The fact that you use a detailed photo reference in the image plane is really great for creating the hand. Your approach to extrude the thumb from the very beginning, makes this tutorial stand out. Kudos!
I just wonder what kind of fucked arrogant person would dislike this video tutorial, It is one among best hand modeling tuts for simplicity and proper edge flow. Thumbs up Ryan. I remember i downloaded this video few years back when i started organic modeling for my hobby purpose. I guess its never to late to say thanx mate and thumb up :)
I said this in another of your tuts, but your method is perfect....fast, clean, logic and easy to follow. Thank you very much for sharing this. Cheers.
Fantastic Tutorial! Hands are one the most difficult to get just right. Utilizing good references and just knowing how to start are some of the key points to getting them to look just right. If you're doing this for professional work, look at this tutorial and I guarantee your prospected employer will look at you in a different light. Hands are crucial.
It's a shame you skip the remaining fingers, without any indication they are all suddenly connected -BUT- because you are awesome, it doesn't matter. Any able minded person should be able to achieve this step themselves, you provide just the right amount of information to do this. I mean it, this is 100% learning, 0% filler, unlike most youtube tuts. A great tutorial, thanks Squirc!
It's so simple, and so effective. I totally love it. I've seen so many elaborate videos, but you hit the nail bang on the head, while remaining concise, and giving out some great general tips almost as "oh, by the way"s all throughout. Fantastic content. Do make more.
Best Tutorial I ever saw! It's short It's with Comment and It's low-poly !! When I made hands; I always ended up the some sort of wood box that looks very unprofessional. However, this tutorial shows me how to create hand realistic with less time!
This video helped me alot in understanding hand modeling, I am working on one right now but started over several times because my sculpting software always fucked up my high geometry, now I see my mistake was to add edges on places where they were not even needed. I am going to use your reference setup (with my own hands) because it is a great way to have the necessary perspective angles.
@tomol6 good question. Basically, it comes down to how much you practice. Also, Maya is good for modeling, but it really comes down to your preference as to which program you use.
Nice one, i know sketchup very well and am in the process of learning Maya, so far Maya is really impressing me, it's just mindbogglingly powerful, but that said it can also make for a steep learning curve if you intend to study it thoroughly.
this is a great tutorial, even just as a basic form, its very clear, most tutorials i have seen get complicated very quickly and most have the hand reference in a very boring, static position that just has me struggling with rigging later on, thanks for sharing
adore your tutorials as someone who's only relatively recently gotten into blender - feels like newer ones alternate between being too fast or too slow, good for entertainment but bad for actually making stuff
Thanks for this incredible useful method! Would be a great addition to have some screenshots of the hand from different angles at the end. Many thanks, Robert
P.S. For those looking for the split edge ring tool (or whatever squirc calls it) in Maya 2007-2013 it has been renamed to the 'Insert Edge Loop Tool'. I believe this is the same in 3DSMax
@marscaleb Great question! When I made this tutorial, maya was in version 7 and the only way to test smoothing was to smooth it and then undo. now, you can just hit 3 to turn on smooth preview and edit the low poly while seeing the high poly. it's awesome! hit 1 to turn in off.
This video helped me a lot back in the day, especially the thumb which you're correct about beginners tending to model it out from the side which isn't the right way to do it.
@HedlessZombie To merge two verts, just selects them and go to Edit Mesh > Merge For setting up ref, see my other vid on that. Thanks for the comments!
@JerseySkate Yes, this is my profession. The class would be called Character Modeling. Click the link in the video description to take my full course from Lynda.com!
That's great. I tend to think of the base of the fingers as angled, due to the between-finger webbing, that makes the finger base seem higher on the palm side and lower on the back side.
in your View drop-down menu in your working window, go to Image Plane > Import Image. make sure to be in the view you want the plane to be in before you import.
@bluetounge If you are using Maya you do like this: Right click on the mesh and drag the mouse downwards. This will toggle the face mode. Select the face(s). Then Shift+right click and drag the mouse downwards again. The face is now extruded. At first you can may think that it goes slow. But after you get use to the marking menus, it is by far the fastest way to navigate in Maya.
Overall, they are very similar. It really comes down to what you feel comfortable with and what you would like to do with the software. the games industry is still heavily 3dsmax based. Maya is common in film. but either one is easy to learn if you already know the other.
Dude, have to thank you for this. I think I model fairly well, but am getting to the point where I need to worry more about good edge flow and less about the shave in low res, so that I have an optimal mesh for rigging. Cheers
Q's: 1) Is it better to have the fingers connect at an edge or is it better to use a face for the webbing between the fingers? 2) Also you suggest to not use Modeling for skin folds etc and just use Zbrush, but doesn't that make millions of verts? Or should you make a high poly with ZBrush and then normal map a low poly version?
To connect sections with different number of nodes, you may need to create or dissolve an edge loop on one of the sides. You may be able to create a star join. Cheers.
Great question! yes, it is possible but it requires more artistic skill from the modeler to compensate for the lack of profile photo. Sometimes you can get pretty far with a profile of someone who looks similar.
The added features in Topogun 2 make it much more fast and efficient to retopologise. I can retopo a hand in half an hour...a pro will do it in like 10 mins...maybe less. Love the tips though very useful :)
15 лет назад
Damn it! this is that I searched for long time! Thanks for this great tutorial!
12 years ago and the methodology stands true, regardless of tool used. Awesome tutorial!
This is still getting use over 10 years later! That's the mark of a good tutorial ;)
When a tutorial is over 10 years old and still much more helpful than the most of newer stuff. Bravo!
Great video. Really *handy*
+Vap Shark HA!
gtfo
but why tho...?
fuuuck you 😂😂😂
bohohohoho
The fact that you use a detailed photo reference in the image plane is really great for creating the hand. Your approach to extrude the thumb from the very beginning, makes this tutorial stand out. Kudos!
I just wonder what kind of fucked arrogant person would dislike this video tutorial, It is one among best hand modeling tuts for simplicity and proper edge flow. Thumbs up Ryan. I remember i downloaded this video few years back when i started organic modeling for my hobby purpose. I guess its never to late to say thanx mate and thumb up :)
??
I said this in another of your tuts, but your method is perfect....fast, clean, logic and easy to follow. Thank you very much for sharing this. Cheers.
this is probably the best hand modeling video i've seen yet. thank you!
Seeing it modeled this way makes so much more sense. This tutorial is definitely going to help me out with my future projects.
Fantastic Tutorial! Hands are one the most difficult to get just right. Utilizing good references and just knowing how to start are some of the key points to getting them to look just right. If you're doing this for professional work, look at this tutorial and I guarantee your prospected employer will look at you in a different light. Hands are crucial.
It's a shame you skip the remaining fingers, without any indication they are all suddenly connected -BUT- because you are awesome, it doesn't matter. Any able minded person should be able to achieve this step themselves, you provide just the right amount of information to do this. I mean it, this is 100% learning, 0% filler, unlike most youtube tuts. A great tutorial, thanks Squirc!
It's so simple, and so effective. I totally love it. I've seen so many elaborate videos, but you hit the nail bang on the head, while remaining concise, and giving out some great general tips almost as "oh, by the way"s all throughout.
Fantastic content. Do make more.
Best Tutorial I ever saw!
It's short
It's with Comment
and It's low-poly !!
When I made hands; I always ended up the some sort of wood box that looks very unprofessional.
However, this tutorial shows me how to create hand realistic with less time!
this tutorial is a legacy after 11 years !
hands down one of the best I hand it to the creator that created this with his...bare hands .......handing down the teachings of a master
you're pretty handy with words
lol puns for dayz
Very great tutorial! I'm happy you uploaded this, the thumb was a bit vexing for me before, but now I understand the topography. Thanks a ton
This video helped me alot in understanding hand modeling, I am working on one right now but started over several times because my sculpting software always fucked up my high geometry, now I see my mistake was to add edges on places where they were not even needed. I am going to use your reference setup (with my own hands) because it is a great way to have the necessary perspective angles.
This tutorial is just what I needed. Thanks a lot.
@tomol6 good question. Basically, it comes down to how much you practice. Also, Maya is good for modeling, but it really comes down to your preference as to which program you use.
Great tutorial. I use Blender, but this is a big help for a beginner like me. THANKS!
still one of the better tutorials I could find in 2022
Nice one, i know sketchup very well and am in the process of learning Maya, so far Maya is really impressing me, it's just mindbogglingly powerful, but that said it can also make for a steep learning curve if you intend to study it thoroughly.
Great tutorial! The notion about thumb not extruding from the side is something that helped me a lot!
Oh my god this vid from 2007!!! Maya looks so new. Is somebody else from 2019???
That is the easiest hand work flow from start to "finish" i have ever seen. thx
hey man , i am just starting on the whole modeling and animation thing , i am still in high school and your videos amaze me thanks
Cool Video. But where can I find the reference images?
Very nice tutorial mate :) i use 3ds max and i'm only just starting to get into character modeling but this is perfect to help me with my own work.
this is a great tutorial, even just as a basic form, its very clear, most tutorials i have seen get complicated very quickly and most have the hand reference in a very boring, static position that just has me struggling with rigging later on, thanks for sharing
adore your tutorials as someone who's only relatively recently gotten into blender - feels like newer ones alternate between being too fast or too slow, good for entertainment but bad for actually making stuff
that is INSANE how you made the fingernail...I just burst out in amazement when I saw that...CRAZY..
Thanks for this incredible useful method! Would be a great addition to have some screenshots of the hand from different angles at the end. Many thanks, Robert
thanks for the video. i made a hand, not following exactly as shown here but tried to follow the basic thought process. thanks again!
P.S. For those looking for the split edge ring tool (or whatever squirc calls it) in Maya 2007-2013 it has been renamed to the 'Insert Edge Loop Tool'. I believe this is the same in 3DSMax
@marscaleb Great question! When I made this tutorial, maya was in version 7 and the only way to test smoothing was to smooth it and then undo. now, you can just hit 3 to turn on smooth preview and edit the low poly while seeing the high poly. it's awesome! hit 1 to turn in off.
This is amazing! Thanks for uploading this. Still good in 2023.
This video helped me a lot back in the day, especially the thumb which you're correct about beginners tending to model it out from the side which isn't the right way to do it.
I use Carrara and your tut was so well done I could easily transfer the lesson to my work flow, thanks.
@lakerdynasty22 Check out my character modeling course on Lynda.com, that shows you everything from start to finish!
Great tutorial!!! Made my first "perfect" hand! Thanks!!!
I'm subscribing even though I skipped about 9 minutes of the video.
It looks pretty darn effective.
@HedlessZombie To merge two verts, just selects them and go to Edit Mesh > Merge
For setting up ref, see my other vid on that. Thanks for the comments!
Really fast way to make the hands, thank you brother!
i love modeling! :)
i have modeld my own hand way back and used it on evry model since xD
Thanks so much for sharing your technique, it is a fantastic way to start a hand, I will have to adopt it. Many, many thanks!
Gracias por comentar! Me alegra que has sacado beneficio de mi video.
great tutorial! it was very easy and simple to follow! thank you so much!
@JerseySkate Yes, this is my profession. The class would be called Character Modeling. Click the link in the video description to take my full course from Lynda.com!
wow you are wicked fast with those verts. thats some hardcore experience right there. great info here. thank you :D
@JerseySkate Yes, I got my start using 3dsMAX back in version 3. I'll still use it if I have to, but I prefer Maya now.
@zombiedev Yes, My video courses on Lynda.com are all made with recent versions of the software.
Great tutorial 5 years later! Thanks :)
Your videos show THE BEST way of modeling on this here site!
Thanks A lot squirc!
It's good to see that there is such kind of ppl posting tutorials . Great thanks for the effort mate AA+++
I'm learning alot from your tutorials. thanks
this is just best way to model a hand....great work...
That's great. I tend to think of the base of the fingers as angled, due to the between-finger webbing, that makes the finger base seem higher on the palm side and lower on the back side.
You've probably got the normals flipped on the fingers or the palm. unify normals or flip the fingers before attaching.
Superb. The best tutorial of how to model a hand. Thanks.
in your View drop-down menu in your working window, go to Image Plane > Import Image. make sure to be in the view you want the plane to be in before you import.
@MehthodMan thanks! What keeps me going? well, I love modeling and it pays the bills. It's fun and a good way to express my creativity.
This video made so much sense when I was watching it and I can't help but feel that blender can't do this
If i recall, it's holding down V and clicking the middle mouse on the vert.
X = grid snap
C= curve snap
V= vert snap
lol that was frekin AMAZING! I've never seen such good modeling before in my life.
@bluetounge If you are using Maya you do like this: Right click on the mesh and drag the mouse downwards. This will toggle the face mode. Select the face(s). Then Shift+right click and drag the mouse downwards again. The face is now extruded.
At first you can may think that it goes slow. But after you get use to the marking menus, it is by far the fastest way to navigate in Maya.
Don't know what you're doing, but it looks impressive!!
I both hate and love how simple and effortlessly you model, I tried this method and my finished model was nowhere near as clean as this.
Overall, they are very similar. It really comes down to what you feel comfortable with and what you would like to do with the software. the games industry is still heavily 3dsmax based. Maya is common in film. but either one is easy to learn if you already know the other.
thats pretty much the best tutorial for a hand.. man ive seen some useless complicated shit that makes you hate modelling
wow your a bad ass! that was quick and super effective. its funny the joke you made in the beginning is what i did when i made my first quick hand.lol
thank you so much. This and the ear tutorial have made my time modeling much, much less stressful!
thank you so much for this.
I learned a lot.
continue with stuff like that and never stop
:)
The quality of results depends on the skill of the artist. I find strip modeling to be slow and tedious. But do whatever works for you.
thanks! this totally helps, and is a totally new take from what i learned. something new to try!
Dude, have to thank you for this. I think I model fairly well, but am getting to the point where I need to worry more about good edge flow and less about the shave in low res, so that I have an optimal mesh for rigging. Cheers
Check under Edit Mesh. There could be the Split Polygon Tool, or the Insert Edge Loop Tool, which I use and it's pretty much the same thing.
Q's: 1) Is it better to have the fingers connect at an edge or is it better to use a face for the webbing between the fingers?
2) Also you suggest to not use Modeling for skin folds etc and just use Zbrush, but doesn't that make millions of verts? Or should you make a high poly with ZBrush and then normal map a low poly version?
Dude this is very helpful. You helped me a lot,thanks! Very simple and clear instructions!
very cool tip! I'll try this in blender and see the results. Thx!
1. have a face separate the fingers, not just an edge.
2. sculpt the wrinkles in zbrush, then apply a normal map to the low poly version
To connect sections with different number of nodes, you may need to create or dissolve an edge loop on one of the sides. You may be able to create a star join. Cheers.
Nice tutorial. I always find hands slightly tricky to do. Thanks.
you'v saved my college project, thank'ya!
@otumococo you could transfer the model to Max no problem. but the rig has to be made in the same program that you animate it in.
Done, went impressively well!
Beautiful results, thanks for this, I am poor when applying and creating ideal edge flow, thanks!
@TheArkayProductions shift-select both the hand and the finger, then go to the Mesh menu and hit "combine"
Thanks for the tutorial and for sharing your photo references!
Great question! yes, it is possible but it requires more artistic skill from the modeler to compensate for the lack of profile photo. Sometimes you can get pretty far with a profile of someone who looks similar.
As I'm watching this it makes me want to learn this program more and more and maybe make a career out of it
awesome tutorial, you're a great modeler
Sweet tutorial. This will help me a lot.
Nice. Very help full. Thank You for uploading.
Now I wish I'd done this instead of sculpting one and trying to retopo after.
thanks, and you're right. this tutorial is meant to be a start. things like 6 points should be resolved. good eye!
check out the video description :)
The added features in Topogun 2 make it much more fast and efficient to retopologise. I can retopo a hand in half an hour...a pro will do it in like 10 mins...maybe less.
Love the tips though very useful :)
Damn it! this is that I searched for long time! Thanks for this great tutorial!
Thanks for this excellent tutorial!
@kizitosan Correct. thanks for the comments!