Davvy's Guide to Pathfinder
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- Опубликовано: 20 авг 2024
- It was very hard not to just compare this to 3.5 and call it a day.
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Can you do mutants and masterminds. I feel like the game that let's you play any superhero you want needs some love
It's on the list, but fuck that character creation.
I was gonna ask this, since I'm trying to learn this system
I like the character creation openess, but it also took me almost an entire day to create a character for a test...
@@DavvyChappy That's 90% of the difficulty. Also there are lots of premades available online.
Valid, got a bunch of former 5e heads into an M&M game, and while they’re loving it, over a year later they’re still asking questions on how it all works
@@DavvyChappy Hope Savage Worlds is on the list as well.
Minor correction: Golarion isn't a continent, it's the entire world. The actual continents that constitute most of PF1e's Adventure Paths are in Avistan and northern Garund.
This reminds me of how all the reviews for Dragon Age: Origins called it "The world of Ferelden" when that's just the nation you happen to be in.
I'll also say that, for all that Pathfinder tossed everything together on one world, from androids and crashed spaceships to rifts that open to the demon realms to underground (and underwater) eldritch monstrosities that secretly control the world, Pathfinder manages to tie it all together with an AMAZINGLY singular lore. Where D&D looks like (and is) the product of hundreds of writers working on probably over a thousand ideas over decades, Pathfinder manages to get all the same variety with a singular universe that, somehow, feels consistent. It feels like the same hundred writers were all in the same room tossing ideas around and integrating other people's stories into their own.
Now that pathfinder is done I need chappy to cover Starfinder
same
I'm planning to run Against the Aeon Throne for my group.
Have a Ysoki orbital ship-breaker character waiting for my next game.
@@jacobmacknick245 make sure your players know that life is gonna be hard for them if they can’t appear human! My starfinder game kinda fell apart over this issue :(
Say it's 5e, but you heavily homebrewed it
everyone who bought the starfinder core book is just trying to convince their 5e friends to play it at this point
......I have been called out.
I did try to do it with my group, but it didn’t go well. However that was a few years back, so I’d wanna try it again some time.
I got the Starfinder rulebook from Humble Bundle or something a while back and tried once to convince my 5e group to try it. It quickly devolved into everyone wanting to play a different system and no one agreeing on anything. So we kept playing 5e. 🙄
I succeeded, just needed to offer the right adventure to draw them in
- drops like- Pathfinder 2e please
0:12 I appreciate your upfrontness about your knowledge on PF 2e. Its my favorite system but if someone doesn't know it/is unfamiliar to it, they should probably steer clear of Making a video on it. Also pls cover starfinder its not as good imo but its got some amazing stuff in there and deserves some love.
I steal setting ideas from Pact Worlds and Near Space on the regular. :D
0:19 hell yeah I love Starfinder! Please talk about it that way I'll know I'm not alone :(
The world building is the primary reason I love Pathfinder. In particular. The Pantheon of the Inner Sea is one of my all time favorite fictional pantheons! Combining that with the epic levels of character customization and I just can't help but love this system!
It's why the game I DM for my group (mostly new players not ready for the complexity beyond 5e) is set in the world of Pathfinder as the setting, but with 5e as the game mechanics.
@@HarryTipperful Good idea! I love the game mechanics of Pathfinder personally, but that's a great way to do it!
I'm pretty sure they started trying to make a setting for 3rd ed and built their own system when 4th happened.
@@douglasphillips5870 They didn't just try, Paizo was the official publisher of D&D's magazine (along with a lot of modules) from 2002 until 4e came out and Wizards of the Coast resumed publishing. During that time The Pathfinder Chronicles was a setting used for many modules. Paizo then used that setting which they made for 3e and 3.5e as their setting for their new game when 4e came out.
I personally don’t care much for the throw it all in approach. I think that a more focused world is better for immersion. Furthermore I generally don’t like guns in my medieval fantasy
YASSSS I WAS NOTICED
The reason I posted it was because Starfinder doesn't get enough love. Sci-Fi RPGs don't get enough love. And I know you,Jacob,and Cody can talk about it. Starfinder is probably my most loved RPG.
But it's that time again let's talk more sci-fi RPGs
Same, love the look of starfinder and did the mini Alexa adventure
Love the book, bought them, 0 games played D:
Im interested in starfinder
It would be cool for you to do a Pathfinder 1E class list. Also, let's get that Pathfinder 2E review!
The list is a bit too long, with 40 base classes with ( at least ) 30 variants ( called archetypes ) each.
But you can check them all out on Archives of Nethys or PFSRD, since PF is open sourced
@@shiranuiraccoon7521 It could be a whole series!
@@stephhanley3167 it coooould but it was done before
Id love it but i doubt its something davvy is willing to do, despite the fact that PF1 is a legacy system and PF2 is gaining more lights now
@@shiranuiraccoon7521 A video on PF2 would still be cool. I wasn't being serious at all about the PF1 video idea.
And for those who like it: literally all the information on pathfinder ever is available for free online
Definitely something Davvy should have mentioned, it's a huge plus in Pathfinder's favor.
can you list some of the websites? you can't just say that and not have the sources.
@@darienb1127 d20pfsrd is your best friend. You might need to use Archives of Nethys to find some very niche stuff. d20pfsrd has pretty much everything ever published for the game on it including a lot of third party and homebrew stuff. If you need advice with character building you might want to look at rpgbot, though I personally often disagree with some of the advice they give. The rule with pathfinder is generally that if you google it you'll find it.
@@darienb1127 d20pfsrd.com You can also literally just type in "Pathfinder X"(X being anything specific you want to look at like armors, classes, etc.) in google and it will almost always be the first thing to come up. For instance, type in "Pathfinder classes" first link will be a large list of all the official classes. You can do this with just about any aspect of Pathfinder"s rules.
@@rubenvandermarel9924 alright, thank you! one of my biggest issues with trying pathfinder is that i can be very slow when learning something like this, and i'd need the right group who would be patient with me and help me out.
But i still don't think i would ever give up 5e if played Pathfinder a bunch either.
Started with Pathfinder because I found out you could be a Gunslinger and went all in on it! Because who wouldn’t love to play Clint Eastwood in Middle-Earth?!
Personally I never got far in pathfinder 1e, but do love 2e.
I feel like something of note is that while pathfinder is super crowded with stuff, it’s also way more player conscious.
Like, paizo has made a point to be in contact with its players, keep official SRDs open with all the rules for free, and make sure there’s variety for players by releasing new material twice a year.
Meanwhile, 5e went 3 years between giving the players any significant bonus in official options(tashas and Xanathars), locks its content behind licenses to buy it twice if you want to be able to browse everything they have in one place, and generally doesn’t take criticism well.
Sure it’s not majorly relevant to describing just the system, but I wanted it to be mentioned here
Some say that, in addition to the "three pillars" (combat, exploration, and social) of TRPG that D&D puts forth, there is actually the fourth pillar of "character creation." I never played Pathfinder, but my understanding is that PF takes that fourth pillar and absolutely runs with it. :D
Forgotten Realms has similar diversity in setting as Golarion, the problem is most of it hasn't been upgraded to 5E and probaly came out in either 2nd or 3rd edition.
Hahaha... oh god Pathfinder 1e. Got into it literally as 2e was coming out, which is apparently a completely different system. Also PF1 is 100% the system that I contribute the stigma against powergaming to, because unlike 5e, this is a system where the difference between optimized and casual are actually noticeable to game balance.
I adore the extra classes in pathfinder, from the sorcerer-analogue to the cleric that is the Oracle, to the creepy hex maniac of the Witch, to basically all the hybrid classes. I desperately want many of pathfinder’s classes translated to 5e because of how flavorful and full of potential they are. I found a really good 5e Witch already! Now I just really need a Slayer (Ranger/Rogue hybrid class) and a Ninja (alternate class to the rogue, can’t be multiclassed with rogue because it’s nearly the same, but with some ki powers and different pool of mini-feats to take).
well 3e is more the edition that caused the "Power gaming" mindset/stigma
I really want to see a kineticist and a summoner in a 5e game
If you hang around the Unearthed Arcana subreddit long enough, you'll see all of them. I've seen oracles, ninjas, about 15 alternative ranger classes, a Harry Potter wizardry supplement that looks almost balanced, shamans, dragon riders, some hilarious warlock patrons (ex: the Yandere and the Goth Girlfriend patrons), and even a commoner class for people that want to play on hard mode.
@@carsonrush3352 I’ve actually seen the goth gf patron. Have it saved too. Only a few complaints but overall enjoyed it. Thought the rock abilities were weird and a stretch on the theming.
The witch class I found that I’ve been the most satisfied with as a 5e adaptation was one made by Mage Hand Press, worth the purchase for sure. Only complaint about it was I didn’t like the witch exclusive spells it added and how limited the spell list was, even with them.
I don’t use Reddit, tho. Dunno why, that website’s never really grabbed me to frequent.
Actually I feel that. Paizo is known for wonky encounter design in their published adventures. Some of the fights turn into straight up gear checks. Yes, 5e has fewer choices and you can't make your character as strong, but it is much easier to DM 5e than pathfinder.
Would not be opposed to seeing more pathfinder content like your 5e videos. Have only played 5e so far but am interested in pathfinder, and I think entertaining and simplified content like your 5e vids would go a long way toward helping more people get into it
Also Pathfinder 2e, call in Nonat
The amount of Pathfinder videos on RUclips is sad. I honestly would love to see you do class guides for Pathfinder like you did for 5E.
There was a lot of them back in the day Dawnforge Cast, D6 Damage and a few others went into the mechanics where Venture Captains and Tower of Tomes went into the lore.
Pathfinder lends itself a little better to text posts because of the intricacies of some particularly complex character builds. The Pathfinder subreddit is a great place to go if you want to find out just how much you can do with the system.
Woke up and found a video about my favorite rpg made by a hot guy. This is gonna be a good day.
Bro I wish there was more Pathfinder 1E content on youtube
Pathfinder 1e is one of my favorite systems. It has huge nostalgia for me. Got in with 3.5, played a ton of that, and then after a while we all sort of converted into Pathfinder. It does everything 3.5 does but in a way I find makes more sense (whoever at Wizards decided Hide and Move Silently were TWO DIFFERENT SKILLS is my mortal enemy and seeing that Pathfinder combined them into Sneak was all I needed). If I want a very deep, complex system where I can pick and choose _everything_ I want about my character and spend hours searching for guides to get ideas of how to build a great, cool, interesting character, Pathfinder 1e is my go-to. If I want something way simpler to just fit some pieces together and still enjoy myself, 5e and Pathfinder 2e are gonna be the winners there. All three systems are individually great choices to play depending on what you're looking for, imo.
Starting with pathfinder almost 10 years ago at this point was something very interesting.
The main thing I miss ( besides the magus I love that class) is like you said every level almost you were picking something new and instersting for your class, but a big down side is that you were probably picking something bad if it was your first time playing
Do Starfinder, its a lot of fun. Best part is it adds a lot of character customization with all the weapon fusions, armor upgrades, biotech etc etc
"The only world given love in five years" hell yes. I've been bitchin about how every rule book and core update is genreallY FR heavy even the ebberon book uses the core ideas behind FR ignoring the reason of why ebberon was awesome
And yet, Zakhara hasn't been mentioned since 2ND EDITION.
The Realms were ruined by 4E, they made the setting fit the rules and broke it. The Realms have a flavor all their own. For 4E they should have cooked up a brand new setting to fit their new ideas (4E sucks, but it didn't have to ruin Faerun too!). Same might be said for 5E, make a new setting! I see 5E in relation to 3E the way I see old D&D in relation to AD&D (the simpler, quicker, easier version - which isn't an insult, back in the day I preferred D&D to AD&D 1E because magic in D&D was "safe" where every other spell in AD&D 1E would age you a year or screw you up some other way).
A very good introduction, though there is one thing I want to add:
Pathfinder has optional rules for everything you might want - and they usually make that aspect more involved than just rolling a skill check.
For example, let's say you want to play a rogue who is a social manipulator who doesn't just lie into peoples faces, but weave a wide net. There are rules to influence rumors, including rogue talents, archetypes and feats. Want to set up a tavern as a way to get information faster and to get simple workers as spies in other organizations? Yeah, there are rules for how much every room in the tavern costs, what rooms a tavern usually has, how hard it is to hire lackeys, how much influence (among other things) your organization gives you and there are rules to spend that influence to get more information when you gather information or to get your lackeys into organizations. Of course, there also are rules about what they can do there.
This is fun a game, great when you mastered 5e and looking for something more complex this the best stop in my opinion.
I love pathfinder it's what I started with. Thanks so much for covering it there's not a lot of good content on RUclips for it
Played 4 years of pathfinder before I even touched D&D. It is a complex and beautiful game.
My favorite bit of Pathfinder lore is that the publisher (Paizo) used to write adventures and supplements for DnD 3.5, but when 4e came out, Wizards of the Coast decided to terminate their contract (along with a bunch of others) so that they could better control--and profit from--any supplemental material. So, Paizo did the reasonable thing and made their own TTRPG. (With blackjack! And hookers!)
Pathfinder 2e, for the curious, is basically Paizo's attempt to make their own ruleset rather that just ape WotC. The two best parts about it are its ridiculous customization options and laser-precise balance: you can go ham and make nearly any character build you want--with paradigm-altering choices to be made at almost every level--and unless you really go out of your way to make the worst kit imaginable, you'll generally function just as well as the rest of the party. And it's not just your character sheet that lets you make a lot of choices; in combat, too, you can do a lot more than just swing a sword or cast a spell. It all feels very personalized and tactical, actually hitting the mark DnD 4e was aiming for, but still approachable enough that 5e players can figure it out in a session or two.
On the other side of the coin, however, is the fact that all those choices need to be mechanically defined, so learning the rules sometimes feels like homework (just like first edition). In addition, that balance I mentioned earlier means that it's impossible to powergame like before: even if you make the "optimal" choice every level, you're only going to look slightly sexier than the guy who's just picking feats for the memes. And you'll never be able to absolutely trivialize boss fights, either, so you can't just rely on a single action routine or favorite spell to carry you.
TL;DR every design choice is a tradeoff. 5e's simplicity means it runs the risk of getting boring after you've mastered it, PF1/3.5's complexity leaves players who don't want to invest in the crunch at a serious disadvantage, and PF2's flexibility means that you'll never have the pleasure of breaking the difficulty curve over your knee.
PF1 and 2 are my favorite fantasy systems, nice to see them getting some love. Only real reason I commented is wanting to give kudos for repping the super sweet art piece from Book of the Damned.
Yes, Starfinder if my favourite RPG, we moved from doing weird pseudo-scifi shenanigans in Pathfinder to Starfinder and it's amazing. I kinda want to try Traveller too, I really like how much the science part is recognized and well developed. It's something I always disliked of Star Wars, that it makes more sense as magic rather than technology (and their numbers don't help either).
I love how you highlighted all the things I like and dislike about my my favorite game system. I'm even more jazzed about playing my games now.
I play a lot of both 5e and Pathfinder and the point ive gotten to is, I love Playing Pathfinder, but I prefer to DM 5e.|
I think 3E is the edition that caused a lot of people to conflate builds and character concepts, since in my experience people tend to plan out levels in advanced what they're doing
I know people who plan their 3.5 characters from 1-20 before the campaign even starts.
yeah not a fan of planing your howl pc from lövl 1-20 because I as the dm will off things like transformation corruption and so on that will not work with your concept so will you skip out on a cool pot pc altering event just to play an optimized build you chose 8 months ago LAME
Also You Class is just a mechanic.. Make it your own...!
@@p-leif630 I don't have any inherent problem with it, with the complexity of builds within Pathfinder sometimes you have to do that to keep straight all the prerequisites for your eventual feat chain
@@EasilyBoredGamer so is it really free if you have feat chains? also I read that Dming comment often this is what turns me off it looks like a Dming nightmare and rules layer paradise. Well es long as Dm trumps any rule still goes I gues it could be fine...
@@p-leif630 I honestly have no clue what you're saying. Rules lawyers exist for every game, and i dont know what you mean by "Is it really free" and the reason i say i prefer to DM 5e is because im not good at building custom pathfinder monsters.
Honestly, I'd watch a video on starfinder.
I love pathfinder as well as dnd as well as vtm
A parallel world were nonat1’s howdy stands alone and is NEVER challenged
For those curious Pathfinder 2e is a simplified version of Pathfinder and much more new player friendly. Its simple enough to where a new player wont get lost building their character and open ended enough to allow people to still make the unique and complicated builds Pathfinder is known for. And, unless you go out of your way to gimp yourself, your simple characters will still be just as effective as those with unique builds. The difference is in utility and versatility. Single classes tend to be more effective at their own things, but unique builds have a wider spread of skills.
For example, a two handed fighter dominates in melee, but is weak to long range attacks. A Barbarian/Wizard can dominate in a melee and have some options to deal with long ranged targets, or give out buffs and de-buffs.
I've been really enjoying Pathfinder 2nd edition. I think I've made like 20 characters.
Its also a whole lot like 4th edition DnD, meaning its a whole lot worse. Pathfinder 2e kinda sucks.
@@wizardman4968 I can tell you from experience it does not suck.
@@wizardman4968 I've never played 4e so I cant make any comparisons, but I've been playing 2e since it came out and its been fun. The worst thing I can say about it is for the first three levels your squishy as hell and a stiff breeze can knock you out. But I've experienced that in DnD 5e and Pathfinder 1e too so I dont mind it.
4:22 My last Pathfinder character before 5th Edition was a Bloodrager. That was fun.
My favorite thing about pathfinder is you can come up with an absolute ridiculous character concept and there will be things in the book to create them with little to no fus. And you don't have to play "optimized" to have fun you can make almost any character viable
I like playing with a Pathfinder homebrew system called Spheres of Power and Might. It adds so much more customization to a somewhat stale progression system.
I’ve been really considering trying out pathfinder and I’m taking this as a sign. Love the vid!
pathfinder was my first love and in many 5e campains many years later i still think back lovingly on it but its hard to convince people to play a new game if there set on 5e
Always nice to see a friendly handshake from across the table. I'm a Pathfinder player through and through (currently in love with 2e), but I never understood the hate people sling at other systems. They all have their strengths and flaws. Just play the system you like and let others do the same.
Agreed, heck, diferent systems are good for diferent things so really it is better to have diferent systems depending on what kind of thing you want to play.
Hey wait a minute, that aint no ratfolk, that’s a Skaven! Uh oh, chaos time
I've been playing this for months and enjoy it
Oh shit! Why did nobody ever tell me that Golarion has all the cool things?!
For those that want an easy build, give yourself 16 strength and any 2 handed melee weapon (a spear will do just fine) and then grab the Power Attack and Furious Focus feats. Works with the vast majority of classes that have a d8 hit die or better, hits like a truck, and goes online anywhere from level 1 to level 5.
I've been playing PF1e since day one and have never looked back. I'm definitely a fan and have to say this was a very fair overview. Thanks and nice work. :)
I really enjoyed Pathfinder. Had to switch over to 5e since my players needed something simpler, but Pathfinder has one of my favorite classes, the Swashbuckler. One Swashbuckler in Pathfinder puts the 5e counterpart to shame! My pirate, Sirius Ridiculous, captain of the pirate ship the Fearless Coward, was an absolute MONSTER!
Pathfinder also has spell DCs that change depending on the level the spell is casted (OUCH), a paladin's smite is focused on a single target (kinda like Hunter's Mark) but adds class level to damage and charisma to AC when fighting that creature, and alignment restrictions on classes.
My first time playing TTRPG was pathfinder where I played a kobold druid. I had little idea what I was doing at first until I read all the rules for the fun of it.
Oh man, the nostalgia! I ran a super-campaign for a group of 12 drunks for over a year that spanned a dozen planes, about 50 classes including prestige classes, and two TPKs... the first from the lot of them drawing EVERY CARD in the deck of many things and the other when their souls invaded the 9 hells to steal an artifact that would let them become gods. All of which had printed mechanics to run.
Basically do you like Maths? you'll love pathfinder. Like Maths in space? You'll love starfinder.
Started with 3.5 retired an epic level character. My group jumped to Pathfinder 1E. Three retired characters from that edition. Hoping to have some good stories with some 5E characters if I can actually play instead of DM.
I will say though, every class doesn't have subclasses per say, but they do have archetypes that swap features for new ones that give it a level one split subclass vibe.
You can just be a ranger, or you can be an infiltrator, gaining the abilities of your favored enemies for a certain amount of time each day.
Also ranger isn't weak af in PF.
Please do a 2e review. It is my favorite system and it just does not get enough love despite absolutely deserving it
Pathfinder has a lot of choices but 4e did get an update through dark sun. My experience with it is that the option select is huge but also optimization can be required at times depending on the content your tackling. Others have had the problem with starfinder more so but mine has been in pathfinder. If I wasn’t required to optimize in some capacity for paint stuff more so than other trots I’d be more into their stuff.
Blades In The Dark also needs some love, has a cool setting, and is easy to play.
"The only setting that's gotten love in 5 years"
I wonder how Davvy feels now that both Spelljammer and Dragonlance have been confirmed as new settings for 5e.
I would like to hear your opinion on Starfinder. It has always intrigued me.
Please talk about Pathfinder 2e. It is my favorite system so far that makes getting into the system easy, without completely taking away options or nuance like 5e did with a lot of skills, races, etc
A year later I feel like we need pathfinder 2e version.
I would love to hear about 2e!
Also fun fact about Elves in Pathfinder:
They're aliens. Just straight up space aliens. They're from a different planet originally. That's why they're so weird.
What got me into Pathfinder. "It's dnd but you can have a gun." still have yet to play a gunslinger that got past more then 1 session.
5:09
as a greyhawk player, the truth is very painful
I'd still love to see a video about "the dark eye"
Been considering picking up Pathfinder, either first or second edition. Thanks for the summarization
I prefer 2e, it has a lot of good ideas and its more fun overall imo.
But PF1 is aweasome too, maybe try the game ( Kingmaker ) to see if you like it :)
Pathfinder 2e is like playing an MMO on a grid
Golarion: where you find crashed airships and laser rifles on your way to seal the gate for the abyss.
Yes, that's an actual thing. It's Numeria, look it up
Hell yea Pathfinder! It's free to play with everything available online. I've been DMing it since 2017. Every possible option exists and if it doesn't there is rules to make it exist! It's fantastic for creativity!
Pathfinder is a really great game. I’m glad any time I see it getting love.
Davvy Chappy, if you have played Blades in the Dark, cover it. If you haven't, I recommand it greatly.
Ah, mathfinder, time for some munchkining!
At some point you gotta try PF 2e, I've been enjoying it very much, especially the customization. But also as a GM, I got into making my own monsters way faster than 5e. I still play both (and Dark Eye) regularly, right now I enjoy GMing PF 2e more though.
I may try pathfinder then, now I just need to find a group willing to play
2e is a bit better, but both are aweasomr
@@shiranuiraccoon7521 I've heard so many conflicting opinions about that.
@@darienb1127 people are allowed to have their opinions.
There are a lot of bad opnions towards 5e, most coming from fans of AD&D and 3.5, this doesn't change the fact that the game is very competent and really popular.
Personally i think PF2 is among the best systens we have.
@@shiranuiraccoon7521 it's less that I don't think people can have opinions, it more that so many people are just toxic about it. I haven't played PF 2e, so I can't really put my chips down on it though.
@@darienb1127 toxic fanboys and haters are everywhere.
Overall, i recomend you check PF2 out, it's not a system for everyone, but it's full of cool shit
I'd definitely be interested in a Pathfinder 2e video!
I played Pathfinder from highschool to early college. So glad I dumped it. I could never figure out how to run balanced encounters with those stat blocks. All the new races and classes made balancing even harder to provide a fair challenge without wiping out half of the "normal" party members. All the various rules and mechanics made creating adventures and stories really difficult for me at the time. I. Am. SO. Glad that I dumped Pathfinder in the mud for 5E.
Pathfinder is one of the best RPGs out there. But its sheer size in options is also its downfall. It would mean a lot to this community if someone could make videos explaining the amount of options in a quick and fun way!
Praying each day for one On Monster of the Week it’s fairly simple but there aren’t many good videos covering it
I got into Pathfinder because you can find the rules for free and we were poor college students. Now, the only other person from our original group who still plays, who I introduced to Pathfinder, actually based his dissertation on how TTRPGs played for an audience (such as Critical Role or his example, the Glass Cannon Podcast) are changing the nature of TTRPGs themselves. He dove headfirst into all the weird mechanics and even found real-world application for his hobby.
Yes, that sums up my opinion of 5e XD Chargen is a prison in 5e.
Honestly, if you want a simple or easy to run scifi rpg, the Dark Matter setting from the Mage Hand Press guys, and Arcana of the Ancients from Monte Cooke Games are both good guides for running Scifi with 5e. 5e itself is broad and easily adapted to any genre as it is. Looking for a "scifi game" is less important than finding a mechanically sound game and using it however you want.
4:04 lol at the skaven
Personally I still like 5e since its easy enough to add in rules options and player options because the system is pretty robust and flexible. I do have the advantage of having studied the underlying rules to make homebrew on the fly without borking the math though. For example my table is allowed to build their characters lineage like Pathfinder 2e if they want, since it's pretty easy to sub out abilities for different ones of similar power
I personally like one for a character I play that's an optional rule for satyrs since my DM forgets the duel creature type thing, so instead they have advantage on saves against poison and being poisoned doesn't pose disadvantage on their Performance or Persuasion checks (Reviler's constitution), and Fey Ancestry
Pathfinder is just D&D3.5e Homebrew edition, we understood.
So... when's the Masks: A New Generation tutorial?
Also, Pathfinder 2e > D&D 5e imo.
Starfinder is extremely similar to Pathfinder 2e from what I've played of both except the setting and how actions work. Instead of having a move action and an anything action you can do in any order, you have 3 actions you can use for anything, including moving. You also usually have more hp.
Startfinder vid would be awesome !
Would still love to see you circle back and explore second edition. :)
I have a toadman skald in my friends campaign, shits wild man
I love Pathfinder, but i have two major problems that make me want to find some other system.
One is the feat tax, which once you have seen that it e there you really won't feel you get to costumize your character a lot more than 5e without quite a good amount of levels.
The other is that i like playing non-magical characters. They work well enough in the early and early-mid levels, but the higher you climb the more you feel like you're just a child hanging onto mommy/daddy spellcaster while they babysit you and that is awful.
I always say, Pathfinder is a world of powerful magic. If you are a non-magic user, you will inevitably be outclassed by those who weild magic at higher levels simply due to the massive amounts of power they posses. That being said, utilizing magic tools and weapons effectively should allow you to at least feel semi-useful with even the most high level wizards.
@@gabrielblack5805 Exactly, you need to cheat and have magic somehow to still be relevant. It ingrained into the core of the system and there isn't much you can do as a player outside of following the script.
That is why as much as i like it, i'm still on the look for something that fits my taste better
@@rafaelcastor2089 I don't know if I would call it "cheating," but I suppose it could be considered that way if your goal is a non-magic combatant. At that point though, I think you're right that, if that's a problem, Pathfinder might just not be the game for you. It's a heavy magic game, and that's just not some people's tea.
Not gonna lie this is a pretty cash money channel
Mutants and Masterminds next
Favorite part of Pathfinder? I'm one of those weirdos that like psionics in D&D, and it made the actually pretty good 3.5 psionics better with a 3rd party book.
Have you seen the Occult rules of Pathfinder? It's kinda the oficial Pathfinder adaptation of psionics, but it has a more 1800s kinda lovecrafty magic to it and it's very cool. It's very diferent to the D&D psionics too, so you could use both.
I'm kinda intrigued by the 3rd party psionic book, how would you say they are? Like, what are their advantages and disadvantages in play from regular magic? Specially what diferences you see from a Dungeon Master perspective.
@@Ditidos Overall, the Dreamscarred Psionics say its best to simply treat them as if they were just magic in terms of resistances and comparability. The biggest overall difference is that it uses a mana point system instead of spell slots. The higher your casting ability score is, the more points you get per sleep. This can lead to a low level psion (the psychic wizard) having more spells per day than a wizard of comparable level, but the tradeoff is that EVERY power draws from the same pool. These points can also be used to put having extra built in metamagic like effects for hitting certain thresholds. For example, a personal favorite ability of mine is Mind Thrust, a save or suck power for 1d10 untyped damage. For every extra point above its initial cost of 1, it gains 1d10 extra damage, and for every 2 extra points, it raises the DC by 1. This ability to upcast is still limited by your level, just like a wizard, but it requires fewer feats for a MUCH wider application selection. Aditonally, the different disciplines each focus on a specific type of power, with some giving specific buffs. For example, normally a Psion would choose have to choose his element every time he gains his psionic focus, a state you need to be in to use many abilities, or your cantrip equivalents. However, a Kinetecist can choose the element every time they cast.
But, your not just limited to a wizard equivalent. The Aegis class lets you summon customizable suits of ectoplasmic armor. There is a psionic rouge/ranger hybrid in the cryptic, trading sneak attacks for a pick and choose form of Favored Enemy bonus damage. The Marksman can focus his powers into mastery of ranged combat. Psionic Warriors are essentially paladins with access to self buffs and heals via shapeshifting and total body control. Soul Knifes are basicly Jedi who make light sabers with their minds. Vitalists can heal others with thier powers. And finally the Wilder is a less stable sorcerer, who can overcharge thier powers at the cost of thier own health.
But the biggest draw/con of psionics lies in a single, honestly sorta broken power. As a level 4 power, a Psion or Wilder gets access to Psionic Reformation. For seven power points and a ten minute cast, you can swap out feats, powers, or spells, chosen at any level, for anything else you could have taken at that point. This does have a downside, in the form of 24 hour long debuffs, increasing in severity the further back you go. However, this can be ingored in its entirety once you hit lv 13, and can spend an extra six points to ignore that in its entirety.
Overall, it all really boils down to how your DM wants to incorporate it. It can be either as commonly practiced as magic, or be a rarity. Some DMs and players have a stigma against psionics, be it a view of them being overpowered, bullshit, not fantasy, or being fan to complex, with the later being a holdover from the days of 2e. Feel free to give it a look if you want the full details. The entire thing can be found over on the pfsrd under alternative rules.
@@fanusobscurus4309 I will look it up, the way you describe it seems like a more inestable magic system, which is exactly how I wanted magic to feel when compared to psionic so I may let them avaliable to my players but as magic (and reflavor spell slot using casters as psychic).
I'm still not completely sure of that particularly broken power, but I will see it's restrictions. It has to be better than the retraining rules but not too much, so I probably want to impose an extra disadvantage. Very cool, I will look into them. Heck, I now kinda want to see how a Psion, an Arcanist/Witch/Wizard and a Psychic compare to each other in terms of mechanics. As well as the Wilder with the Sorcerer. I definetly like the idea of less stable magic users in my world. Thanks for your response.
And to be fair, Overpoweredness is only really a problem if only one or a minority of your players are Overpower, if your players care little about that, it's rarely a problem (and I know mine don't, mostly because we can play a boardgame that day instead if we want to do that, after all).
Starfinder!? Starfinder!?
MINE! MINE! MINE!
One Tabletop RPG I'm going to try and get started again is Big Eyes Small Mouth or BESM it's essentially the early D20 ruleset seen in D&D 3rd Edition/3.5 and tweaked to fit a anime/manga themed tabletop RPG yes BESM's main hook is that it's anime/manga the tabletop RPG and no I'm not making that up for example you gain character points to spend on new character traits via 2 ways leveling up, and completing major moments dedicated to your character again this is a game translating the rules of D&D into a anime/manga setting, and speaking of setting yeah given the massive amount of settings within anime/manga you can have a campaign set where-ever, and whenever along with a huge assortment of genres, and genre combinations to pick from. But if you want to do the ultimate fan-boy experience and have a campaign set in a established anime/manga you can as from what I've know there are four settings adapting a established anime/manga there is Slayers Try, Slayers Next, and Fushugi Yuugi which are all in the fantasy genre for D&D players think settings like Forgotten Realms, Mystara, and Dragonlance, and then there's Hellsing which is a horror/action/mystery/thriller set in the present day, if you want to make the comparison to a D&D setting it's basically Ravenloft with modern-era weaponry. Now there are 3 editions of BESM released, with a 4th edition in the kickstarter phase.
i've always played homebrew pathfinder so i never really knew about golarion as a setting. it sound really kinda neat though. i'd love to hear your thoughts on pf2e and how it improves or fails on pathfinder
As much as I like pathfinder, I have to say I like 3.5 just as much because they still have some pretty different content and, depending on the character I want to make, I'll switch between the two. For example, you can't make anything similar to a seeker of the song in pathfinder. That's exclusively a 3.5 thing. 3.5 also has a wider variety of dragonblood races, whereas pathfinder makes it easier to include the hp lovecraft mythos. 3.5 kinda beat around the bush on that front, splitting the great old ones among aberrations, elder evils, undead and obyriths. Pathfinder simplified it to be the actual creatures from lovecraft's books and really only used the aberration and undead creature types (along with ooze for the color out of space). So I play pathfinder for when I want to make characters set around those gods, like a starry eyed cleric of azathoth who appreciates mere existence more than anything else.
Its by no means perfect but over the last year me and my friends have slowly swapped over to pathfinder 2e. I like that I can make my nomadic halfling dog rider champion and he's by no means optimized, but he's not gimped. You can really do a lot with the system, its just that there's a lot more general actions to remember you can do.