Destiny 2 Lightfall New Hunter Build - Infinite Tripmines and Melee

Поделиться
HTML-код
  • Опубликовано: 26 окт 2024

Комментарии • 28

  • @Crsh0vrride
    @Crsh0vrride Год назад

    Got a dim link?

    • @jericho4262
      @jericho4262  Год назад

      Absolutely! dim.gg/w2zjngy/Equipped

  • @nerdyginger7430
    @nerdyginger7430 Год назад +4

    pretty sure you can drop that last fragment and the one where ignitions give grenade energy. can just use class energy on scorched targets and gambler's dodge. same rotation still works from my experience. I don't even use the scorch targets for class energy fragment.
    My current setup is:
    Gambler's dodge
    Knife Trick
    Tripmine
    On Your Mark OR Knock 'Em Down - kinda depends on content. I don't care much for blade barrage without the fragment to help with tracking and can get dodge back quickly enough to reset knives
    Gunpowder Gamble - this is EXTREMELY fun with this build. Ignitions count as ability damage and can proc grenade kills
    Ember of Torches - I personally don't care for this one as higher tier content with increased damage taken this expansion makes it harder to have knives reset, but the constant radiant buff is really nice.
    Ember of Ashes - Almost a necessity so your tripmine x knife trick combo will always cause an ignition
    Ember of Resolve - so your grenade and gunpowder can heal you
    Mods:
    Helmet:
    Ashes to Assets x3
    Gauntlets:
    Bolstering Detonation - reduces dodge cd
    Focusing Strike - reduces dodge cd
    Firepower - generate orbs of power (This one is optional as you'll already be generating super from grenade kills and gunpowder gamble)
    Chest:
    Emergency Reinforcement
    Whatever defensive mods you need
    Legs:
    Stacks on Stacks
    Insulation - What dodge back asap
    Recuperation - More healing (You'll get your tripmine back from dealing ability damage so don't need more grenade energy. Dodge is shorter cd and when you reset your knives you'll get your grenade back after using them if its on cd)
    Class:
    Utility Kickstart x3 - Want your dodge back asap
    This isn't to say to use my build. I think I've even seen a very similar build already going around. but maybe spark an idea to make yours even better.

    • @jericho4262
      @jericho4262  Год назад

      Thanks for the breakdown, I'll kit it out tonight and give it a try.

    • @beastlyantics3309
      @beastlyantics3309 Год назад

      whats your stat priority and what guns do you run?

    • @nerdyginger7430
      @nerdyginger7430 Год назад

      @beastlyantics3309 my discipline is 70, but bc of how stats are allocated that's all from the base gear. Resilience is 100, mobility is 70. If I can get mobility higher with some better gear later I'll focus that over discipline as your knife trick pretty much resets your grenade and dodge has lower cd so easier to reset dodge to reset knives to reset grenade.
      Atm, I'm using sunshot mostly to finish the catalyst. But you'll be spending most of your time ability spamming. Pick whatever guns with good perks you have. If you're using gunpowder definitely use solar weapons as that'll help fill gunpowder which can also help give grenade energy when you damage enemies with it.
      Right now I'm using:
      On Your Mark and Gunpowder Gamble
      Embers of Torches, Ashes, Resolve, and Singing (if I put knock em down I drop Singing).
      Guns: Sunshot and strong Power weapon. Up to you what you wanna use, if you do the abilities too fast you or miss abilities you'll lose your loop so have some good guns for boss dmg just in case is nice. But I usually just spam by abilities and cause constant ignitions on bosses

    • @nerdyginger7430
      @nerdyginger7430 Год назад

      @@beastlyantics3309 If you're dying too much or in a tough spot where you need to stay back a bit, having a gun with demolitionist or incandescent is nice. Tarnished Mettle could be a good option to help generate grenade energy with the demo x voltshot perks. I would take this over a solar weapon if you're have to sit back a lot and end up using your guns half the time. That is if you got the pattern before previous seasons were taken out.

  • @BenMurrayyy
    @BenMurrayyy Год назад +1

    YAS grants 33% of your Grenade for every instance of ability damage you deal with your knives doing three hits to get it back pretty much instantly, so the hit to the Tripmine cooldown isn't a problem and bonus grenade energy isn't either.
    I'd focus on creating as much of an ability loop as you can by utilising high mobility and mods to grant bonuses to class ability recharge rate. Bolstering Detonation, Focusing Strike and Utility Kickstart would be great.
    As for fragments, I tend to run Ashes for faster ignitions for more grenade recharge, Singeing to grant a massive boost to dodge recharge rate, Torches for infinite knives when outside of boss fights, Char to proc scorch on bosses instantly and help with dodge regeneration, and the new Ember of Resolve for cure on grenade kills. Mercy is great, but I feel like it requires too much investment compared to Resolve.
    High Mobility and Resilience are a must, and discipline isn't as necessary since you get it back so quickly. :D

  • @Deebo___
    @Deebo___ Год назад +1

    Great video man, coming in clutch! I was excited to use strand but I can’t leave my young ahamkara build behind!

    • @jericho4262
      @jericho4262  Год назад +1

      In the OG days of D2, solar hunter was my least played subclass and now I main it more than anything. YOUNG AHAMKARA!!!!

  • @KC_Beardo
    @KC_Beardo Год назад +3

    Solar Siphon isn’t necessary if you’re already using Harmonic Siphon on a solar subclass. Remove it and free up another 3 points in your mods!

    • @jericho4262
      @jericho4262  Год назад +1

      Thanks for the advice, still getting use to this new system!

    • @m.cloader8545
      @m.cloader8545 Год назад +1

      Why no solar mod? If you run around with the mini tool as your main gun and dont use kinetic much wouldnt you need the solar mod? Just askin for reference thx

    • @KC_Beardo
      @KC_Beardo Год назад

      @@m.cloader8545 Harmonic Siphon is the same thing, but is a lower cost version. The “harmonic” part is because if you are on a solar subclass, then solar weapons will create orbs.

  • @바보Queen
    @바보Queen Год назад

    i think gamblers dodge is better plus the fragment that makes u radiant when u throw a knife... also i think harmonic siphon and solar siphon still only generates 1 orb.. its redundant..

  • @Mo-kl4fb
    @Mo-kl4fb Год назад

    Not worth the trouble of making a build right now. Need to put on whatever gear has higher power to gain more power points. And of course not worth using upgrade modules cuz more powerful gear keeps coming my way. Saving this for later..

    • @krendilsshieldheart6344
      @krendilsshieldheart6344 Год назад

      the amount of upgrade modules you can get now not only from season pass but the legendary campaign makes modules like candy best to get a build going now to really enjoy it

  • @is_j3st
    @is_j3st Год назад

    Super great keep it up :)

  • @nemesisix7882
    @nemesisix7882 Год назад

    Hey great build

    • @jericho4262
      @jericho4262  Год назад

      Thanks man, gotta rep those solar hunters

  • @MisterFlashbot
    @MisterFlashbot Год назад

    Nice build

  • @matuskobahna3397
    @matuskobahna3397 Год назад

    thank you everybody making such shitty build showcase but this was the best

    • @jericho4262
      @jericho4262  Год назад

      Hey thanks, I appreciate the great compliment.

  • @shadrachstratton3532
    @shadrachstratton3532 Год назад +1

    lol this guy thinks trip mines are best in d2?

  • @sirjamjam101
    @sirjamjam101 Год назад

    This ain’t new bro

    • @jericho4262
      @jericho4262  Год назад

      A lot of mods that were present pre-lightfall were retired and there is also a lack of elemental armor affinity this season. With those changes in mind and with the changes to armor charge and orbs of power there were questions as to whether or not the infinite tripmine build would still be possible like it was before. The build giving you the ability to spam grenade and melee isn't NEW, you are correct, but the way you build your kit to make it possible is. Thank you for watching and thank you for the comment.