Very much a free roam exploration game, mostly about visuals and audio. There are some small challenges where you have to dodge chasers (the high priestess on this channel would be an example), but the rewards are mostly new "cutscenes" so to speak, so the majority of the game is about the visuals and the audio. And while I'm here a "chaser" is an NPC that chases Urotsuki around, and if she gets caught she gets teleported somewhere else (usually a small enclosed area so you're either forced to wake up or return to the nexus and start from square one), though their behavior can vary quite a bit.
Is it odd to say: The viny hall, garden area and green neon area you go through almost feels like a little/subtle tribute to Koronba? (save for the secret plant at the end of course)
Possible! He didn't work on the game, but I do believe this area was in pretty early on or at least at a time where koronba vanishing might've been a thing in the community. Impossible to say for sure, but.
He actually did work on the game. These worlds weren't just tributes, they were _actually_ made by him. He also composed music for like 25 worlds. Although, yes, the secret plant room at the end was instead made by Dedp.
Dedp is very weird. 710 is weirder though. Depending on your definition of "weird", wataru is probably weirdest. Anyways, yeah koronba was a developer here, he also made the floating stones world, the dark alleys, the construction frame building and the cog maze. Important to note that he did NOT make Nail World or the Warehouse.
CONGRATS BATS FOR 200 SUBS
Thank ya! Token I can't believe the channel made it this far thing statement. Though I really kinda can't.
what was that thing at 2:51 ?????
It just sorta randomly happens rarely as I understand it! It's not linked to that spot inparticular.
This game is visually stunning and soundtrack is great, what is the objective in it? Is there enemies?
Very much a free roam exploration game, mostly about visuals and audio. There are some small challenges where you have to dodge chasers (the high priestess on this channel would be an example), but the rewards are mostly new "cutscenes" so to speak, so the majority of the game is about the visuals and the audio.
And while I'm here a "chaser" is an NPC that chases Urotsuki around, and if she gets caught she gets teleported somewhere else (usually a small enclosed area so you're either forced to wake up or return to the nexus and start from square one), though their behavior can vary quite a bit.
Is it odd to say: The viny hall, garden area and green neon area you go through almost feels like a little/subtle tribute to Koronba? (save for the secret plant at the end of course)
Possible! He didn't work on the game, but I do believe this area was in pretty early on or at least at a time where koronba vanishing might've been a thing in the community. Impossible to say for sure, but.
He actually did work on the game. These worlds weren't just tributes, they were _actually_ made by him.
He also composed music for like 25 worlds.
Although, yes, the secret plant room at the end was instead made by Dedp.
Oh, did he? I didn't know that actually, Interesting!
Dedp is very weird.
710 is weirder though.
Depending on your definition of "weird", wataru is probably weirdest.
Anyways, yeah koronba was a developer here, he also made the floating stones world, the dark alleys, the construction frame building and the cog maze. Important to note that he did NOT make Nail World or the Warehouse.
koronba is credited as "n3"
oh now I know