This topic is very underated in the freelance world, most love their craft and they neglect this. Also , the moment I saw the Chris do ref, I was glad that he is getting more recognition, I highly recommend every freelancer to watch his videos. Particularly "3 pricing strategies".
I learned this lesson of cost, price and value from a good friend in the US a good 10 years back and its nice to have a reminder of what this is, and more so why this is. We undervalue ourselves a lot as artists and often don't understand what we can offer. Its only when its broken down into actual cost (what it will cost to make), then pricing (cost plus profit) for doing the work, and the value of work comes into its own once you understand the previous terms and you understand what your client wants. I still struggle to price my work but it's a learning curve and still depends on my own value of my work to try and make it neither undercutting myself nor overpriced for the client . The terms seem interchangeable and often are but its not the right way to do things and it does make a massive difference. Relearning this was invaluable, tysm for this :)
I compare this stuff to a good solid workflow to follow through and just winging it to make an image. Both are fine for the final piece but if you have a client who wants a change at the last minute the workflow and especially procedural will make a massive difference instead of having to find an early save or restarting a project to accommodate the change. workflow of art matters and so does the workflow of selling your work
15 or so years ago on cgtalk there's a thread that basically said to charge $100 per frame, because of all the things that go into a render , storying boarding, modeling, texturing, rigging, animating and the render. ( not including all the great stuff you said in this video ) 90min movie would be 540k . Some great info here , Love the work.
If we say there is 24 frames in one second, your 90 min movie would cost 12 960 000$ Unless you mean 100$ for one second (wich is 24 frames or higher). But i see your point!
@@IridiumZero The whole point of the video was that price is determined by the artist and value is determined by the customer. So price is not dictated (layed down authoritatively) by value, but rather should influence it so that the value exceeds the price, which is a gradual process.
@@IridiumZero The price is dictated by me, the artist. If the customer sees no value in my work, that's on them. Effort should always be 100%, no exceptions.
The best thing about this video is that it also applies to any type of freelancing in general. Thank you very much Smeaf for your efforts and information. Its really hard when starting out as a fresh graduate with some experience to start freelancing. I would have made the same mistake as you before seeing this video. Again thank you very much for all your hard work and contributions to teach us.
There are so many videos on this topic that are hours long and yet they don’t explain 20% of what you did here. Really , but really you’re my favorite yt channel.
The right title should be "Watch This If You Want To Make Money Freelancing". Because those advice are really good for anything, not just Blender. Thanks man !
I once developed a website for a business, went through the entire job, revisions and everything and at the end they refused to pay a $600 invoice. Why? because Wix was $10/month, they saw an ad that morning and decided "fuck this guy" problem was, I being new, thought if i delivered the product they'd pay me. I had already delivered the website and set it up on their servers. Luckily i left myself a backdoor, when they decided not to pay me they shut me out, so i logged in through the backdoor and disabled the web server, took my site code down and replaced it with their old code that advertised a competitors business when their intro video finished lol. It's still up to this day. the guy just refused to pay people lol. so always beware overpricing something if there's a cheap alternative. And with AI art gen being where it is right now. There is.
ai is okay for concept, but high level revisions, or wrapping projects with ai doesn’t seem like a viable option yet. Imagine doing detail work with prompts haha
Thanks you so much for this, Ive been wanting to do freelance work for a company recently but had no clue what I should charge and this helped out big time with understanding that more
Ngl. There are some 1000 IQ plays in here, and because artists may not be as naturally inclined in the business space, you helping artists of all stages in their career with this advice is pretty firkin sweet. Keep killing it!
That was a great 8.00 minutes to watch and learn from this. By the way, thanks for your excellent work! Cheers from Budapest,Hungary. Peter,CEO of Liquicoll ;-)
Man, I never thought I'd be able to learn how to 3-D model, let alone be SUPER passionate about it, and considering making it more of a priority than getting a bio job (can't afford to go back to school for masters or PhD) Your videos and tutorials helped me create a trophy that is a work in progress And also the typical "donut creation" is all the way up to puffing out the edges on the icing to make it look more realistic So thank you, Smeaf For helping me find something I actually enjoy doing and would love to make money doing😁😅
Thank you so much for taking the time to gather all this valuable information and share your knowledge. I found your video clear, well-written, funny and very catchy
Great video. There's far too many freelances out there that charge waaay too little for their work. It's a industry problem where underpaid freelancers create a customer base that has grown accustomed to pay very little for certain types of work, especially in the design field. I've seen graphic designer charge what is essentially fast food dish washer pay for their services while sporting 5+ years of experience. This is insanity. Know your worth, know the value of the things you produce and the skills you have.
I think what I like about this video is that it extends beyond blender. Sure, this is very helpful to someone trying to become a blender freelancer, but it extends far beyond blender.
Look mom! I made it into a RUclips video! 🥵 6:20 For real though, great video! It really is a problem when so many artists and talented individuals are burning out and quitting from lack of validation or reward for their effort and expertise 🙏👍
You're a certified celebrity now! Yeah, it's a shame to think so many amazing artists aren't getting their fair share of the deal when it comes to freelance.
@operatv8109 hey bro, wow really appreciate that 🙏 thank you, I have a lot of plans and had a lot of setbacks in my personal life these last few months. Thank you for reigniting my fire a bit with your comment. I'm hoping to build a community and start posting videos to this channel in the near future! Just gotta get back on track! I'll be sure to let you know when I create a discord channel as well 😁
@@xiostudio Truly sorry about that man, you gon be be okay, really glad to here that, i am most grateful, ta the main time, where can i see your creations? 🙂, would love to be fired up.
Predicting time cost of the given job, is the key. But you need experience for that. And freelancing is the best way to collect experience and make money.
Perfect! Really great information that I needed. Just purchased brand new Blender computer and am very interested in making money from projects. Thank you!
I learned these things you mentioned from my own experience. But all that cost, price and value is nothing if the client doesn't have enough money or simply doesn't want to pay that much. I didn't even mention how hard it is to get clients or even referrals from them. I am mostly satisfied with the money I earn from my projects, but daaamn isn't it hard to keep getting new or constant clients.
Nice video. The part at 4:55 confused me for a moment though. You want 50% of your price to be profit, which means your cost is the other half of the price. At first I thought you meant 50% of the cost so your profit goal would be $2500. That's where the totals confused me.
The main question is where and how to find clients. Fiverr is hard, it's like sitting in a marketplace as an individual shoe seller with Adidas and Nike showrooms beside you.
Oddly enough not many freelancers want to answer that question otherwise they'd get competition, and with competition other freelancers will make even less.
i had such bad issues with my pc.. editing 4k video with an ryzen 7 5700x and 1060ti, ill configured RAM hella crashes.. it set me back so hard that I ended up doing the video for free just to keep a client coming back and build trust with... never start a project unless you know your work station is working good and powerful enough to trust your own deadline date for Cx to be complete.
Hey Smeaf! You're such an inspiration, and actually everything I've been learning about business side of 3d designing and yet to apply, you gave me a signal that it would work! I've been watching a lot of TheFutur too and I agree to a lot of what you said! One question though, in the previous money related video you said you got $3k and $600 from that resonance keyboard and liquicoll ad but the in the tiktok videos you were making those ads to attract those businesses. Am I missing something? Didn't you already make those ads before they reach out to you?
Hey! Thanks so much :D No, so the liquicoll Ad was made for $300, I originally asked for $800, but their entire budget for 3 months was $300. (They were a small start up) They found me from the Mock Adverts I was creating (Redbull, Rockstar, Monster) and all the other companies I've worked with also found me from these.
@@Smeaf ahhh that clears everything! Thanks for responding, I hope I reach the financial stability through 3d designing soon too! I'll be here for more of your videos, and I'll be making videos too! Btw, i told someone on reddit about your softbox technique in that keyboard video, it helped them a lot!
This I never thought will be helpful let alone understanding the principles of being a freelance artist, stepping into business! I am just a character artist just stepping into doing commissions, with little idea between the meaning cost price and value. Or just cost and price.
Fukkkk man! you are that guy from skillshare!! I remembered your voice but couldnt figure it out until i came to end of this video. It feels so good as a beginner motion designer to see other pro animatiors being so good at business side instead of doing a simple satic job, thanks for motivation man! would love to connect to you on ig:)
You don't give the client an open ended revision.... you should state in the contract that the client gets 3 revisions. Any more than that, then it's chargeable.
There's already a video of a guy talking about charging businesses for a logo. It goes pretty much indepht about how to talking with big/small coorperations "Pricing Design Work & Creativity - Stop Charging Hourly"
I'm often agonizing between pushing on freelancing, or pushing on creating stock art. For the latter, no bosses or clients. Make whatever I like, as long as it's likely to be of value to an average of three or four people in the world. Less sales effort. A few items will sell endlessly, like one model I have on Turbosquid. It's been selling on average once per month for the last year. It's a small cheap thing, so I'm not needing a yacht catalog just yet. But I do wonder: with a much larger inventory of models, images and video clips, would I do better than attempting to freelance? I hate marketing, can't sell a bowl of warm beef and gravy to a dog, and not sure I want to put up with fussy clients or slow-paying clients.
Have seen the trick of a higher price given, to make some feel they was getting something great, or at least better then the competition. This was the case, back when OREO was competing against, what some called a better and the original cookie. The HYDROX cookie. Is said, OREO charged more, makeing many think OREO was the better of the two. Also, the name OREO over HYDROX helped. HYDROX died off for a time. But it is back, but owned by another now. Leaf Brands. Have not seen it in stores, but you can get them online. Raising the price of something though, in an attempt to make it see like something of high value, can either drive some away from it, or make some angry. In the case of the Quest 2. It's two years old, and has gone up by $100 for the same old thing. sales on it has dropped like a rock, according to some. Sonic Frontiers selling for about $60 is way too much for what you get. I would expect a Breath Of The Wild vastness of exploration and story from a game of that price. Instead, it's an open world, with not much in it. You find yourself doing the same set of steps in each area. The story and game play looks to be OK. But still, not worth $60.
A comment below reminds me of a question I would have, if I were a freelancer: How do you play the game of delivering the product while they pay your invoice? The commenter gave the client the final render but didn't get paid. That sux! If you don't give anything at all to the customer until the money arrives, the customer may be nervous about potentially dealing with a dishonest artist. It's like some TV shows or movies where the bad guys line up on one side of an empty lot, and the good guys on the other. One shoves a bag of money partway over. The other side lets their hostage move to the center. Step by step, as long as each side sticks to some agreement. Do you give the client a half resolution video file at half the frame rate, so they can see it exists, then they send half the money, then you send the full res version, then they send the final money? Something like that? I suppose if you and the client are working through some agency or freelance site, protocols are in place. But with no freelance experience (so far) I'd like an understanding of how that sort of stuff is dealt with.
I have a huge problem with freelancing. In the country I live there is no income tax on individuals. So I don't have any form of tax identification number. Paypal, Fiverr, etc. all require this so I have no way to conduct freelance work.
📚I just launched Level Up Academii📚
levelupacademii.com/
Use Code LUA25 for 25% OFF
one of the most blender tutorials of all time
Yes, indeed, it is the most blender tutorial of all!
@@monki5315 yes as a matter of fact this might be the most blender in a tutorial ever!
The memes are all over the place.
I just ate so much hungry
@@what_could_be was it good
This topic is very underated in the freelance world, most love their craft and they neglect this. Also , the moment I saw the Chris do ref, I was glad that he is getting more recognition, I highly recommend every freelancer to watch his videos. Particularly "3 pricing strategies".
Yes, he's the goat
Man the timing of this video is perfect as I started reaserching into freelancing. This was the most fun video to watch and learned something today.
That's awesome! i'm glad it helped you out!
where are you right now? have you achieved your freelancing goal,I am also on the same path
I learned this lesson of cost, price and value from a good friend in the US a good 10 years back and its nice to have a reminder of what this is, and more so why this is. We undervalue ourselves a lot as artists and often don't understand what we can offer. Its only when its broken down into actual cost (what it will cost to make), then pricing (cost plus profit) for doing the work, and the value of work comes into its own once you understand the previous terms and you understand what your client wants. I still struggle to price my work but it's a learning curve and still depends on my own value of my work to try and make it neither undercutting myself nor overpriced for the client . The terms seem interchangeable and often are but its not the right way to do things and it does make a massive difference. Relearning this was invaluable, tysm for this :)
I compare this stuff to a good solid workflow to follow through and just winging it to make an image. Both are fine for the final piece but if you have a client who wants a change at the last minute the workflow and especially procedural will make a massive difference instead of having to find an early save or restarting a project to accommodate the change. workflow of art matters and so does the workflow of selling your work
15 or so years ago on cgtalk there's a thread that basically said to charge $100 per frame, because of all the things that go into a render , storying boarding, modeling, texturing, rigging, animating and the render. ( not including all the great stuff you said in this video ) 90min movie would be 540k . Some great info here , Love the work.
Exactly!
Thanks 🙏
If we say there is 24 frames in one second, your 90 min movie would cost 12 960 000$ Unless you mean 100$ for one second (wich is 24 frames or higher). But i see your point!
Price is dictated by value, not by the effort put in.
@@IridiumZero The whole point of the video was that price is determined by the artist and value is determined by the customer. So price is not dictated (layed down authoritatively) by value, but rather should influence it so that the value exceeds the price, which is a gradual process.
@@IridiumZero The price is dictated by me, the artist.
If the customer sees no value in my work, that's on them.
Effort should always be 100%, no exceptions.
The best thing about this video is that it also applies to any type of freelancing in general. Thank you very much Smeaf for your efforts and information. Its really hard when starting out as a fresh graduate with some experience to start freelancing. I would have made the same mistake as you before seeing this video. Again thank you very much for all your hard work and contributions to teach us.
There are so many videos on this topic that are hours long and yet they don’t explain 20% of what you did here. Really , but really you’re my favorite yt channel.
This helps me to realize I've been working for cost and not for value. Thanks to make me think about this!
Nice!
The right title should be "Watch This If You Want To Make Money Freelancing". Because those advice are really good for anything, not just Blender. Thanks man !
Dang, the editing is on point, it's a pleasure to watch
Thank you so much
I once developed a website for a business, went through the entire job, revisions and everything and at the end they refused to pay a $600 invoice. Why? because Wix was $10/month, they saw an ad that morning and decided "fuck this guy" problem was, I being new, thought if i delivered the product they'd pay me. I had already delivered the website and set it up on their servers.
Luckily i left myself a backdoor, when they decided not to pay me they shut me out, so i logged in through the backdoor and disabled the web server, took my site code down and replaced it with their old code that advertised a competitors business when their intro video finished lol. It's still up to this day. the guy just refused to pay people lol.
so always beware overpricing something if there's a cheap alternative. And with AI art gen being where it is right now. There is.
ai is okay for concept, but high level revisions, or wrapping projects with ai doesn’t seem like a viable option yet. Imagine doing detail work with prompts haha
The ways you present the memes are top tier! But also you give great advice, thank you!
Thanks you so much for this, Ive been wanting to do freelance work for a company recently but had no clue what I should charge and this helped out big time with understanding that more
Awesome!
I hate when people charge $30 when it should actually be like $500. It makes it harder for everyone else
This is what I was waiting for 🙌🙌🙌
Congrats on the launch of LEVEL UP ACADEMII 🎉
Thanks so much!
the most game-changing video you've posted. well done Smeaf
Thank you so much
The people gotta know these things
ur videos are keeping my sanity while I get into 3d modeling thank u
That's awesome!
The jobs with the lowest fees generally have the most pain-in-the-ass clients. Don't ask why.
This guy gets it
That there is SOOOOOOOOOOOOOOOOO true.
7:54 ⚠WARNING ❗ THIS IS AN ENDLESS LOOP ♾
😂Exactly
Ngl. There are some 1000 IQ plays in here, and because artists may not be as naturally inclined in the business space, you helping artists of all stages in their career with this advice is pretty firkin sweet. Keep killing it!
That was a great 8.00 minutes to watch and learn from this. By the way, thanks for your excellent work! Cheers from Budapest,Hungary. Peter,CEO of Liquicoll ;-)
Oh, Hey Peter! 👋
Oh, if only life was that easy, think of your costs and double it and your client will simply say "Yes, I'll take it!".
This video thought me more about business than high school and college combined 💀
I felt this was going in the direction of a guru and at the end was spot on, but your classes do look rather intriguing. Will look into it more
I came here moved by curiosity but wasn't expecting to laugh plenty of times, amazing vid!
Glad to hear it!
Awesome vídeo ! This is right for mostly ALL kind of freelancers, damn im pretty bad at blender right now , but im keep pushing !
Keep at it! It only gets easier
This is awesome, we really needed someone to do this type of content for freelancers, love it!
Pleas do more
I had to document it, and I'm sure it will help people in the long run, thanks!
Man, I never thought I'd be able to learn how to 3-D model, let alone be SUPER passionate about it, and considering making it more of a priority than getting a bio job (can't afford to go back to school for masters or PhD)
Your videos and tutorials helped me create a trophy that is a work in progress
And also the typical "donut creation" is all the way up to puffing out the edges on the icing to make it look more realistic
So thank you, Smeaf
For helping me find something I actually enjoy doing and would love to make money doing😁😅
That implication of minecraft logic is good!
This video is a Golden Apple, it’s free and it makes us want to take his course he’s literally making a point by proving his point with his point.
Thank you so much for taking the time to gather all this valuable information and share your knowledge. I found your video clear, well-written, funny and very catchy
Goat the Chris do was referred. Thank you Smeaf for the help
The plugs for other videos at the end are so smooth I'm on my third video from you in a row wtf
Great video. There's far too many freelances out there that charge waaay too little for their work. It's a industry problem where underpaid freelancers create a customer base that has grown accustomed to pay very little for certain types of work, especially in the design field. I've seen graphic designer charge what is essentially fast food dish washer pay for their services while sporting 5+ years of experience. This is insanity.
Know your worth, know the value of the things you produce and the skills you have.
I clicked because of the Rockstar with Tropical Guava. Clearly you are a man of taste.
That old Duolingo logo was crazy.
I think what I like about this video is that it extends beyond blender. Sure, this is very helpful to someone trying to become a blender freelancer, but it extends far beyond blender.
As someone studying business administration, I almost shat myself when you said that to the hungarian company.
Loving your videos dude.
I love your editing style bro. Genius.
i'm looking forward to your course smeaf. I just signedup for the newsletter.
That's fantastic!
Thanks!
The editing is absolutely fire
The sonic part at the beginning is fucking priceless 😂
Look mom! I made it into a RUclips video! 🥵 6:20
For real though, great video! It really is a problem when so many artists and talented individuals are burning out and quitting from lack of validation or reward for their effort and expertise 🙏👍
You're a certified celebrity now!
Yeah, it's a shame to think so many amazing artists aren't getting their fair share of the deal when it comes to freelance.
Hey bro i really love what you are doing @xio, you have a community somewhere i can be a part of?
@operatv8109 hey bro, wow really appreciate that 🙏 thank you, I have a lot of plans and had a lot of setbacks in my personal life these last few months. Thank you for reigniting my fire a bit with your comment. I'm hoping to build a community and start posting videos to this channel in the near future! Just gotta get back on track! I'll be sure to let you know when I create a discord channel as well 😁
@@xiostudio Truly sorry about that man, you gon be be okay, really glad to here that, i am most grateful, ta the main time, where can i see your creations? 🙂, would love to be fired up.
The editing has me in stiches.
You magnificent bastard. Thanks SO much for the inspiration and pointers!
coming thru with the goods king
Baked fresh
Predicting time cost of the given job, is the key. But you need experience for that. And freelancing is the best way to collect experience and make money.
The sooner you can get started in it the better!
Perfect! Really great information that I needed. Just purchased brand new Blender computer and am very interested in making money from projects. Thank you!
What’s a blender computer?
@@ogpechie A computer that Blends
Thanks heaps, my 6 year old kids (literally) actually love the way you present this idea. 😋And he's doing donut tutorial on blender right now.
That is awesome!
Sudden death in the risk factors killed me 😂
Man you really sent this message to company from my country
a note to support the blender foundation also helps -_- Thin air doesn't keep it funded.
I really wanted to launch Terraria and Elder Scrolls. But it’s time to get back to work... to look for new customers.
The Finn editing style is amazing
Cost 2:40
Price 3:20
Value 5:16
I learned these things you mentioned from my own experience. But all that cost, price and value is nothing if the client doesn't have enough money or simply doesn't want to pay that much. I didn't even mention how hard it is to get clients or even referrals from them. I am mostly satisfied with the money I earn from my projects, but daaamn isn't it hard to keep getting new or constant clients.
Bruder bitte werde Lehrer an meiner Schule! Du bist der einzige der irgendwas weiß über Wirtschaft🙏
Geile Erklärung
Nice video. The part at 4:55 confused me for a moment though. You want 50% of your price to be profit, which means your cost is the other half of the price. At first I thought you meant 50% of the cost so your profit goal would be $2500. That's where the totals confused me.
subcribed thank you for your tutorials
thank you! i am am now12 year old boy planning to be making big money in 3 years
4:04 what if the client changes their mind on something LOL,,,,, I lost it there,
Very good analogy. I didn't understand the video until the analogy at the end
I prefer scamming people out of their money while they are thinking that they are scamming me out of my money
The main question is where and how to find clients. Fiverr is hard, it's like sitting in a marketplace as an individual shoe seller with Adidas and Nike showrooms beside you.
Oddly enough not many freelancers want to answer that question otherwise they'd get competition, and with competition other freelancers will make even less.
@@Glenningway Yeah I know but doesn't change the fact that it's hard
how are you so good at funneling people to watch ur other videos at the end
Insightful, love the video flow
i had such bad issues with my pc.. editing 4k video with an ryzen 7 5700x and 1060ti, ill configured RAM hella crashes.. it set me back so hard that I ended up doing the video for free just to keep a client coming back and build trust with... never start a project unless you know your work station is working good and powerful enough to trust your own deadline date for Cx to be complete.
Hey Smeaf!
You're such an inspiration, and actually everything I've been learning about business side of 3d designing and yet to apply, you gave me a signal that it would work! I've been watching a lot of TheFutur too and I agree to a lot of what you said!
One question though, in the previous money related video you said you got $3k and $600 from that resonance keyboard and liquicoll ad but the in the tiktok videos you were making those ads to attract those businesses. Am I missing something? Didn't you already make those ads before they reach out to you?
Hey! Thanks so much :D
No, so the liquicoll Ad was made for $300, I originally asked for $800, but their entire budget for 3 months was $300. (They were a small start up)
They found me from the Mock Adverts I was creating (Redbull, Rockstar, Monster) and all the other companies I've worked with also found me from these.
@@Smeaf ahhh
that clears everything!
Thanks for responding, I hope I reach the financial stability through 3d designing soon too! I'll be here for more of your videos, and I'll be making videos too!
Btw, i told someone on reddit about your softbox technique in that keyboard video, it helped them a lot!
Awesome! You’ll get there, it just takes time 😅
This I never thought will be helpful let alone understanding the principles of being a freelance artist, stepping into business! I am just a character artist just stepping into doing commissions, with little idea between the meaning cost price and value. Or just cost and price.
Hopefully this has helped you out a bit!
@@Smeaf Thank you! ^^
Fukkkk man! you are that guy from skillshare!! I remembered your voice but couldnt figure it out until i came to end of this video. It feels so good as a beginner motion designer to see other pro animatiors being so good at business side instead of doing a simple satic job, thanks for motivation man! would love to connect to you on ig:)
5:14 - poor cat 😂
I liked the mayonaise on the spanish cat thanks
How do you know the cat is spanish, he didn't even speak 😭
Thank you!
You don't give the client an open ended revision.... you should state in the contract that the client gets 3 revisions. Any more than that, then it's chargeable.
I've watched the entire loop 👍🏽
I'm watching it for boxers, lol and all the funny inserts :D
There's already a video of a guy talking about charging businesses for a logo. It goes pretty much indepht about how to talking with big/small coorperations "Pricing Design Work & Creativity - Stop Charging Hourly"
I'm often agonizing between pushing on freelancing, or pushing on creating stock art.
For the latter, no bosses or clients. Make whatever I like, as long as it's likely to be of value to an average of three or four people in the world. Less sales effort. A few items will sell endlessly, like one model I have on Turbosquid. It's been selling on average once per month for the last year. It's a small cheap thing, so I'm not needing a yacht catalog just yet.
But I do wonder: with a much larger inventory of models, images and video clips, would I do better than attempting to freelance? I hate marketing, can't sell a bowl of warm beef and gravy to a dog, and not sure I want to put up with fussy clients or slow-paying clients.
WELCOME FROM HUNGARY, BLENDER USER FRIEND!!!
Anyway, thanks for the video, I know how can I do this!
Thanks!
And how to deal with other competitors prices if they charge way to lower for similar things ???
Beat them with your work quality ???
Whoever said $50 for that shot would work for $2 an hour 😂😂😂
What kind of sites woukd you prefer when you just start and at 0 hope you will reply
ah... I get it there is no spoon mr smeaf ! cheers from RIo
You are a King of funny memes 😂
Such a good price for these courses !! ;) :) but seriously so good!
When are you gonna show us how to do that sick keyboard animation where it comes apart?
Soon :)
@@Smeaf thank you I’ve been trying to do this since I started about a year ago! Ty
Crazy how many people don’t know value based pricing lol
still doing all my work for free since 2 years :)
Demolished that like button ❤
Honestly, thank you!
Have seen the trick of a higher price given, to make some feel they was getting something great, or at least better then the competition.
This was the case, back when OREO was competing against, what some called a better and the original cookie. The HYDROX cookie. Is said, OREO charged more, makeing many think OREO was the better of the two. Also, the name OREO over HYDROX helped.
HYDROX died off for a time. But it is back, but owned by another now. Leaf Brands.
Have not seen it in stores, but you can get them online.
Raising the price of something though, in an attempt to make it see like something of high value, can either drive some away from it, or make some angry.
In the case of the Quest 2. It's two years old, and has gone up by $100 for the same old thing. sales on it has dropped like a rock, according to some.
Sonic Frontiers selling for about $60 is way too much for what you get. I would expect a Breath Of The Wild vastness of exploration and story from a game of that price. Instead, it's an open world, with not much in it. You find yourself doing the same set of steps in each area. The story and game play looks to be OK. But still, not worth $60.
If being an artist is so great, and a truly viable career, why is everyone making courses 😂😂
This.
Lmfao everyone is making courses because it's a pyramid scheme
Same can be said with programming. But they are a lot of high paying programming jobs 🤷♂️
@@ogpechie We need all these vampire grifters gone
@@IridiumZero what do you mean by vampire gofters
A comment below reminds me of a question I would have, if I were a freelancer: How do you play the game of delivering the product while they pay your invoice?
The commenter gave the client the final render but didn't get paid. That sux! If you don't give anything at all to the customer until the money arrives, the customer may be nervous about potentially dealing with a dishonest artist.
It's like some TV shows or movies where the bad guys line up on one side of an empty lot, and the good guys on the other. One shoves a bag of money partway over. The other side lets their hostage move to the center. Step by step, as long as each side sticks to some agreement.
Do you give the client a half resolution video file at half the frame rate, so they can see it exists, then they send half the money, then you send the full res version, then they send the final money? Something like that? I suppose if you and the client are working through some agency or freelance site, protocols are in place. But with no freelance experience (so far) I'd like an understanding of how that sort of stuff is dealt with.
Amazing content and editing skills. Do you keep your memes stored by categories? Same question for sound effects and background music. ❤❤❤❤
My days of merely shouting "GIMMEE DA MUNNEY!!" at the top of my lungs are now in the rearview mirror, all thanks to you...
LETS GOOOOO!
great video
I have a huge problem with freelancing. In the country I live there is no income tax on individuals. So I don't have any form of tax identification number. Paypal, Fiverr, etc. all require this so I have no way to conduct freelance work.
Smeaf I like the Wii sports music