VOID Interactive made a post on X encouraging people to check out this video. That is awesome. I don't have an account on X, but if you do, please let them know I said thanks! x.com/VOIDInteractive/status/1887938632335470773
There are two missions that made me feel something. "Sins Of the Father" which creeped me the frick out (like who the hell wants stay there) and "Hide and Seek" with its signature "container". That was the only time I felt that my actions as Judge didn't matter, knowing FISA I had the looming feeling of: "You just left them there. They still will be shiped off." (In my headcannon I hope that Judge stayed there to insure that those FISA HRTs arrived)
@@LZS.8649 Sins of the Father never sat right with me. The whole map feels like a fever dream, especially with that siren of the deep singing in the distance. The theme of betrayal and dishonor only seems like it's scratching the surface of the whole Left Behind plot line. I wonder if Fremont is guilty of more than just a bad bill. The world building of this game really makes me wish for a more narrative driven spinoff of this series.
Ngl i really wish that later down the line we get the option to somewhat go rogue, get to the bottom of all of it and possibly execute those responsible (coz we all know arresting them would be pointless). I know for this game thats far too realistic for that but it would be satisfying as hell tho. Tho now that i think about it, theres already possible signs of going rogue. Afaik in the dark waters dlc you can shoot the chopper on the rig level, and if you do that enough, you are considered as a hostile. Hmm...
The game went from something you'd expect, stopping a gas station break in, unruly neighbors, etc. Then when the cults, school attacks, trafficking came in. It went from, "How much do you need to be paid to go along with this?" to, "I gotta leave.". Then hearing Fisa speak, I just wanted to close those doors, turn our cameras off, wait for their arrival from a safe distance, see what they do and react accordingly. Nothing about that sat right. The thought that this could/has happened before with what goes on in the woods, the border, what just goes on in our little circle of reality, if you manage to make it to retirement without a guilty conscience, you truly are one of the lucky ones.
Damn this video got me thinking, I’ve been playing this game for the past weeks and I always had the feeling , that we were the ‘good guys’, but now it’s concerning to thing about that we are used as a tool. Great vid!
@IMqSeby There's something really interesting about Void's approach to this game. If you wanted to, you can play this game casually and focus solely on getting a good rating. But when you start to look around the environment and pick up on clues, it gets deep really fast.
@@-RedCloud Yeah. It´s a reaction shooter, if you just want to rambo through the game (perfectly fine). Brain off and go. You can be an achievement hunter and do these. You can try to clean the levels as fast as possible. You can try to be the perfect operator and get S-ranks everywhere. And finally, you can be a detective. Look out for clues and try to get, what is happening. And why the city is like it is. Many different ways to play the game. Some people might be confused if i tell, that the game has (to me) one of the most captivating stories in games since a very long time... to be honest. Mostly, because there is no one, summarizing or pointing out everything for you. And there will probably still some stuff added, so it might develope further. Uncertainty, if we will find new clues in the new dlc´s... or randomly find or connect clues, that we overlooked (as a player or as a community). For some, including me, definitely a bit of nice tension :)
This game has become one of my all time favorites for sure. I've always loved tactical shooters and SWAT 4 has a special place in my heart, that's why the announcement of Ready or Not got me hyped up. A modern day SWAT 4, amazing!!! But in reality, it was more than that. When diving into the lore, the themes, the simbology, and the brilliant environmental narrative I was glad to discover that this games was a lo more than just another Tactical FPS. It's one of those games that prove the narrative and artistic value videogames have.
This is easily one of the best Ready or Not videos I have seen. The editing was on point, the way you covered the story is great and got me wondering even more about what exactly Im fighting for. Fantastic work man!
Great work, man! The last mission, where we end up inside the containers and into that horrific room of 'The Hose'. That was extremely disturbing and I have been thinking if evil like that actually exists? And I feel like it probably does.
@@sheharyarkhan2384 Thanks. Yeah it's extremely disturbing. There's am estimated 50 million people enslaved worldwide right now. Unfortunately, there's probably someone sick enough to do something similar, or worse.
It certainly does. The game was very authentic, down to the way traffickers bury their victims in concrete. Example: Little St. James island had a few tunnels that were blocked by a cement-contractor immediately after 3pstein's arrest
I think it's true for most that if you try to play this game without teammates, you have to be so focused on winning the combat that you don't think about how it's dark. There's been at least a few times doing it has made my hands tremble.
I love how missions is connected to each other that makes great but also very dark story. Recenlty when i was completing Hermit achievement I've eventually reached Hide and Seek - first time i thought maybe from tactical point of view maybe closing the container makes some sense - we don't want shocked and disoriented civilians running around but then i thought what if FISA wants to cover up everything because it's related to these people on who's on monitors in the "auction" room for a short wile and quickly disappears when we enter there. This is so related to infamous urban legend about red rooms event. I hope Void in future content will continue this semi-conspiracy tone.
As probably do easily around >90% of players. Not even joking, when hinting there is a story, i maybe met 3 other guys, who have a rough idea, there is some (to be fair, i by far dont hint it every match i get into). But since it is not thrown into the face of the players, many may miss it. Probably similar, like it would if it were real.
Point also is: Even if we are pawns, we don´t have the luxury to not play the game. Just listen to the 911 calls. We have to. And as we find clues, hopefully we don´t just stay pawns, but turn to something bigger after some time so we are able to end this mess.
What you find when you look into ready or not is more disturbing than any game I’ve ever encountered. Most horror games seek to horrify us with scary moments, they make our hearts race, they make us jump out of our seats. Ready or Not can do that, if you take it fast you will get jump scared but the true horror reveals itself when you slow down. Each level is masterfully crafted to shine a bright light on the crime and corruption of Los Suenos. What it also does is shine that same light on the same issues we face in the real world. The most terrifying bit is that no matter how bright the light is, it will not show you the whole truth. The seeds of evil are rooted so deep that it is near enough impossible to uproot them. Ready or Not doesn’t horrify you by giving you jump scares, it horrifies you by showing you the truth. The despicable evil that lurks in every shadow, inescapable it haunts us. Most people don’t see it because those who cause it keep it hidden. Even more terrifying is the fact that this web is so large that you can’t untangle it. Those who try or those who despite their morality get sucked into it end up insane or dead. Gerard Scott being insane is a representation of how crazy people become when they see the big picture
@poseidon808 Absolutely excellent way of describing it. That's always been a scary thing to think about - those who we write off as being insane - you gotta ask, what could have driven them insane? Was it drugs? Mental illness? Or were they broken down so far at such speed by what they've seen, that it completely obliterated their mind?
As a kid you didn’t see the horrors, it was just a game where you take down criminals. As an adult you see the horror that it truly is, it is a light, a very bright powerful beam being shone onto the world of horror and corruption that plagues us. What’s more horrifying? Despite how bright that light is, it doesn’t penetrate the surface. It hints at it but never goes through. Ready or Not was the very first game that made me feel horrified, not because of all the death, not because of the twisted, disturbing morality of the suspects but because of how real it is. I took a pause after the container, it’s such a brutal moment because of the fact that reality is not so different
Stopping by the comments to say - first of all amazing video and seems you put a lot of effort into it that shows. Good job on that. Second - you're on point with the lore in every mission and how it subtly depicts the darkest aspects of our real everyday life, that nobody wants to talk about. First time I see a game company that is bold enough to do that. Favorite game of all time, that is for sure, mostly because of its boldness and being authentic to the truth.
Very much appreciated, thank you. VOID is absolutely bringing something to the table that we are missing in video games - an unfiltered take on the true horrors of the real world.
Absolute art. I love it when the truth is shown in artistic ways, especially this. However, we both know that the truth just keeps going deeper, and deeper.
I loved how they build up a story for judge before the dlc‘s. It would have been cool to see where it‘s going and how the Player/Judge reveals the Horror and Storyline behind everything and maybe even D-Platoon stand up against the System and fight it. It would be great but with the DLC’s they completely deleted this thought and part of the story because they didn’t keep up with that. The game is great but that would have made it 10 Times more deep and interesting, i like deep lore in games like this. But sadly a lot of this has gone missing
Yeah there was multiple times i felt like i didnt want to play bc of stuff like the mannequin container in the final mission, or the pictures of the children also those masked people, smth just told me that they werent human for some reason. i never found that yellow container though.
@theobrandt257 The human/child trafficking stuff was definitely the biggest stinger for me. The fact that our mission to stop them ends at Port Hokan is terrifying, especially after what we see there.
now i understand why Zero Hour is just a few bucks purchase and Ready Or Not is 50€. i should definitely get this game. it will change the way i see the world forever
@-RedCloud Cuh the Swat Opps Literally in GTA Online 😭 why the SWAT Getting sent on Crazy Ass Missions aint the Spec Ops Suppose to deal wit that shit 💀
VOID Interactive made a post on X encouraging people to check out this video. That is awesome. I don't have an account on X, but if you do, please let them know I said thanks!
x.com/VOIDInteractive/status/1887938632335470773
That's awesome man, must be a testament to how well you made this.
Editing and shot selection in this video are impeccable
@@ayylmao9697 Thanks!
@@-RedCloud great video
There are two missions that made me feel something. "Sins Of the Father" which creeped me the frick out (like who the hell wants stay there) and "Hide and Seek" with its signature "container". That was the only time I felt that my actions as Judge didn't matter, knowing FISA I had the looming feeling of: "You just left them there. They still will be shiped off." (In my headcannon I hope that Judge stayed there to insure that those FISA HRTs arrived)
@@LZS.8649 Sins of the Father never sat right with me. The whole map feels like a fever dream, especially with that siren of the deep singing in the distance. The theme of betrayal and dishonor only seems like it's scratching the surface of the whole Left Behind plot line. I wonder if Fremont is guilty of more than just a bad bill.
The world building of this game really makes me wish for a more narrative driven spinoff of this series.
Ngl i really wish that later down the line we get the option to somewhat go rogue, get to the bottom of all of it and possibly execute those responsible (coz we all know arresting them would be pointless).
I know for this game thats far too realistic for that but it would be satisfying as hell tho.
Tho now that i think about it, theres already possible signs of going rogue. Afaik in the dark waters dlc you can shoot the chopper on the rig level, and if you do that enough, you are considered as a hostile. Hmm...
@@-RedCloud I really hope that the free content update this year brings in more cases where judge starts to become more self aware
I never knew about the container. that was actually gut wrenching.
Yeah this game definitely does not pull any punches with the shock value.
I accidentaly stumbled into it last night. I had already finished the port hokan mission multiple times and never found it. Genuinely horrifying
I found it doing that mission. And I was shocked 😅
The room you find the human auction house in is bad, too
ummmm think about what is in those barrels in valley of the dolls
The game went from something you'd expect, stopping a gas station break in, unruly neighbors, etc. Then when the cults, school attacks, trafficking came in. It went from, "How much do you need to be paid to go along with this?" to, "I gotta leave.". Then hearing Fisa speak, I just wanted to close those doors, turn our cameras off, wait for their arrival from a safe distance, see what they do and react accordingly. Nothing about that sat right. The thought that this could/has happened before with what goes on in the woods, the border, what just goes on in our little circle of reality, if you manage to make it to retirement without a guilty conscience, you truly are one of the lucky ones.
Very lucky ones. Extremely lucky ones. Because first you need to be alive.
Damn this video got me thinking, I’ve been playing this game for the past weeks and I always had the feeling , that we were the ‘good guys’, but now it’s concerning to thing about that we are used as a tool. Great vid!
@IMqSeby There's something really interesting about Void's approach to this game. If you wanted to, you can play this game casually and focus solely on getting a good rating. But when you start to look around the environment and pick up on clues, it gets deep really fast.
@@-RedCloud Yeah. It´s a reaction shooter, if you just want to rambo through the game (perfectly fine). Brain off and go.
You can be an achievement hunter and do these.
You can try to clean the levels as fast as possible.
You can try to be the perfect operator and get S-ranks everywhere.
And finally, you can be a detective. Look out for clues and try to get, what is happening. And why the city is like it is.
Many different ways to play the game.
Some people might be confused if i tell, that the game has (to me) one of the most captivating stories in games since a very long time... to be honest.
Mostly, because there is no one, summarizing or pointing out everything for you. And there will probably still some stuff added, so it might develope further. Uncertainty, if we will find new clues in the new dlc´s... or randomly find or connect clues, that we overlooked (as a player or as a community).
For some, including me, definitely a bit of nice tension :)
This game has become one of my all time favorites for sure. I've always loved tactical shooters and SWAT 4 has a special place in my heart, that's why the announcement of Ready or Not got me hyped up. A modern day SWAT 4, amazing!!! But in reality, it was more than that. When diving into the lore, the themes, the simbology, and the brilliant environmental narrative I was glad to discover that this games was a lo more than just another Tactical FPS. It's one of those games that prove the narrative and artistic value videogames have.
This is easily one of the best Ready or Not videos I have seen. The editing was on point, the way you covered the story is great and got me wondering even more about what exactly Im fighting for. Fantastic work man!
@@mathewh4004 Big thanks!
Great work, man!
The last mission, where we end up inside the containers and into that horrific room of 'The Hose'. That was extremely disturbing and I have been thinking if evil like that actually exists? And I feel like it probably does.
@@sheharyarkhan2384 Thanks. Yeah it's extremely disturbing. There's am estimated 50 million people enslaved worldwide right now. Unfortunately, there's probably someone sick enough to do something similar, or worse.
@-RedCloud That's right!
It certainly does. The game was very authentic, down to the way traffickers bury their victims in concrete.
Example: Little St. James island had a few tunnels that were blocked by a cement-contractor immediately after 3pstein's arrest
Unfortunately evil like that exists...
In the end, art imitates life. Every. Single. Time.
I think it's true for most that if you try to play this game without teammates, you have to be so focused on winning the combat that you don't think about how it's dark. There's been at least a few times doing it has made my hands tremble.
I love how missions is connected to each other that makes great but also very dark story. Recenlty when i was completing Hermit achievement I've eventually reached Hide and Seek - first time i thought maybe from tactical point of view maybe closing the container makes some sense - we don't want shocked and disoriented civilians running around but then i thought what if FISA wants to cover up everything because it's related to these people on who's on monitors in the "auction" room for a short wile and quickly disappears when we enter there. This is so related to infamous urban legend about red rooms event. I hope Void in future content will continue this semi-conspiracy tone.
Instantly subscribed by that intro. Thanks. Pure cinema.
I didnt even know the story goes so deep because I just shoot bad gun and f off lol , maybe I am the pawn
As probably do easily around >90% of players. Not even joking, when hinting there is a story, i maybe met 3 other guys, who have a rough idea, there is some (to be fair, i by far dont hint it every match i get into). But since it is not thrown into the face of the players, many may miss it. Probably similar, like it would if it were real.
Point also is: Even if we are pawns, we don´t have the luxury to not play the game. Just listen to the 911 calls. We have to. And as we find clues, hopefully we don´t just stay pawns, but turn to something bigger after some time so we are able to end this mess.
What you find when you look into ready or not is more disturbing than any game I’ve ever encountered. Most horror games seek to horrify us with scary moments, they make our hearts race, they make us jump out of our seats. Ready or Not can do that, if you take it fast you will get jump scared but the true horror reveals itself when you slow down. Each level is masterfully crafted to shine a bright light on the crime and corruption of Los Suenos. What it also does is shine that same light on the same issues we face in the real world.
The most terrifying bit is that no matter how bright the light is, it will not show you the whole truth. The seeds of evil are rooted so deep that it is near enough impossible to uproot them. Ready or Not doesn’t horrify you by giving you jump scares, it horrifies you by showing you the truth. The despicable evil that lurks in every shadow, inescapable it haunts us. Most people don’t see it because those who cause it keep it hidden. Even more terrifying is the fact that this web is so large that you can’t untangle it. Those who try or those who despite their morality get sucked into it end up insane or dead. Gerard Scott being insane is a representation of how crazy people become when they see the big picture
@poseidon808 Absolutely excellent way of describing it. That's always been a scary thing to think about - those who we write off as being insane - you gotta ask, what could have driven them insane? Was it drugs? Mental illness? Or were they broken down so far at such speed by what they've seen, that it completely obliterated their mind?
Loved this video, the editing is outstanding. Keep it up.
Is this the kind of game that would give you nightmares as a kid?
This is the kind of game that gives you nightmares as an adult.
As a kid you didn’t see the horrors, it was just a game where you take down criminals. As an adult you see the horror that it truly is, it is a light, a very bright powerful beam being shone onto the world of horror and corruption that plagues us. What’s more horrifying? Despite how bright that light is, it doesn’t penetrate the surface. It hints at it but never goes through. Ready or Not was the very first game that made me feel horrified, not because of all the death, not because of the twisted, disturbing morality of the suspects but because of how real it is. I took a pause after the container, it’s such a brutal moment because of the fact that reality is not so different
Nightmares end when you wake.. the themes and events here occur in real life asleep or awake.
Stopping by the comments to say - first of all amazing video and seems you put a lot of effort into it that shows. Good job on that.
Second - you're on point with the lore in every mission and how it subtly depicts the darkest aspects of our real everyday life, that nobody wants to talk about. First time I see a game company that is bold enough to do that. Favorite game of all time, that is for sure, mostly because of its boldness and being authentic to the truth.
Very much appreciated, thank you. VOID is absolutely bringing something to the table that we are missing in video games - an unfiltered take on the true horrors of the real world.
Man this is underrated, keep up the good work 👍
Absolute art. I love it when the truth is shown in artistic ways, especially this. However, we both know that the truth just keeps going deeper, and deeper.
Needs more views and guy needs more subs, was shocked to see this guy had 1.3K subs.
@@Man1a2018 I just might have to agree. Thanks for watching.
Hey man, keep doing what you doing. Absolutely amazing quality video here, well done.
@@vanguardv1nce12 Thanks. I appreciate it.
Came from Void's tweet. LOVELY dissertation!
They tweeted this!? If I had an account I'd love to thank them for that.
NIce video! great edit great idea AWSOME!
@guyoss942 Thanks.
Killer video man! Can I ask how you managed to get that depth of field in your shots? The composition is wonderful!
Reshade paired with Otis_Inf camera tools.
@ you rule so much, thank you!!
I appreciate you stopping by. Your videos are great. I'm glad the Ready or Not lore scene is getting a lot more viewership.
great video bro
Appreciate it
I loved how they build up a story for judge before the dlc‘s. It would have been cool to see where it‘s going and how the Player/Judge reveals the Horror and Storyline behind everything and maybe even D-Platoon stand up against the System and fight it. It would be great but with the DLC’s they completely deleted this thought and part of the story because they didn’t keep up with that. The game is great but that would have made it 10 Times more deep and interesting, i like deep lore in games like this. But sadly a lot of this has gone missing
Yeah there was multiple times i felt like i didnt want to play bc of stuff like the mannequin container in the final mission, or the pictures of the children also those masked people, smth just told me that they werent human for some reason. i never found that yellow container though.
@theobrandt257 The human/child trafficking stuff was definitely the biggest stinger for me. The fact that our mission to stop them ends at Port Hokan is terrifying, especially after what we see there.
@ yeah, you begin to think in the back of your head smth aint right
now i understand why Zero Hour is just a few bucks purchase and Ready Or Not is 50€. i should definitely get this game. it will change the way i see the world forever
W video but atleast blur the container, might get you in trouble for a stupid reason
Los Suenos More Like Los Santos
@@مدفعيةالله Yeah it's comically overrun with crime like Los Santos.
@-RedCloud Cuh the Swat Opps Literally in GTA Online 😭 why the SWAT Getting sent on Crazy Ass Missions aint the Spec Ops Suppose to deal wit that shit 💀
Wow, only 100 something likes!?
where did you get the audio at the beginning, it adresses judge by name so I just wonder if it's from ready or not itself or if its fan made
@@hatmann5697 I made that with the help of a voice actor for this video.
@@-RedCloud That's so cool man, please keep uploading your stuff this was geniunely amazing, i cant wait to see you grow!
Might me out of topic but how do you enable cinema mode in the Police Station?
@@abelsumanas I'm not using cinema mode. I'm using Otis_Inf camera tools.
no sh*t
Yes