This channel really has evolved into a quality Yu-Gi-Oh retrospect and advocate for the consumer type of content. I've learned a lot from this video and honestly I think despite how many of them are either incomplete or casual, I do think TCG exclusives can help either bring more spice to the format whether it becomes meta or not. So long as Konami keeps these western archetype experimental first foremost they most certainly have a place with their current standing in the market. Unlike another card game that uses Promos to help fix an archetype and underprints them one way or another, Yu-Gi-Oh's approach help to explore different ways to play the game and have a nice gamble aspect to those that want to give them a whirl and see where it takes them.
Gold Pride has topped multiple events now with PUNK cards mixed in and even topped YCS Philly with a pure build. I'd argue they easily qualify to go in the meta category even if they might be getting a third wave of support in DUNE.
Honestly, I wouldn't personally count Valkyrie as a TCG exclusive archetype, mostly because they were an anime import (and attempt at improving it for modern at its time), but I guess it depends on everyone's definition of how Valkyrie were defined. I didn't know that Kaijus were a TCG exclusive, actual shock
I left the game around the time danger was a deck and was always curios what TCG exclusive decks were made in the time I was gone. Burning abyss was one of my favorite decks and Danger was on it's way to being a crazy engine from what I knew when I left the game. So watching this video and seeing that there hasn't been anything good since Danger is insane LMAO
Kozmo is such a fun deck, not particularly good at all in modern but always a fun strat to mess around with, 'Double Hooking' a recently printed trap seems like it would be great with kozmo too.
U.A. is fun as hell, but the insane part is that Vanquish Soul is just U.A.'s gimmick of Tagging In and Out but better. (Instead of each player coming off the bench, it's Tag Fighter and Assists) It eats me up because I love both of these decks, but VS out the gate is 100% just better while U.A has been left out to dry, meanwhile F.A funny enough got support wayyyy after its release.
Only Borger and Varus mimic UA's gimmick. The archetype is just a better managed Genex archetype where effects and management of attributes is key. UA's are a product of older card design and a big reason why they were so bad was because, for the longest time, there was only one level four or lower monster to start the UA switching, requiring added out of archetype cards to get a body to tribute for a level five or six monster.
Beetrooper is so fun. Literally if they just give the deck a link 3 with disruption and maybe more options to dip into the fusion aspect it'd be really nice. It's definitely my favorite TCG archetype by far.
The closest thing my Insect pile has to disruption on a Link-3 is Seraphim Papillion when Dream Cicada is in grave, which can...change a monster's battle position (but not flip it face down) on a quick effect. Oh well. I don't mind that some Beetroopers lock you into Insects, but the Insect toolbox still isn't quite versatile enough. But if Plant Link can be a semi-viable deck, one day Insects may be too.
The best board I've ever been able to make is Invincible Atlas, Cicada King, Scary Moth and Mighty Neptune. Even then the board is not great; once your opponent beats it you have no follow up since you've used all your resources. it seems like they don't know whether to go for a fusion route or the link route. Beetroopers are one of my favorite decks to play, but they do a lot for so little.
@@quintonklok1420 that's the board that I'm used to. And I agree the deck seems to be confused which way it wants to go fusion or link. One of my hopes is for some other in-archetype way of fusion summoning using stuff in the grave or banished cards. The amount of extenders is great we just need the payoff.
To sum up the TCG exclusive archetypes with my opinion: Burning Abyss: One of the best aging decks in the game's history Kozmo: Hard fall from grace but can surprise unprepared opponents. Kaijus: Hated in Roleplay formats, but truly a necessary thing for modern yugioh Dangers: I still think they should have never been printed. Spyral: They sucked at first, then everything just crashed together with MR4, and they became infamous as a result Subterror: I recall Guru Control as a viable rogue strategy up until 2020 actually. Plunder Patroll: Idk about what you say here, this deck has topped events here and there after all. Libromancers: Not good enough, too fun to experiment with. Gold Pride: They are seeing play with Punks, so if it's unfinished, we might be seeing something soon. Noble Knights: Adopting the fire attribute helped them the most. F.A: There's more than just Dawn Dragster?! Vendread: You can piece the story together from the artwork very well and it's actually neat and tragic. Myutants: They are insane when combined with Metaphys, if you're heavily skilled that is. Beetrooper: Probably would be better if we still had Maxx C. Ghoti: Oh yeah, these were poorly timed... U.A.: I forgot these existed. Dream Mirror: I remember when Konami tried pushing this boring archetype... Valkyries: VFD got banned before they're only relatively semi-viable build was released in the TCG, so they remain one of the worst archetypes of all time. War Rock: Also amongst the worst imo. Materireactor: Can we get more cards please?
You should do structure deck exclusive archetypes, I think it should be an interesting idea since As of right now a lot of structure deck archetypes only receive support through remaking their own structure deck i.e darkworld, machina or agents.
The first Force of Will video made me really excited for that game. Shame to hear it's doing poorly. I look forward to the updated tier list though. Keep up the great work. I love your videos.
Beetrooper would be insane if Konami released an insane insect archetype. also materiactor got a spell card in dimension force that they cannot search solely because its not a proper archetype.
Honestly, if can get a strong 1 [monster or spell] card starter that puts Meteor/Bash on board. Turn1 with Medium. It'll be good. It's a control deck, so it doesn't need much or it'll take away room for traps. Only reason we need Pot is to dig for that Medium and Mountain.
@@DirtCheapFU What they really need is something that actually threatens the board when their level 4s are destroyed. The replacement floating effect should be a threat, but nobody except Charmers is threatened by a sub 3k beater lol.
It's true, these archetypes have some of the best artwork, and unique gameplay mechanics, and sometimes make for good support for other archetypes. (I will say this about Kaiju. Apparently, combining them with the Adventure archetype makes them broken).
The sad thing is Vendread specifically would have been playable if they weren't so stingy with drawbacks Why do Vendreads have a OPT on their inheritance effect on top of banishing themselves like crazy and needing to to be on field? You could remove the on field restriction and the OPT and keep the self banish aspect with maybe a "This card can only be used for the summon of a Vendread Monster" and also apply the inheritance to any Revendread monster summoned using it so the Link could get in on the fun. On inheritance, it seems they used it as an excuse to give them bad rituals since but even then they overbalanced them; since only 3 are useful but the Monsters they're attached to suck. And the biggest crime of them all? Ritual Rulings from 20 years ago means you can't even assemble the ultimate Ritual. Ritual Spells Say Equal or Exceed, this implies you can use 100 levels of monsters to summon a lv6 monster but actually Ritual Spells should read "tribute the minimum amount of monsters needed to at least equal the level of monster being ritual summoned by this card" Vendreads specifically should have had their seplls read: "Tribute any amount of monsters (Minimum: the Ritual monsters level) so if say the fodders inheritance worked from GY late into thr game tou could assemble a ritual with a ton of effects Also read Vendread Nightmare, it's a nightmare of a card for the user not the opponent.
only thing subterror needs is another good archetypal trap that can reset itself like FB, or a RotA. it's still good and functional, seeing some tops along the way, but definitely needs a card to make it more consistent - which is the main issue.
If you ask me, I would rather have these archetypes be developed over new, possibly powerful archetypes introduced. It's actually more fun to see these underpowered/underdeveloped archetypes get new meaningful support to put them on par with what we have today over the next busted archetype that's not really fun to play with or against. There's a reason why seeing new Volcanic support is more fun over the 30th Blue-Eyes support or 10th meaningless Egyptian God support.
I remember when Burning Abyss first game out. It was pretty cool seeing Burning Abyss decks being experimented on the ladder and competing with Shaddolls in Dueling Network.
One of the last decks that i ever brewed was BART, Burning Abyss Ritual Turbo which aimed to turbo out some ritual with Releaser, way before Nekroz was a thing that ruined the floodgate fun for everyone. I quit shortly after that. It's a shame that the site, my screenshots and my decklists are dead.
Man, this just reminds me how fucked Valkyrie was out the gate. I don't think it is unfixable though in the normal sense. I think it is unfixable because anime deck. They had to follow the anime play style when making the deck, but most of the monsters would work better if they built them as just a control deck on release. Other then that, this reminds me how much I don't like tcg exclusive archetypes as I just couldn't enjoy playing most of the good ones or the bad ones besides kaiju engine in stuff and a few of the casual ones. I'm still hoping one day my mind change on it because the art game is pretty on point and consistanly good among the tcg exclusives.
Keep in mind, those two boys in the Japanese commercial are at least 7th graders. Because the Yugioh OCG is targeted at early to late teens in Japan. It’s not the same as the TCG. As both the OCG and TCG are separate games as confirmed by Konami. And the TCG was censored and watered down by Upper Deck during the time before Konami took away their rights. Don’t believe me? Every OCG pack, structure deck and set all say; “対象年齢12才以上” (Translation: “Target age 12 years and older”) Which implies it’s for early teens or older. And they have been this way since 1999 of the game’s first release. Keep in mind, the standard teen rating in Japan (including other countries) is usually “12 and up” rather than “13 and up” like we do in the U.S. And a 1 year lower difference is not significant enough to be anything less than what it is. We have for video games ESRB’s T for Teen, they have CERO B which is their equivalent. We have PG-13, Japan has PG-12. After all, DC comic’s T for Teen rating goes by “12 and up” as well. Same with D&D. So it’s not like we haven’t done the same thing. Plus Yugioh is NOT a kids game in Japan. Not in the sense you’re thinking. Yes, teens are seen as kids, but in a demographic sense, it’s not typically seen as such as teenagers are deemed a bit more mature and comprehensive. Hence why we have teen ratings to begin with. The game itself is way to complex for kids to understand. I mean, chains, timing, rulings and various summoning mechanics, etc. I could go on. Especially, in the OCG ruling. Which back then was much different than the TCG ruling because of Upper Deck running the TCG before the controversy. Hence why Konami Japan made Yugioh Rush Duels so kids can play without issue. Like how Bushiroad made Card Buddy Fight for Vanguard or how WTC made Duel Masters for MTG. But understand that Rush Duels is not legal in the OCG. So the OCG and Rush Duels are two separate games. So don’t let some of the Japanese Yugioh ads fool you. Those are not little kids. Early Junior high school, at the very least. Most Yugioh ads feature junior high school or older age boys playing. (That’s 12-15 years for those who don’t know the average junior high school student in Japan). And it would be misleading advertising for Konami to feature small kids playing a complex card game that’s main targeted to an early to late teen demographic. I mean, you don’t see MTG showing kids under 13 playing Magic in an official advertisement or commercial. If your product is aimed at a teen demographic, then you advertise that with said demographic involved. That’s typically how you’re supposed to do it. And not to sound racist but, Asians are naturally shorter and more younger looking in comparison to others. So a junior high student can appear and seem younger than they really are. Not trying to excuses, but just letting people know that that is a common thing in Asian cultures. And let’s not also forget, the mainstream Yugioh series (that’s the manga, the season 0 anime and NAS produced anime of DM-Vraines), are Shonen. Shonen manga and anime mainly target early to late teen boys between 12-18. Sevens and Go Rush, however, are kodomo-muke which is a demographic term for manga and anime literally for children under 12. Plus we also have to remember the Yugioh manga was featured in Weekly Shonen Jump who the chief-editor himself Hiroyuki Nakano, confirms is for teenage boys. This was in an interview which was featured on Anime News Network and in another interview he had on both Nihon Manga World and Ota Quest. So check those out if you don’t believe me.
UA shouldn't be in unfixable now. It makes sense when they hadn't received support in years after their first 4 waves of support, but their new support that also supported FA actually did fix the deck by making it a functional fun deck.
Without mentioning the work well with other engines, like Vernusylph, all they need to be decent is a small wave to support, wouldn't call it unfixable.
I mean its definitely not as bad as it was, but it's hasn't been good for the majority of its lifespan and what new support it's gotten barely plugs in the cracks. You're right that the deck is currently around casual fun, but i put it lower beacuse of how poorly it was handled.
The funniest thing with kaiju's is the only 2 that have been used in decks besides being an out to your opponents boss monster is Jizukiru being used in cydra's and gameciel being used in world chalice with pre-errata firewall to set up a U-link ending on a tri-linked tri-gate a 2 bounce firewall one of the knightmare link 2s and a gameciel with a 5 counter waterfront so you'd have 3 negates and bounce for 2 on your full combo end board that now just dies completely to nib since by summon 5 you've barely started your combo and the errata on firewall makes the gameciel plays next to impossible without using a saryuja play
Guru did get support later on in Darkwing Blast with Terrors in the Hidden City. Ghoti and Myutants are sometimes played together as a deck. Also, “ghoti” is pronounced “fish”.
Prepare for the War Rock Meta. Just Kidding but yeah the high rarity can really kill these Deck, for example here in bat shit insane Colombia I wanted to build War Rocks, normally the best course of action it's go to locals and see if they have any core built; to my surprise even the guy that has a binder so big that it's called "The Bible" didn't had a single War Rock. Everyone told most likely they did had but in their tins collecting dust; tired I tried the second option asking in Facebook Groups to find any core or Decks; I all that I tried I only got 1 Core offered; mainly composed of 3 Skyler, 3 Gactos, 3 Fortia and most importantly 1 WAR ROCK MOUNTAIN, I never have seen one before so I inmediatly took that offer. I kept trying the last mentioned 2 methods, bit tired I decided on the 3rd method Buying Singles in an online store that has everything at a expensive price. There were multiples of most cards I needed except Mountain which they only had 2 copies (No worried as I had 1 already), let's just say a Deck that I know no one else would play cost me $300-420K Colombian Pesos which can translate to $75-105 USD right now, specially as all of them except Skyler haven't received reprints. That's just horrible to think about to be honest.
No, but you can look through the Japanese sets of extra packs on the wiki. It's a very close list. I had to manually check dates for a lot of the cards in the video to double check.
Speaking of Kozmo, for the tier list I know last time you mentioned you methodology as basically 'ranking decks based on the strongest versions that they actively contribute to', aka not just putting 1x Penguin Soldier in Tearlament and calling it a Penguin deck, but would Kozmo Dragon Link fall under that category? Rokket Tracer + Kozmotown ends on Borrelend + Chaos Angel or Dark Lady, and with any extender you can add on borreload savage (if extender is a non tuner 4), Dis Pater (if extender is Bystial) or i:p (anything else). Caliber can tag out into Dark Destroyer, the ships and Kozmotown serve as great targets for Tracer and Striker's destruction effects to maintain advantage, and Riot Dragon can trigger ships in hand while recurring Rokkets. Theres legit synergy, and its worked well in testing for me. I can post my list if you'd like.
It's a great set that does a lot of good. I say this without knowing the full ratios. However konami still needs to fix basic box structure so price problems don't inherently happen in a vicious cycle.
If you’re really a dedicated fan like me, burning abyss is still not bad and can beat modern decks if you try hard enough. Problem is with the amount of skill needed to do that, most players would rather play something more modern.
....Just lately, I realized that Ghoti is probably the "balanced" response to the tearlaments and unwaifu-ed it alongside the banishing gimmick to become a threatening deck. And the fact that its a synchro deck makes it less mind numbing than the bs grave contact fusion.
The thing with TCG exclusive it doesn't seem to give any further support after the deck itself is released The OCG one that are forced to give further support to it and if they don't it gonna get powercreeped over time
Cannot agree with U.A. This deck actually just needs 1-2 support. Most important, Spell/Trap searcher Fure Hire Rex. U.A. have crazy backrow but sadly we don't have consistent way to add them to our hand. Turnover Tactics is crazy removal and recycle our U.A. knowing some of them are soft OPT effect, Powered Jersey easy OTK, and Penalty Box that no one expect this. As U.A. player, at least this deck need spell/trap searcher and something that can clear their own board after they have full board, knowing some of U.A. monsters have effect on summon; a free space is always needed for this deck. . Kozmo and U.A. share similar problems, they have very good backrow but cannot search them easily. And personally, U.A. is still more playable today than Kozmo. I hope both of decks get new support in the future, because they seem like they just need 1-2 new cards to make them more playable. For Kozmo, maybe cont. spell like Dragonic Diagram effect; destroy 1 Kozmo on the field or hand, then add Kozmo card from deck to hand. This is more than enough for them. . And Beetrooper, I play a little bit too. I can cook a lot of recipes with those insects. But I don't have good target to summon. I could summon "best Beetrooper bosses" and other Insect Bosses in 1 turn. But all of them just do Nothing, NOTHING!!! I hope Konami give "Borrel/Rokket" for Insect, a good target for bosses.
War Rock will never be given a second chance after that Farfa video. It lost to a goat deck when only 7 cards had been revealed. It got 7 additional cards in the next set that made it way more playable. The ocg support card Medium also gives it a lot more consistency and a bit more ceiling. Calling it unfixable is unfair when it’s arguably more playable than Noble Knight, FA and Time Thief. I’m not coping on a pet deck btw, I mess around with it maybe 1 or 2 days a year just for fun. Just sucks to see it still get written off based on its first wave being unplayable.
Noble knights have infernobles and was good enough on release. Time thief work really well in a ton of builds. War rock however flat out have a bad gimmick. Even with the newer support helping it
@@MonkeyFightTCG If you’re counting Infernoble then NK should have been rated higher, it was a top deck on release (even if it didn’t really get any events due to a certain major world event). I disagree on Time Thief but it’s not important, my main point is the “loses to goat” joke isn’t fair to the deck, it’s infinitely better than it was when that happened.
@@MonkeyFightTCG So your telling me a history lesson in tcg archetypes video and you only go over there release? I wouldn’t call that a history on them then. Seems more like you just didnt remember spyrals two formats.
@@jacobhueser6412also considering noble knights on release wasn't just casual fun. The whole video is kinda inconsistent and makes no sense at parts but it is what it is
it seems the the card developers in the tcg are more outrageous than their ocg counterparts. its almost how western players only care about absurdly OP cards while japanese players care about fun and creative stratagies. there was a episode in Yugioh Gx that mentioned this. Franz a card developer of German origin was scolded by Pegasus for creating cards that where too broken and too powerful while Chumley of japanese origin was praised by Pegasus for making cards that where fun and enjoyable
I gloss over War Rocks opinion. Yeah its a bad deck. But most people don't have the backbone to actually play them unless they can add some convoluted combo engine.
'ey! Support for TCG Exclusives are starting to make their rounds, keep an eye out for this fall. Gold Pride just got their World Premiere pack so we might see support for them by the Winter. Or January lol
Jesus. You’re too cruel to Myutants. Literally my favorite deck ever, and it’s not awful. Come on man. “Why do Myutants exist” We exist because we’re cool. Do you have some kind of personal reason for hating Myutants?
This channel really has evolved into a quality Yu-Gi-Oh retrospect and advocate for the consumer type of content. I've learned a lot from this video and honestly I think despite how many of them are either incomplete or casual, I do think TCG exclusives can help either bring more spice to the format whether it becomes meta or not. So long as Konami keeps these western archetype experimental first foremost they most certainly have a place with their current standing in the market.
Unlike another card game that uses Promos to help fix an archetype and underprints them one way or another, Yu-Gi-Oh's approach help to explore different ways to play the game and have a nice gamble aspect to those that want to give them a whirl and see where it takes them.
Ironic how Maxx C was a TCG exclusive but ended up being banned here but not in the OCG
Gold Pride has topped multiple events now with PUNK cards mixed in and even topped YCS Philly with a pure build. I'd argue they easily qualify to go in the meta category even if they might be getting a third wave of support in DUNE.
Yeah I held off on fully putting it there beacuse it's still getting new stuff. But I think the deck already looks extremely good.
They will not get a third wave of support, DUNE will a introduce a brand new tcg exclusive archetype
Honestly, I wouldn't personally count Valkyrie as a TCG exclusive archetype, mostly because they were an anime import (and attempt at improving it for modern at its time), but I guess it depends on everyone's definition of how Valkyrie were defined.
I didn't know that Kaijus were a TCG exclusive, actual shock
I wish these cowards would make more cards for all of these archetypes. They’re super cool and unique. I love Ghoti and Gold Pride so much.
Gold pride is getting support in dune lol
Yippee
@@Fencer_Nowa wait, where/when was that confirmed?
Just slow down with Gold Pride. They got their initial 2 releases. Next is World Premiere. Then we go from there.
@@FrostyAlpaca They aren't. At least not direct support, there might be generic cards in there that work with them.
I left the game around the time danger was a deck and was always curios what TCG exclusive decks were made in the time I was gone. Burning abyss was one of my favorite decks and Danger was on it's way to being a crazy engine from what I knew when I left the game. So watching this video and seeing that there hasn't been anything good since Danger is insane LMAO
Kozmo is such a fun deck, not particularly good at all in modern but always a fun strat to mess around with, 'Double Hooking' a recently printed trap seems like it would be great with kozmo too.
U.A. is fun as hell, but the insane part is that Vanquish Soul is just U.A.'s gimmick of Tagging In and Out but better. (Instead of each player coming off the bench, it's Tag Fighter and Assists)
It eats me up because I love both of these decks, but VS out the gate is 100% just better while U.A has been left out to dry, meanwhile F.A funny enough got support wayyyy after its release.
Only Borger and Varus mimic UA's gimmick. The archetype is just a better managed Genex archetype where effects and management of attributes is key. UA's are a product of older card design and a big reason why they were so bad was because, for the longest time, there was only one level four or lower monster to start the UA switching, requiring added out of archetype cards to get a body to tribute for a level five or six monster.
I pray I live long enough to see Valkyrie and U.A. future support. I love me some jank battle phase shenanigans
on a long enough timeline infinite monkeys will create a competent battle phase deck.
Beetrooper is so fun. Literally if they just give the deck a link 3 with disruption and maybe more options to dip into the fusion aspect it'd be really nice. It's definitely my favorite TCG archetype by far.
The closest thing my Insect pile has to disruption on a Link-3 is Seraphim Papillion when Dream Cicada is in grave, which can...change a monster's battle position (but not flip it face down) on a quick effect. Oh well. I don't mind that some Beetroopers lock you into Insects, but the Insect toolbox still isn't quite versatile enough. But if Plant Link can be a semi-viable deck, one day Insects may be too.
The best board I've ever been able to make is Invincible Atlas, Cicada King, Scary Moth and Mighty Neptune. Even then the board is not great; once your opponent beats it you have no follow up since you've used all your resources. it seems like they don't know whether to go for a fusion route or the link route. Beetroopers are one of my favorite decks to play, but they do a lot for so little.
@@quintonklok1420 that's the board that I'm used to. And I agree the deck seems to be confused which way it wants to go fusion or link. One of my hopes is for some other in-archetype way of fusion summoning using stuff in the grave or banished cards. The amount of extenders is great we just need the payoff.
To sum up the TCG exclusive archetypes with my opinion:
Burning Abyss: One of the best aging decks in the game's history
Kozmo: Hard fall from grace but can surprise unprepared opponents.
Kaijus: Hated in Roleplay formats, but truly a necessary thing for modern yugioh
Dangers: I still think they should have never been printed.
Spyral: They sucked at first, then everything just crashed together with MR4, and they became infamous as a result
Subterror: I recall Guru Control as a viable rogue strategy up until 2020 actually.
Plunder Patroll: Idk about what you say here, this deck has topped events here and there after all.
Libromancers: Not good enough, too fun to experiment with.
Gold Pride: They are seeing play with Punks, so if it's unfinished, we might be seeing something soon.
Noble Knights: Adopting the fire attribute helped them the most.
F.A: There's more than just Dawn Dragster?!
Vendread: You can piece the story together from the artwork very well and it's actually neat and tragic.
Myutants: They are insane when combined with Metaphys, if you're heavily skilled that is.
Beetrooper: Probably would be better if we still had Maxx C.
Ghoti: Oh yeah, these were poorly timed...
U.A.: I forgot these existed.
Dream Mirror: I remember when Konami tried pushing this boring archetype...
Valkyries: VFD got banned before they're only relatively semi-viable build was released in the TCG, so they remain one of the worst archetypes of all time.
War Rock: Also amongst the worst imo.
Materireactor: Can we get more cards please?
I could see Kozmo getting Legacy Support or I just really want Oz-Sidious & Nome King-Yoda as cards.
You should do structure deck exclusive archetypes, I think it should be an interesting idea since As of right now a lot of structure deck archetypes only receive support through remaking their own structure deck i.e darkworld, machina or agents.
I will always love the German Translation of UA Perfect Ace.
I played UAs for that reason alone 🤣
U.A. PERFECT ASS
The first Force of Will video made me really excited for that game. Shame to hear it's doing poorly. I look forward to the updated tier list though. Keep up the great work. I love your videos.
Beetrooper would be insane if Konami released an insane insect archetype. also materiactor got a spell card in dimension force that they cannot search solely because its not a proper archetype.
That’s amazing, lmao
They need some cards that tie in those loose generic Insect cards.
Does Traptrix count?
I think War rock should have cards that restrict extra deck but give huge advantages.
The deck is fun, budget but... That's it
Amazoness did everything better from swarming to otk than warrock is ironic
Honestly, if can get a strong 1 [monster or spell] card starter that puts Meteor/Bash on board. Turn1 with Medium. It'll be good. It's a control deck, so it doesn't need much or it'll take away room for traps. Only reason we need Pot is to dig for that Medium and Mountain.
@@r3zafulSorry but War Rocks are better than Amazoness. If you want to play a deck that swarms a board. Play a better deck.
@@DirtCheapFU What they really need is something that actually threatens the board when their level 4s are destroyed. The replacement floating effect should be a threat, but nobody except Charmers is threatened by a sub 3k beater lol.
@@DirtCheapFUAgree it can be good, but compare to others TCG exclusifs .... Not that much.
But ye is really fun and not complicated to play.
I always imagine coming up with for dangers based on other crytids or kozmos with all the other oz and star wars lore out there
I love your videos man, its so nice to see you talk about yugioh
It's true, these archetypes have some of the best artwork, and unique gameplay mechanics, and sometimes make for good support for other archetypes.
(I will say this about Kaiju. Apparently, combining them with the Adventure archetype makes them broken).
The sad thing is Vendread specifically would have been playable if they weren't so stingy with drawbacks
Why do Vendreads have a OPT on their inheritance effect on top of banishing themselves like crazy and needing to to be on field? You could remove the on field restriction and the OPT and keep the self banish aspect with maybe a "This card can only be used for the summon of a Vendread Monster" and also apply the inheritance to any Revendread monster summoned using it so the Link could get in on the fun.
On inheritance, it seems they used it as an excuse to give them bad rituals since but even then they overbalanced them; since only 3 are useful but the Monsters they're attached to suck.
And the biggest crime of them all?
Ritual Rulings from 20 years ago means you can't even assemble the ultimate Ritual.
Ritual Spells Say Equal or Exceed, this implies you can use 100 levels of monsters to summon a lv6 monster but actually Ritual Spells should read
"tribute the minimum amount of monsters needed to at least equal the level of monster being ritual summoned by this card"
Vendreads specifically should have had their seplls read:
"Tribute any amount of monsters (Minimum: the Ritual monsters level) so if say the fodders inheritance worked from GY late into thr game tou could assemble a ritual with a ton of effects
Also read Vendread Nightmare, it's a nightmare of a card for the user not the opponent.
Cant believe Tour guide wasnt in this video or D boyz
There were a lot. I picked highlights
@@MonkeyFightTCG ah that's fair.
Feel like tour guide was the testing ground for how good they could make a tcg exclusive sometimes
only thing subterror needs is another good archetypal trap that can reset itself like FB, or a RotA. it's still good and functional, seeing some tops along the way, but definitely needs a card to make it more consistent - which is the main issue.
I cant get enough of this channel!
spyral doesn't need more support it just needs Master Plan off the banlist and it will be back to tier 1
If you ask me, I would rather have these archetypes be developed over new, possibly powerful archetypes introduced.
It's actually more fun to see these underpowered/underdeveloped archetypes get new meaningful support to put them on par with what we have today over the next busted archetype that's not really fun to play with or against.
There's a reason why seeing new Volcanic support is more fun over the 30th Blue-Eyes support or 10th meaningless Egyptian God support.
I remember when Burning Abyss first game out. It was pretty cool seeing Burning Abyss decks being experimented on the ladder and competing with Shaddolls in Dueling Network.
One of the last decks that i ever brewed was BART, Burning Abyss Ritual Turbo which aimed to turbo out some ritual with Releaser, way before Nekroz was a thing that ruined the floodgate fun for everyone.
I quit shortly after that. It's a shame that the site, my screenshots and my decklists are dead.
Man, this just reminds me how fucked Valkyrie was out the gate. I don't think it is unfixable though in the normal sense. I think it is unfixable because anime deck. They had to follow the anime play style when making the deck, but most of the monsters would work better if they built them as just a control deck on release. Other then that, this reminds me how much I don't like tcg exclusive archetypes as I just couldn't enjoy playing most of the good ones or the bad ones besides kaiju engine in stuff and a few of the casual ones. I'm still hoping one day my mind change on it because the art game is pretty on point and consistanly good among the tcg exclusives.
Keep in mind, those two boys in the Japanese commercial are at least 7th graders. Because the Yugioh OCG is targeted at early to late teens in Japan. It’s not the same as the TCG. As both the OCG and TCG are separate games as confirmed by Konami. And the TCG was censored and watered down by Upper Deck during the time before Konami took away their rights.
Don’t believe me? Every OCG pack, structure deck and set all say; “対象年齢12才以上”
(Translation: “Target age 12 years and older”)
Which implies it’s for early teens or older. And they have been this way since 1999 of the game’s first release.
Keep in mind, the standard teen rating in Japan (including other countries) is usually “12 and up” rather than “13 and up” like we do in the U.S. And a 1 year lower difference is not significant enough to be anything less than what it is. We have for video games ESRB’s T for Teen, they have CERO B which is their equivalent. We have PG-13, Japan has PG-12. After all, DC comic’s T for Teen rating goes by “12 and up” as well. Same with D&D. So it’s not like we haven’t done the same thing.
Plus Yugioh is NOT a kids game in Japan. Not in the sense you’re thinking. Yes, teens are seen as kids, but in a demographic sense, it’s not typically seen as such as teenagers are deemed a bit more mature and comprehensive. Hence why we have teen ratings to begin with.
The game itself is way to complex for kids to understand. I mean, chains, timing, rulings and various summoning mechanics, etc. I could go on.
Especially, in the OCG ruling. Which back then was much different than the TCG ruling because of Upper Deck running the TCG before the controversy. Hence why Konami Japan made Yugioh Rush Duels so kids can play without issue. Like how Bushiroad made Card Buddy Fight for Vanguard or how WTC made Duel Masters for MTG. But understand that Rush Duels is not legal in the OCG. So the OCG and Rush Duels are two separate games.
So don’t let some of the Japanese Yugioh ads fool you. Those are not little kids. Early Junior high school, at the very least. Most Yugioh ads feature junior high school or older age boys playing.
(That’s 12-15 years for those who don’t know the average junior high school student in Japan). And it would be misleading advertising for Konami to feature small kids playing a complex card game that’s main targeted to an early to late teen demographic. I mean, you don’t see MTG showing kids under 13 playing Magic in an official advertisement or commercial. If your product is aimed at a teen demographic, then you advertise that with said demographic involved. That’s typically how you’re supposed to do it.
And not to sound racist but, Asians are naturally shorter and more younger looking in comparison to others. So a junior high student can appear and seem younger than they really are. Not trying to excuses, but just letting people know that that is a common thing in Asian cultures.
And let’s not also forget, the mainstream Yugioh series (that’s the manga, the season 0 anime and NAS produced anime of DM-Vraines), are Shonen. Shonen manga and anime mainly target early to late teen boys between 12-18. Sevens and Go Rush, however, are kodomo-muke which is a demographic term for manga and anime literally for children under 12.
Plus we also have to remember the Yugioh manga was featured in Weekly Shonen Jump who the chief-editor himself Hiroyuki Nakano, confirms is for teenage boys. This was in an interview which was featured on Anime News Network and in another interview he had on both Nihon Manga World and Ota Quest. So check those out if you don’t believe me.
So what's the point?
UA shouldn't be in unfixable now. It makes sense when they hadn't received support in years after their first 4 waves of support, but their new support that also supported FA actually did fix the deck by making it a functional fun deck.
Without mentioning the work well with other engines, like Vernusylph, all they need to be decent is a small wave to support, wouldn't call it unfixable.
I mean its definitely not as bad as it was, but it's hasn't been good for the majority of its lifespan and what new support it's gotten barely plugs in the cracks.
You're right that the deck is currently around casual fun, but i put it lower beacuse of how poorly it was handled.
The funniest thing with kaiju's is the only 2 that have been used in decks besides being an out to your opponents boss monster is Jizukiru being used in cydra's and gameciel being used in world chalice with pre-errata firewall to set up a U-link ending on a tri-linked tri-gate a 2 bounce firewall one of the knightmare link 2s and a gameciel with a 5 counter waterfront so you'd have 3 negates and bounce for 2 on your full combo end board that now just dies completely to nib since by summon 5 you've barely started your combo and the errata on firewall makes the gameciel plays next to impossible without using a saryuja play
Jizukiru with Slumber and any other Kaiju is also a good option in Trains
Lmaoooo “Unironcally dies to a goat format deck”
-Gold Pride has topped multiple events
-Beetroopers topped two Remote Duel YCSes back to back
apart from that, great vid
Bruh decks can top randomly and still not be meta. We wouldn't say mikanko or agents are currently meta
Guru did get support later on in Darkwing Blast with Terrors in the Hidden City.
Ghoti and Myutants are sometimes played together as a deck. Also, “ghoti” is pronounced “fish”.
Prepare for the War Rock Meta. Just Kidding but yeah the high rarity can really kill these Deck, for example here in bat shit insane Colombia I wanted to build War Rocks, normally the best course of action it's go to locals and see if they have any core built; to my surprise even the guy that has a binder so big that it's called "The Bible" didn't had a single War Rock.
Everyone told most likely they did had but in their tins collecting dust; tired I tried the second option asking in Facebook Groups to find any core or Decks; I all that I tried I only got 1 Core offered; mainly composed of 3 Skyler, 3 Gactos, 3 Fortia and most importantly 1 WAR ROCK MOUNTAIN, I never have seen one before so I inmediatly took that offer.
I kept trying the last mentioned 2 methods, bit tired I decided on the 3rd method Buying Singles in an online store that has everything at a expensive price. There were multiples of most cards I needed except Mountain which they only had 2 copies (No worried as I had 1 already), let's just say a Deck that I know no one else would play cost me $300-420K Colombian Pesos which can translate to $75-105 USD right now, specially as all of them except Skyler haven't received reprints.
That's just horrible to think about to be honest.
I play War Rocks and yeah it sucks that it cost as much as they did/do. Luckily, the best way to play them doesn't require expensive tech cards.
Is there a site where we can find a list of every single TCG exclusive card?
No, but you can look through the Japanese sets of extra packs on the wiki. It's a very close list. I had to manually check dates for a lot of the cards in the video to double check.
C'mon, Ghoti wasn't broken... Okay, i can't say that with a straight face. Its not a tiered deck this format, but its still stupidly good.
Speaking of Kozmo, for the tier list I know last time you mentioned you methodology as basically 'ranking decks based on the strongest versions that they actively contribute to', aka not just putting 1x Penguin Soldier in Tearlament and calling it a Penguin deck, but would Kozmo Dragon Link fall under that category? Rokket Tracer + Kozmotown ends on Borrelend + Chaos Angel or Dark Lady, and with any extender you can add on borreload savage (if extender is a non tuner 4), Dis Pater (if extender is Bystial) or i:p (anything else). Caliber can tag out into Dark Destroyer, the ships and Kozmotown serve as great targets for Tracer and Striker's destruction effects to maintain advantage, and Riot Dragon can trigger ships in hand while recurring Rokkets. Theres legit synergy, and its worked well in testing for me. I can post my list if you'd like.
Maybe, I'll have to look into it
Thoughts on the tcg 25th rarity anniversary collection that was just announced?
It's a great set that does a lot of good. I say this without knowing the full ratios.
However konami still needs to fix basic box structure so price problems don't inherently happen in a vicious cycle.
Materiactor need their own category
If you’re really a dedicated fan like me, burning abyss is still not bad and can beat modern decks if you try hard enough. Problem is with the amount of skill needed to do that, most players would rather play something more modern.
....Just lately, I realized that Ghoti is probably the "balanced" response to the tearlaments and unwaifu-ed it alongside the banishing gimmick to become a threatening deck. And the fact that its a synchro deck makes it less mind numbing than the bs grave contact fusion.
Libromancer is kinda my secret fave deck, just can’t afford to make it in MD lol.
The thing with TCG exclusive it doesn't seem to give any further support after the deck itself is released
The OCG one that are forced to give further support to it and if they don't it gonna get powercreeped over time
Subterrors were meta in Duel Links for almost a year
so weird to see what was a tier 0 deck in the "needed more support" part...
Yes beacuse it failed on release. Why is that so hard for you to understand?
@@MonkeyFightTCG I know. still weird
Tbh i dont understand why they didnt just sync ocg and tcg around the beginning
Money
Ghotis may be fixed when they arrive in the ocg, since they are not that bad rn on good hands
U.A is really cool and better than people think, it’s ranked to low here
Some are trash, others are wild.
Cannot agree with U.A. This deck actually just needs 1-2 support. Most important, Spell/Trap searcher Fure Hire Rex. U.A. have crazy backrow but sadly we don't have consistent way to add them to our hand. Turnover Tactics is crazy removal and recycle our U.A. knowing some of them are soft OPT effect, Powered Jersey easy OTK, and Penalty Box that no one expect this. As U.A. player, at least this deck need spell/trap searcher and something that can clear their own board after they have full board, knowing some of U.A. monsters have effect on summon; a free space is always needed for this deck.
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Kozmo and U.A. share similar problems, they have very good backrow but cannot search them easily. And personally, U.A. is still more playable today than Kozmo. I hope both of decks get new support in the future, because they seem like they just need 1-2 new cards to make them more playable. For Kozmo, maybe cont. spell like Dragonic Diagram effect; destroy 1 Kozmo on the field or hand, then add Kozmo card from deck to hand. This is more than enough for them.
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And Beetrooper, I play a little bit too. I can cook a lot of recipes with those insects. But I don't have good target to summon. I could summon "best Beetrooper bosses" and other Insect Bosses in 1 turn. But all of them just do Nothing, NOTHING!!! I hope Konami give "Borrel/Rokket" for Insect, a good target for bosses.
The Myutant diss is intolerable it is more spashable than it looks myutants work well with Metaphys,Thunder Dragon and Ghotis to name a few decks.
I play myutants and it's still extremely suboptimal to play a core in those decks
Hey guru control was rogue for a format.
Aint no way we're putting U.A. in Unfixable???
I did. Now what?
@@MonkeyFightTCG guess imma need to prove ya wrong, will get back to you on this
War Rock will never be given a second chance after that Farfa video. It lost to a goat deck when only 7 cards had been revealed. It got 7 additional cards in the next set that made it way more playable. The ocg support card Medium also gives it a lot more consistency and a bit more ceiling.
Calling it unfixable is unfair when it’s arguably more playable than Noble Knight, FA and Time Thief.
I’m not coping on a pet deck btw, I mess around with it maybe 1 or 2 days a year just for fun. Just sucks to see it still get written off based on its first wave being unplayable.
Noble knights have infernobles and was good enough on release. Time thief work really well in a ton of builds. War rock however flat out have a bad gimmick. Even with the newer support helping it
@@MonkeyFightTCG If you’re counting Infernoble then NK should have been rated higher, it was a top deck on release (even if it didn’t really get any events due to a certain major world event).
I disagree on Time Thief but it’s not important, my main point is the “loses to goat” joke isn’t fair to the deck, it’s infinitely better than it was when that happened.
Did we just call a deck that went close to tier 0 TWICE not meta? I’m sorry but spyral has been the best deck for more then one format.
Well yeah, on release it was very bad. Did you not understand the video?
@@MonkeyFightTCG So your telling me a history lesson in tcg archetypes video and you only go over there release? I wouldn’t call that a history on them then. Seems more like you just didnt remember spyrals two formats.
@@jacobhueser6412also considering noble knights on release wasn't just casual fun. The whole video is kinda inconsistent and makes no sense at parts but it is what it is
I will not stand for U.A. slander.
Tell that to konami
I play a lot of these in md and not the good ones
it seems the the card developers in the tcg are more outrageous than their ocg counterparts. its almost how western players only care about absurdly OP cards while japanese players care about fun and creative stratagies. there was a episode in Yugioh Gx that mentioned this. Franz a card developer of German origin was scolded by Pegasus for creating cards that where too broken and too powerful while Chumley of japanese origin was praised by Pegasus for making cards that where fun and enjoyable
"War Rock unironically loses to GOAT decks".
Meanwhile, beats Tear in Tear Zero format...
I gloss over War Rocks opinion. Yeah its a bad deck. But most people don't have the backbone to actually play them unless they can add some convoluted combo engine.
No one hates yugioh more than this guy
Did you not watch the video?
Give me more war rocks cowards
Tcg exclusive archetypes are just terrible side sets with no hope of future support. That being said war rocks will be good in 2030 😂 😂
'ey! Support for TCG Exclusives are starting to make their rounds, keep an eye out for this fall. Gold Pride just got their World Premiere pack so we might see support for them by the Winter. Or January lol
Jesus. You’re too cruel to Myutants. Literally my favorite deck ever, and it’s not awful.
Come on man. “Why do Myutants exist” We exist because we’re cool.
Do you have some kind of personal reason for hating Myutants?
I play the deck irl chill out lmao.
@@MonkeyFightTCG welp, fair enough then. i take back my comment.
support in AGOV babyeee!!!
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