I think this reveals not only how limited the PS1 was, but how in just 2 years Polyphony managed to create a game with so much fidelity and detail in GT3 for the PS2. The leap in detail is astonishing
They were both dropped for good reason. Red Rock is a worse High Speed Ring and Grindelwald is just plain bad and too unrealistic even for GT standards. It has a spiritual successor in Eiger Nordwand anyway.
@@Tremendouz The problem with Red Rock and other GT original tracks is that they feel more like caricatures of a circuit rather than something that could really exist. Luckily, Polyphony agrees and most of the worst offenders were cut out by the time of GT4.
@@Tremendouz I kinda agree but I also liked that GT went the route of "realistic, but still not a full sim" when they dropped the more out-there tracks and tweaked the better ones. By the time of GT4 we already had Forza fulfilling the role of the simcade where every original track feels like driving inside an impressionist painting.
@@legoclayfaceWell this game came out a year after the Dreamcast was released. To me, this looks much closer to a Dreamcast game with these upscaled graphics.
Yeah the car models are pretty squished horizontally. I think it’s because the hack affects 3D rendered textures only since it doesn’t affect the HUD or menus which would put things out of proportion in some places.
el emulador trae un cheat code que lo arregla, pero una vez que lo activás necesitás desactivar el widescreen de los ajustes del emu para que se vea correcto.
Here's a crazy idea I've been wanting to try out if I had my own wheel: What if you mapped a wheel to a Negcon on the emulator (meaning you select "Negcon" as the controller in your emulator settings instead of the DualShock then map your wheel to the Negcon controls) so that you have analog steering, throttle and brakes. You won't have force feedback though because the Negcon and all the racing wheels for the PS1 didn't have FFB or even rumble support.
I’ve tried to play without FFB or even with wacky FFB before and it’s near impossible to drive with. Even GT3 I couldn’t get it decent after testing for several hours. GT2 would be even harder to do
@@RowdyGT Yea steering wheels aren't the best at least with the emulator setup. The main issue comes from the analog deadzone put in place by the devs; obviously intended to compensate for the physical play in the center of the dualshock controller's analog sticks. This can be remedied by using some form of deadzone-skipping to make subtle analog inputs more responsive (or even respond at all). I personally have used a modern xbox controller paired with a cronusmax plus or a cronus zen device that was set up with a very basic script that performs the deadzone skipping and tuned the values until it felt right in-game. This made it possible to play the game with the analog steering feature on and have it feel pretty darn good. You could also remap the triggers to one of the right analog stick axes, but I prefer not to because the game forces you to use gas and brake on the same axis and does not allow you to map them to separate axes which makes it so that you can't brake while also holding down the gas, so I just rock mapping gas and brake to R2 and L2 in-game.
Also I think steering wheels would never work right because the game doesn't have a way to turn off the input dampening on steering left and right. (Meaning when you slap the stick or d-pad all the way over to one side it takes a little bit of time for the wheels to gradually get to full lock) On newer GT's when playing with the steering wheel instead of a gamepad the game disables this and allows the wheels of the car to turn literally as fast as you can rotate the steering wheel.
@@logane1102 I've tried mapping my DualShock 3 to a Negcon on the emulator and I can definitely notice the lack of input dampening, meaning you have to be pretty precise with your stick inputs.
@@racingmhf9157 cdromance, there's a version with the gt2+ hack, that fixes tons and tons of bugs, it works with silent 60fps patch and widescreen, bigger draw distance and higher lod car models, hope it helps
Widescreen hack looks great with the 3D stuff but the HUD is still stretched. I prefer to use no widescreen hack and instead just set the aspect ratio to 3:2 in duckstation's display settings. The vanilla game looks as if it was intended to be viewed in 3:2; 3D elements don't look stretched and the HUD looks proportionally correct unlike 4:3 which makes the HUD look squished horizontally.
I’m pretty sure I’ve been able to play it in 16:9 with the correct proportions on my PS2 and PS3 without the textures tearing on the edges of the screen but I can’t figure out how to get that to work with a PS1 emulator. As for the hack, I didn’t notice any change with the text/hud
@@RowdyGT I just meant the widescreen hack doesn't do anything to make the HUD look quite right, it be stretched horizontally still tho now that it's 16:9 The stretching on the tachometer looks quite minimal but you can really see the track map and lap/timers/position take up way too much space on the left side of the screen As for the wacky screen edge issues it's another reason to disable it and use 3:2 aspect instead
@@logane1102 android version of Duckstation doesn't have 3;2 version, but 16;9 w/ widescreen hack enabled looks excellent except for stretched hud, but at least it on sides of screen and doesn't stand on way of fov
Nope you’re good. This game have its charm and heart. This game came long before the new age crap we seeing today in the Video Game Industry. Gran Turismo 2, 3, 4 and 5 were great. I hope GT7 will become again, a car enthusiast game back with all its charms.
I tested a heap of games with overclocking and even though it usually speed-up many games pacing or not do anything, NFS High Stakes framerate increases to 60fps and plays really nicely!
As much as I salute the work, I'm not fan of these 4K graphics. Ok the original is blurry an pixelised but everything part of the UI/UX matches. Here it looks like a patchwork of game parts from different generations.
I can't seem to get the cheats to work. The pre-installed cheats in the manager don't work either. I don't know if I'm inputting them wrong or if I need a different version of the game?
When I was a child, I just random click the option because I didn't understand English... I was so happy when I reached the race session... Hahaha... Dumb child.
Does Duckstation still have the issue that prevents a double axis input (Right stick up/down) from being assigned to single axis controller buttons (LT/RT)? Duckstation is a truly amazing emulator just like Dolphin from the same author, but it has this fatal flaw for racing players that weirdly no other PS emulator has.
@@daren42 Also they were very dismissive when I brought up the issue on their discord. I did a pull request on their Github but it seems they discarded it as well. And like I said, what puzzles me is that no other PS emulator has this issue to my knowledge - PCSX, PCSX2, ePSXe, not even Mednafen/BeetlePSX.
If you mean the classic “wobbly” PS1 textures, one of the settings in duckstation fixes that. It’s either the Geometry Correction or something below that in the description. Been a while, lul
I never imagined what GT2 in 4K 60fps would look like, and now that I'm seeing it, it's beautiful
If Gran Turismo 2 was released on the PS2.
No @@TBONE_2004
I think this reveals not only how limited the PS1 was, but how in just 2 years Polyphony managed to create a game with so much fidelity and detail in GT3 for the PS2. The leap in detail is astonishing
This is what GT2 looked in my mind 20 years ago :D
Same here, pretty cool that all the details were already there, we just didn’t have the hardware to take advantage of it
Right 😂
Its a weird thing right? We always remember playing games as kids on 60fps
I hope some day they bring back Grindelwald and Red Rock Raceway.
They were both dropped for good reason. Red Rock is a worse High Speed Ring and Grindelwald is just plain bad and too unrealistic even for GT standards. It has a spiritual successor in Eiger Nordwand anyway.
@@hppvitor I have to disagree here, I always found High Speed Ring boring while Red Rock was one of my favourites.
@@Tremendouz The problem with Red Rock and other GT original tracks is that they feel more like caricatures of a circuit rather than something that could really exist.
Luckily, Polyphony agrees and most of the worst offenders were cut out by the time of GT4.
@@hppvitor I actually like the fact that they feel like something special rather than strictly realistic. It's a game, only the sky is a limit.
@@Tremendouz I kinda agree but I also liked that GT went the route of "realistic, but still not a full sim" when they dropped the more out-there tracks and tweaked the better ones. By the time of GT4 we already had Forza fulfilling the role of the simcade where every original track feels like driving inside an impressionist painting.
Best racing game ever 😍
WHEN I say a remaster of this game... I'm referring to this exactly I want it to look like this
im glad we dont have to mess with pcsx-r anymore, one emulator that makes just about everything look great!
This is pretty much the answer to the question "What if Gran Turismo 2 was on PS2?". The graphics look incredible.
No way in hell, it would be really criticized if a PS2 game looked like this. Maybe the Dreamcast
@@mortenera2294 You're right. It looks more like a Dreamcast game with enhanced graphics on an emulator.
@@mortenera2294 Still doesn't look great for Dreamcast either
@@legoclayfaceWell this game came out a year after the Dreamcast was released. To me, this looks much closer to a Dreamcast game with these upscaled graphics.
GT 2000 would be your answer.
So hyped for your GT2 videos! Let's Goooooooooooooooooo!
I love the way the FD RX-7 sounds on here
I had to listen closely and holy hell it actually sounded like a stock rotary, just the turbo woosh is too loud.
I've spent 80% of my childhood playing this game the other 20% I was watching the intro movie 🥰
Fantastic, perfectly, Rowdy! Wonderful!
SO
FREAKING
CLEAN-LOOKING
Does the car look stretched in garage/showroom? I've tested the widescreen hack time ago and I had this issue without solution
Yeah the car models are pretty squished horizontally. I think it’s because the hack affects 3D rendered textures only since it doesn’t affect the HUD or menus which would put things out of proportion in some places.
el emulador trae un cheat code que lo arregla, pero una vez que lo activás necesitás desactivar el widescreen de los ajustes del emu para que se vea correcto.
there's a new version where it was fixed. check Silent's Blog.
Here's a crazy idea I've been wanting to try out if I had my own wheel:
What if you mapped a wheel to a Negcon on the emulator (meaning you select "Negcon" as the controller in your emulator settings instead of the DualShock then map your wheel to the Negcon controls) so that you have analog steering, throttle and brakes. You won't have force feedback though because the Negcon and all the racing wheels for the PS1 didn't have FFB or even rumble support.
I’ve tried to play without FFB or even with wacky FFB before and it’s near impossible to drive with. Even GT3 I couldn’t get it decent after testing for several hours. GT2 would be even harder to do
@@RowdyGT Yea steering wheels aren't the best at least with the emulator setup.
The main issue comes from the analog deadzone put in place by the devs; obviously intended to compensate for the physical play in the center of the dualshock controller's analog sticks.
This can be remedied by using some form of deadzone-skipping to make subtle analog inputs more responsive (or even respond at all).
I personally have used a modern xbox controller paired with a cronusmax plus or a cronus zen device that was set up with a very basic script that performs the deadzone skipping and tuned the values until it felt right in-game. This made it possible to play the game with the analog steering feature on and have it feel pretty darn good.
You could also remap the triggers to one of the right analog stick axes, but I prefer not to because the game forces you to use gas and brake on the same axis and does not allow you to map them to separate axes which makes it so that you can't brake while also holding down the gas, so I just rock mapping gas and brake to R2 and L2 in-game.
Also I think steering wheels would never work right because the game doesn't have a way to turn off the input dampening on steering left and right.
(Meaning when you slap the stick or d-pad all the way over to one side it takes a little bit of time for the wheels to gradually get to full lock)
On newer GT's when playing with the steering wheel instead of a gamepad the game disables this and allows the wheels of the car to turn literally as fast as you can rotate the steering wheel.
@@logane1102 I've tried mapping my DualShock 3 to a Negcon on the emulator and I can definitely notice the lack of input dampening, meaning you have to be pretty precise with your stick inputs.
@@RowdyGT gt4 worked kinda good, I mean it's not like my daily driver next to asseto but it's managable
Esse Gran Turismo tem mais de duas décadas, mais a qualidade é tão boa q o jogo parece atual 🎮🎮🎮🎮🚘🚘🚘🚘🇯🇵🇯🇵🇯🇵🇯🇵
Red Rock and Grindelwald are fantastics tracks!
thanks for posting the emulator setting and hack 60 fps info.
Geez if they had this for mobile and looked like this. I’d play it again
Just emulate with duckstation and add silent's hacks.
@@comiumapedra5397I can't find GT2 simulation mode for download anywhere, do you know where to install it?
@@racingmhf9157 cdromance, there's a version with the gt2+ hack, that fixes tons and tons of bugs, it works with silent 60fps patch and widescreen, bigger draw distance and higher lod car models, hope it helps
@@racingmhf9157Vimm's Lair.
Widescreen hack looks great with the 3D stuff but the HUD is still stretched. I prefer to use no widescreen hack and instead just set the aspect ratio to 3:2 in duckstation's display settings.
The vanilla game looks as if it was intended to be viewed in 3:2; 3D elements don't look stretched and the HUD looks proportionally correct unlike 4:3 which makes the HUD look squished horizontally.
I’m pretty sure I’ve been able to play it in 16:9 with the correct proportions on my PS2 and PS3 without the textures tearing on the edges of the screen but I can’t figure out how to get that to work with a PS1 emulator. As for the hack, I didn’t notice any change with the text/hud
@@RowdyGT I just meant the widescreen hack doesn't do anything to make the HUD look quite right, it be stretched horizontally still tho now that it's 16:9
The stretching on the tachometer looks quite minimal but you can really see the track map and lap/timers/position take up way too much space on the left side of the screen
As for the wacky screen edge issues it's another reason to disable it and use 3:2 aspect instead
@@logane1102 android version of Duckstation doesn't have 3;2 version, but 16;9 w/ widescreen hack enabled looks excellent except for stretched hud, but at least it on sides of screen and doesn't stand on way of fov
It s like the hifi version of the first gran turismo on special stage
You can probably add some background blur with reshade and make the game look like a PSP title.
some of the car sounds are still better than FH4 and to this day, this game still looks good to my eyes
is there something wrong with me idek
Nope you’re good. This game have its charm and heart. This game came long before the new age crap we seeing today in the Video Game Industry. Gran Turismo 2, 3, 4 and 5 were great. I hope GT7 will become again, a car enthusiast game back with all its charms.
eh...
Y'ALL ROCKING WITH EAST CITY!?
Omg, awesome, can you tell me the configuration of the emulaton to run gt2 like you?
I wish someone could hack the game for higher draw distances and force highest car LODs. Everything else looks fantastic!
Have the problems with HUD having stretched polygons, with PGXP on, been solved in the latest DuckStation version?
no, but game geometry is good hud still stretched out though, same goes to gt1
Finally fixed widescreen for GT2, Great videos, you will record also nfs high stakes?
If I ever post non-GT content then High Stakes would 100% be on my list
I tested a heap of games with overclocking and even though it usually speed-up many games pacing or not do anything, NFS High Stakes framerate increases to 60fps and plays really nicely!
The car angle is best than GT7
is it possible to force the game to not load worse car's LODs?
Hello, i have problem with the widescreen and 60 fps code, where should i put them? many thanks in regard!
"patch codes" option in settings >import from file > choose file downloaded from silent's blog web site
Would it be possible to run most psx titles at 60fps? I really want to play wipeout 3 in 60fps
Looks like a very good looking N64 game or a bad looking DreamCast game, not too far from PS2 levels
As much as I salute the work, I'm not fan of these 4K graphics. Ok the original is blurry an pixelised but everything part of the UI/UX matches. Here it looks like a patchwork of game parts from different generations.
Downsampling solves that
it looks very good on samsung amoled screen though, natural
Turno sound much better than gt7
Hey Rowdy could you do a tutorial of how to set up cheats on DuckStation?
hi! can i use a little part of your video for mine? i can give credits if you want to!
replay camera is sometimes a little jerky
Looks like an n64 or 1990s pc game
I can't seem to get the cheats to work. The pre-installed cheats in the manager don't work either. I don't know if I'm inputting them wrong or if I need a different version of the game?
Me i install the cheat from epsxe and put it on duck station. When it comes to cheat codes sometimes epsxe has like all of them
How did you manage to turn off the music only in the race? There is only one controller in the game settings, which turns off music everywhere.
I turn off the music in game but edit the menu music back in for the videos
This is not the ntsc-j version gt2?
What the......lol.......this HD GT2 looks better than GT7.🤣
When I was a child, I just random click the option because I didn't understand English... I was so happy when I reached the race session... Hahaha... Dumb child.
is it just me, or are cars slipperier in GT2?
Yeah they really like to slide a lot compared to GT4, even GT3. Low poly road surface and just different physics engine in general
there's a way to mod this game? maybe mod the hud textures
which option renders at 16:9 aspect ratio?
cheat code for gt2, in gt1 you can just tick widescreen hack option and it does the trick
I'm playing it now on ps2 console vga lead . looks like Minecraft graphics 😂
Does Duckstation still have the issue that prevents a double axis input (Right stick up/down) from being assigned to single axis controller buttons (LT/RT)?
Duckstation is a truly amazing emulator just like Dolphin from the same author, but it has this fatal flaw for racing players that weirdly no other PS emulator has.
I haven't tried it like that yet, I just assigned everything to the default PS1 button layout on my dualshock 4
Yes, and it is rather annoying. Using the right stick instead but takes some getting used to
@@daren42 Also they were very dismissive when I brought up the issue on their discord. I did a pull request on their Github but it seems they discarded it as well. And like I said, what puzzles me is that no other PS emulator has this issue to my knowledge - PCSX, PCSX2, ePSXe, not even Mednafen/BeetlePSX.
Duckstation не устанавливается на windows 7 64bit
How you getting 60fps?
It's stupid that even today's latest console, they didn't even try to make enhancement like this with old games
Do you not own ANY Xbox generation?
Im cry
Duckstation make it stabile grapic
Did you use a wheel or a controller for this?
DualShock 4
Why there is no vertex snapping?
If you mean the classic “wobbly” PS1 textures, one of the settings in duckstation fixes that. It’s either the Geometry Correction or something below that in the description. Been a while, lul
PGXP fixed this for good
I think they should make the remaster GT 1. 2. 4 and Put this in GT sport
The map looks like trollface
Dammit, now I can't unsee it
Oh hey! Are epsxe save files compatible to duckstation?
I wonder how it does against pcsxr-pgxp
if you can't apply 60fps codes and WS hack it's no brainer Duckstation wins
What does the text look so pixelated? The developers need to make fix it if they can.
Can’t really fix sprites that are pixelated by default
@@RowdyGT thanks 🙏
U use pc?
Я в это играл 🎉🎉🎉🎉🎉
looks worse at 4k