black Marsh again. But it only acted when the Hist itself was in danger from an Oblivion invasion where the Marshlands would do little to the invading Daedra.
You might say that the Hist took its revenge immediately with the Invasion During the Red Year, but that very well could have just been opportunistic. Morrowind just had a rock fall on it's heart and its very own Mt. Tambora explosion, to borrow from our own world to gage the cataclysmic explosion of Red Mountain going blamo.
The very point I'm getting at is of course they'd be in bad shape, who wouldn't hen your species has been made dependent on an entity who has made itself your people's memory, who had made itself your mother and father. The Argonians may have had a change at being closer to independence with their Vakka Stones and Xanmeers before the Duskfall, but after. The Hist has drawn them tight into their individual Tribes around one of its interconnected selves and leaves them there to tend, care, and revolve around itself.
I love what little of Blackmarsh you're able to visit. Serious Land Before Time 3 vibes.
They should've added more. Yes with little to go off we have that sense of mystery, but look at how well they handled elsweyr. They could easily do the same with eastern blackmarsh without having to delve into the very center of it. At least we're getting a bit more in the next DLC supposedly.
This is one of the most enthusiastic fudgemuppet intros I’ve ever heard
Argonians During The Oblivion Crisis - The Biggest "NO U" In Tamrielic History.
We need more argonian lore + more argonian zones in ESO.
Before anyone says it's a poisonous land that can't be explored, it seems like a gate to me to prevent argonians from being flushed out. Of course there are barriers for a large group of people to bring armies or wage war against black marsh. That's fine.
But as the player, they need to find a way for us to get in there. A solo player zone, or maybe special hist magic, or perhaps something that allows us to visit and explore.
I heard of large worms being used as transport. Would be cool to see that in game. Like taking a bus to the next city, instead of carriage carts.
I don’t think the reasoning even needs to be all that difficult or contrived, you the player have a special reason for why you can be there though others can’t
I remember reading that lore book about the worms used for transport. It seemed interesting and alien. I wanted to find that lore book again.
@@shadowdweller3967 Yeah we're already soulless so that could get us in. Besides what about Argonian players?
Maybe like they did in Skyrim with Solstheim they could have some island or edge of Blackmarsh in the next game that’s almost all Argonian? I’d like that so much. We learned a bit about the Dunmer and had a very different landscape (well….for the most part) in Solstheim so I hope they do something like that again
A Fudgemuppet video with ESO footage is something you dont see very often.
Don't*
@@slimretro2659 Thanks
*Hate* _ESO_
They have said that it's harder to get good footage because other players are just running around
I see it alot lately 🤷
I feel like thinking of the argonians as “tools” of the hist is really just looking for way to look at the hist in a negative light. They don’t take away any free will from the argonians, they have them life and pretty much just let them exist, with a few exceptions like the oblivion crisis when the hist recalled and strengthened all argonians. So since the argonians are mostly just allowed to live whatever lives they want, with their memories just going to the hist after death, it doesn’t really make the hist any better or worse than the divines. They’re just kinda there and occasionally protect their followers.
Also the Hist tree in the Murkmire basically sacraficed much of itself to protect the Argonians of the tribe from the invading Ayleids.
I would love to see how the argonians handled in the oblivion crisis maybe in a game or a short "movie".
Hmmmm the hist have the prime directive
That's what someone influenced by the Hist would say.
There is no light that does not cast shadow, though. And often, people are more inclined to ignore the shadows.
Hey! I've loved the Argonians since I first played Oblivion, too!
I honestly remember it. It was around 2008, I believe. I was a lot younger, and I had gone to one of my sister's friends' place, and found he had a copy of TES: Oblivion. I asked if I could play it on his 360, as I had a USB with my Profile, and he said I could.
I was blown away by the game, at the time, and was absolutely, completely floored by the Argonians. Since then, I've always played them as my main race, even in Skyrim, where the advantages of Waterbreathing are less beneficial. It's just a standard, you know?
argonians look their best in skyrim, and work pretty well for any build, not a bad choice
Personally I think the Hist are trying to keep the Argonians from subjugating them. Considering that the Hist are basically inanimate trees and the Argonians get more powerful from drinking their sap (as sometimes other races kinda do), it would be a very real scenario where Argonians turn on the Hist and use them to empower themselves. It would be bad for the Hist, bad for Tamriel and maybe (if the Hist were to die out or suddenly stop granting power) bad for the Argonians themselves.
I drive a lot for work and was stoked to see a new lore vid and a podcast waiting for me this morning. Hail Sithis.
Man I SWEAR, I just got a hope that you’d posted a video, maybe a podcast, but I open your page and find a 3 minute old Argonian video. 🙏🏻 thank y’all for the consistency every week❤️
Could of sworn in the Xpansion for Skyrim one of the Dark Elves talked about a massive Argonian army that swarmed over them after the Red Mountain Erupted in Vengence for their life long enslavement of the Argonian people...
Fudgemuppet: "Sithis is not just the void, but the bringer of change"
Dagon: Am I a joke to you?
That really annoys me. Feels like the ESO devs ignored a lot of the lore. Like making Molag Bal the "god of schemes". Um, hello? Are you forgetting his rival Boethiah?
@@ianbruesch6627eh I feel like they mean this in two different ways for example boethia uses their plots in schemes to change a tiny bit that eventually will change everything while molag bal schemes to change things majorly immediately same with sithis and dagon
@@ianbruesch6627basically they are both of schemes and plots but one does so through inner chaos the other through destruction
The Princes have had overlapping spheres of influence for literally ever
@@ianbruesch6627I feel like you can also say that these gods are all the same coin but different sides. For instance jygalag the Prince of order and rational thought becoming prince of irrational crazy chaos. It's like the saying as above so below, as within so without, as the universe so with in. These gods are the same in principle but different in expression. Since TES universe is made only from order and choas anu and padame each thing in the world will boil down ultimately to choas or order/void or voidless(?).
IT would make sense if the ancient argonians worshipped Jyggalag. The Daedric prince of order and natural enemy of chaos. After his destruction the argonians had no choise but to let everything to fall in ruins and embrace the chaos of black marsh. Heavy rain would move the land to reveal great symbols of old build to last forever. In a sense, fear of chaos also is driving force to to sacrifice everything for eternal life and would have made the ancient argonians study necromancy.
I feel game made with the premise of Jyggalag now returning to black marsh and trying to capture it from the hist would make a great game.
That's an interesting theory.
When I picked up Skyrim, my first Elder Scrolls game, I was instantly in love with the Argonians. Been a fangirl ever since. Their philosophy and way of life resonates with me and this video just amplified my awe for their civilisation ^___^ Good fudge, muppets!
Try out Morrowind if you haven't already. You'll see other interresting sides of Argonians (and their opressors).
Argonians are definitely my fave race in tes, I especially like the Argonians in Eso,they just look so, moist,and adorable
Dwemer and Argonians are my favorite races in the elder scrolls. If dwemer influenced the argonians in anyway that would be so cool. Maybe the Hist/Argonians were interested in dwemer and coping them and their ideas of making things to last forever but then decided to stop or were unable to copy them. I could keep going with this but I’m curious if anyone else’s thought the same? Or can see what I’m saying? Because the Argonians made large structures to try and last forever just like the dwemer and even have argonian faces build into the structures just like the dwemer. Did the Argonians change their philosophy the same time the dwemer disappeared??
I love the Argonians, they were my first race in oblivion and each Elder scrolls game, i play them like a lineage, I love theyre lore and will watch any and all videos about them !
Roleplaying that each of your characters is a descendant of previous ones sounds like a pretty fun idea!
I am listening to your argonian videos while playing TES IV Oblivion as an argonian stealth mage and I am roleplaying this argonian as a hist priestess and the hist is guiding her to attack the oblivion gates to learn to better protect blackmarsh
Great video! I'd love to hear more about the Ancient Argonians' potential connections to the Dwemer. It can't be a coincidence that they were both here before the Aldmer and neither have a discernable connection to Aldmeris.
If they accidently damaged some hist roots with their tonal groundhogging or hammer throwing, can you imagine a greater punishment for a Dwemer than a life of zero advancement, technology or permanence? Maybe they got brain-dunmer'd.
The cat and lizard folk started out as Dwemer pets and after one too many experiments decided to peace the fuck out....
Wait, the Dwemer didn’t originate in Aldmeris? Then where did they come from originally?
This is the earliest I've been for a Fudgemuppet video.
Be more on point amigo 🤣 These are awesome videos! This is my third time watching
@@lliamlee5702 what do you mean? I watched it just 2 minutes after Fudgemuppet uploaded it lol
I was there before the hist trees grew 🤟
You’ve sold me on Argonians now, but I resent Bethesda for making lizard breasts make sense...
I'd like to see a discussion regarding the Green King and that almost self sacrificial ritual that comes with it and speculations on what would happen to Valenwood, Yffre and even the Bosmer as a whole
You mean the green pact?
@@slimretro2659 no i meant the Wilderking, my bad!!
the day argonian women found out about the chest enlarging spell because lizards dont have chest
Check the video argonian boobs, leftover lore from leftover pat
… sauce?
The elder scrolls does have a very interesting lore
But he take it to the next level
I want to play skyrim when I see his videos
Wait... topal the pilot said "human lizards"?
Did they have humans back then?
Could have meant humanoids. That is upright, a torso, two legs, two arms and a head. Tail is optional. We humans actually do have a tail but short of some mutations it is too short to protrude out of our body.
Yes if I remember correctly they were the ancestors (Needic or somthing) and were nomads. Also in the other country lived humans, so yeah, there were humans
@@williamfriedel7099 I know Nords were in Atmora.
But I guess my question was more like "did they know they existed" at that time Topal was sailing around this new world of Tamriel?"
As for the other one, nah he said "human". I'm inclined to go by the letter of the word, especially when its written by an elf. If they wanted to go a lore friendly route perhaps they would have called them "lizard elves" if they wanted to allude to our version of "humanoid"
Hybrids?
The Wandering Elnofey included humans, but it could also be a translation error, as the books are readable by the player.
This channel is strangely useful, I have just started trying to make my own builds without relying on you guys and my first is a xanmeer vampire and one of the earliest members of the wetfang clan but ended up relying on you for research anyway
I think the oblivion hist can communicate with the hist and so they can tell them when a invasion is happening. It's the blue tree near whiterun a oblivion hist who ended up there when he was drop from a floating island carrying the seeds.
Honestly the two Beast Races of Tamriel are my favourites. :)
Yeah, Argonians have always been my favourite race in the TES series, a race that has a shitload of potential
As a Dark elf player I find this fascinating, especially the Hist trees. I think a journey to Blackmarsh would be beneficial, to learning new alchemical drafts, I would just need to secure some of that Hist sap for some experiments.......
I'm a Breton or Imperial player but I still find the Hist fascinating. All my Bretons are scholarly mags and half of my Imperial characters are scholarly mages. My other Imperials are warriors who dabble in restoration and ranged destruction. Occasionally I'll make a Nord warrior of same build. Either way my mages would love to study the Hist and my warriors would take a job guarding hist students. ;)
@@mikoto7693
I suggest making a Nord mage.
Nordic magic used to be just as powerful as Eleven magic, back when the Atmorans practiced the Clever Craft.
They are interestting race. I wonder what abilities they will have in Elder Scrolls 6.
Argonians are awesome!!! With enough health buffs and the hist, they are nearly unkillable
I hope you guys make a Penitus Oculatus Build eventually, preferably vanilla, for one final build. Then you can focus solely on modded builds.
My main Skyrim build that I always end up coming back to is a Penitus Oculatus officer, she’s cool lol
As an argonian main, and a human being irl, the simple fact that at any given second I could be remotely controlled with no freedom of my own actions or thoughts is terrifying and anyone could see this as a bad thing. I love the argonians and their culture, especially learning about their ancient civilization, but the hist really are tyrants. The argonians must be freed!
This is why I like to play as Lukiel in my headcanons. Never drink the sap! The hist has no control over me!
Michael is so energetic when he does voice-overs for videos, and in the streams he's borderline reptilian stone cold lmao
Im super hyped for this 1m subscriber special
Much appreciated video :)
Right now, I am playing as an Argonian. His skills are Restoration, Alteration, Illusion, One-handed, Marksman,Light armor. I always us frenzy on groups of enemies, have them kill each other, then kill the last one standing.
This video was encapsulating poetry. Good work
I was instantly sucked into argonian culture when I did murkmire. I even made an argonian toon on eso today to replay it
Thanks fudgemuppet for getting me back into elder scrolls online
I'd love to be able to visit the depths of blackmarsh in ESO even if I had to create an Argonian character just to do so. I mean my main character is a Daggerfall Pact female Breton mage but I created an female atlmer Dragon Knight to explore Dominion culture. (Which I'm seriously considering switching to mage.) And a female Nord Templar for Ebonheart Pact culture. (At least I think it's Templar. It's a warrior with a lot of healing and fiery powers.)
You should make a build video of your icy lizard! Also, I'd like to see a video all about Khajiit Martial Arts!
Its so fascinating to see how mysteriously fierce the Hist is! I'd love to learn more about Orcish smith-culture and the mysteries of Orsinium.
It would be cool if something was uncovered that ancient Argonians also worshipped Anui-El as their sun god and perhaps it was purged somehow
0:06 Me too Michael...me too. Thanks for doing this video!
I was just thinking of Argonians as I watch an anime with a crocodile man in it and you guys release this. What a pleasant coincidence.
Was it Overlord? Lol
Beastars?
Dorohedoro?
Dragon Quest: Dai's Great Adventure 2020.
Its currently airing.
I've always loved the Argonians, i'm 100% gonna go an Argonian for my first playthrough in the new Elder Scrolls whenever that may be😂
Micheal yeah!! Love hearing your viewpoints. Always awesome hearing your theories. I love that each Fudgemuppet has their own personality and 'spice' when they narrate. Thank you and happy Saturday \o/
I can't help but picture the scholars who doubt that the argonians could construct the Xanmeer ziggurats like those jackoffs on the ancient alien shows: "The angles are too perfect!" "They're just dumb lizards who couldn't have known anything about mathematics!" "They must've been built by ehlnofey or by something from another kalpa! There's no other explanation!"
Meanwhile the Mayans figured out the stars without any outside help
This makes me so eager to do my video I have planned about deities on Tamriel.
Cool vid so far cant wait for podcast
From the time of morrowind when i was a kid and first played it all the way back on the original xbox console my first character was argonian. They have been my favorite race to play as ever since 😊 .
For some reason, it's really hard not to hear "history" EVERY time you say "Hist tree" lol.
Video idea. Which deadric prince was most succesful in their persuit on tamriel. Dagon invasion and change. Bal planemeld, periate disease, azura destroy the tribunal and other examples
Yes I am here to say we need more crocodile people
The daedroth are a daedra.
Luke, you must use the ,,hist,,!
Biggest fan of Argonians? Woohoo! Then we are two my friend, we are two.
Fuckin finally show some love to Argonians..... SUPER UNDERRATED.... They could literally be a super power within Nirn if they weren't so passive
I've always wanted an Argonian OC who has lived their whole life outside of Black Marsh, and is afraid of the Hist. How other Argonians might react to that.
I love learning about Argonian hist-tree.
Dagon: Black Marsh is mine!
Argonians: Imma stop you right there
So the Hist aren't unified as we thought, interesting.
My problem with realizing these concepts visually for me is that Morrowind was soo weird and alien. So any visuals on Black Marsh is going to feel like abit of a letdown. It's supposed to be soo inhospitable that you have to travel in the body of a worm in some places. I feel like huge canopies that blot out the sun over dark waters is closer to the mental image I had.
Cliff racer noises intensify*
Love ya videos mate keep it up soldier
I love the argonians there such a mysterious race same with the hist trees I feel there's alot more to them then just trees always sounds like the enslaved the argonians in some way, but I also feel the same about the khajit I personally think they might be from the twin moons lol
Before this video I thought Argonian lore was boring but now I know how dope they actually are
Playing Murkmire still in ESO, this video could not have come out at a better time.
I think you're right about the Hist in a sense "dominating" the Argonians, they are old and sentient, older than the dragons possibly and still almost nothing is known about them. The fact the Argonians dont remember the Duskfall, means the Hist are probably keeping those memories from them. Also a good point if the Hist could make them indomitable but allow them to be enslaved, beaten down, and overall mistreated by the rest of Tamriel only giving them the strength to defend themselves and the Hist from the daedra. I wonder if it will ever be confirmed in a later era, would make sense and be very sensational in my opinion.
The ones to ask would be either the daedra or dragons.
Hermès Mora might have obscure knowledge about the trees and as you are investigating, would likely 'appriciate' (claim the knowledge as patronage in exchange for you life, liberty, and to allow you to further increase your knowledge)
As for the dragons, im unsure if they ever tried to venture into Blackmarsh, you think they would have an interest in the Hist trees if they learn that the Hist sap can change the appearance and gender of Argonians. Dragons as they are not really a race, but more like Akatosh's Watchers, a balance on the races to keep from overpopulation, and resource depletion. If the dragons learn that the hist sap could allow them to have genders, both Male and Female, have biological children. They would be in Blackmarsh in an instant... protect the trees with there lives.
Great video but the background music is the most calming music ever
Argonians are one of my favorite races too!
Solid vids breh
I would love if the ES6 and set on black marsh
Argonians "praising the sun" is something I can get behind.
Unfortunately the hist do not like this
I want them to add the other forms of beast races in es 6
This is good information for a mod I want to make.
Here's an idea for you for a mod:
Add sandboxes to player homes for Kahjit players as a restroom
I’ve always loved the argonians. I hope they get more live I. TES lV
How do Argonians and Kahjit impact restroom setups in bars and inns throughout Tamriel? Maybe in ES6 we will see sandboxes in bars and as an option for player homes.
Question: This doesn’t really pertain to argonians, but why didn’t Bethesda make a fallout game like ESO? Traveling to different states or locations in the fallout universe like you travel across Tamriel in ESO. That would’ve been sick af.
The Old Mary Dominion. Thank you closed captions
Are you guys ever going to get to the complete guide on the imperial race, thehe one race you missed?!
Unfortunately TES6 is going to hammerfell/illiac bay 😞 hopefully we get black marsh in TES7
Masterpiece.....brother. Amasing vid!! Philosophy delivered in such a beautyfull way....😍 Really superb work Fudge.
Zenimax should explorer far more this lore in their complex "life simulater". For a game it is not. Games where in the 1990s.
ESO is a continent in simulation. Indeed, its not the Simulations from, lets say, 2080...but, it is a profound digital, philosophical art piece nonetheless.
Ill say that it is Simulation Literature. The art of simulating lives.
Now, yes, it has its benefits...and aye, indeed, its hinderences too. Since, it but makes you forget our human life. Specialy among children and the easily obsessed.
Not good.
Simulations are an art form for experiencing different facets of existence with out actually being in harms way. Call of Duty is one example🤔 That said, it has been called military indoctrination too🤔....anyways...long story short, indeed, ESO can be very combat orientated but that but speaks of our species....other options do exist.
That said, i play ESO, EU server and im mainly a PvP player😂😂😂😂 oh the irony!
Hey Fudge my Muppet any day. Love this channel.
So wait, is the name Argonian a name given to all lizard-folk since different species of lizards probably drank the hist sap or whatever else that lead them to be humanoid?
It's so funny I was just thinking about this topic the other day.
Argonians are basically mesoamerican tribes that have Buddhism ... The central teaching of the Buddha was impermanence. Everything is subject to change. The only way to stop suffering is non- attachment to worldly conditions.
I only want them to look a bit more intimidating. More zilla you know? Shadow scales and the form that beat the dremora on their own turf.
Lore states that when an Argonian gets Lycanthropy, they turn into werecrocodiles. They turned into wolves in skyrim mostly due to limitations and stuff.
@@redtormaximo5530 I never heard that, can you say your source?
Because werecrocodiles are a whole different disease of lycanthropy.
@@slimretro2659 Oh yeah, you're right. I was saying what I remembered.
I mean Argonian behemoths exist, they’re quite stupid though