Burnout 2: Point Of Impact - Demo Analysis
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- Опубликовано: 10 сен 2024
- (Sorry for grammatical mistakes or typo's) Not much, yes. However, i do admit, i kinda rushed this one.
Here's the link to the beta map:imgur.com/iS0zDpt
Here's a link to the demo:www.theisozone....
Pretty crazy how there was a big surf texture in this game, and many years later they added big surf island.
Big surf was a thing in Burnout 2, paradise named the island after the Burnout 2 stage.
RIP Burnout 2 music player 2002-2002
Is it possible to replace the crash physics in the final game with the beta one or modify them?
Prob not
You made it :D
U made my week :D
+jhj22 yaaaayyyy!
The speedometer is actually the same as the final. It's just that some cars had different ones. Also the "crashometer" seems to be the early boost bar.
+yorkiesandskittles that dosent make sense since the original boost bar textures are called: ''boostbar''
+yorkiesandskittles And the speedometer isn't exactly the same as the final
+GrandTheftAero My guess it was an early Crash Breaker, so possibly more damage was going to be caused in Crash Mode. I could be wrong.
Custom Cars had a green themed speedometers while the standard ones had the one similar to what's in the demo.
I have some correction for this video. The gauges with analog speedometer was supposed to be implented to all standard cars. The custom cars gauges are green themed.
Does the Beta or the final game have a debug menu or a screenshot mode ?
probably crashmeter when its full you can use the crashbreaker
Very interesting video :D
you are one of my most favorite youtubers at the moments :D
+Jammy Gamer im very happy to hear that! you're nice man
do you have a download to this other than the isozone? This looks very interesting but that site is gone now, and I'd really like to see this.
I just wanted to download the demo but the link is broken. May you update it, please?
In this point in this video 1:20 what program you used to extract images files?
Is it possible to implement the old crash physics into the final game?
+MrNayru I don't know. Alot and alot of demo files are not comaptible with the final, unlike Takedown and Revenge
Strange but maybe the reason is the huge gameplay change between Burnout 1 & 2 in less than a year which affected the engine and formats.
+MrNayru Mainly it's because of different IO Processing, formats and offsets things like that
What is "debug car viewer" ? 2:42
I know im helluva late but i think is like a Garage where you can see your cars
It's weird. This game had shadows unlike Burnout 3.
+StewiebossFTW Burnout 3 has shadows, they're just less noticable. However, i want you to look at this Burnout 3 screenie:www.operationburnout.com/b3-assets/screens/ps2/wintercity1.jpg as you can see, this screen has the burnout 2 like shadows. This screenshot is actually the first PS2 screenshot to be released to the public. Most likely made around February-March of 2004.
GrandTheftAero Oh. When I played the game on my Original Xbox, it didn't really show any shadows. I don't know if it was the blur effect, or the console I was playing on.
very short video
lol
+Günther Bauer ok