METAL GEAR SOLID 3: Snake Eater - Master Collection Version PS5 MGS3 Gameplay
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- Опубликовано: 7 фев 2025
- Metal Gear Solid: Master Collection is a video game compilation published by Konami. The compilation features ports of titles in the Metal Gear franchise of stealth games, released in commemoration of the series' 35th anniversary.
Split across volumes, Vol. 1 was announced in May 2023. It comprises the first five main entries in the franchise: Metal Gear (1987), Metal Gear 2: Solid Snake (1990), Metal Gear Solid (1998), Metal Gear Solid 2: Sons of Liberty (2001), Metal Gear Solid 3: Snake Eater (2004), as well as the VR Missions for Metal Gear Solid, the Nintendo Entertainment System version of Metal Gear and its standalone sequel Snake's Revenge (1990), games guides, a sound selection of music from the series, and the motion comics Metal Gear Solid: Digital Graphic Novel and Metal Gear Solid 2: Bande Dessinée as bonuses. The Master Collection series marks the first time the NES entries have been available on non-Nintendo systems, the first release of Metal Gear Solid on Xbox, the original version of the game and Sons of Liberty on a Nintendo console, Snake Eater on PC, and the first worldwide release of Metal Gear Solid: Integral outside Japan.
Vol. 1 was released for Nintendo Switch, PlayStation 4, PlayStation 5, Windows, and Xbox Series X/S on October 24, 2023. A second volume is currently in development.
Games
Metal Gear Solid: Master Collection Vol. 1 presents five individual applications, each comprising one or two games and additional versions as well as its additional content. Metal Gear Solid and its two sequels each have their own application, while the MSX versions of Metal Gear and Metal Gear 2: Solid Snake are contained in one application. The Nintendo Entertainment System (NES) games Metal Gear (1987) and Snake's Revenge (1990) have their own application, labeled as "Bonus Content", including extra content such as the music player and graphic novels. The additional content for each game consists of digital copies of the respective games' boxes and instruction manuals, associated Master Book dossiers that divulge details on characters, narrative, and their place in Metal Gear's in-universe canon, as well as the corresponding screenplays for each game. Metal Gear Solid and its sequels can be purchased individually, with Metal Gear Solid bundling Metal Gear and Metal Gear 2: Solid Snake.
Metal Gear Solid (1998) in the Master Collection is primarily based on the game's original PlayStation version, while the standalone Metal Gear Solid VR Missions and Special Missions regional releases are accessible from its hub on the game selection screen, as well as the original Japanese release of Metal Gear Solid: Integral, which has been made available for the first time to North American players through its inclusion on the compilation. Due to the original Metal Gear Solid being presented in a 4:3 aspect ratio, an assortment of wallpapers can be selected both from the main menu and during gameplay, as well as adjustments to the game's display position. The collection includes the ability to create virtual save data for other Konami PlayStation titles and virtually swap controller ports from Player 1 to Player 2, which are both relevant to the boss fight against Psycho Mantis. A digital replica of the game's original retail packaging is included to aid players in obtaining Meryl Silverburgh's Codec frequency number to contact her later in the game, as alluded to in the game itself.
Metal Gear Solid 2: Sons of Liberty (2001) and Metal Gear Solid 3: Snake Eater (2004) are both direct conversions of their HD ion remasters previously developed by Bluepoint Games and distributed as part of the Metal Gear Solid HD Collection (2011) compilation for PlayStation 3, PlayStation Vita and Xbox 360. Before release Konami announced that on PlayStation 5, Windows and Xbox Series X/S, all featured games are presented at a resolution of 1080p at a maximum performance of 60 frames-per-second (FPS). The Nintendo Switch version of the collection similarly retains a native 1080p resolution in TV Mode, but has a lower output of 720p in Handheld Mode, while both configurations run at 30 FPS. However, after release it was found that the games were actually locked to 720p on all platforms. The Switch version's 30 FPS cap was noted as "bizarre" since the Shield version, which the Switch version is derived from, manages to run at 60 FPS using the same Tegra X1 chip. The PC version lacks any graphics or audio options.