lmao that grasping mail typo Also think crafters drastically underestimate how expensive recombination is going to be. 42k gold cost shown in the reveal video for high ilvl bases. They also showed a Maven invitation that dropped a few thousand (4-6k?) gold. That’s a lotta farming for 1 recombination. You will also need the resources from the league mechanic. Since there are no tradable recombinators, it’ll encourage TFT usage again. They really need to make them tradable.
making a double fractured item, or an item with 2/3 temple mods is definitely worth every penny, also 42 k do not seem to be a huge amount, just based on what ive seen drop in low lvl areas
I would love less tradeable things, that makes you actually want to engage with stuff instead of always simply selling everything. Reason I choose ssf this league.
In Sentinel I combined two breach rings and the outcome is a breach ring with: 74 life, 84% total res and +1 max power charge. Been two years yet I've still never seen a similar on market.
I would think they would mention that, he was asked in Q&A and he said the 2 nerfs were no more mutations(special sentinel mods) & made rarer via no longer being a common currency orb
@@CaptainLance9 i think the 2nd change is requires same exact base. they never actually said the 2nd he just went on a tangent. Which would mean no more moving suppress off evasion and making fractures harder.
@@Jellounseen wait where did you hear that? Recombinators now only work if both bases are same not just the type? Or does it affect only fractures? Because i made 2 successful recombs in std, both were Vaal Regalias, and hubris'. However i failed every single time when i tried to transfer fracture to new base.
Mark said that Recombinators were not as powerful as during the Sentinel league: *formerly* overpowered. I 100% expect that to mean that it can't be used on Fractured / Synth / Influenced bases. I also wouldn't be surprised if mods like the Temple glove affixes now shared a secondary "mod group" for exclusion purposes (I think they did that with Veiled attribute mods).
I loved recombinators in sentinel, you can self craft some insane items early with the help of harvest. Temple mods are actually worth picking up too! +7 trap battery staffs are money!
Didn't play Sentinel and have heard nothing but praises about this system while simultaneously never knowing anything about it. Thanks for the catch up!
Recombinators were THE BEST crafting mechanic ever. I am so happy its back and I hope it is here to stay. It makes so many items that would otherwise be useless trash valuable.
There is no way they will let us recombo fractured items, that's honestly the biggest reason they were so broken. If this is actually possible I will be extremely surprised.
I didnt realize recombination costs one of the untradeable resources thats fkin awesome. Since you can't trade and buy more recombination attempts I hope they were more liberal with the amount of mid-level recombinating they allow you to do
Great info, thanks for sharing, hopefully you can do another one on recombinators after the league starts and can see some more examples. Thanks again.
thats what I was thinking, if Ilvl items are much cheaper then I could see low lvl high aps base claws doing the triple essence method but we shall see
dont waste your currency. i was trying to get a wand with +1 minion, +1 phys, and +1 spell for a +3 absolution build. turns out its impossible. you can only have +1 phys/minion,ele and +1 spell.
You can also use that to transfer good fracures on trash base into good base, I remember doing that for T1 Phys dmg fracture on some trash base and moved it into Exquisite Blade
3:33 wdym rip Armorstackers? They lost 1k Flat Armor from Determination and gained 20% MORE Armor on their Gear, higher Base Armor Rare Items and 25-55% MORE Armor from Seismic Cry. They are gonna have more Armor than ever before.
Armor stackers don't use their gear for armor. The gear gives nothing. It's from grace+determination and a lot of aura effect scaling. They lost astronomically large amounts of armor by grace and determination losing 1k flat each, like easily over a million armor lost. These builds had like 3-5 million armor. If you're scaling armor via gear slots you probably have like 200k armor, thats not what people mean when they say armor stacker, that's just a normal juggernaut.
@@portport9139 @MyNameIsSalo Dunno about that, my Armorstacker went from 2.1mil armor to 2.25mil armor with the changes in PoB. I'm much more concerned about all the deleted sources of phys taken as ele because being able to run transcendence now seems much much harder. But i haven't looked into how to enable that now. Also with Recombinators again there is access to having Armor inc by Fire Res and Evasion inc by Cold Res on good gearpieces and most importantly both of them on the same gearpiece again.
1st time i have actually seen the infamous "recombinators" i have heard so much about, and after listing im like "wow this reminds me of geting 6 ivs before destiny knot!" XD
captainlance9 i really like you and the drama video made me think of you as a lesser person. This is a genuine comment event if it is hurtful, BUT i will continue watching your video to forget about the drama video because deep in my heart I know you are much better than this drama.
i think them using two of the same base in the demonstration is possibly one of the nerfs they were talking about.. maybe you need the same base items and possibly it wont do fractured/influenced items anymore.
I didn't play sentinel league sadly, Ty for the explanation I will do this in this league :) so as I understood I can use any body armour with another body armour non unique ofc? This is really nice for armour bases with suppression... And double fracture. Expedition is still the best place for fractures from the ground?
Watching the animation when the recombination is happening, I would have thought what it was doing is taking the top mod on both sides and randomly choosing one, then do the same for the second mods on both sides, and so forth. But this is wrong, right, it's just choosing X mods out of the Y mods pool?
Really cool vid especially for those us ppl who didnt play sentinel, was wondering if you could do the same for the reflecting things. Really wanted to know how those work.
I don't like double fractures, they are to strong. I would love to see change where if you recombine 2 fracture items one fracture gets fixed if both got chosen. For example you have T1 fractured chaos ring and T1 fractured Life ring,. If you recombine them and you hit both factures you should have T1 fractured Chaos and T1 normal life ring. You still would be able to move fractures on better bases and it will be much easier to craft items to be recombined together. This would be my ideal solutions, because blocking recombination or just deleting one mod would be bad, just turn it normal and it still would be OP as heck
I have tried your method 8 times. Hit only 1 of the two fractures 6 times and neither of them twice. I don't know how you did it two times in a row on video but I'm feeling kinda miffed now
In the reveal video, Mark said that the recombs are "not as strong as before" or something. Considering this I doubt we will be able to work fractured/synth items in the new recomb bench. On top of that I pretty sure there will be more random mods in the resulting item, diluting the pool and making it more of a gamble, which is inline with the other crafting methods in the game. And on top of that we have a semi-expensive costs that I think could be compared to 3-4k yellow harvest juice per craft (not sure on this). This will make it consistent with the usual triple-nerfes that they like to do to make things "more inline with other content". Most likely it will be good to get suppres on armor items or double temple-mods but not more than that (excluding lucky cases and 1000+ attempts of crafting done by rich people)
He was asked about this specifically in Q&A with ziggyD. he said the two changes they did was "no more mutations" & they are no longer a common currency(scarcity nerf as they now require gold/dust)
Mark says that the recombinators no longer have a chance to add special sentinel mods. I think they will still work with fractured items etc., as the process will brick your high value bases half the time.
He may not said it but he also may not know specificially how they were weaker in every aspect at that time. I doubt they will still be as insane as before. I'd bet that you will not be able to use them with influenced / corrupted items (including fractures). Still good for temple, grasping and other crafting.
In current league, 3.25, there is not even one item on the market with double fractured mods, any item.... And I tried like 40 times....no double fracture.... Are you talking about 3.25 captain ?
Even if they have to be identical bases and not fractured items it's still huge for getting 3 perfect either suffixes or prefixes and then going from there
determination and grace flat defence was nerfed, and armor stack relied a lot on the flat bonus through aura stacking. but the melee damage buff should maybe balance this out a bit.
@@Icarusbound i mean quality is multiplicative and there are better bases aswell so I don't think the flat nerf is that big. (especially alongside the big melee buffs)
@@rang3rj3sus94 Grace is the biggest source of flat evasion (and therefore armour) for armour stackers and the main mechanic was/is stacking up to 400% increased aura effect to get 9000-10000 flat evasion (now like 6000) from Grace. The new item bases can't compensate that at all.
@@rang3rj3sus94 armor stackers dont use gear for their flat armor, 99% of it was from graces flat evasion and another 0.9% from determination and then 0.1% from equipment./
I believe so as that seems like something they would have mentioned when going over the "how they nerfed them" question from ziggyD which they did not.
@@TR1ckY_TV you're right, they're all mirrored. in 3.19 they made it so recombinators cant work on mirrored items anymore. so this almost definitely cant recomb them sadly
Are we 100% sure of if Fractured item can be used in the system?. They said they nerf it and only removing the mutations doesn't look like a nerf to me. I totally expect them blocking the fractured or worse you can only recombinate the same base so that way defense mods can't be transferred and that will make it harder to get the special mods and fractured.
why does every how to craft video in path of exile feel like im sitting in a chinese history class... without knowing the language. Its like im a Boomer getting teached about IT.
How can you even publish such a video? No one, really no one has even an inkling of what nerves of recombs look like, since when the league was revealed, it was said that they are not as strong as they were before. So there is a possibility that it will not work to recombine fracture items and thus this video is just another clickbait.
*lance casually checking his emails on Hotmale*
the biggest question is could i craft a grasping female with recombinators?
I'm afraid that's outside of your budget my brother
lmao that grasping mail typo
Also think crafters drastically underestimate how expensive recombination is going to be. 42k gold cost shown in the reveal video for high ilvl bases. They also showed a Maven invitation that dropped a few thousand (4-6k?) gold. That’s a lotta farming for 1 recombination. You will also need the resources from the league mechanic.
Since there are no tradable recombinators, it’ll encourage TFT usage again. They really need to make them tradable.
gotta love grasping males
Loved it :D
making a double fractured item, or an item with 2/3 temple mods is definitely worth every penny,
also 42 k do not seem to be a huge amount, just based on what ive seen drop in low lvl areas
I would love less tradeable things, that makes you actually want to engage with stuff instead of always simply selling everything. Reason I choose ssf this league.
when you run juiced t16's (or t17) I dont see a scenario where you dont pile up on gold much faster than you seem to fear.
grasping male 🤔
Putrid cloister
Freudian slip Aye lol
wideGaySex typo
i quit sentinel because of my overwhelming frustration with arch nem monsters. I'm looking forward to getting to play with this finally.
same 🥲 i hated early archnem monsters even tho i was playing champion
In Sentinel I combined two breach rings and the outcome is a breach ring with: 74 life, 84% total res and +1 max power charge. Been two years yet I've still never seen a similar on market.
because no one uses breach rings, so literality no one was recombinating them. The +1 pwoer charge is a mutation from recombinations
With those stats, it's not a bad idea to pick it up and blast some breaches.@MyNameIsSalo
I wouldn't be surprised if recombinators would not work on fractured/influenced items anymore.
Very useful explanation though!
I would think they would mention that, he was asked in Q&A and he said the 2 nerfs were no more mutations(special sentinel mods) & made rarer via no longer being a common currency orb
@@CaptainLance9 Oh, I must have missed that!
That's very good news then!
@@CaptainLance9 i think the 2nd change is requires same exact base. they never actually said the 2nd he just went on a tangent. Which would mean no more moving suppress off evasion and making fractures harder.
@@Jellounseen wait where did you hear that? Recombinators now only work if both bases are same not just the type? Or does it affect only fractures? Because i made 2 successful recombs in std, both were Vaal Regalias, and hubris'. However i failed every single time when i tried to transfer fracture to new base.
Mark said that Recombinators were not as powerful as during the Sentinel league: *formerly* overpowered. I 100% expect that to mean that it can't be used on Fractured / Synth / Influenced bases. I also wouldn't be surprised if mods like the Temple glove affixes now shared a secondary "mod group" for exclusion purposes (I think they did that with Veiled attribute mods).
Very useful info, I did not play in sentinel league, so needed this :)
From community testing I have seen, it appears you cannot transfer fractures over to a new base. It will always stay on the original item.
I loved recombinators in sentinel, you can self craft some insane items early with the help of harvest. Temple mods are actually worth picking up too! +7 trap battery staffs are money!
Knowing your odds on this is HUGE. Get your spreadsheets ready boys
I missed the recombs in sentinel pretty much entirely, so gonna gave a blast this time finally
im happy its based on item level because this allows for them to be used all throughout the game and not just be saved for the best of the best
i very much appreciate this refresher thanks lance
Didn't play Sentinel and have heard nothing but praises about this system while simultaneously never knowing anything about it. Thanks for the catch up!
very nice video, thanks for making a noob like me understand this concept. Thanks!
Rambling video Lance, minimal prep and organization beforehand.
Recombinators were THE BEST crafting mechanic ever. I am so happy its back and I hope it is here to stay. It makes so many items that would otherwise be useless trash valuable.
This did not age well :( they are dead AF
You're the man. Always love your content.
Thanks for the explanation 👍
There is no way they will let us recombo fractured items, that's honestly the biggest reason they were so broken. If this is actually possible I will be extremely surprised.
I didnt realize recombination costs one of the untradeable resources thats fkin awesome. Since you can't trade and buy more recombination attempts I hope they were more liberal with the amount of mid-level recombinating they allow you to do
Great info, thanks for sharing, hopefully you can do another one on recombinators after the league starts and can see some more examples. Thanks again.
you're the man, thank you.
looking forward to people spamming low level wands to have multiple +1 to level of all X spell skills for basically no cost
thats what I was thinking, if Ilvl items are much cheaper then I could see low lvl high aps base claws doing the triple essence method but we shall see
dont waste your currency. i was trying to get a wand with +1 minion, +1 phys, and +1 spell for a +3 absolution build. turns out its impossible. you can only have +1 phys/minion,ele and +1 spell.
@@Jameshowardadventures yes? that doesnt have anything to do with what OP said though.
Really useful and informative video thanks
Ahh they are back! I am ready to use them :D
Oh yes, the grasping male
You can also use that to transfer good fracures on trash base into good base, I remember doing that for T1 Phys dmg fracture on some trash base and moved it into Exquisite Blade
Great refresher. I had notes somewhere but now I don't need them.
I cant upvote this enough
3:33 wdym rip Armorstackers? They lost 1k Flat Armor from Determination and gained 20% MORE Armor on their Gear, higher Base Armor Rare Items and 25-55% MORE Armor from Seismic Cry. They are gonna have more Armor than ever before.
Actually no, the main source of armour was scaling grace which now has half as much flat evasion. They will have much less armour now
Armor stackers don't use their gear for armor. The gear gives nothing. It's from grace+determination and a lot of aura effect scaling. They lost astronomically large amounts of armor by grace and determination losing 1k flat each, like easily over a million armor lost. These builds had like 3-5 million armor. If you're scaling armor via gear slots you probably have like 200k armor, thats not what people mean when they say armor stacker, that's just a normal juggernaut.
@@portport9139 @MyNameIsSalo Dunno about that, my Armorstacker went from 2.1mil armor to 2.25mil armor with the changes in PoB. I'm much more concerned about all the deleted sources of phys taken as ele because being able to run transcendence now seems much much harder. But i haven't looked into how to enable that now.
Also with Recombinators again there is access to having Armor inc by Fire Res and Evasion inc by Cold Res on good gearpieces and most importantly both of them on the same gearpiece again.
How is this still the only vid on recombinators on RUclips from this year?
1st time i have actually seen the infamous
"recombinators" i have heard so much about, and after listing im like "wow this reminds me of geting 6 ivs before destiny knot!" XD
captainlance9 i really like you and the drama video made me think of you as a lesser person. This is a genuine comment event if it is hurtful, BUT i will continue watching your video to forget about the drama video because deep in my heart I know you are much better than this drama.
I pressed like before I watched your video
pretty sure its a banger as usual
Very nice recap, it's been a while. Also check out that grasping female.
Thank you :)
thanks cptain!
I understood some of the words you said 😅
Merci
i think them using two of the same base in the demonstration is possibly one of the nerfs they were talking about.. maybe you need the same base items and possibly it wont do fractured/influenced items anymore.
Wait can we get recombinator mods aswell for example Cold Damage to Attacks per 10 Dexterity for dex boots ? is this possible ?
How do you know they’re removing the negative mutations?
In the Q/A with Ziggy after the league showcase Mark went over it.
so since mutators are gone, assuming recombination works as before, isn't that actually buff to targeted recombination?
it is a Kinda good explained. i Kinda Liked it.
so basically we target one group at time (suffix/prefix) ?
Can you make a video on Kalandra Reflection
I didn't play sentinel league sadly, Ty for the explanation I will do this in this league :) so as I understood I can use any body armour with another body armour non unique ofc? This is really nice for armour bases with suppression... And double fracture. Expedition is still the best place for fractures from the ground?
Can you recomb influenced items? Double curse on hit rings sound so crazy!
Are we confident that we will still be able to combine double frac mods?
i like the yolo crafting
i didnt play during this league, what happens if they're the same mod? can you have double of the same mod for example double t1 flat phys?
I'm grasping, BOOM
Watching the animation when the recombination is happening, I would have thought what it was doing is taking the top mod on both sides and randomly choosing one, then do the same for the second mods on both sides, and so forth. But this is wrong, right, it's just choosing X mods out of the Y mods pool?
This is not accurate atm
Would this make Expedition even better this season due to being able to get good recombinator fodder from Rog?
Since when does Rog give fractured item bases?
Who said he did?
Really cool vid especially for those us ppl who didnt play sentinel, was wondering if you could do the same for the reflecting things. Really wanted to know how those work.
Captain my captain, will you be releasing a completed 325 chaos dot trickster showcase/guide?
They said they changed it some so are you sure it still works this way?
Think you can still combine multiple fractures?
Theres a 60% chance double fractured are dead and recombinators only work on normal items
Can you use this to get a double-influenced item? 2 items with T1/0 influence mods and recomb them together?
Not with 2 different influences. GGG confirmed (I think in Q&A with Ziggy)
So can you do legendary????
I don't like double fractures, they are to strong.
I would love to see change where if you recombine 2 fracture items one fracture gets fixed if both got chosen.
For example you have T1 fractured chaos ring and T1 fractured Life ring,. If you recombine them and you hit both factures you should have T1 fractured Chaos and T1 normal life ring.
You still would be able to move fractures on better bases and it will be much easier to craft items to be recombined together.
This would be my ideal solutions, because blocking recombination or just deleting one mod would be bad, just turn it normal and it still would be OP as heck
i think we need reflecting mist info too
You were able to play with this because you still have recombinators on standard, or?
Will recombs work on simplex and helical?
should be viable to make three rats again with recombinators after the jorgin>beast change
I'm confused. I'm essence spamming and getting no less than 4 mods. Do I need to annul?
I have tried your method 8 times. Hit only 1 of the two fractures 6 times and neither of them twice. I don't know how you did it two times in a row on video but I'm feeling kinda miffed now
@@jojojokokomobecause GGG made a lot more changes that people expected. Recombinators are essentially dead except for a few niche situations.
Does it choose one of the bases at 50% chance?
my head hurts
In the reveal video, Mark said that the recombs are "not as strong as before" or something. Considering this I doubt we will be able to work fractured/synth items in the new recomb bench.
On top of that I pretty sure there will be more random mods in the resulting item, diluting the pool and making it more of a gamble, which is inline with the other crafting methods in the game.
And on top of that we have a semi-expensive costs that I think could be compared to 3-4k yellow harvest juice per craft (not sure on this). This will make it consistent with the usual triple-nerfes that they like to do to make things "more inline with other content".
Most likely it will be good to get suppres on armor items or double temple-mods but not more than that (excluding lucky cases and 1000+ attempts of crafting done by rich people)
He was asked about this specifically in Q&A with ziggyD. he said the two changes they did was "no more mutations" & they are no longer a common currency(scarcity nerf as they now require gold/dust)
Mark says that the recombinators no longer have a chance to add special sentinel mods. I think they will still work with fractured items etc., as the process will brick your high value bases half the time.
He may not said it but he also may not know specificially how they were weaker in every aspect at that time. I doubt they will still be as insane as before. I'd bet that you will not be able to use them with influenced / corrupted items (including fractures). Still good for temple, grasping and other crafting.
@@moritzgoldi453you could use them on corrupted items?
@@TR1ckY_TV yes, you could transfer mods from corrupted bases into non corrupted bases for example
without watching the video i can think of supress on bases without evasion
+1 lvl on non pure ES shields
temple mods on double influenced items
I absolutely needed this refresher thank you sir 🫡
i didn't understand shit, but thanks for the vid Lance!!
Isn't Belton the best crafter?
They sayin in trailer not as strong as previously. So we will see.
In current league, 3.25, there is not even one item on the market with double fractured mods, any item.... And I tried like 40 times....no double fracture.... Are you talking about 3.25 captain ?
has been removed
Nice review of sentinel recombs!
Wouldn't be surprised if GGG changed these to only work with identical bases or to not work with fractured items, but I HOPE NOT!
Even if they have to be identical bases and not fractured items it's still huge for getting 3 perfect either suffixes or prefixes and then going from there
I hope it won’t allow to move mods to bases which can’t have them naturally. And no more than 1 fractured mod per item.
recombinators wont be back but recombing stuff will through the league NPC...
what got nuked on armor stackers? didn't they get buffed?
grace and determination got nerfed
determination and grace flat defence was nerfed, and armor stack relied a lot on the flat bonus through aura stacking. but the melee damage buff should maybe balance this out a bit.
@@Icarusbound i mean quality is multiplicative and there are better bases aswell so I don't think the flat nerf is that big. (especially alongside the big melee buffs)
@@rang3rj3sus94 Grace is the biggest source of flat evasion (and therefore armour) for armour stackers and the main mechanic was/is stacking up to 400% increased aura effect to get 9000-10000 flat evasion (now like 6000) from Grace. The new item bases can't compensate that at all.
@@rang3rj3sus94 armor stackers dont use gear for their flat armor, 99% of it was from graces flat evasion and another 0.9% from determination and then 0.1% from equipment./
Grasping male ;D
Gripping male 😳
Hopefully I don't get roasted for asking, but how is he doing recombinators? Doesn't the new league come out in 2 days?
Those are the old recombinators in standard. In the new league it is no longer an item, you use an NPC.
Ah ok! Thanks!
So, we still can combine fracture items?
I believe so as that seems like something they would have mentioned when going over the "how they nerfed them" question from ziggyD which they did not.
@@CaptainLance9 fair
Someone needs to confirm if we can recombinate Kalandra mods. Seems disgusting if we can recombinate and lose the downside and only retail upside.
Doesn't all Kalandra items come with the 'mirrored' tag?
Which implies that the item can NOT be further modified...
@@TR1ckY_TV you're right, they're all mirrored. in 3.19 they made it so recombinators cant work on mirrored items anymore. so this almost definitely cant recomb them sadly
dude is all over the place, this is so hard to follow
Are we 100% sure of if Fractured item can be used in the system?. They said they nerf it and only removing the mutations doesn't look like a nerf to me. I totally expect them blocking the fractured or worse you can only recombinate the same base so that way defense mods can't be transferred and that will make it harder to get the special mods and fractured.
should note a lot of this is wrong now I believe?
You are talking so chaotic that I genuinely didn't understand anything
why does every how to craft video in path of exile feel like im sitting in a chinese history class... without knowing the language. Its like im a Boomer getting teached about IT.
I would be surprised if they kept multi fracture as a result. It's just too strong and too easily available.
If you think about last league and almost full fractured items, I doubt they are concerned.
The process will delete high value fractured items half the time
Is it confirmed that you can get double fractured mods still? They said that recombinators won't be as powerful as they used to
Sorry but your vids just don't hit like they used to man. Missing the construction site background. Now THAT was peak content.
How can you even publish such a video? No one, really no one has even an inkling of what nerves of recombs look like, since when the league was revealed, it was said that they are not as strong as they were before. So there is a possibility that it will not work to recombine fracture items and thus this video is just another clickbait.
Bro you spoke this into existence
cant be grasping males😂