What you need to know about the Bulldog Revolver

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  • Опубликовано: 5 окт 2024
  • In this weapon overclock guide for Deep Rock Galactic we cover the gunners trusty cowboy gun, the Bulldog Heavy Revolver. get you spaghetti westerns lines and Clint Eastwood quotes ready for this one.
    ***
    CHAPTERS
    Intro: 00:24
    What is the Bulldog: 00:56
    The Overclocks: 01:45
    Chain Hit: 01:58
    Homebrew Powder: 03:03
    Volatile Bullets: 04:00
    Six Shooter: 05:04
    Elephant Rounds: 06:06
    Magic Bullets: 07:28
    Outro: 08:44
    ***
    ABOUT
    Hi there, I'm Jay! I'm here to help you with all the latest video game tips and tricks.
    ***
    DISCLAIMER
    This video is made for entertainment purposes only.
    ***
    ATTRIBUTION
    Deep Rock Galactic:
    Publishers: Coffee Stain Studios, Coffee Stain Publishing
    Developer: Ghost Ship Games
    ***
    SONG
    Carefree by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. creativecommon...
    Italian Morning by Twin Musicom is licensed under a Creative Commons Attribution 4.0 license. creativecommon...
    ***
    #gaming #drghostgaming #deeprockgalactic

Комментарии • 52

  • @Ironface53
    @Ironface53 6 месяцев назад +32

    Small misconception about Homebrew, it doesn't always increase damage. 1×0.75=0.75, that is to say it may deal 25% less damage on any given shot.

  • @TheMrBeepboo
    @TheMrBeepboo 6 месяцев назад +43

    Magic bullets with explosive rounds and neurotoxin is so good at killing swarms. Volitile bullets with burning hell is one of the best gunner builds too. You can annhilate praetorians with that combo! So many fun builds with gunner and the revolver.

    • @D0NU75
      @D0NU75 6 месяцев назад +1

      does MB apply after using Blowthrough? or the condition for MB to work is always hitting terrain first?

    • @legendaryzan1100
      @legendaryzan1100 6 месяцев назад +2

      @@D0NU75 it does but its kinda weird, explosive rounds is definitely better to use with MB since you get an explosion both on the terrain hit and the ricochet hit but also both explosions can apply neurotoxin

  • @mercury7d
    @mercury7d 6 месяцев назад +23

    Interesting to note, the explosive round upgrade actually increases the damage of magic bullet hits. The explosive radius damage is like 5 more than what the direct damage is reduced by.
    So neurotoxin, explosive, and magic bullet all together help compensate for the damage reduction. Great for fighting bosses on the run or hitting skittering targets that don’t want to stay still, even if it won’t outright kill them.

  • @ImmortalAbyss
    @ImmortalAbyss 6 месяцев назад +14

    2:40
    To be specific, it doesn't just add flat 60 damage. It's 2x multiplier to damage, meaning damage mods will have their effectiveness doubled

    • @MilkShakeSama
      @MilkShakeSama 3 месяца назад

      That's true, so if you equip the damage mod it goes up to 80 x 2 = 160 damage in total

  • @MTN6516
    @MTN6516 2 месяца назад +4

    As a gunner main, i agree with the initial statement. Your secondaries are just as important as your primary. If the bugs get the jump on you, you wont have time to start revving up lead storm or wait for thunderhead to speed up. Having a good secondary to fo at any time is huge for your survivablilty

  • @Jenachy
    @Jenachy 6 месяцев назад +8

    Oh I thought the homebrew powder applied the multiplier directly, not additively, so you would have bullets that do less than normal damage.

    • @bluedistortions
      @bluedistortions 6 месяцев назад +4

      It does. It's not additive. Video is mistaken on that.

  • @Duskcosmog
    @Duskcosmog 6 месяцев назад +4

    Can we just talk about how the cylinder has 4 bullets in it, but you can shoot 6 at a time

    • @DoofXMachina
      @DoofXMachina 6 месяцев назад +4

      Just wait until bro finds out about elephant rounds

    • @Duskcosmog
      @Duskcosmog 6 месяцев назад

      @@DoofXMachina lol

  • @Polaris5664
    @Polaris5664 6 месяцев назад +2

    Explosive neurotoxin six shooter is a mini neurotoxin autocannon as your secondary.
    Between the sound design, model, and build variety its one of my favorite weapons in the game.

  • @shizumeru_
    @shizumeru_ 6 месяцев назад +2

    75% chance to ricochet? Sounds like ammo efficiency with extra steps

  • @axtheaxe7633
    @axtheaxe7633 6 месяцев назад +1

    The 30mm bullets that the Bulldog fires by default are already bigger than the .50 cal that the Thunderhead fires. I think R&D drank a bit too many Oily Oats when writing the description for the Elephant Rounds OC.

  • @ReliableExcavationDemolition
    @ReliableExcavationDemolition 6 месяцев назад +3

    in the town of agua fria came a stranger one fine day...

    • @PotatoMASTER_
      @PotatoMASTER_ 6 месяцев назад

      Hardly spoke to folks around him, didn't have too much to say

    • @ReliableExcavationDemolition
      @ReliableExcavationDemolition 6 месяцев назад

      @@PotatoMASTER_ no one dared to ask his business, no one dared to make a slip

  • @julio1759
    @julio1759 5 месяцев назад +1

    We did it bois, we converted Jay into a Bulldawg believer!

  • @pancakesareawesome3121
    @pancakesareawesome3121 6 месяцев назад +2

    Hey Javarak! You think you could do the Boltshark next? There’s so much nuance in it that I have no idea what to do with it. That video would make me (and most likely many others) very appreciative!

  • @zyxiemx
    @zyxiemx 6 месяцев назад +1

    my go-to build for the bulldog is magic bullets + blowthrough rounds and neurotoxin. great for swarms, useful when running single target primaries like lead storm overclock or plasma bursters. also works good with big bertha

  • @TrenchWarrior1917
    @TrenchWarrior1917 2 месяца назад +1

    Elephant rounds my beloved

    • @javarakgaming
      @javarakgaming  2 месяца назад

      For when you want something REALY dead!

  • @vital1114
    @vital1114 6 месяцев назад +3

    on the second overclock, it's not that it can have a 'barely noticeable damage increase", it's that it can literally be less damage than without the overclock. Multiplying something by a decimal amount of the base = lower number. 100 x .75 = 75

  • @spencereades
    @spencereades 6 месяцев назад

    There was a golden opportunity to make a Revolver Ocelot reference here during the Chain Hit and Magic Bullet sections :P

  • @Malthebasse
    @Malthebasse 6 месяцев назад +1

    Yaaa baby this is what I have been waiting for

  • @sevex9
    @sevex9 2 месяца назад

    Been using elephant rounds. I just like having a big nasty single target weapon to compliment my mass kill primary.
    Elephant rounds 1 shots more enemies and I run with the reduced recoil to compensate for the OC so it handles reasonably well. The reduced base spread helps take pot shots at enemies that are further away too. Like the bramble nodes, sniper turrets, cave leeches w.e.
    The magic bullet combo does seem fun, I'll have to try it when I get it.

  • @carlosgutierrez3918
    @carlosgutierrez3918 5 месяцев назад

    So the best luck build is Volatile bullets + jet boots. if you get lucky and find a crate, you get free burning on demand for the entire run

  • @mendax2460
    @mendax2460 6 месяцев назад +1

    Why is this entire bulldog video almost exclusively footage of spamming the weapon at grunts? With the exception of magic bullets and maybe chain hit that's really not what you should be using the bulldog for. The bulldog is best used to
    A) kill distant threats that your primary might not be able to cover i.e. web spitters
    B) mag dump the weak points of big things
    C) become the team's main answer to certain kinds of threats in a coordinated Volatile Bullets squad
    Gunner has three secondary options useful for crowds:
    1) coilgun, just about any OC will do and it generally outperforms the other two
    2) magic bullets bulldog
    3) electro minelets BRT

  • @kirocetwhy
    @kirocetwhy 5 месяцев назад

    I would love to see overclocks and upgrades that increase mag size actually affect the model of the mag in the gun, but as a game dev myself I know how hard it will be to change the model for every weapon paint job and frame work 😅

  • @MrLM002
    @MrLM002 6 месяцев назад

    I just got Elephant rounds for the Bulldog (as my final overclock for it) and it's what I run almost exclusively. I build it according to the Hazard level so I 1 shot all grunts.
    Honestly having 1 shot weapons saves me a lot of time in DRG and time saved is time that can be spent completing the objectives and fueling your big bore habit.
    Also I go with the Builders framework for the Bulldog, it lacks the (non usable and non moving) external hammer. I hope the devs will animate the hammer and cylinder, have cylinders with the correct amount of rounds relative to the overclocks, and hopefully in the future add a "charged shot" function where you shoot in single action, which increases your accuracy and decreases time from mouse click to gun going off.

  • @warriorfire8103
    @warriorfire8103 6 месяцев назад

    Ah good old trusty. The original aoe secondary with its aoe damage, aoe stun and aoe toxin.

  • @vladgabrielmatei9128
    @vladgabrielmatei9128 6 месяцев назад

    Pause. The intro showed Buster Scruggs for a moment. Was that still from his little netflix moment before he loses a duel, or was it some other movie?

  • @AziSlays
    @AziSlays Месяц назад

    my take on each Bulldog overclock.
    Chain Hit: Literally pointless. Magic Bullets has an unlisted effect that makes it trigger when hitting weakpoints as well, so this is just a strictly worse version of it. "but magic bullets has a damage negative!" yeah and chain hit doesn't always trigger even when you land your shots (which you have less of than Magic Bullets) so it doesn't matter. Bad overclock and should be buffed to have 100% trigger chance.
    Homebrew Powder: Its biggest claim to fame is that very rarely it will match the power of Elephant Rounds. Or it can roll low and fail to kill a grunt with a single headshot. This overclock could be buffed to only have the damage range go from 100% to 200% and I would still see no point in using it since it won't reliably kill praetorians or other high priority targets and even if it rolled 200% every shot on grunts it would still be worse at swarm clearing than Magic Bullets. Inconsistency like this will leave you wanting more at best or completely screw you over at worst. Bad overclock and I'm not going to suggest a fix because as far as I'm concerned nothing could possibly save this rng fest trash.
    Volatile Bullets: Insanely cracked. Take 1 damage mod & 1 ammo and you now have a gun that can 1 shot headshot a non-burning grunt if absolutely needed while still having a serviceable ammo supply and destroying Praetorians & Oppressor's at speeds that make Elephant Rounds jealous. Keep in mind that ALL of the damage it adds on burning targets is Fire damage as well so you can get even more out of it if you're playing with a scout that's running Conductive Thermals (which also makes it much easier for you to ignite enemies in the first place). The only downsides to this overclock is that you'll never be able to get the bonus damage on a dreadnaught (unless you have a scout with Conductive Thermals) it demands you bring Burning Hell or Rotary Overdrive (Aggressive Venting is a hell of a drug) minigun or a heat build Hurricane. Oh no, I need to bring an excellent primary build in order to enable my hilariously powerful secondary, whatever shall I do? Excellent overclock, but restrictive enough to be ok in my opinion.
    Six Shooter: They nerfed this once by reducing the extra ammo bonus it gives you. I will never understand why when it underperforms so much compared to Volatile Bullets, Elephant Rounds, and Magic Bullets. My best guess is that the buff Elephant Rounds got a while back made it as good as it is and people just weren't informed on how good Magic Bullets is? I think they should give it back the ammo it lost because Bulldog just simply doesn't do enough damage or have enough ammo for me to consider this good. In what situation will I need to fire more than 4 bullets in such a short timeframe at close to medium range, not have gotten more out of using Elephant Rounds or Magic Bullets, and NOT be doing more by just shooting with my primary? Those circumstances don't exist. Revert the nerf it was completely unnecessary.
    Elephant Rounds: Tri-jaw, Acid Spitter, Slasher, Guard, Septic Spreader, Stabber Vine, and Nayaka Trawler all have something in common. 1 bullet to a weakpoint with this overclock using 1 damage mod & the weakpoint damage mod kills them instantly on ALL difficulties. Stingtails, Shellbacks, Grabbers, and Brundles die in 2 weakpoint hits on max difficulty. Goo Bombers, Wardens, and Spitballers die in 3. The sheer speed at which this overclock removes threats from the field is unmatched and 27 bullets is enough to still feel reasonable. Very good overclock.
    Magic Bullets: You go max ammo, exploding bullets, and neurotoxin and now you have a gun that barely needs to be aimed to destroy hordes of grunts. You can even aim it to hit the target with the explosion from the bullet hitting the ground and then have the bullet ricochet up into it's mouth for a bit of extra weakpoint damage as well as 2 explosions and a pretty high chance of inflicting poison. It's ok for the poison to be a 50% chance because compared to Chain Hit instead of reading "75% chance to hit another enemy for 60 damage" it reads "50% chance for small enemies within radius to curl up and die". It is good for killing big stuff? technically the poison does enough that it can still be ammo efficient for it if you're very patient... so no not really lol. But that's what Elephant Rounds & Volatile Bullets are for.
    Overall I think the Bulldog is a very badly balanced weapon and relies way too heavily upon a select few of its overclocks to feel like its performance is good rather than mediocre or worse. I think the base weapon should be better and the overclocks that are good could do with being tweaked downwards to compensate while Chain Hit & Six Shooter maybe stay the same and Homebrew gets scrapped and replaced with something worth a damn.

  • @Duskcosmog
    @Duskcosmog 6 месяцев назад

    I've never seen a revolver where you remove and replace the cylinder to reload. All the revolvers I've used and seen you push the cylinder out to the side and push the empty rounds out, typically with a small rod attached to the gun

    • @Hellsing92X
      @Hellsing92X 6 месяцев назад +1

      You're right. Only few revolvers had that ability. I believe back in the cap and ball days it was quicker to replace the cylinder if possible instead of trying to reload it but most just carried multiple pistols instead since even trying to reload a single action army would take too long in a gun fight.

    • @Duskcosmog
      @Duskcosmog 6 месяцев назад

      @Hellsing92X most revolvers today are dual action hamerless revolvers, which are best for upclose self defense, and single action hamered ones, which are typically. 22s used for target pratice.
      Removing and replacing the cylinder to reload was an early version of a modern magazine

  • @c-h-a-d
    @c-h-a-d 6 месяцев назад

    nice!!!

  • @DuyuCoyote
    @DuyuCoyote Месяц назад

    Javarak Gaming - here's a question for you. What happens to the Bulldog Revolver when you have the Chain Hit overclock with Blowthrough Rounds? I am really wanting to know what happens.

    • @KaihanFidaiy
      @KaihanFidaiy Месяц назад +2

      It turns into 2 bullets, the first one, goes through 3 enemies in the original bullet, and the ricochet path splits from the blow through path into another enemy.
      To put it easily, here’s emojis that represent it (the skull is a glyhpid), (laughing emoji is the dwarf), (confetti cannon is the bullet
      😂 🎉 💀 🎉💀 🎉💀
      🎉
      💀
      (Note, the blow through path doesn’t activate the ricochet, it’s either the first hit of the bullet or none at all.

    • @DuyuCoyote
      @DuyuCoyote Месяц назад +1

      @@KaihanFidaiy this was an unexpectedly awesome response and I love this OC even more now.

    • @KaihanFidaiy
      @KaihanFidaiy Месяц назад

      @@DuyuCoyote 👍

  • @bapbop2399
    @bapbop2399 6 месяцев назад

    9:00 what the pretorian doing?

  • @streetworkoutbyrodrigokart6945
    @streetworkoutbyrodrigokart6945 4 месяца назад

    r&s

  • @Duskcosmog
    @Duskcosmog 6 месяцев назад

    I don't play gunner yet so I can't praise one of his weapons and shit on the others. But I can tell you that the lok-1 is good and that the warthog is the worst weapon in the game. Fight me

    • @bluedistortions
      @bluedistortions 6 месяцев назад

      I was alarmed at how bad the warthog was. I just got magnetic pellets alignment, which makes it more accurate and increases weakpoint damage, so it's much better, but yeah, out of the box, warthog is maybe the worst gun in the game.

    • @Duskcosmog
      @Duskcosmog 6 месяцев назад

      @bluedistortions the warthog is fine with OCs but Lok-1 with ECR is insane for general swarms. And if you want turret play stubby EM discharge is your best option. the warthog is still the worst weapon though.

    • @DoofXMachina
      @DoofXMachina 6 месяцев назад

      The lok-1 is amazing due to how little skill you need to make it good. You can't miss if your trying even slightly, making it the most consistent weapon damage wise. I do wish the shotgun was a slower, stronger and more accurate gun. Even more then magnetic pellet alignment

    • @Duskcosmog
      @Duskcosmog 6 месяцев назад

      @theratking185 the Lok-I isn't insane because of the aimbot. It's insane because of the damage, attack speed, mag size, ammo reserves, and the uniqe effects it can apply. Even with the aim bot you still have to look at a target (especially with tight lock on field), and to maximize damage you move your character around so that the electro whips aline with a targets weakspot. The lock on feature helps but isn't necessary. The warthog juxt does so little damage if targets aren't within 4m, making you secondary reliant.

    • @DoofXMachina
      @DoofXMachina 6 месяцев назад

      @Duskcosmog I agree the warthog is unreliant, but the lok 1 is powerful not just because of the attributes you mentioned. Also because of the lock on. Once again, it means it's the most consistent gun in the game