If you are interested in trying this out, Catalyst Game Labs has a really nice FREE print-and-play available at their website under tabletop games. Super easy to make. They also include additional print-and-play for King Arthur, Robin Hood, and 3 Musketeers tile sets.
This game is what chess would be if chess were fun. The good thing about this game is that it is fun as a quick game or a long game. My kids have fun just destroying one another's pieces. You can also play a deep strategy game of thinking ahead. The components of the game are very high quality.
For anyone interested in an update, there is a version coming out this month apparently (January 2019). I'd compare both coolstuffinc and Miniature Market. Considering my experiences with each thus far, the latter has a better service, and often the better prices (often beating even Amazon).
This game looks like it has WAY too many variables, making it sound too random to be an enjoyable experience. How many games are over in 3 rounds just because of a maneuver you had no way of foreseeing? I'm having trouble seeing what keeps this game "in check", as it were.
This game is necessarily and utterly 100% deterministic. I'm a lousy chess player because I can't see enough move ahead to be any good, but that doesn't mean that chess is "random." It may be more difficult to see so many moves ahead playing The Duke, and there may indeed be more branches to this decision tree, but you could teach a maching to play this game heuristically given enough time.
gryphon202 Now that I own the game, I see how it's based a lot on constantly reacting to the random draw, while also pushing control with the deterministic movesets. If your Duke gets caught, it's because you didn't leave an opening for it to escape. Random chance can still determine a game, but not any more than any other game with random chance.
I do have to hedge here a little. The random draw does mean that The Duke is not 100% deterministic in the same manner that chess is. I think Chess's determinism is precisely the reason I'm not so good at it. That said, you'll have a difficult time beating an expert cribbage player even though the card draws for each hand are random. You'll have a hard time beating an expert backgammon player even though dice rolls are random.. I'll cop to being a little emotionally invested (and 100% wrong) about The Duke being 100% deterministic, but I don't think that mitigates the skill factor.
If you are interested in trying this out, Catalyst Game Labs has a really nice FREE print-and-play available at their website under tabletop games. Super easy to make. They also include additional print-and-play for King Arthur, Robin Hood, and 3 Musketeers tile sets.
Yay Melody is back!!!
Feudal is a old game that is fun as well and plays like this but with plastic miniatures.
This is how Ryan's review should've been like, not just final components overview.
a great gam idea.. I like :)
Very good reviews all around. I remember when this was previewed long ago.
It now has piqued my interest.
Rodney Smith already sold me on this :]
This game is what chess would be if chess were fun.
The good thing about this game is that it is fun as a quick game or a long game. My kids have fun just destroying one another's pieces.
You can also play a deep strategy game of thinking ahead.
The components of the game are very high quality.
David Ferguson
I doubt you've ever had a competitive game of chess
yeah these are the only ones I watch, though I wish tom would include her in the game description parts too
Evidently over $300 on Amazon right now. Catalyst is going to reprint this soon, I'm assuming. Anyone with more info?
Up on CoolStuffInc.com right now, just came in
thx. hunting.
For anyone interested in an update, there is a version coming out this month apparently (January 2019). I'd compare both coolstuffinc and Miniature Market. Considering my experiences with each thus far, the latter has a better service, and often the better prices (often beating even Amazon).
This game looks like it has WAY too many variables, making it sound too random to be an enjoyable experience. How many games are over in 3 rounds just because of a maneuver you had no way of foreseeing? I'm having trouble seeing what keeps this game "in check", as it were.
This game is necessarily and utterly 100% deterministic. I'm a lousy chess player because I can't see enough move ahead to be any good, but that doesn't mean that chess is "random." It may be more difficult to see so many moves ahead playing The Duke, and there may indeed be more branches to this decision tree, but you could teach a maching to play this game heuristically given enough time.
gryphon202 Now that I own the game, I see how it's based a lot on constantly reacting to the random draw, while also pushing control with the deterministic movesets. If your Duke gets caught, it's because you didn't leave an opening for it to escape. Random chance can still determine a game, but not any more than any other game with random chance.
I do have to hedge here a little. The random draw does mean that The Duke is not 100% deterministic in the same manner that chess is. I think Chess's determinism is precisely the reason I'm not so good at it.
That said, you'll have a difficult time beating an expert cribbage player even though the card draws for each hand are random. You'll have a hard time beating an expert backgammon player even though dice rolls are random.. I'll cop to being a little emotionally invested (and 100% wrong) about The Duke being 100% deterministic, but I don't think that mitigates the skill factor.
Bought this because I hated the flipping in Jarl. Oops. This flips too. Well that sucks...
I recommend that you check out Hive if you haven't already done so.
@@unlimitedrabbit I own 3 copies of it :)
@@justinrrizzoNice! I only have Carbon. Mr. Ingersoll owns all five. ruclips.net/video/V2PZeaY2o-A/видео.html