Swapping the colors around on the boxes was really cool to see. Gold can be a tricky color to depict properly due to the nature of gold. Makes me wonder now how well chameleon car paint can be depicted with a limited color palette and no pixel dithering. Steel suits of armor tend to look cool gray, while many rocks tend to look warm gray.
Over the years, I've seen a lot of really unique ways to do metallics in pixel art, especially using super limited palettes. There are definitely endless possibilities! Thinking outside the box often yields the coolest results👍glad you enjoyed the video!
I've been having a SUPER hard time getting my head wrapped around making color palletes-it just wasn't clicking for me. Watching this, I finally made a good one. Thanks!
Thanks so much, that's awesome to hear! If you ever have any specific tutorial recommendations, let me know! There are tons of other startup devs in the GigaSword discord server that recommend topics all the time!
While there are specific colors I'd want to add to this, I love this method for creation. Just branching off every time you need something like that should keep a good amount of color harmony. I've just been getting into trying to go from the occasional casual single sprite to making a more complete game palette and I feel like this is the first tutorial I've come across that really imparts a good way to go about that with more than vague theory. Thank you so much for this.
To create a custom player character for the game I'm making. I'm going to have to create a system that not only when you pick the skin color of your character. It also changes what palette color is picked for the shading, and highlights
I'm nowhere near the skill level of a lot of artists, including the one that made that video. To be fair, it sounds like a cross between the Google Color Palette and Nintendo Color Palette but with more of a lean toward certain hues, and far fewer colors than both offer, but my mind's eye is worse than many of my other traits. A dither toggle might be necessary for rough outlines if the sprites are big enough, but again, I can't see your screen, and I can barely imagine the scope of the palette even with it spelled out for me.
here's the thing the black and white can be used it just depends on its use case like the backrooms which uses a white light so naturally would degrade to black instead of purple or blue which is why i recommend new artist to try and play around with level 0 of the backrooms by replacing the white lighting and see how it messes with the color palette because of it only having 3 colors the white celling the mono chromatic wall paper and the brown carpet it can be a great use case for color experiments because it allows them to have a simple yet intuitive art set up with many angles to build off of because of this level of the backrooms usually be artistly becoming a blank slate it can be a great set up to experiment with color palettes
Finally, someone is pointing that out. The only reason for shifting the hue in the direction of yellow is the colour of the light source; Not only light bulbs but also the sun. Therefore the shadows are painted blue because that is the complementary color of yellow. (absence of the yellow light) So if you make pixel art that includes a different colored light source you want to shift the hue in that direction (or the direction of the complementary colour). If you have a white light you dont have to change your hue at all.
The hexadecimal value 446cdc works good with water more or less, and its compliment would look good too. In case anyone wanted to expand his 26 color palette to 28. Then take a green, add 70% white, add that to the palette, take a yellow, add 70% silver, add that to the color palette, take a blue, add 70% white to that, add that to the color palette, and take red, add 60% white to that, add that to the color palette, and there, 32. But you are correct; the fewer the colors, the more someone has to work with. 32 colors is okay, but maybe someone wants to cut down on color usage in exchange for more memory for their game, which is fine. A good roadmap is key to some design, and not trying to reinvent the wheel is key to others. But most importantly, don't make someone with tornado powers angry. If they are there to help, you're probably getting help.
Apparently how to do a monochromatic or almost monochromatic palette is more common than you might think. I'm wanting to go for like a derivative of Gothic, but with elements of Japanese woodblock printing.
Swapping the colors around on the boxes was really cool to see. Gold can be a tricky color to depict properly due to the nature of gold. Makes me wonder now how well chameleon car paint can be depicted with a limited color palette and no pixel dithering. Steel suits of armor tend to look cool gray, while many rocks tend to look warm gray.
Over the years, I've seen a lot of really unique ways to do metallics in pixel art, especially using super limited palettes. There are definitely endless possibilities! Thinking outside the box often yields the coolest results👍glad you enjoyed the video!
I've been having a SUPER hard time getting my head wrapped around making color palletes-it just wasn't clicking for me. Watching this, I finally made a good one. Thanks!
Bro I just started a Game Development club at my school two weeks ago and your channel is in my top recommendations. Hybrid Theory is frickin amazing
Thanks so much, that's awesome to hear! If you ever have any specific tutorial recommendations, let me know! There are tons of other startup devs in the GigaSword discord server that recommend topics all the time!
While there are specific colors I'd want to add to this, I love this method for creation. Just branching off every time you need something like that should keep a good amount of color harmony.
I've just been getting into trying to go from the occasional casual single sprite to making a more complete game palette and I feel like this is the first tutorial I've come across that really imparts a good way to go about that with more than vague theory. Thank you so much for this.
I'm so glad you found it helpful! Thanks for watching!
To create a custom player character for the game I'm making. I'm going to have to create a system that not only when you pick the skin color of your character. It also changes what palette color is picked for the shading, and highlights
I'm nowhere near the skill level of a lot of artists, including the one that made that video. To be fair, it sounds like a cross between the Google Color Palette and Nintendo Color Palette but with more of a lean toward certain hues, and far fewer colors than both offer, but my mind's eye is worse than many of my other traits. A dither toggle might be necessary for rough outlines if the sprites are big enough, but again, I can't see your screen, and I can barely imagine the scope of the palette even with it spelled out for me.
The tip about the yellows and purples are really helpful!
those isometric cubes + playing with curves color adjustment, is a good way to find a palette.
Incredible as always dad
Thanks son!
here's the thing the black and white can be used it just depends on its use case like the backrooms which uses a white light so naturally would degrade to black instead of purple or blue which is why i recommend new artist to try and play around with level 0 of the backrooms by replacing the white lighting and see how it messes with the color palette because of it only having 3 colors the white celling the mono chromatic wall paper and the brown carpet it can be a great use case for color experiments because it allows them to have a simple yet intuitive art set up with many angles to build off of because of this level of the backrooms usually be artistly becoming a blank slate it can be a great set up to experiment with color palettes
Finally, someone is pointing that out. The only reason for shifting the hue in the direction of yellow is the colour of the light source; Not only light bulbs but also the sun. Therefore the shadows are painted blue because that is the complementary color of yellow. (absence of the yellow light)
So if you make pixel art that includes a different colored light source you want to shift the hue in that direction (or the direction of the complementary colour). If you have a white light you dont have to change your hue at all.
The hexadecimal value 446cdc works good with water more or less, and its compliment would look good too. In case anyone wanted to expand his 26 color palette to 28. Then take a green, add 70% white, add that to the palette, take a yellow, add 70% silver, add that to the color palette, take a blue, add 70% white to that, add that to the color palette, and take red, add 60% white to that, add that to the color palette, and there, 32. But you are correct; the fewer the colors, the more someone has to work with. 32 colors is okay, but maybe someone wants to cut down on color usage in exchange for more memory for their game, which is fine. A good roadmap is key to some design, and not trying to reinvent the wheel is key to others. But most importantly, don't make someone with tornado powers angry. If they are there to help, you're probably getting help.
You are very helpful. I needed this badly. Thanks.
This video is perfect. Got the point across perfectly. Thank you!!
That means a lot, thank you!!
Excellent!!!
Thank you for sharing!
Apparently how to do a monochromatic or almost monochromatic palette is more common than you might think. I'm wanting to go for like a derivative of Gothic, but with elements of Japanese woodblock printing.
love the green goblin reference xD
What's the number one thing???
Thanks so much !! I'm creating a pixel-art world so this is great, :)
That was pretty good
Really interesting.
Thanks!
could have done with this in uni xD
Do you ever do small commissioned work with pixel art like this?
I haven't before, but I'd be willing to, depending on the project size!
What do you use for pixel art?
Aseprite 👍
Thanks for the tutorial, It's a great one. I have one question, do you think that making a small palette for each being/object is viable?
I think so, yes, but the more colors you can reuse throughout your game, the better. Glad you liked it!
I think the final two blue and final two purple are way too similar and should be either changed or combined if you ever use it as a real palette.
Do you have the palette to download for it?
I made a tweet for you, here you go! twitter.com/Hybrid_Games_/status/1480639855562534916
@@hybridplays1088 Thanks A lot, much appreciated!
Liked 👍👍 A good tutorial ✋✋
Also subscribed ✋✋
Thanks so much!!
No problemo ✋✋
Keep putting them out ✋✋
Essentially...
hey i really wanna ask, do we need to change saturation every time we pick new color?
Not necessarily, it's just a stylistic choice. Do whatever you think is best!
This is not work fine with rpg top and down
Nice