[KOF2002DCC 20th Anniversary Edition] 20 Shermie
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- Опубликовано: 8 дек 2022
- Combos by ALX, may borrow ideas and combos from other combo makers
Edit by ALX
BGM: KOF98 AST (Album) FANATIC WALTZ
Recommend watching this video in 1080p60
Please do not reupload. If you would like others to watch, please share this video to others.
I hate to do this, but reupload without permission gives me no choice but to add watermark in the video.
Even though it's me that started the project, it clearly becomes the culmination of community effort.
It's nice to meet so many friends along the road, without my friends this couldn't be done.
Thanks to all of you, which I may or may not name, from bottom of my heart.
All combos in this video are legit, i.e. no cheat or hack.
However, Dip Switch 1-6 (Health Lock) is heavily involved during the setup of Ground Fireball glitch, and was frequently used for other setups to prevent possible health lost. Some combos require Dip Switch 1-5 (Infinite MAX activation meter) or 1-7 (Auto-fire, which allows Angel to do Unchain Combos in the corner) turned on to be possible.
Full setups were recorded and stored separately. Игры
Transcript:
00:03 #01 JC(Crossup,CH)~Close C>6B(1)>QM~Dash 2C>236236BD(0)~Dash High Jump JC~Close D(1)>QM~Dash 2C>(63214)x2+P
00:17 #02 [Yamazaki's Speedup bug]JC(Crossup,Back)~Forward 2B>6B~5B(1)>6B~Forward 5A~(Dash 5A)x3~Mid Jump JD(Crossup,Front)~2A~(Dash 2A)x2~Dash 5A~Mid Jump JC(Crossup,Back)~5B>6A
00:29 #03 (63214)x2+AC(Flash bug)~Moe(44~Taunt~6A(0)~623B(0))~Vertical JC(CH)~Close C>6B>QM~Dash 2A>5A>5B(1)>(41236)x2+AC
00:50 #04 [Used (63214)x2+AC]D Throw
00:55 #05 [Optimal Softlock]Vertical Jump JD~2C>6B>QM~Dash Close C>6B Cancel Ver.>236236BD(0,Interupt by Crystal Shoot)~AB Tech Roll~41236B(0)~41236A(0)~MAX Activate~后小跳JD~Close C>236236BD
01:08 #06 MAX Activate~236236BD(Flash bug)~MAX Activate~2A(0)>236236BD(0,Free Hit bug setup)~Dash~5CD(0)>DC 214C(1,Free Hit)>236236BD(0)
01:17 #07 236236+BD(Flash bug)~Moe(214C(0)~632146A(0)~44)~Backward Normal Jump JD(Crossup,Back)~5D>MAX Activate combined (63214)x2+AC
01:41 #08 5CD(0)~41236A(CH)~41236A~Forward Close C>6B(1)>QM~Dash 2C>236236BD
01:51 #09 [Optimal Softlock]41236A~2C>6B>QM~Dash Close D>DC 6B Cancel Ver.>236236BD
02:01 #10 [Optimal Softlock]41236A(CH)~Vertical Jump JD~2C>6B>QM~Dash 2C>6B Cancel Ver.>236236AC
02:11 #11 [Background Retain,Yamazaki's Speedup bug,Optimal Softlock]MAX Activate~BA4AA(1,Trade)~Taunt~MAX Activate~High Jump JD~Vertical Small Jump JD~5D(1)>DC 6B(1)~Forward 5Ax2~Forward 5B>5A>(2A(0)>5A)x2>5Ax6~Forward 5Bx5>6B~236236AC
02:28 #12 [Infinite Gauge bug]Multi-Flash setup~MAX Activate~B·A·4·A·A~236236D(CH,B·A·4·A·A hit)~远C(0)~High Jump JD(Back)~2C>6B>QM~Dash 5D>DC 6B~DC 214P
02:50 #13 [Optimal Softlock,Ground Fireball bug]Vertical Jump JB(Back)~5D(1)>QM~Dash~2Ax2>5A(Ground Fireball hit)~5D~Ground Fireball hit xn~44 J236B(0)~Dash B·A·4·A·A
your combo videos are amazing ALX congratulations 👏🏽👏🏽👏🏽👏🏽
cool
Wtf is version kof 2002 man ? Full bug and Max movespeed stamina wtf