this is brilliant , i recommend to develop tutorial serios based on floating mesh so everyone can comeback to the next video of the tutorial series , instead of creating new topic
I did this a lot in my first game and I found out the hard way this can be quite resource intensive, like up to 5-8 fps lost, if you have many of them. The best way to achieve this effect is with particles. A single inf spawned particle that is a mesh with curve noise. you easily can have over 100 of them with less then a few MS impact on fps. This method should only be use if the player will directly be interacting with the object such as climbing on it and for frame rate reasons it should be switched to a particle when the player leave interaction range.
hii thank you for this video, does this also work if you don't start the game but animate it in the sequencer I'm using the program to make a short film instead of a game
Hi. Slr. Thanks for the question. Yes it is also possible to make it move even not on play mode in sequencer we just need to create a sequence tick on the blueprint. I could make a tutorial about it for you. :)
this is brilliant , i recommend to develop tutorial serios based on floating mesh so everyone can comeback to the next video of the tutorial series , instead of creating new topic
thank you for the suggestion! I'll work on that and see what I can do 🙂
I did this a lot in my first game and I found out the hard way this can be quite resource intensive, like up to 5-8 fps lost, if you have many of them.
The best way to achieve this effect is with particles. A single inf spawned particle that is a mesh with curve noise. you easily can have over 100 of them with less then a few MS impact on fps.
This method should only be use if the player will directly be interacting with the object such as climbing on it and for frame rate reasons it should be switched to a particle when the player leave interaction range.
thank you for sharing this with us. 🙂
hii thank you for this video, does this also work if you don't start the game but animate it in the sequencer I'm using the program to make a short film instead of a game
Hi. Slr. Thanks for the question. Yes it is also possible to make it move even not on play mode in sequencer we just need to create a sequence tick on the blueprint. I could make a tutorial about it for you. :)