I would gladly watch a 2h vídeo about GBFVR Meta theory from you. Man, Granblue Versus deserves more recognition in the FGC space, i wish it had the same attention as Street Fighter does, its such a great game (maybe if it wasn't an anime type game it would get more attention? Idk)
Well SF has nearly 40 years of history behind it as one of the pillars of the genre. Granblue is never going to beat SF in that regard, but I'd say it's carved a nice space for itself!
@@aRBy125 Well i didn't say "beat" but fair, i get your point. I'm glad that with Granblue Fantasy Relink (another amazing game), Versus actually had a little more attention as players interested in the universe tried it out. Lets hope the game continues for many years, i really love it not as a Granblue game but as a Fighting game in general. Also with Versus getting more famous, Diaphone INSANELY GOOD content would get more attention too, that is the true WIN in my opinion as he too deserves more lol
@@asmodyan Yeah, after coming out in 2020, when it couldn't do any offline tournaments for a while and had no rollback, it's amazing that it's still thriving today.
I can speak to that. I really enjoy fighting games, but Granblue and GG have an aesthetic that just doesn’t appeal to me. Aesthetics aren’t everything, but when you’re projected to look at the same sets of stages and characters for thousands of matches, it’s hard imagine yourself really getting into the game when the presentation really doesn’t appeal to you.
I already knew this was a Rising bait, but i wanted to watch to see a cool video. Also, I think you should totally document your Vas to Masters journey!
I feel like a common theme among top tiers is that all their stuff just works. Siegfried doesn't have an amazing fireball, but a stubby DP and weak anti-air game. If the players are saying "wtf" when Seox is on the screen, he's probably recovering first and scamming a full combo out of the interaction. It's like the opposite of the Jamie mechanic, where a clear price needs to be paid to have access to the powerful choices.
15:25 - Reminds me of the OG Blazblue. Zoners like Nu, Rachel, and Arakune dominated that game, but by the time Continuum Shift 1 came out, iirc Litchi, Bang, and Ranga were the high tiers, while zoners got weaker, with Rachel in particular getting nerfed to the ground.
Also noticed that recently characters considered beyond S tier (S+/god tier) often have inv. reversal that can lead to a brutal amount of dmg (pre nerfed Nier, JP, Krohnen).
That feeds back into the most common and more "balanced" form of top tier where they have strong fundamentals but get extra reward for no apparent reason The second type of top tier is a lot easier to nerf and balance where its just one glaringly overpowered thing which needs to be taken down a couple notches
Justin Wong says “top tier characters (compared to a strong character) have something that’s very abuseable” - that’s about as good of a definition as I’ve ever heard. For SF6 Luke that’s probably sandblast. My god sandblast is strong.
It seems like too tiers are either characters that play to the game mechanics and status quo the best or they are characters that defy the game"s mechanics in some way or has access to things most characters don't have. I mainly play smash bros so in that case, steve has access to blocks which change the environment, a mechanic nobody else has. Melee rewards good movement options amd fox is one of the fastest characters in the game. So in both ways, i believe that's how top tiers are made.
typically top tiers are characters that exploit the system mechanics the best. the best characters in strive just exploit red or white wild assault the best, and some even have DP RC for defense, and others have mix that can steal turns or neutral skips.
Oh, so I should use ults when near 100% gauge. Good to know. Now, to figure out what my character's ults actually do. This is why I'd take ANY theory video, especially about GBFVSR... or however I should shorten that... because as a complete noob I'll always learn something even if it's way above my skill level to actually put into practice. In the worst case I can watch a pro match and understand 1% more of it.
One thing you touched on that a lot of people overlook is meter economy. In strive all the top tiers don’t need meter to fight you. While other characters need bar to threaten damage, conversion, or mix.
To add to this, in Strive the top tiers also usually get to abuse the meter in some way. Most of them can use WA to get insane pressure or conversions and that leads to wallbreak, which nets them more tension and burst to spend on more degen shit. They get access to more mixups, combo extensions, and safety (sometimes several of these at once, like DP RC) because they're able to save meter when they need to, and snowball into getting more meter when they get an opening. Plus many of the top tiers are on the higher end in terms of effective health, which lets them make more mistakes, and gain more meter overall because they don't die as fast.
They have tools for every situation, and are multi-faceted. This being the case unless the thing they're specialized in is so effective that they can just faceroll through the opposition, but those types don't usually survive the balance changes. Luke in SF6 is a great example. Great normals, great zoning, great anti air, great utility tools. Amazing whiff punishes. He does most things well, and few poorly. There are things he's not the best at and he gets outshined in certain aspects, but it's the whole package that matters.
I don't know anything about granblue, and I think that's what made the video extra interesting. Very nice to see the similarities between the game mechanics.
My favorite definition is to make it goal oriented and say that top tiers are characters which have the best chance to reach a certain goal. For example: A pro player wants to win a tournament, the more suited a character is towards the goal, the more high tier they should be. That does not mean that people do not have preferences. HC in Guilty Gear was hard even at his best, and tier lists are based on assumptions one makes, like that you mostly can do his hard stuff. Some talk about potential, some talk about tournament settings and others keep in mind that Honda wins everything that is not high master/legend. That makes it very broad of course and in general there are finite but difficult to comprehend number of factors one could consider: Hurtboxes and hitboxes, damage, neutral, frame data, win condition, hit conformability and a lot more is basically just trying to find parameters to explain why something can win or to theory craft how something could start winning. And in general for me, top tiers can be divided into two different types. Either they are very specialist like JP who have very strong strengths and theoretically some insane weaknesses which they overcompensate, or they are just all around solid and have no weaknesses. Pre nerf JP is the example of the first one and Luke being an example for the second one.
Yeah i think characters who use the system mechanics well often end up being pretty strong. And conversely characters who don't get much use of the system mechanics often end up struggling The system mechanics tend to be pretty strong usually since the devs want people to use them and the games are often designed around them so it makes sense that the abillity to utilize them matters a lot.
One of the biggest things I think you forgot is "context". The tools in one FG are worth more in another. Give anyone in SF a 66L from Granblue and they become the best character in the game.
TBF GBVSR is my favorite fighting game so I'm all for you talking about it. That being said while I love Avatar Belial. I describe him to people as imagine if Akuma lost 6% of his health every special he did. I'd rather see him with 12K health or 75% the health of your average character then how he is. It is what it is though. Good video.
I once again stand to believe its intentional by Devs to have faster paced games. Speed sells, not many want actual strategy. Either that or its easier to make/balance. Something along those lines. But then the question asked is: What beats strategic neutral? Skipping neutral.
I haven't watched fully cause im at work, but I'm gonna assume it comes down to the character utility and how easy it is to access said utility. A novice player can take a top tier to moderate success because on a surface level accessibility standpoint they're strong. But a learned player who understands how to use the entire kit is able to take them to heights unusable by the aforementioned novice player. EDIT: Now that I am thinking about it, probably how well character interacts with game specific mechanics too.
I wouldn't say accessibility is always a thing, sure when games do the classic : protagonist is basic and extremely strong like Sol in strive it helps a lot but I don't think characters like Happy Chaos or Izanami from BlazBlue are accessible in any way, they are crazy strong but they clearly require work to make it work even at base level
You got me curious, how this rules apply to team games? You played BBTAG and I always watch your guides on the game, so I was thinking what are the traits that make a character top tier in a tag fighter, and how having access to another character may affect that
I would've loved an old game example like one of the KOF games or 3S too. These new games might be a bit more apparent since in these games make it so everyone can cook.
In old games top tiers were simply privileged. Ken is basically playing with modern "cancel anything into anything lmao" game design rules, while everyone else has to play more restrained.
absolutely tricked into learning about the meta of granblue. not unhappy about it though. granblue is cool. i think if the original had never come out, rising would be a lot bigger. i'm a little anxious about how 2xko is going to warp the scene due to how much money tencent can throw at it. i worry for smaller games like uni/mb and even granblue.
I hope 2xko is one of the main hitters in the scene, but it would be sad to see it at the cost of Granblue. Strive doesn't seem to be losing any steam, and the latest SF and Tekken are always gonna be mainstays. We will see though.
in other games a rekka where every hit is an unsafe mid is an intimidating frame trap, but in Tekken that just a string that people just block 😂 Why arent Tekken players very scared of 2D FG style rekkas
I think it's frame data and throws. Tekken fastest move is 10f so resetting your string with a jab just feels less threatening and throws being reactable also makes resetting your rekka into throw less threatening so there's less incentive to mash on defense (which makes the frametrap worse).
I'm really conflicted by tiers right now, I really feel like pro players are awful judges for everything outside of the top tier. Like, if you look at the tier list at 1:30, Lily is at the bottom. But she is consistently very far away of the bottom by capcoms own stats (for master). Even in CatCammy's stats for MR above 1700 or 1800 she is also very far from the bottom. And we also have people like Hibiki which was at the very top of the rankings for a while. She is almost the least popular character but there's 18 of them in legend. There's 10 Ryu's in legend but he is one of the most popular characters. I think just by numbers alone we can pretty clearly see every tier list that places her at the bottom is completely wrong.
Very few fighting game characters are truly bad in EVERY regard assuming the developer gave some shit about balance. Hell in Strive almost every character has at least something that is really good almost no one else has even if they are low tier overall, but OP characters either just synergize too well with the mechanics and systems of the games, for some reason have way easier access to more damage than other characters, or as stated previously they have something that's just really fucking good, but they have 1 too many of of those over other characters. Or maybe all the above
Nier is top tier for non of those reasons.She does not need a dp, or neitral skip, or plus frames , or meter , or corner carry, or bp. Her entire game plan is land a fuckin hit, and boom - you lost 40%. Then land another one - and you almost dead. Also, she is the only character that benefits on losing health and love stacks.And her ult is only parry ult in a game, and it will blow you up on entire screen - random incautious fireball or slow attack is a death sentence, that cant be blocked,evaded or invul-framed.
Top tier character until top levels of play: The player using the character requires less game knowledge and skill than their opponent but can still win more than not. Top tier character at high levels of play: Characters with skills sets/ abilities with the lowest amount of reliable counterplay in the ecosystem.
For some reason my brain can’t make sense of GBVR. I enjoy GGST and SF6, in my past I liked Tekken but when I tried GBVR this year I felt like it had no tech depth, which is not true. Weird.
If you noticed the tier lists of GBVS or GBVSR, you will realize that the bottom tiers are only Tier B, not Tier C, D, or E. That means that bottom tiers do a lot of damage (& everyone has their own bs) due to the nature of the game. This why it seems it has no tech depth, it is not as readily apparent as SF6 characters bottom tiers.
I'm not gonna lie you've very quickly talked me out of ever touching Granblue. These anime fighting games got way too much bs that seems extremely unfair to me. Fighterz was fun but DLC characters are way too good and annoying, GGS was fun but Leo and I-no made me quit real quick, and I was gonna try this one but nvm. I'll stick to SF
short answer : the most played and popular characters. The not-so-tricky ones. Tricky characters aren't used so much in tournaments because people don't want to learn them, so they don't play them, so they consider they're trash. Basically a tier list means nothing
I think that Siegfried isn't S tier at all he has one of the worst unique in the game and you can dodge almost everything from Siegfried and if you dodged it you get a free combo and you can jump over his command grab aswell and the command grab is easy to react too and he doesn't have a setup or anything and i personally think he has the worst normal super in the game i tried to use it one time Siegfried jumped over the opponent you don't know how angry i was when that happend but can someone pls tell me how to play Sig because I'm trying to get better with him.
@@Diaphone you can dodge that fireball aswell and if you're fighting against six he can go straight through that shit and you he gets in so he isn't that high in my opinion
It means there are 9 characters who have similar powerlevel to each other, and they have mostly even matchup among themselves. But there is a powergap between them, and the rest of the cast, and they win against them.
@@donkeydarko77 Depends on your perspective. You clearly have a top down perspective, meaning those who are clearly best should be in S tier, others should be compared to those few. Which means if the game's best characters are not so ahead of the pack, the game does not have an S tier, and the strongest is an A tier. From a bottom-up perspective, if the worst characters still have a solid gameplan, and a few flaws that hold them back, then the game does not have a C or D tier, because even the worst characters are functional, or their losing matchups are only against the better characters. We're no longer in the 90's were the bottom characters were truly abysmal.
He is strong if you let him run pressure non stop on you. Problem is that most of the time he just ends up spending almost as much health doing so than he takes away from you. Then you just have to get a good hit on him and he's dead.
@@Unit27 It's true, in Vanilla granblue, he was easily punishable once you reach high ranks, I tried Anila for example and I didn't see her op. Simply Avatar is everything I like in a character, but I still need to try the new ones (Nier, 2b, Lucillus, etc.)
Their top tier if i hate them
TRUE 🗣️🔥🗣️🔥
Here before someone misses the joke.
This person gets it
They're low tier if I like them.
Lol
character is top tier if they somehow magically punish me after i wake up dp 3 times in a row
I'm all for tricking people into learning about Granblue.
Right? Video was basically a GB video lmao
we need more granblue players
There is one thing that makes a character great and that is choices!!
This is also another reason why I struggle with Yuel so much and that also goes for other characters that also suffer from the Top tier characters
I would gladly watch a 2h vídeo about GBFVR Meta theory from you. Man, Granblue Versus deserves more recognition in the FGC space, i wish it had the same attention as Street Fighter does, its such a great game (maybe if it wasn't an anime type game it would get more attention? Idk)
Well SF has nearly 40 years of history behind it as one of the pillars of the genre. Granblue is never going to beat SF in that regard, but I'd say it's carved a nice space for itself!
@@aRBy125 Well i didn't say "beat" but fair, i get your point. I'm glad that with Granblue Fantasy Relink (another amazing game), Versus actually had a little more attention as players interested in the universe tried it out. Lets hope the game continues for many years, i really love it not as a Granblue game but as a Fighting game in general.
Also with Versus getting more famous, Diaphone INSANELY GOOD content would get more attention too, that is the true WIN in my opinion as he too deserves more lol
@@asmodyan Yeah, after coming out in 2020, when it couldn't do any offline tournaments for a while and had no rollback, it's amazing that it's still thriving today.
I can speak to that. I really enjoy fighting games, but Granblue and GG have an aesthetic that just doesn’t appeal to me.
Aesthetics aren’t everything, but when you’re projected to look at the same sets of stages and characters for thousands of matches, it’s hard imagine yourself really getting into the game when the presentation really doesn’t appeal to you.
Can't forgive them for making the 1st games netcode so ass that they needed to make another one.
I already knew this was a Rising bait, but i wanted to watch to see a cool video.
Also, I think you should totally document your Vas to Masters journey!
What an awesome and thought trough video, so glad i got to witness it thanks infinitly for that.
I feel like a common theme among top tiers is that all their stuff just works. Siegfried doesn't have an amazing fireball, but a stubby DP and weak anti-air game. If the players are saying "wtf" when Seox is on the screen, he's probably recovering first and scamming a full combo out of the interaction. It's like the opposite of the Jamie mechanic, where a clear price needs to be paid to have access to the powerful choices.
15:25 - Reminds me of the OG Blazblue. Zoners like Nu, Rachel, and Arakune dominated that game, but by the time Continuum Shift 1 came out, iirc Litchi, Bang, and Ranga were the high tiers, while zoners got weaker, with Rachel in particular getting nerfed to the ground.
Also noticed that recently characters considered beyond S tier (S+/god tier) often have inv. reversal that can lead to a brutal amount of dmg (pre nerfed Nier, JP, Krohnen).
That’s DNF Duel. Personally getting a combo off a dp should not be acceptable that joint is ridiculous.
That feeds back into the most common and more "balanced" form of top tier where they have strong fundamentals but get extra reward for no apparent reason
The second type of top tier is a lot easier to nerf and balance where its just one glaringly overpowered thing which needs to be taken down a couple notches
sol badguy
Rip cyrax kameo just had PTSD from his helicopter ass
Every character other than my character are top tier
My definition is simply low risk, high reward.
Ngl that’s a good definition
Justin Wong says “top tier characters (compared to a strong character) have something that’s very abuseable” - that’s about as good of a definition as I’ve ever heard. For SF6 Luke that’s probably sandblast. My god sandblast is strong.
It seems like too tiers are either characters that play to the game mechanics and status quo the best or they are characters that defy the game"s mechanics in some way or has access to things most characters don't have. I mainly play smash bros so in that case, steve has access to blocks which change the environment, a mechanic nobody else has. Melee rewards good movement options amd fox is one of the fastest characters in the game. So in both ways, i believe that's how top tiers are made.
typically top tiers are characters that exploit the system mechanics the best. the best characters in strive just exploit red or white wild assault the best, and some even have DP RC for defense, and others have mix that can steal turns or neutral skips.
Oh, so I should use ults when near 100% gauge. Good to know. Now, to figure out what my character's ults actually do.
This is why I'd take ANY theory video, especially about GBFVSR... or however I should shorten that... because as a complete noob I'll always learn something even if it's way above my skill level to actually put into practice. In the worst case I can watch a pro match and understand 1% more of it.
One thing you touched on that a lot of people overlook is meter economy. In strive all the top tiers don’t need meter to fight you. While other characters need bar to threaten damage, conversion, or mix.
To add to this, in Strive the top tiers also usually get to abuse the meter in some way. Most of them can use WA to get insane pressure or conversions and that leads to wallbreak, which nets them more tension and burst to spend on more degen shit. They get access to more mixups, combo extensions, and safety (sometimes several of these at once, like DP RC) because they're able to save meter when they need to, and snowball into getting more meter when they get an opening. Plus many of the top tiers are on the higher end in terms of effective health, which lets them make more mistakes, and gain more meter overall because they don't die as fast.
Uh this isn't true, and it's more of a byproduct imo. That is, because the char is top tier, they have better meter economy, not the other way around.
They have tools for every situation, and are multi-faceted. This being the case unless the thing they're specialized in is so effective that they can just faceroll through the opposition, but those types don't usually survive the balance changes.
Luke in SF6 is a great example. Great normals, great zoning, great anti air, great utility tools. Amazing whiff punishes. He does most things well, and few poorly. There are things he's not the best at and he gets outshined in certain aspects, but it's the whole package that matters.
I don't know anything about granblue, and I think that's what made the video extra interesting. Very nice to see the similarities between the game mechanics.
Its in the hair. The more silly, the stronger.
My favorite definition is to make it goal oriented and say that top tiers are characters which have the best chance to reach a certain goal.
For example: A pro player wants to win a tournament, the more suited a character is towards the goal, the more high tier they should be.
That does not mean that people do not have preferences. HC in Guilty Gear was hard even at his best, and tier lists are based on assumptions one makes, like that you mostly can do his hard stuff.
Some talk about potential, some talk about tournament settings and others keep in mind that Honda wins everything that is not high master/legend.
That makes it very broad of course and in general there are finite but difficult to comprehend number of factors one could consider:
Hurtboxes and hitboxes, damage, neutral, frame data, win condition, hit conformability and a lot more is basically just trying to find parameters to explain why something can win or to theory craft how something could start winning.
And in general for me, top tiers can be divided into two different types. Either they are very specialist like JP who have very strong strengths and theoretically some insane weaknesses which they overcompensate, or they are just all around solid and have no weaknesses.
Pre nerf JP is the example of the first one and Luke being an example for the second one.
Yeah i think characters who use the system mechanics well often end up being pretty strong. And conversely characters who don't get much use of the system mechanics often end up struggling The system mechanics tend to be pretty strong usually since the devs want people to use them and the games are often designed around them so it makes sense that the abillity to utilize them matters a lot.
One of the biggest things I think you forgot is "context". The tools in one FG are worth more in another. Give anyone in SF a 66L from Granblue and they become the best character in the game.
TBF GBVSR is my favorite fighting game so I'm all for you talking about it. That being said while I love Avatar Belial. I describe him to people as imagine if Akuma lost 6% of his health every special he did. I'd rather see him with 12K health or 75% the health of your average character then how he is. It is what it is though. Good video.
I once again stand to believe its intentional by Devs to have faster paced games.
Speed sells, not many want actual strategy.
Either that or its easier to make/balance.
Something along those lines.
But then the question asked is: What beats strategic neutral?
Skipping neutral.
I haven't watched fully cause im at work, but I'm gonna assume it comes down to the character utility and how easy it is to access said utility.
A novice player can take a top tier to moderate success because on a surface level accessibility standpoint they're strong.
But a learned player who understands how to use the entire kit is able to take them to heights unusable by the aforementioned novice player.
EDIT: Now that I am thinking about it, probably how well character interacts with game specific mechanics too.
I wouldn't say accessibility is always a thing, sure when games do the classic : protagonist is basic and extremely strong like Sol in strive it helps a lot but I don't think characters like Happy Chaos or Izanami from BlazBlue are accessible in any way, they are crazy strong but they clearly require work to make it work even at base level
@@oui7171 that's actually super valid.
Watched whole vid. It goes a bit deeper then imagined.
You got me curious, how this rules apply to team games? You played BBTAG and I always watch your guides on the game, so I was thinking what are the traits that make a character top tier in a tag fighter, and how having access to another character may affect that
I would've loved an old game example like one of the KOF games or 3S too. These new games might be a bit more apparent since in these games make it so everyone can cook.
In old games top tiers were simply privileged.
Ken is basically playing with modern "cancel anything into anything lmao" game design rules, while everyone else has to play more restrained.
absolutely tricked into learning about the meta of granblue.
not unhappy about it though. granblue is cool. i think if the original had never come out, rising would be a lot bigger.
i'm a little anxious about how 2xko is going to warp the scene due to how much money tencent can throw at it. i worry for smaller games like uni/mb and even granblue.
I hope 2xko is one of the main hitters in the scene, but it would be sad to see it at the cost of Granblue. Strive doesn't seem to be losing any steam, and the latest SF and Tekken are always gonna be mainstays. We will see though.
in other games a rekka where every hit is an unsafe mid is an intimidating frame trap, but in Tekken that just a string that people just block 😂
Why arent Tekken players very scared of 2D FG style rekkas
I think it's frame data and throws. Tekken fastest move is 10f so resetting your string with a jab just feels less threatening and throws being reactable also makes resetting your rekka into throw less threatening so there's less incentive to mash on defense (which makes the frametrap worse).
If you get grabbed in Tekken you should be legally barred from operating vehicles and heavy machinery.
1. Characters that's not my main
2. Characters i hate
3. My main bad MU
I'm really conflicted by tiers right now, I really feel like pro players are awful judges for everything outside of the top tier.
Like, if you look at the tier list at 1:30, Lily is at the bottom. But she is consistently very far away of the bottom by capcoms own stats (for master). Even in CatCammy's stats for MR above 1700 or 1800 she is also very far from the bottom. And we also have people like Hibiki which was at the very top of the rankings for a while.
She is almost the least popular character but there's 18 of them in legend. There's 10 Ryu's in legend but he is one of the most popular characters.
I think just by numbers alone we can pretty clearly see every tier list that places her at the bottom is completely wrong.
And Lily won Evo Japan lmao
Can we do “what makes a fighting game good” because as a gran blue player, it doesnt feel like gran blue LOL
Top tier content.
If I had a nickel for everytime a "well rounded" character is top top tier then I would be a millionare
"Genei Jin Hater" is a top tier twitter name though, that's for sure
Very few fighting game characters are truly bad in EVERY regard assuming the developer gave some shit about balance. Hell in Strive almost every character has at least something that is really good almost no one else has even if they are low tier overall, but OP characters either just synergize too well with the mechanics and systems of the games, for some reason have way easier access to more damage than other characters, or as stated previously they have something that's just really fucking good, but they have 1 too many of of those over other characters. Or maybe all the above
Nier is top tier for non of those reasons.She does not need a dp, or neitral skip, or plus frames , or meter , or corner carry, or bp. Her entire game plan is land a fuckin hit, and boom - you lost 40%. Then land another one - and you almost dead.
Also, she is the only character that benefits on losing health and love stacks.And her ult is only parry ult in a game, and it will blow you up on entire screen - random incautious fireball or slow attack is a death sentence, that cant be blocked,evaded or invul-framed.
Top tier character until top levels of play: The player using the character requires less game knowledge and skill than their opponent but can still win more than not.
Top tier character at high levels of play: Characters with skills sets/ abilities with the lowest amount of reliable counterplay in the ecosystem.
Who is your mane in gbfvr
Yojnplay simany difwrwnt charactors i got no clue
I also which they woukd nerf seox and sigfried
"Counters are good in this game cause you cant safejab them"
*laughs in lowain counter*
TALK TO EM DIAPHONE! 2B STILL IS VERY GOOD.
Every character that's not johnny is top tier for me (i'm a johhny main)
the throw loop thing just feels dumb to me because chun li exists and she is considered top tier without it.
Beatrix is finally out
what template website is at 0:41?
I don't know. For me, whatever I can't deal with is top tier
Low key of saying "check out GBVSR" 😅
not the nier + six only top 8 results:........................
For some reason my brain can’t make sense of GBVR. I enjoy GGST and SF6, in my past I liked Tekken but when I tried GBVR this year I felt like it had no tech depth, which is not true. Weird.
Might just not be the game for you, and thats fine
Maybe itll click at some point down the line, maybe not
If you noticed the tier lists of GBVS or GBVSR, you will realize that the bottom tiers are only Tier B, not Tier C, D, or E.
That means that bottom tiers do a lot of damage (& everyone has their own bs) due to the nature of the game. This why it seems it has no tech depth, it is not as readily apparent as SF6 characters bottom tiers.
I'm not gonna lie you've very quickly talked me out of ever touching Granblue. These anime fighting games got way too much bs that seems extremely unfair to me. Fighterz was fun but DLC characters are way too good and annoying, GGS was fun but Leo and I-no made me quit real quick, and I was gonna try this one but nvm. I'll stick to SF
Granblue is a pretty street fightery fighting game for an anime game, and it's honestly not that bad. Even Nier is seriously not that bad.
short answer : the most played and popular characters. The not-so-tricky ones. Tricky characters aren't used so much in tournaments because people don't want to learn them, so they don't play them, so they consider they're trash. Basically a tier list means nothing
Ok
I think that Siegfried isn't S tier at all he has one of the worst unique in the game and you can dodge almost everything from Siegfried and if you dodged it you get a free combo and you can jump over his command grab aswell and the command grab is easy to react too and he doesn't have a setup or anything and i personally think he has the worst normal super in the game i tried to use it one time Siegfried jumped over the opponent you don't know how angry i was when that happend but can someone pls tell me how to play Sig because I'm trying to get better with him.
We have found a wild down player in their natural habitat
Ex fireball alone makes him s tier, everything else is a bonus
@@Gachaisheck i think I'm just bad then
@@Diaphone you can dodge that fireball aswell and if you're fighting against six he can go straight through that shit and you he gets in so he isn't that high in my opinion
But what do you mean with wild player just because I'm saying why I think the character is bad doesn't mean I'm wild@@Gachaisheck
Please give an example from a different game
NINE characters in an "S" tier?
Bro, that's not how this works. 🤣🤡
It means there are 9 characters who have similar powerlevel to each other, and they have mostly even matchup among themselves. But there is a powergap between them, and the rest of the cast, and they win against them.
@@balintkristof8442 You just described "A" tier. lol 🤡
@@donkeydarko77 Depends on your perspective. You clearly have a top down perspective, meaning those who are clearly best should be in S tier, others should be compared to those few. Which means if the game's best characters are not so ahead of the pack, the game does not have an S tier, and the strongest is an A tier. From a bottom-up perspective, if the worst characters still have a solid gameplan, and a few flaws that hold them back, then the game does not have a C or D tier, because even the worst characters are functional, or their losing matchups are only against the better characters. We're no longer in the 90's were the bottom characters were truly abysmal.
First
Fourth!
Me having fun with Avatar Belial: is he seriously trash tier? 🥲
He is strong if you let him run pressure non stop on you. Problem is that most of the time he just ends up spending almost as much health doing so than he takes away from you. Then you just have to get a good hit on him and he's dead.
@@Unit27 It's true, in Vanilla granblue, he was easily punishable once you reach high ranks, I tried Anila for example and I didn't see her op. Simply Avatar is everything I like in a character, but I still need to try the new ones (Nier, 2b, Lucillus, etc.)
@@NeroArisatoLucilius is mad fun