My first thought was "Oh, another city management sim. I'll check it out, if only to watch Jon panic over resource management at some point." My second thought was "LOOK AT THEIR ADORABLE LITTLE FACES!!!"
Well reminds me of.. another open source (I think) game that I played on linux. Same road and resource management concept. I assume battle will be similar.
I used to really like the CK2 series but I’ve lost interest after the Empire was founded, before that Jon had a goal and achievements to work for, now it just seems like season 7 of Deep Space Nine.
@@wsconsn I'm liking it still, what with the cornish civil war and the conquest of France. There's also some working on bringing Italy in. I think the main goal now is to unite France, which will be fun
@@stylesrj Maybe they were made by us to settle other planets from a safe distance. Maybe they are from a society of humans where becoming a robot is all the rage right now. We don't know.
@@gaminreasons8941 Actually, we do know why they left Earth. Because they wanted to get away from the oppressive Humans. I've seen other LP's that go through the first two levels and they give out the story. Still though, the robots left Earth to get away from anti-robot sentiment only to do things Humans would do anyway when on another world...
I like how the developer took the problem of optimal pathfinding and routing of resources across a map that plagues the genre with various issues and made it entirely the player's problem to solve with them physically laying down nodes to create networks where the computer does the easy part of calculating the shortest path between nodes and then moves stuff one node at a time with dedicated transporters always sitting between each node. Given the resources (food and alcohol) and artwork, I get the feeling that humans were replaced by robots towards the end of development as a justification for the way workers are handled in this system (forever working one job in one location).
4:25 Well either they have a system that mimics digestive processes to convert food into energy chemically, or they're just burning it in a steam engine of some sort. Considering they aren't using wood for energy it's probably the former.
The first thing Jon says, "Always remember to leave spaces for paths." proceeds to place every building directly next to each other for the rest of the video.
They're not exactly the most efficient A.I for a game based around efficiency... At 32:18 if you watch the Carry Bot on the section of road between the Ship and the Workshop - It picks up a stack of Logs from in front of the Ship, drops it off in front of the Workshop, then picks up *_another_* stack of Logs, drops _that_ off in front of the Ship, before picking up a *_third_* stack of logs and drops _them_ off in front of the Workshop...
Jon just arrives on pristine island and immediately exhausts all the resources of trees Why do I feel like this game is subtly about sustainability......
I know this isn't related to this video but is related to Fallout: I got some Sioux City brand Sasparilla and it's so good. I'm pretty sure Sasparilla can also be found in Temperance bars, but I prefer enjoying a cold bottle alone in my room over some Many A True Nerd video.
Ooooo yay a new series (even if it's just a mini one ) also who are you tempting me with yet another game. You know half my steam library is games you convinced me to buy.
I love this game. I played for hours the only problem is I suck at planning. Got stuck on levels 5&6. Have yet to beat it but I’m fine with it because it’s an adorable game and I love it.
Generally it's better to create a side road for the food/water/houses that only allows energy to go out of it, so you don't clog up your main road with any of the intermediate products
Unrelated but, hope RDR2 comes back soon. Jon was only just getting started and I want to see his reactions to stuff later on, and see him realize that Arthur > John Marston. :(
Can you split a road after you've built it? If those long main trunk roads were split into a series of smaller ones, there'd be better throughput of materials on em.
I wonder if the game takes path pressure(?) into account or if it will just route everything through the shortest of path along the 3 lane road clogging just the single lane with everything.
What does this game have that other colony games don't? Its main shtick seems to be transportation efficiency but I'm fairly certain most colony games already have that to some degree.
not gonna lie, it is difficult to watch somebody else play that game if you've played it yourself before, lots of talking at the screen and head shaking because of the different play styles XD I'm still gonna watch it because this game is great and I love you Jon, but this will be a challenge :P
Dear Sir Jon, Not to tell you how to speak... But I do believe, without double checking, the phrase is "I've had my eye on for QUITE SOME TIME"....not "quite a while....." Jeez man, get it right. ^_^
"we don't need localized water, we're swimming in water" is the best accidental pun and has entertained me greatly
Jon’s knowledge has extended to the phrase “we’re swimming in water”
Poor Jon, now he's just soggy and all his eggs are floating upside down.
My first thought was "Oh, another city management sim. I'll check it out, if only to watch Jon panic over resource management at some point."
My second thought was "LOOK AT THEIR ADORABLE LITTLE FACES!!!"
Jon: Look at the cute robot, he even waves at you.
A few minutes later.
Jon: What have the little bastards done to Earth?
don't worry i'm sure it's fine, maybe the meat bags just step on Gooble Boxes to make power
Lyrics:
I’ve had my eye on for a while
it looked like that a game that could make me smile...
It's like FTL
@@Dakotaidk Faster than Lumberjack
Lol
@@Jayfive276 so i decided to sit down and give it a trial...
So it's pretty much The Settlers: Wall-e? Count me in.
I was gonna say that!
Well reminds me of.. another open source (I think) game that I played on linux. Same road and resource management concept. I assume battle will be similar.
@@ChaoticNeutralMatt the game you mean is widelands ;)
@@ChaoticNeutralMatt Widelands is good fun too.
@@tommerker8063 Thank you! Not sure why it didn't come to mind except maybe because I haven't played it in a while.
Good fun, yes indeed.
Jon building roads is always a delightful disaster.
My question is, are there one-way roads?
Oh god no!
Jon is the original Big Brother. he has his eyes on everything
jon and roads... that always goes well.
To be fair Jon one of the first things Humans would do on another planet is also convert the local meatbags into energy.
And the reason humans would do that is because they had fucked Earth over.
*singing intensely* I’ve had my eye on this for quite a whiiiiiiiiiile
What is my purpose?
You pass wood
O my god
If Wall-e and Eve had a child... or several...
Something other than Fallout 76, Hitman, or Crusader Kings 2?!?
More Crusader Kings?
I used to really like the CK2 series but I’ve lost interest after the Empire was founded, before that Jon had a goal and achievements to work for, now it just seems like season 7 of Deep Space Nine.
@@wsconsn I'm liking it still, what with the cornish civil war and the conquest of France. There's also some working on bringing Italy in. I think the main goal now is to unite France, which will be fun
That all must have started up after I stopped watching, might go back and check it out, thanks.
"Converting local meat-bags into energy"
Don't we already do that Jon?
Yes, but we're talking about robots here doing exactly what us meatbags are doing. So why did they leave Earth in the first place?
@@stylesrj Maybe they were made by us to settle other planets from a safe distance. Maybe they are from a society of humans where becoming a robot is all the rage right now. We don't know.
@@gaminreasons8941
Actually, we do know why they left Earth.
Because they wanted to get away from the oppressive Humans. I've seen other LP's that go through the first two levels and they give out the story.
Still though, the robots left Earth to get away from anti-robot sentiment only to do things Humans would do anyway when on another world...
@@stylesrj The apple doesn't fall far from the tree. Doesn't make them evil. Just human.
I see high roads but what about country roads?
COUNTRY ROADS! TAKE ME HOME! TO THE PLACE! I BELONG!
Westvirginiaaaa
landmine
MOUNTAIN MAMA!!
@@manueltellez9460 TAKE ME HOOOOOME!
Focus on pathway optimisation? I'm sold! 🤓
Yaaay! More of the game tomorrow! :D
"Trees are taking some time to grow. That wood make sense!"
Keep this up Jon, and you'll have to add the "Everybody sing along" to the Everybody sing along.
I like how the developer took the problem of optimal pathfinding and routing of resources across a map that plagues the genre with various issues and made it entirely the player's problem to solve with them physically laying down nodes to create networks where the computer does the easy part of calculating the shortest path between nodes and then moves stuff one node at a time with dedicated transporters always sitting between each node. Given the resources (food and alcohol) and artwork, I get the feeling that humans were replaced by robots towards the end of development as a justification for the way workers are handled in this system (forever working one job in one location).
This is exactly the sort of video I love from MATN, honestly.
4:25
Well either they have a system that mimics digestive processes to convert food into energy chemically, or they're just burning it in a steam engine of some sort. Considering they aren't using wood for energy it's probably the former.
The first thing Jon says, "Always remember to leave spaces for paths."
proceeds to place every building directly next to each other for the rest of the video.
Always use four tile roads
1. more storage.
2. more carry bots.
imagine a bucket brigade, more people means more water movement.
Once again Jon shows a game that I MUST IMMEDIATELY BUY :D it is sooo awesome! :)
I really really want to see you play Factorio. We might never see you again.
They're not exactly the most efficient A.I for a game based around efficiency...
At 32:18 if you watch the Carry Bot on the section of road between the Ship and the Workshop - It picks up a stack of Logs from in front of the Ship, drops it off in front of the Workshop, then picks up *_another_* stack of Logs, drops _that_ off in front of the Ship, before picking up a *_third_* stack of logs and drops _them_ off in front of the Workshop...
Wait...why are robots harvesting sheep? Or building houses? What is this murderous robot revolution about?!?!?
So, booze messed up your productivity? Why am I not surprised?
I'm so excited to see more of this game
Jon every video ever: "It will be fine, it will be absolutely fine."
Narrator: "But it was not fine. It was not fine at all."
I have literally never seen my mums name ANYWHERE else before. You go Carrybot Nanette!
you know what will make this game even better? Enemies that is trying to kill you
Colonists, happily settling a new worlds, like settlers of sorts. :|
Jon just arrives on pristine island and immediately exhausts all the resources of trees
Why do I feel like this game is subtly about sustainability......
This just SCREAM "The Settlers." I approve.
You love optimizing productivity, laying out paths and building working systems. How have you never played Factorio?!
Can we just get the "I've had my eye on this for a while" song? Please John make it.
Hah, outer space Settlers 2 with robots. Sounds good!
Settlers ? BITCH PLEASE
ANODAH SETELMENT NEEDS HELP
You'll take the high road and I'll take the low road, and I'll be in Colony before thee
I know this isn't related to this video but is related to Fallout: I got some Sioux City brand Sasparilla and it's so good. I'm pretty sure Sasparilla can also be found in Temperance bars, but I prefer enjoying a cold bottle alone in my room over some Many A True Nerd video.
Ooooo yay a new series (even if it's just a mini one ) also who are you tempting me with yet another game. You know half my steam library is games you convinced me to buy.
This game reminds me of The Settlers.
And that is high praise
Yep it has a Forrester as well.
Basically The Settlers but robots.
The reason we've got clogs over here is because that's where Thomas Bunink lives.
So it is Anno and the Settlers plus robots?
I love it.
I remember Aavak playing this, it's excellent!
Had your eye on for a while.
Is probably not fully released.
Well this will be the last time we see this game then.
I love this game. I played for hours the only problem is I suck at planning. Got stuck on levels 5&6. Have yet to beat it but I’m fine with it because it’s an adorable game and I love it.
Generally it's better to create a side road for the food/water/houses that only allows energy to go out of it, so you don't clog up your main road with any of the intermediate products
I feel like he's missing the use of the the side roads quite a bit
seems alot like settlers 2 WHICH I LOVED
Unrelated but, hope RDR2 comes back soon. Jon was only just getting started and I want to see his reactions to stuff later on, and see him realize that Arthur > John Marston. :(
Pretty much a futuristic version of The Settlers and Widelands.
Huh. The only other person I've seen mention widelands.
I'm curious, it sounds good.
Jon, have you ever played RIMWORLD ?
I think it'd be right up your street ^_^
Sooo " The Settlers" but without the charming old school graphics ....
Northgard v2?
Spot on
Very interesting! I wish you'd learn from your mistakes here and restart the game for the next video!
This game is all about optimizing the Amazon company. At this time humanity realized, we fCKD up...
Reminds me of classic settlers
So, sci-fi Settlers then. Got it.
Robo-Banished
Hmm, completely autonomous robots that use biomass as fuel. No, I'm not at all terrified.
The robots need booze? Defiantly killed all the humans if Bender has taught be anything.
Can you split a road after you've built it? If those long main trunk roads were split into a series of smaller ones, there'd be better throughput of materials on em.
You can delete and rebuild roads. Jon does not seem to realize this.
45:43 Can these robots origins be discovered to be made by Mom's robot factory from Futurama?
Keep up the content Jon
0:11 - *drinks shot*
Wouldn't building 3 length roads be more effective?
I mean in theory resources could be moved a lot faster through a sort of relay system.
I wonder if the game takes path pressure(?) into account or if it will just route everything through the shortest of path along the 3 lane road clogging just the single lane with everything.
Minimum is 4 length, maximin is 6. Building later on to make roads faster.
We're swimming in water
so you are playing as the cyberman, upgrading the animals lol
What does this game have that other colony games don't? Its main shtick seems to be transportation efficiency but I'm fairly certain most colony games already have that to some degree.
It has really adorable little robots?
Looks Like banished with Robots instead of Mass starvation😀
Looks good
So, Banished with robots . . .
"Am swimming in wood right now"
not gonna lie, it is difficult to watch somebody else play that game if you've played it yourself before, lots of talking at the screen and head shaking because of the different play styles XD
I'm still gonna watch it because this game is great and I love you Jon, but this will be a challenge :P
Typical Jon, Has transportation problem, makes it worse, doesn't research transportation upgrades.
**remembers his Cities Skyline vid** Some folk have PTSD from that XD
He never backtracks or deletes and rebuilds either
I like robot Jon
I hunger for Total War: Rome II.
i actually thought about getting it but i am not so sure
39:26 Tetris skill +1
lurid mountains
Shenandoah riveeeerr
Series?
Why would robots need food and water?
27:00 99%efficiency
d a m n t h a t l o o k s f u n
Anno?
why do robot need booze? have you not seen futurama, jon? these robots are clearly decendants of bender b rodriguez
Yayyyyy
Finally something other then Fallout 76.
Oh no
Dude where do you come from? I like your accent
So, basically Settlers 2?
And Banished. But with robots.
@@kristoferdahlstrom2137 More along the lines of Widelands
@@ChaoticNeutralMatt I mean, it's literally Settlers 2, but just slightly more updated. And no enemies, from what I can gather from this video.
Dear Sir Jon,
Not to tell you how to speak...
But I do believe, without double checking, the phrase is
"I've had my eye on for QUITE SOME TIME"....not "quite a while....."
Jeez man, get it right. ^_^
Rimworld
Yesss! I hope he plays that some time, it'll be hilarious XD
Roses are red
Violet are blue
Wtf am I writing
And to finish...
U knah wat fak dat sh8 ima aote
What ever happened to your RDR2 playthough?
He took focus off it for Hitman 2-- he told us he'd start it up again, at one point or another.
Hey man