i don't think the devs have released anything 'official' on this matter. but it seems, from general player consensus in the Soulmask discord, that rarity (green, blue, purple, ..., red) only affects an NPCs base stats like health, stamina, stuff you see in an NPCs 'Details' list. Skill level (e.g. novice, skilled, master) only affects how far they've gotten toward their proficiency caps - for example 20/95 for novice vs 48/95 for skilled. So for craftsmen/porters/laborers, unless you expect them to fight, rarity and skill level seem to no longer matter - all most of us need to care about are the proficiency caps which seem to be an entirely random roll. Again - this is just general player consensus based on discussions in the Soulmask discord; nothing official's been released afaik on how rarity and skill level actually affect a spawned NPC.
Yea I have seen that discussion. I cant see how it effects anything either. Because at least for green to red perks it really doesnt matter what rarity they are. And even the stat distribution can be insanely terrible. Base stats for Dual Blade on a character with -300% Dual Blade Damage perk and a proficiency of 90 lol. I am actually glad to hear this could be the case though. Ill just grab everything up and hope for the gacha gods to smile on me.
I use Leonardo AI to get a base image but it took a long bloody time to get them to all be consistent in the art style. You have to train one. Then I use Photoshop to make it layered add fonts and titles etc. it takes a really long time at the start but once you've got it going it becomes much easier
0:00 Intro
0:54 Main Base Update
8:00 Portal Base Build
17:09 Grabbing More Tribesman
thats my next wootsy pootsy
we got it bad
i don't think the devs have released anything 'official' on this matter. but it seems, from general player consensus in the Soulmask discord, that rarity (green, blue, purple, ..., red) only affects an NPCs base stats like health, stamina, stuff you see in an NPCs 'Details' list. Skill level (e.g. novice, skilled, master) only affects how far they've gotten toward their proficiency caps - for example 20/95 for novice vs 48/95 for skilled. So for craftsmen/porters/laborers, unless you expect them to fight, rarity and skill level seem to no longer matter - all most of us need to care about are the proficiency caps which seem to be an entirely random roll. Again - this is just general player consensus based on discussions in the Soulmask discord; nothing official's been released afaik on how rarity and skill level actually affect a spawned NPC.
Yea I have seen that discussion. I cant see how it effects anything either. Because at least for green to red perks it really doesnt matter what rarity they are. And even the stat distribution can be insanely terrible. Base stats for Dual Blade on a character with -300% Dual Blade Damage perk and a proficiency of 90 lol.
I am actually glad to hear this could be the case though. Ill just grab everything up and hope for the gacha gods to smile on me.
that is so dang cool , my brain could never manage that star patter like makin a quilt .
thats the wel knowen buildin bug Oo
sorry I'm just a yakky old lady but I'm excited, love this game and u all make it so fun and helpful ty for your stream
agreed
yeah c u tomorrow
25 ish annnd lottsa rubber
76 yearsyoung need railings lol
the mask over where you thought around the volcano area is ..Shadow Walker mask
Ahhhhhh yea it is! My bad got them both confused. Kinda just sped run the first playthrough
Como você consegue levar até 15 lacaios de uma só vez??
Under the settings "Deployed Tribesman Limit" on singleplayer and dedicated servers. You can raise it from 0-50. Hope it helps.
Wots Mimicry mode do!?
It activates a special ability on the mask. For example conquest gives you life leech for every attack
What do you use to make your thumbnails?
I use Leonardo AI to get a base image but it took a long bloody time to get them to all be consistent in the art style. You have to train one. Then I use Photoshop to make it layered add fonts and titles etc. it takes a really long time at the start but once you've got it going it becomes much easier
@@SovereignRPG thank you
Stop saying 'WE' It's 'I'
Can I at least pretend I'm not a loner?
It's "we" because you are taking us on a journey.
Amen brother
NPC lives matter