I am loving your content. I watched a few of them thinking this is just beginner stuff that I already know and suddenly you will show one feature I had no idea existed and blow my mind. Now I am sitting around watching every single one trying to find any nugget of gold that I can in them! The alt + left click to do resets on the sliders was truly the best thing I ever learned from RUclips.
Thanks for the guide. A nice way of using controllers could be to have emotions for a character where their smile is blended from a combination of other expressions.
Okay first off I want to say thank you for this awesome tutorial. This explained exactly what I needed to do for my project (short of some sort of batch controller creation).
Thank you. But does not work on morphed figures. It returns them back to normal and morphs every time you change the dial. But works great on standard figures.
Thanks a lot for this video, it's perfect :) After converting G8 characters to G9, I wanted to create new controllers to be able to mix both converted characters and other G9 morphs to create a new character :) It'll be very useful to create controllers :) I'll be even able to create controllers for the different ages of my character (young, adult and old).
@@WPguru Alas, it's almost midnight here and I got work tomorrow, so I'm off to bed. But you're very welcome - awesome content and I've learned a lot! Cheers.
@@WPguru At the footer of the ERC Freeze dialog there are the "Additional Options". I've just unchecked everything (Restore Fugure, Apply Control Property and Restore Figure Rigging) and it worked, not reseting the bones. Not sure which option is the critical one but it worked, anyway.
@@WPguru So it works on all models? I downloaded Genesis 8 but did not find any buttons like yours. So I will look more attentively. Thanks for the answer.
Very useful, thank you! This made me curious about something very closely related to rigging/posing. Is it possible to switch a character model to a different one so that the new one inherits both the position and pose of the old one inside the scene so I don't have to start from scratch with the new one?
The easiest option is to save a pose preset of the first character, then load your second character and apply it. Build your second character in an empty scene with hair and clothing, then save it as a sub scene. Now you can merge it into the master scene and apply the pose you previously had. Hope this helps.
I just make that with a car van door and would like to combine 2 attributes ina improved way. Attribute 1: Door comes out. X translate goes to -9 Then and only then, does Z translate goes to -124 to slide the door back. It's one of these van's with the doors which you can slide forward and backwards, but they also get a bit in/out. So my target is (and the knowledge would be interesting for further learning), how can I say that first X does move and only if X is on -9 does Z start moving and reverse, when Z reached 0, the morph will continue and only move X to 0 down. Or making a little "gradient", that the door does slide open with a smooth movement "around the corner".
I remember there is a way to do this with morphs, I've never tried it with controllers but I imagine the principle should be the same. With morphs we use this system if you want to dial up something only if it reaches a certain position, say a joint control morph that doesn't fire unless the joint rotates up to 90 degrees, and you want it to kick in to 20% when it hits 110 degrees, then go to 100% as it hits 180 degrees. The closest video to this I can think of is one by Fugazi, see if this principle works for your door: ruclips.net/video/UXae4vfPoDY/видео.html
Hi, Jay. Thanks very much for all your videos. I wanted to ask you about a job I need to do for a DAZ video project I,m working on. I need to convert some plant props to D-Force so I can apply wind, or animate them. The props are originally not rigged so I'm looking for someone to do that for me. Would you be interested, or perhaps you know someone who can do the job for me? I tried Sickle Yield, but she doesn't accept commissions.Thanks again.
Hi Victor, thank you for your message, I appreciate the offer! I've never tried to dForce plants before, let me give it a try and I'll see if I can make it work. Rigging would be another approach, but probably too time consuming for plants. A third is to create subtle morphs of the whole plant and animate that. I'll give it a try and will see if I can help with your project.
Thank you very much. If you want to, I can send you the scene with the prop-plants and a brief explanation of what I need so that you can work on the real thing. And perhaps you can give me an estimate on how much will it cost. My e-mail address is victor@mjz.com. I sent you a message through your youtube channel e-mail, but I'm not sure if you did get it.
I've had a look at how best to animate plants in DAZ Studio. Sadly neither option works very well when the plant is a prop, at least not with the same ease that game engines can do it. Often a material effect creates subtle movements with very little overhead, but alas that does not work in DAZ Studio. I've tried dForce, but it tends to explode because leaves and branches are often intersecting geometry. I've also considered making a morph, but plant models can be very detailed, making it difficult to preview the effect. Rigging is also an option, but it depends on the plant models you'd like to use. I've tried a birch tree and some shrubbery for my test. It would take several hours to rig it, plus significant invetment into animating it believable. As it stands, I would advise against trying to animate prop plants in DAZ Studio, due to the amount of effort it takes to get good results versus an alternative solution that does it better and faster (Unreal Engine or possibly Plant Factory).
@@WPguru I also tried dForce and the others methods. The only method that worked for me was to create a morph in Blender with all leaves slightly rotated. So I could manually animate the tree and faking a wind effect by playing with the slider of the new morph :)
Once again, you are showing us all the things that are the best to know! And the things that we really wish Daz documentation told us. Thank you!
I am loving your content. I watched a few of them thinking this is just beginner stuff that I already know and suddenly you will show one feature I had no idea existed and blow my mind. Now I am sitting around watching every single one trying to find any nugget of gold that I can in them! The alt + left click to do resets on the sliders was truly the best thing I ever learned from RUclips.
Thanks for the guide. A nice way of using controllers could be to have emotions for a character where their smile is blended from a combination of other expressions.
Great tip!
This simple video made animating so much easier for me in Daz 3D.
Thanks so much!
Okay first off I want to say thank you for this awesome tutorial. This explained exactly what I needed to do for my project (short of some sort of batch controller creation).
Thank you. But does not work on morphed figures. It returns them back to normal and morphs every time you change the dial. But works great on standard figures.
You'll have to create the controller on the base figure, then dial in your custom morph.
@@WPguru Okay Thank you. I thought so. Very helpful. Thank you.
Thanks a lot for this video, it's perfect :) After converting G8 characters to G9, I wanted to create new controllers to be able to mix both converted characters and other G9 morphs to create a new character :) It'll be very useful to create controllers :) I'll be even able to create controllers for the different ages of my character (young, adult and old).
Amazing. Thank you for the quick tutorial. Cheers and have a champion day.
Many thanks for sharing - another very useful tip!
Thanks, Jay! That's really cool and a useful tip - didn't know it was possible to do this, but I can imagine uses I would have for this.
Laura! Thank you so much for your support on Patreon 😍 I'm doing a Twitch session a little later today, drop by if you're still up: twitch.tv/wpguru
@@WPguru Alas, it's almost midnight here and I got work tomorrow, so I'm off to bed. But you're very welcome - awesome content and I've learned a lot! Cheers.
Thanks, quick and easy to understand
Good to know! Thanks for sharing!
Hi. For me, it changes the relative positions of the bones. How can I fix that?
I've not had that happen. Perhaps the figure wasn't in the centre of the scene?
@@WPguru At the footer of the ERC Freeze dialog there are the "Additional Options". I've just unchecked everything (Restore Fugure, Apply Control Property and Restore Figure Rigging) and it worked, not reseting the bones. Not sure which option is the critical one but it worked, anyway.
Very cool! Thanks for that useful tip!
Thanks! Very useful info.
How to install it? I do not have such settings in the program.
No need to install anything, controllers are a built-in feature in DAZ Studio.
@@WPguru So it works on all models? I downloaded Genesis 8 but did not find any buttons like yours. So I will look more attentively. Thanks for the answer.
Very useful, thank you! This made me curious about something very closely related to rigging/posing. Is it possible to switch a character model to a different one so that the new one inherits both the position and pose of the old one inside the scene so I don't have to start from scratch with the new one?
The easiest option is to save a pose preset of the first character, then load your second character and apply it. Build your second character in an empty scene with hair and clothing, then save it as a sub scene. Now you can merge it into the master scene and apply the pose you previously had. Hope this helps.
@@WPguru Completely clear explanation, thank you!
I just make that with a car van door and would like to combine 2 attributes ina improved way.
Attribute 1: Door comes out. X translate goes to -9
Then and only then, does Z translate goes to -124 to slide the door back.
It's one of these van's with the doors which you can slide forward and backwards, but they also get a bit in/out.
So my target is (and the knowledge would be interesting for further learning), how can I say that first X does move and only if X is on -9 does Z start moving and reverse, when Z reached 0, the morph will continue and only move X to 0 down. Or making a little "gradient", that the door does slide open with a smooth movement "around the corner".
I remember there is a way to do this with morphs, I've never tried it with controllers but I imagine the principle should be the same. With morphs we use this system if you want to dial up something only if it reaches a certain position, say a joint control morph that doesn't fire unless the joint rotates up to 90 degrees, and you want it to kick in to 20% when it hits 110 degrees, then go to 100% as it hits 180 degrees.
The closest video to this I can think of is one by Fugazi, see if this principle works for your door: ruclips.net/video/UXae4vfPoDY/видео.html
@@WPguru thanks, I will check it out.
Thank you again.
Hi, Jay. Thanks very much for all your videos. I wanted to ask you about a job I need to do for a DAZ video project I,m working on. I need to convert some plant props to D-Force so I can apply wind, or animate them. The props are originally not rigged so I'm looking for someone to do that for me. Would you be interested, or perhaps you know someone who can do the job for me? I tried Sickle Yield, but she doesn't accept commissions.Thanks again.
Hi Victor, thank you for your message, I appreciate the offer! I've never tried to dForce plants before, let me give it a try and I'll see if I can make it work. Rigging would be another approach, but probably too time consuming for plants. A third is to create subtle morphs of the whole plant and animate that. I'll give it a try and will see if I can help with your project.
Thank you very much. If you want to, I can send you the scene with the prop-plants and a brief explanation of what I need so that you can work on the real thing. And perhaps you can give me an estimate on how much will it cost. My e-mail address is victor@mjz.com. I sent you a message through your youtube channel e-mail, but I'm not sure if you did get it.
I've had a look at how best to animate plants in DAZ Studio. Sadly neither option works very well when the plant is a prop, at least not with the same ease that game engines can do it. Often a material effect creates subtle movements with very little overhead, but alas that does not work in DAZ Studio.
I've tried dForce, but it tends to explode because leaves and branches are often intersecting geometry. I've also considered making a morph, but plant models can be very detailed, making it difficult to preview the effect. Rigging is also an option, but it depends on the plant models you'd like to use. I've tried a birch tree and some shrubbery for my test. It would take several hours to rig it, plus significant invetment into animating it believable.
As it stands, I would advise against trying to animate prop plants in DAZ Studio, due to the amount of effort it takes to get good results versus an alternative solution that does it better and faster (Unreal Engine or possibly Plant Factory).
@@WPguru I also tried dForce and the others methods. The only method that worked for me was to create a morph in Blender with all leaves slightly rotated. So I could manually animate the tree and faking a wind effect by playing with the slider of the new morph :)
please wear the characters, some of us still live at our parents' house and sometimes it's embarrassing :D
Thank you for the tutorial
When I tried to do this to a door I made, it moved all of the bones to new locations, so none of them worked any more.
Okay, so I have to do it, and then hit undo, and then it works....?!?!?!
This still breaks my bones when I apply the ERC Freeze from the timeline.
Make her like the thing in the ring😂😂😂😆😆😆 that will make it a most viewed tutorial😆
All right i can us this