Someone new to Pathfinder 1e probably doesn't understand how the game came to be in the first place. When Dungeons and Dragons entered it's 3rd edition, they created something called the Open Gaming License, which basically let 3rd party content exist for D&D3.0 without paying fees to WoTC. This created a massive amount of content for the game without Wizards of the Coast having to do any work (more content = more sales of the base game and 'official' product). One of those 3PP makers was Paizo, who created Golarion as a setting for D&D3.0, along with a bunch of well received adventures. D&D3.0 was so successful that instead of going straight to a 4.0, they tweaked the game a little, creating 3.5, which was highly backwards compatible with 3.0 content, so gamers could keep using their huge library of content. This was VERY good for the consumer! Then WoTC decided to completely change the game, releasing D&D4, which was very much an attempt to cash in on MMORPGs, making a lot of classes mechanically simpler and dumbing down a ton of rules, making the game basically a simple dungeon crawler. The community (with their HUGE content library from 3rd edition) didn't receive that very well at all, but the OGL was still in effect, so Paizo basically made D&D3.75 and called it Pathfinder, with some simple rules tweaks and rebalancing, and basically Pathfinder was the only D&D for a lot of people until D&D5 came out. Pathfinder was 'close enough' to 3.5 that people could still use a lot of 3.0/3.5 content in the game with a minimum of tweaking. And Paizo's Pathfinder was still OGL, so people could make content for that, and boy did they ever make content. But by the time D&D5 was released Pathfinder had its own loyal following, and eventually Pathfinder2.0 was released, but a lot of people are still playing first edition, because it's a game that was refined over 10 years and basically three editions (D&D3, 3.5 and Path1e) into an incredibly solid RPG. And thanks to digital content, nothing truly goes out of print anymore and Paizo is still selling print copies of the Core Rulebook and Bestiary, though these are now in 'pocket edition' formats (softcover, smaller than standard hardcover RPGs). Though second hand original hardcovers aren't too hard to find either.
Very interesting. Thanks for the detailed breakdown on the history of Pathfinder 1E. It really explains the long process of refinement that got us the system that we have today.
@@d6damage93 Our gaming group played through this at the time; when WoTC switch to 4th edition we were so mad until Paizo came out with Pathfinder. Not only did it ensure that a beloved system carried forward, it was an honest improvement on the 3rd edition of D&D.
Wow the 4e was made to cash in on MMORPGs bullshit still going strong. It wasn't. You may not have liked it. It was a radical change from 3.5 especially the change to game first rules rather than long wordy rulings (looking at you grapple) and the use of powers to make classes easier to balance (linear fighters vs quadratic wizards was the bane of 3.5). Was 4e perfect? Far from it. But please, enough with the made up bullshit to justify you just not liking a game.
@@Gibbons3457 We can disagree with the reasons why 4th edition failed, but this was a summary of how Pathfinder came to be. There's lots of other reasons to consider 4th as an anti-consumer cash grab, like splitting core classes across three different Player's Handbooks or releasing a new edition only 5 years after 3.5 was released (for comparison, 4th edition lasted 6 years and 5th is set to last for 10). Whatever the reasons, 4th was badly received and created the opportunity for Paizo to permanently capture a huge chunk of their market share.
I started out playing 5e as a player. Pathfinder 1 seemed so intimidating at the time, especially when I started looking at how many character options there are. The more I learned about both systems, though, the more appealing Pathfinder became. This became especially true as I started looking at the possibility of GMing. While both systems have their flaws, I definitely prefer Pathfinder as a core ruleset overall, especially because porting content from D&D 3 or 3.5 is easy and there are plenty of alternate rulesets to keep things fresh.
@@d6damage93 A friend introduced me to the Spheres of Might and Spheres of Power alternate rulesets. They're complicated at first, but they're also a blast because they give martials more interesting things to do than full attack every turn while shaving off some of the casters' late-game absurdity.
Pathfinder 1e is probably one of my favorite systems. When 2e came out I didn't bother to switch because there are still many things that I want to do. I could probably run for decades and never get close to running out of material
The PFSRD makes the books a non-essential luxury. Everything in the books is in it except the game world. The Golarian wiki is thorough if you want to play in the Pathfinder game world. I don’t like it because they shoe-horned every possible setting into it, but it’s easy enough to take out the bits that don’t fit your play style or just avoid that part of the map. The same complaint about Golarian applies to the Forgotten Realms over the 30+ years that it has been in existence. All you really need is a handful of dice, something to write with, something to write on and an internet access. Once you have all of those, you’re ready to go.
@@d6damage93 yeah I understand a bit more. Now but for new players it's definitely confusing and hard to find the sort of more eccentric builds that you could make in DND 5e and rogues should have always had weapon finesse. Also the racial traits just feel less spicy in general
One of the best aspects of 1e is that every piece of material is available as a pdf and quick google search. As a perpetually brokw guy, i appreicate Piazo for that
The entire PFSRD is online. You don’t have to buy a single book. The game setting is on the Golarian wiki too, so you don’t need to buy a campaign setting.
PF1e is still my all-time favorite.
Same, been playing for years and there's still so much content
I'm coming from DND 5e super overwhelmed by what's going on with classes and archetypes
@@-Titania Welcome aboard :)
Thank you for helping keep the community alive.
My pleasure. PF 1E is a great system and deserves to be played.
I’m playing my first 1e game tonight through PFS at my local game store. :) I’m so excited! Thanks for putting together all this content.
You're welcome. Hope your Pathfinder game went well.
how did it go?
Don’t ever stop making videos
Exactly my sentiments. I love this channel!
Fantastic help, much appreciated Damage.
No problem. Happy to help.
I always loved pathfinder 1e
Someone new to Pathfinder 1e probably doesn't understand how the game came to be in the first place. When Dungeons and Dragons entered it's 3rd edition, they created something called the Open Gaming License, which basically let 3rd party content exist for D&D3.0 without paying fees to WoTC. This created a massive amount of content for the game without Wizards of the Coast having to do any work (more content = more sales of the base game and 'official' product). One of those 3PP makers was Paizo, who created Golarion as a setting for D&D3.0, along with a bunch of well received adventures. D&D3.0 was so successful that instead of going straight to a 4.0, they tweaked the game a little, creating 3.5, which was highly backwards compatible with 3.0 content, so gamers could keep using their huge library of content. This was VERY good for the consumer!
Then WoTC decided to completely change the game, releasing D&D4, which was very much an attempt to cash in on MMORPGs, making a lot of classes mechanically simpler and dumbing down a ton of rules, making the game basically a simple dungeon crawler. The community (with their HUGE content library from 3rd edition) didn't receive that very well at all, but the OGL was still in effect, so Paizo basically made D&D3.75 and called it Pathfinder, with some simple rules tweaks and rebalancing, and basically Pathfinder was the only D&D for a lot of people until D&D5 came out. Pathfinder was 'close enough' to 3.5 that people could still use a lot of 3.0/3.5 content in the game with a minimum of tweaking. And Paizo's Pathfinder was still OGL, so people could make content for that, and boy did they ever make content.
But by the time D&D5 was released Pathfinder had its own loyal following, and eventually Pathfinder2.0 was released, but a lot of people are still playing first edition, because it's a game that was refined over 10 years and basically three editions (D&D3, 3.5 and Path1e) into an incredibly solid RPG. And thanks to digital content, nothing truly goes out of print anymore and Paizo is still selling print copies of the Core Rulebook and Bestiary, though these are now in 'pocket edition' formats (softcover, smaller than standard hardcover RPGs). Though second hand original hardcovers aren't too hard to find either.
This ,^,
Very interesting. Thanks for the detailed breakdown on the history of Pathfinder 1E. It really explains the long process of refinement that got us the system that we have today.
@@d6damage93 Our gaming group played through this at the time; when WoTC switch to 4th edition we were so mad until Paizo came out with Pathfinder. Not only did it ensure that a beloved system carried forward, it was an honest improvement on the 3rd edition of D&D.
Wow the 4e was made to cash in on MMORPGs bullshit still going strong. It wasn't. You may not have liked it. It was a radical change from 3.5 especially the change to game first rules rather than long wordy rulings (looking at you grapple) and the use of powers to make classes easier to balance (linear fighters vs quadratic wizards was the bane of 3.5). Was 4e perfect? Far from it. But please, enough with the made up bullshit to justify you just not liking a game.
@@Gibbons3457 We can disagree with the reasons why 4th edition failed, but this was a summary of how Pathfinder came to be. There's lots of other reasons to consider 4th as an anti-consumer cash grab, like splitting core classes across three different Player's Handbooks or releasing a new edition only 5 years after 3.5 was released (for comparison, 4th edition lasted 6 years and 5th is set to last for 10). Whatever the reasons, 4th was badly received and created the opportunity for Paizo to permanently capture a huge chunk of their market share.
Just found this channel! Great to see the love for PF 1e!
Thank you very much. Pathfinder 1e is a great system and deserves the time and attention.
your channel is AWESOME!!!!!
I started out playing 5e as a player. Pathfinder 1 seemed so intimidating at the time, especially when I started looking at how many character options there are. The more I learned about both systems, though, the more appealing Pathfinder became.
This became especially true as I started looking at the possibility of GMing. While both systems have their flaws, I definitely prefer Pathfinder as a core ruleset overall, especially because porting content from D&D 3 or 3.5 is easy and there are plenty of alternate rulesets to keep things fresh.
It's true. One of the benefits of PF 1e is backward compatibility with 3.5. It's like having double the content.
@@d6damage93 A friend introduced me to the Spheres of Might and Spheres of Power alternate rulesets. They're complicated at first, but they're also a blast because they give martials more interesting things to do than full attack every turn while shaving off some of the casters' late-game absurdity.
Pathfinder 1e is probably one of my favorite systems. When 2e came out I didn't bother to switch because there are still many things that I want to do. I could probably run for decades and never get close to running out of material
Yeah, there's a huge back log of great PF 1E content out there.
Thinking of running a Pathfinder 1E campaign and record it for RUclips. However it’ll be set in my own fictional campaign setting. :)
Thank you dude I hope your channel does good
You're welcome. The channel has received a lot of support from players still interested in Pathfinder 1e and I feel very fortunate.
definitely my favorite system!!!!! can't overstate how disappointed i was with second edition. PF1 forever!!!!
i love pathfinder 1e. wish i could play. covid killed my irl group back in 2020
...and MUCH, MUCH MORE!! ;)
Great
The PFSRD makes the books a non-essential luxury. Everything in the books is in it except the game world.
The Golarian wiki is thorough if you want to play in the Pathfinder game world. I don’t like it because they shoe-horned every possible setting into it, but it’s easy enough to take out the bits that don’t fit your play style or just avoid that part of the map. The same complaint about Golarian applies to the Forgotten Realms over the 30+ years that it has been in existence.
All you really need is a handful of dice, something to write with, something to write on and an internet access. Once you have all of those, you’re ready to go.
First
second
@@bea-ti9rgthird
4th!!
230th.
999th
This didnt explain what the heck is the deal with archetypes
That's a topic for its own video.
@@d6damage93 yeah I understand a bit more. Now but for new players it's definitely confusing and hard to find the sort of more eccentric builds that you could make in DND 5e and rogues should have always had weapon finesse. Also the racial traits just feel less spicy in general
One of the best aspects of 1e is that every piece of material is available as a pdf and quick google search. As a perpetually brokw guy, i appreicate Piazo for that
The entire PFSRD is online. You don’t have to buy a single book. The game setting is on the Golarian wiki too, so you don’t need to buy a campaign setting.