Complete GUNNER Guide for 2024 | Deep Rock Galactic

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  • Опубликовано: 19 июл 2024
  • Time for an updated guide to the Gunner class in 2024 for Deep Rock Galactic. from weapons to playstyle, this where you can learn how to start with the gunner and all his heavy weapon glory.
    ***
    CHAPTERS
    Intro: 00:18
    Overview: 00:58
    Weapons: 02:11
    Other Equipment: 10:05
    Mission Specialties: 13:44
    Outro: 15:02
    ***
    ABOUT
    Hi there, I'm Jay! I'm here to help you with all the latest video game tips and tricks.
    ***
    DISCLAIMER
    This video is made for entertainment purposes only.
    ***
    ATTRIBUTION
    Deep Rock Galactic:
    Publishers: Coffee Stain Studios, Coffee Stain Publishing
    Developer: Ghost Ship Games
    ***
    SONG
    "A Brand New Start" by: tracktribe
    Carefree by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. creativecommons.org/licenses/...
    ***
    #gaming #drghostgaming #deeprockgalactic
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Комментарии • 113

  • @aperson2543
    @aperson2543 3 месяца назад +81

    There are three reasons why I like the gunner.
    1.The insane amount of damage he can do to a swarm of low hp enemies
    2.The devastation he can do to a single target
    3.The big iron on his hip

    • @Bad_Pizza
      @Bad_Pizza 3 месяца назад +4

      Big iron on his hiiiiiiiiip…

  • @legionofpie
    @legionofpie 3 месяца назад +89

    Gunner is under-rated by low-hazard level players.
    Even if he didn't have insanely strong sustained waveclear, the shield alone makes him into a very survivable medic. He's not good if your biggest challenges are movement-based and you're early in your career, but he's nearly mandatory on Haz5 missions.

    • @temmie9430
      @temmie9430 3 месяца назад +7

      It is very usefull to use the see you in hell to blast enemies back if you have a gunner so they can save shield, and gunner should basicly always have field medic.

    • @luuksimons6369
      @luuksimons6369 3 месяца назад

      indeed

    • @peikkeinanen5064
      @peikkeinanen5064 3 месяца назад +4

      Playing Gunner made me realize just how little you actually need movement tools in most situations. Pretty much any terrain not vertical or negative can be climbed and learning to spot routes that don't consume platforms has been at least helpful. (Driller and scout don't really need to care about this)

    • @pete5516
      @pete5516 Месяц назад

      Lower haz lobbies tend to be full of scouts because they don’t have the firepower to deal with haz 5, so instead of learning to contribute to their team in other ways they often just revert back to lower hazard levels where they can feel as strong as a gunner/engi/driller or at least not as weak as they are in haz 5+

  • @warriorfire8103
    @warriorfire8103 3 месяца назад +46

    Don't underestimate the ammo mod on ziplines. You go from 4 starting ammo and +2 every resupply to 5 starting ammo and +3 resupply. It's great for exploring all the uses of ziplines and helps buffer you if your more mobile teammates aren't performing objectives very well.

  • @kleszczoros4885
    @kleszczoros4885 3 месяца назад +73

    A yes. My favourite class The AC130 Gunship

    • @Dubbadizzo86
      @Dubbadizzo86 3 месяца назад +5

      Yep. Zipline + Auto Cannon + Splash Damage = AC130

  • @warriorfire8103
    @warriorfire8103 3 месяца назад +124

    Just barely the least used class in the game. It's sometimes looked down on by new and experienced players. New players fall into the trap of using 2 single target weapons (since that's how default gunner starts) while experienced players still fall for that same trap. I've lost count of the number of times someone talks down to me for using gunner only for me to be picking them up repeatedly while having the most kills and zero downs personally. Everytime, not a single word more from them.

    • @TheSpeep
      @TheSpeep 3 месяца назад +14

      Counterpoint: single target damage is still crowd control if you just deal enough of it.
      (Or alternatively, just pick blowthrough on the minigun even if youre building for single target)

    • @sodaalan
      @sodaalan 3 месяца назад +6

      I feel like I have the opposite experience here, Gunner's my favorite dwarf but everytime I wanna join a haz 4/5 lobby Gunner's always occupied by someone else, leaving Driller the only slot left (sorry Drillers lol), in my experience I feel like Gunner has gotten resurgence in popularity. Also that Gunner story is really funny, he usually will be the one who'll drag his teammate's sorry butts back to the drop pod.

    • @XxFireDraganxX
      @XxFireDraganxX 3 месяца назад +3

      I got a bro who I rag on for being a gunner but I trust his bullets with my life and he trusts my lazers and drones.

    • @Polaris5664
      @Polaris5664 3 месяца назад +1

      Gunner is my beloved, and my most played class by at least 2 promotions. Big bertha auto cannon for single target, Max ammo explosive neurotoxin six shooter for AOE (Basically a mini neurotoxin payload autocannon as a secondary)

    • @pedropierre9594
      @pedropierre9594 3 месяца назад +4

      I think the biggest grab i got from reading your comment is that you like to overcomplicate things, its not a complex class, the game itself is pretty relaxed

  • @cherryboywriter6299
    @cherryboywriter6299 3 месяца назад +28

    Some other fun Gunner Tips:
    If you hit a target directly with the incendiary grenade it's immediately lit on fire. Combine with Volatile Bullets for the Bulldog for some of the fastest single target killing potential in the game.
    Your shield is ALWAYS to be used pre-emptively for your team (it's easier to recover shields then health). The resupply will give you 2 shields back so always make sure you're using them before you call in that resupply (you'll need them).
    Also don't under-estimate the power the shield has when combined with the zipline when you need to defend a position. With a higher vantage point you can keep tabs on all of your teammates and see if they are about to be overrun by bugs. The throw range on the shield is actually really good so you can often air drop a shield onto them at the right time and still continue to turn bugs into mulch.
    Gunner with Iron Will + Medic Perk saves not only your team but entire game from full wipes. With stunning regularity.
    Don't worry so much about *killing* bugs so much as softening them up. Gunner excels at sustaining fire over the long term. As long as you are standing and have ammo you've got a chance to make a difference with enough fire power and time.
    You will hate everything ball shaped.
    ROCK AND STONE

    • @emmettblackburn8809
      @emmettblackburn8809 3 месяца назад

      Medic is a great perk on any dwarf but gunner gets the least out of it as the shield can cover a revive. It also competes with dash for a perk slot after ironwill

    • @rift7609
      @rift7609 2 месяца назад

      ​@emmettblackburn8809 yeah gunner is like the only dwarf I wouldn't suggest field medic on as the gunner becomes the field medic due to his shield, and maybe driller since he kinda just deletes everything within a large radius though I don't have much experience with driller

    • @Aflay1
      @Aflay1 Месяц назад

      In addition, the Armscore with Fear Trajectory becomes the ultimate support weapon when your friends are getting constantly swarmed or attacked by smaller enemies like Nadocytes.
      And the Shield can be used as an offensive tool in conjunction with either your grenades, or your allies weapons. The way shield bottlenecks enemies can be tremendously useful for minimizing swarms on your confident friends.

    • @emmettblackburn8809
      @emmettblackburn8809 Месяц назад

      @@Aflay1 Fear Trajectory is something I use too little than I should.
      With shields, don't save them, but don't waste them too. Shields are a tool, and they are perishable. Don't use 50% your shields before resup, shields you can't use. Shields are to be used

  • @warriorfire8103
    @warriorfire8103 3 месяца назад +18

    Gunner has a lot of great builds. So long as one weapon handles aoe, one single target.
    If you can manage to fit stun/fear on one or both....there is very little you can't handle.

    • @fransam1945
      @fransam1945 3 месяца назад

      Personally, i like using both leadstorm oc leadstorm and elephant rounds bulldog, and usually let cluster grenades take care of large groups if my minigun cant handle them

  • @checkmate058
    @checkmate058 3 месяца назад +20

    The lead buster doesn't shoot above itself in a cone. Throw it at walls or ceilings and stand directly infront of it to hide in its cone.
    Burst pistol can have its shot canceled by tapping melee shoot shorter bursts. Use this to not waste ammo.
    Liplines underrated feature is fall safety. Preemptively put them paralell to the ground above eye level to make safety lines teammates can leap onto if their is uneven ground.

    • @unfortunato
      @unfortunato Месяц назад

      I swear the best tips are always down in the comments

    • @checkmate058
      @checkmate058 Месяц назад

      @@unfortunato thank you

  • @alkon8032
    @alkon8032 3 месяца назад +16

    "Weakest class" kind of offended, but this class answers the call when it counts, especially when you NEED a revive in higher hazards.

    • @Aflay1
      @Aflay1 Месяц назад +1

      It's the weakest class for completing objectives, but when used properly, the other classes NEVER struggle to do the tasks they excel at.
      An Arms-coil shot at the right place, a shield during a repair or an event. A Zipline at a vantage point, or to make Tritolyte a bit faster and/or more fun.

  • @QUACKtm
    @QUACKtm 3 месяца назад +9

    Great video, but an idea to improve it would be to talk about which secondary weapon has the most synergy with one of the primary weapons, or also talk about some weapons that are good for single target damage or crowd control

  • @hazelbot6399
    @hazelbot6399 3 месяца назад +5

    Burning Hell minigun + Volatile Bullets on the Revolver. Pretty good crowd control and very high single target.

  • @nickmclean4004
    @nickmclean4004 3 месяца назад +12

    I didn't like Gunner at first, until I saw one legendary Dwarf build a spider web of Ziplines to rain down hell and never touch the ground (Escort)
    Then I got Neurotoxin for AC and Minelets for Burst Pistol- combined with Fear, Armor Break, and Zipline Webs, Haz 5 teamplay became wayyy more manageable to keep everyone alive.
    Still waiting on the other cool OCs for Minigun and Rockets, but I'm also having fun with an AC/Coil Gun, Molly-Hugging DR build.
    Gunner can be super fun and essential, just much slower moving then everybody else, which threw me off as a Greenbeard

  • @jwkjwk7137
    @jwkjwk7137 3 месяца назад +4

    Thank you for the update! I was just wondering if you had an updated one.

  • @DrDwarven
    @DrDwarven 3 месяца назад +2

    Great video man glad you updated the guide 👍

  • @Pl45TIC-rg8xq
    @Pl45TIC-rg8xq 3 месяца назад +1

    I really like your video, and one thing i would like too know is what would you like to see as new weapon, grenade or overclock for each class. Keep the great work.

  • @johnsohn8972
    @johnsohn8972 13 дней назад +1

    I found Zipline a godsend during core stone event as void creatures just can't reach you if you are in hanging around mid air

  • @zaglezigawa8415
    @zaglezigawa8415 3 дня назад

    I am hoping you continue an create updated versions for the driller and scout classes?? Very thorough and well made.

  • @MrCheese4cake
    @MrCheese4cake 3 месяца назад +3

    Just when I started focusing on gunner 🥰

  • @Jay-wd6rl
    @Jay-wd6rl 20 дней назад

    the amount of times i pick everybody up and still keep blowing threw waves of enemies thanks to the shield, you know how difficult it is to revive someone with 30 enemies trying to kill you

  • @SIMULACRA37
    @SIMULACRA37 3 месяца назад +1

    To start, my favorite gunner build is Bg Bertha Thunderhead with triple-tech coilgun. This let's me deal with swarms by not having crowd control, but high single target in every direction and being incredibly tanky at the same time.

    • @Mr_Reaps25
      @Mr_Reaps25 3 месяца назад

      Hellfire coilgun is just crazy on haz 5 though since it causes fire to everyhing

    • @SIMULACRA37
      @SIMULACRA37 3 месяца назад

      @@Mr_Reaps25 I was never able to get it to work that well. How do you build it?

    • @Mr_Reaps25
      @Mr_Reaps25 3 месяца назад

      @@SIMULACRA37 I would recommend the RUclipsr 'waste' he does some great technical DRG vids. He has a video about gunner builds for every weapon.

  • @kiitaclyzm
    @kiitaclyzm 3 месяца назад

    I didn't realize just how necessary gunner was until I played some haz 5 with a greenbeard cause they wanted some excitement and we didn't have the breathing room to resupply without the shield

  • @warriorfire8103
    @warriorfire8103 3 месяца назад +1

    For those who don't like Coil Gun, Bulldog is the original aoe secondary gun. Run it at max ammo/splash/toxin for a solid safe weapon. Having aoe damage/stun/toxin all in one gun means you can not only stay effective against large swarms but it's aoe stun/toxin helps you survive if you get overwhelmed up close.

    • @TheSpeep
      @TheSpeep 3 месяца назад +1

      If youre gonna run aoe Bulldog, you want magic bullets as well.
      Two hits means two explosions, double the aoe damage.

  • @user-xu1pt1mx8h
    @user-xu1pt1mx8h 3 месяца назад +1

    Nice vid

  • @ValkryNL
    @ValkryNL 28 дней назад

    @1:23 just yesterday i was in a ridiculous last stand as the gunner.
    It was a liquid morkite mission.
    I was rocking the hellfire rocketlaunched with salvo module, and the bulldog with six shooter (because i dont have volatile bullets yet, and consequently struggle with big single targets). After just finishing a wave, everybody was low and the void stone was popped. Those void spawns coming at us from all sides. I start shooting salvos of rockets, but we slowly get overwhelmed. The engi's turrets ran out of ammo and my whole team started going down. At this point i was at about 20% ammo and hp so i called down a resupply . Pop a shield and grab it as the void spawns are wailing outside. I start blowing them all up and then hop on the pipeline to go towards my team, popping voidspawns that pour in one by one. I make it over to my team and see at least 10 whacking my downed teammates. I throw my cluster grenade just ahead of me, hopping off the pipe and popping another shield before i start reviving. I get the engi up, then the driller but the scout was on a ledge above me. Luckily i had hover boots which really helped with kiting the void spawns. I get to the scout but the driller and engi are downed again. I keep kiting and firing more salvos. My shield recharges and i go in for another rezz on the engi. I get him up but at this point im out of ammo again, i retreat back to the resupply. I see the scout and engi are downed again and im yet again alone. I wreck individual voidspaws around me after reloading and go in for another pipe ride to my teammates. Yet again theres hordes of voidspawns on their corpses. I throw another cluster grenade and shield to go for another revive. And get all my teammates up, the salvos chomping through my ammo. I have to retreat ragain for another resupply, my third at this point. Only for my teammates to go down again. So i go in for another rescue, call in a resupply pod near them and as it lands i throw the shield clipping over them and the resupply and rezz them again. As i get my second teammate up, the scout, my shield expires and goes down. I managed to rezz but i get quickly get overwhelmed and die.
    Only to see my scout slowly waddling through goo to try and rezz me with the damn whole cave on his tail. He didnt make it

  • @bananaspice1967
    @bananaspice1967 3 месяца назад +1

    I still think Gunner is the glue to a team. A decent team should always have a gunner to keep the team together.

  • @AngryBaldyGaming
    @AngryBaldyGaming 3 месяца назад

    While im a scout main, i love my gunner. Dude is a bloody tank and medic. Can single handedly save a team or break one from the lack of one on a haz 5. And if you have a full team of gunners on certain missions..... hooooo boy thats fun to rain down hell on all the bugs

  • @shadowowl7011
    @shadowowl7011 3 месяца назад +3

    Thunderhead : )

  • @sanaret3230
    @sanaret3230 3 месяца назад

    You should do guide but best Class Builds for boss game modes like for Elimination and Industrial sabotage, since Dreadnoughts and Caretaker have lots of resistances and different mechanics some weapons don't work well on

  • @Masakiyomi
    @Masakiyomi 2 дня назад

    I started by playing 2 solo games with each of the classes and through the means of elimination picked up Gunner as my main and Engineer as my backup. Love the versatility of the minigun and the thump of the autocannon, they have their gimmicks but overall they're great fun to use. The only thing that pisses me off on a daily basis is the very low amount of ziplines, I think that number should be increased by at least 2 to make him less punishing in terms of movement. I know he's the chonky boy plowing through everything like a literal tank but the game's terrain generation simply requires additional means of transportation and hand-mining a ramp to the drop pod because all your teammates are scouts who decided to screw you up is simply NOT fun.
    I also find the 6° higher angle way too strong to sacrifice for the sake of +1 zipline, It's unbelievable how many times I barely managed to squeeze a zipline in *WITH* that mod already installed.

  • @v3drn963
    @v3drn963 3 месяца назад +1

    My god where did you learn to play this game and how.Minigun is ultimate weapon for industrial sabotage,and you propose huricane and autocanon for that...Im speachless.

  • @val26874
    @val26874 Месяц назад

    I still have coil gun and Hurricane to unlock.
    So I don't have the range on Gunner that I could have.
    The other guns have still been serving me well on Haz 4.

  • @cherryboywriter6299
    @cherryboywriter6299 3 месяца назад

    Remaking a video because it was your first ever and you wanna clean it up. Super valid. We care about quality info here.

  • @plumaloy
    @plumaloy 3 месяца назад +1

    I am a gunner main, the class is so underated...

  • @thumpsmcgee6899
    @thumpsmcgee6899 3 месяца назад

    I’ve been playing this game for a couple days now, your videos have been a big help. Went from a solo driller to solo scout and enjoying it a lot. Gonna try out multiplayer later.

  • @brndtkng
    @brndtkng Месяц назад

    You melt bulks with the leadburster, just land like 2 in front of it then boom no more bulk

  • @JaxonGerard-st9wv
    @JaxonGerard-st9wv 15 дней назад

    I got he rounds for the thunderhead

  • @ayoubkamal9941
    @ayoubkamal9941 2 месяца назад

    Gunenr is op as hell !!
    Most builds are either thunder cannon or rocket i use Lead storm !!!
    Using bullet hell OC. With armor breaking instead of blow through makes it a swarm killer.granted it it makes single target less dmage but u can aim at any surface near enemies and shoot lmao 🤣 like a aim bot and if the single target is close to other targets u can fmsge it while killing yhe others in the process !!
    Now for shields 😉 i prefer size and duration for bigger usage . 11 sec recharge time but its worth it
    Greandes is lead burster all the way
    With this build i love doing the dorreta missions . When she is digging through tunnle i blocl the tunnle with shield and kill the whole horde!!

  • @Zenoferrum
    @Zenoferrum Месяц назад

    What do I need to equip to get the longest possible firing time before the gun overheats? I have most of the overclocks but I suck at math :/

  • @Liongamer3000
    @Liongamer3000 3 месяца назад +1

    it may be because of level of the character but I recently fully built my gunner (expect overlocks and level) but now I swapped to scout and god he's weak!

  • @Okkusen
    @Okkusen 3 месяца назад +1

    most of the time i play engi* cause im lazy AF 🙂
    But have the biggest guns in the game is sexy somehow!

  • @artur3306
    @artur3306 3 месяца назад

    Driller next!

  • @Ironface53
    @Ironface53 3 месяца назад +1

    Me with over 1000 hours in DRG and max prestige on gunner: **Hmm very interesting**
    Regarding the Cold as the Grave perk, it's really much less useful than it sounds. Aggressive venting is more effective 90% of the time. If you're surrounded by enemies to the point where you're redlining your minugun, wouldn't it be better to drive away those enemies and give yourself some breathing room to use your secondary/ordinance?
    And besides, they both serve to minimize downtime, so it would be better to do that whilst also maximizing your damage output.
    I too used to fall into the trap of taking CatG, until I got decent at gunner

  • @thumpsmcgee6899
    @thumpsmcgee6899 3 месяца назад

    Is that noise from gta San Andreas at 1:07 ?? It sounds so familiar

  • @DogeZzzz
    @DogeZzzz 3 месяца назад

    Gunner definitely deserves more love, unfortunately he only gets really interesting after getting some good overclocks. So it's understandable that new players or players that don't use him that much find him boring

  • @Exe61
    @Exe61 3 месяца назад

    one question, how did u put that green circle around your aim while shooting the minigun?

    • @javarakgaming
      @javarakgaming  3 месяца назад

      Its a mod for heat based weapons that you need the steam version to have.

  • @superswagturbo8183
    @superswagturbo8183 3 месяца назад +2

    Except Steve, he's on the list

  • @notfunny6606
    @notfunny6606 Месяц назад

    Does this mean you're gonna remake the class guide videos, or is this the only one?

  • @leonc9760
    @leonc9760 3 месяца назад

    The gunner is great and more versatile than people realise thanks to his great weapon variety and unique overclocks. The biggest mistake I see most gunners make though is hanging onto their shields and using them ONLY for revives, it’s much better to prevent the team going down in the 1st place instead of popping a bubble to Rez one dwarf….such a waste of

  • @orhandalegend
    @orhandalegend 3 месяца назад

    Hey Javarak, me and my friend are somewhat struggling against E. deep dives, i wondered which classes would be the best duo for the job?

    • @sapphomett
      @sapphomett 3 месяца назад

      A bit cliché but a good team of Engi-Scout can do it all and very effectively. I played a while with a friend and it’s the most reliable I found.
      Scout focusing on secondary objectives and high threat target
      Engi focusing on main objective and wave clearing
      But we also played a Driller-Engi duo with Engi taking on the role of a Scout and it was very fun to see everything burn and explode ^^

    • @orhandalegend
      @orhandalegend 3 месяца назад

      @@sapphomettmy friend has only promoted driller atm so we will have to try driller + engi, should i focus more on ammo count? I have the rocket jump OC that gives more ammo (i havent found the green OC yet)

    • @quinbydahl9907
      @quinbydahl9907 3 месяца назад +1

      I’d agree that engi scout is the best duo generally, but if you know that the objectives might have on site refining a driller would really help, while gunner is very good to take for elimination

    • @orhandalegend
      @orhandalegend 3 месяца назад

      @@quinbydahl9907this week has aquarq, salvage and escort iirc

    • @flapjackgd937
      @flapjackgd937 3 месяца назад

      If you’re looking for unparalleled survivability just to get through the mission, gunner stacking is pretty much always the best option if your team is communicating. Multiple gunners can get just about everything done, albeit slower, while being able to spam fears/stuns and cycle shields.
      As others have mentioned, the classic engi/scout duo is fantastic for getting objectives done, and getting them done quickly. A duo of newer players may struggle when they need to stop moving, though- salvage bubbles in particular would be tough. This is a great comp if you’re comfortable in your role, but these classes either lack good immediate safety (engi) or require good game sense to stay safe (scout) and I’d hesitate to recommend it if you’re just trying to get through a tough dive at any cost.

  • @donovanwicks1328
    @donovanwicks1328 3 месяца назад

    what is that crosshair for the coil gun, it looks really useful

    • @warriorfire8103
      @warriorfire8103 3 месяца назад +1

      heat gauge on crosshair mod. Pretty popular. I actually recommend it at least for a little bit since it's more accurate then the in game gauge

  • @balls1789
    @balls1789 Месяц назад

    How did you get the overheat meter on your reticle?

    • @javarakgaming
      @javarakgaming  Месяц назад

      Its a mod you can get on steam version

  • @WolvericCatkin
    @WolvericCatkin 3 месяца назад

    Nah, apparently the AoE damage reduction from armour is apparently intentional, and direct projectile damage was actually bugged, and has since been fixed... as the Thunderhead is good at mixing direct and AoE damage though, armour breaking is still a good pick on it... ¯⁠\⁠_⁠(⁠ツ⁠)⁠_⁠/⁠¯

  • @rangerfluffyboi.
    @rangerfluffyboi. 3 месяца назад +1

    I CAST LEAD

  • @Jawmax
    @Jawmax 3 месяца назад

    14:55 Wrong, Steeve in on the list. Steeve is always on the list.

  • @OwenLande
    @OwenLande 13 часов назад

    so the gunner is just mahoraga

  • @Squire_Slime
    @Squire_Slime 3 месяца назад

    8:21 💀

  • @alexvirgo0
    @alexvirgo0 3 месяца назад

    4:30 Didn't they recently fix that bug?

  • @Duskcosmog
    @Duskcosmog 3 месяца назад

    7:11-7:13 that cap is harder than diamond. The warthog is probably the worst weapon in the game. At base after 10 Grunts you've already used all your shots, and I forget if you can even take out a praetorian with it. With upgrades Unless a bug is within 3 meters it has such a great damage drop off that it's unstable. I don't even like the crspr, deepcore pgl, or epc but atleats those weapons have their uses and are usable. All the warthog has is turret wip which isn't even that good. Your sentries are best at taking out smaller hoard enemies that get too close. Any thing bigger than a slasher they can only weaken. With turret whip you will do fine damage but not enough to justify the ammo cost. If you want good sentry play just use turret EM discharge on stubby, or if you want a general swarm weapon use Explosive-chemicial rounds on the LOK-I.

  • @user-ou4ud2ux6x
    @user-ou4ud2ux6x 3 месяца назад

    How can i turn on damage numbers?

    • @javarakgaming
      @javarakgaming  3 месяца назад

      If you have the steam version its a mod you can install.

  • @CrashOzzy1223
    @CrashOzzy1223 3 месяца назад

    Oak-A

  • @sethhowells9846
    @sethhowells9846 2 дня назад

    Scout?

  • @dacig.4462
    @dacig.4462 3 месяца назад

    bro what about armor

  • @flapjackgd937
    @flapjackgd937 3 месяца назад +1

    I think it’s a bit disingenuous to call this a ‘complete guide’ seeing as most of the material is simply ‘look at these guns’ and some reciting of effects that are available in game. You started to touch on some more important notes when talking about the shield, but I would have loved to see you dig into gunner’s mechanical class identity and how it influences how he should be played in teams. Toward the end of the video you start to take another step in this direction, but you immediately stop a sentence later and start making vague generalizations about mission type.
    While I imagine this is well outside the scope of this video in particular, I also believe full mod tree breakdowns are super helpful for new players (i.e. how does this mod work, what’s the opportunity cost, and how does it fit into how the gun is used). This is, of course, a hell of a lot of work, and I wouldn’t fault anyone for not wanting to make a 90 minute video, but I think the information is highly valuable and would be a fantastic addition to a ‘complete’ class guide.

  • @luuksimons6369
    @luuksimons6369 3 месяца назад

    i like eggsalad on toast

  • @Hens017
    @Hens017 3 месяца назад

    Preiset das Mulm!

  • @XUtionerx
    @XUtionerx 3 месяца назад

    I literally frontline insects on scout

  • @Monkchelle_Kongbama
    @Monkchelle_Kongbama 3 месяца назад

    I appreciate you trying to showcase gunner's strengths...
    but aside from bubble, there really isn't anything he can do that other classes don't already excel at...and even then, there's plenty of OCs and grenades that can functionally do that job...

    • @flapjackgd937
      @flapjackgd937 3 месяца назад +1

      Gunner’s strength lies in his safety, which this video admittedly didn’t fully touch on. You not only have incredible personal safety, but are the best at watching your team’s backs and covering for them. You have almost all the best stun and fear effects in the game and can shut down anything from problem targets to large swaths of bugs.
      Ultimately, gunner is in his element when he can grant his team this safety. On low hazards, this may not be necessary, and gunner can feel like a ‘dud pick’. There’s a reason he’s disproportionately popular at high level play, after all.

    • @Monkchelle_Kongbama
      @Monkchelle_Kongbama 3 месяца назад +1

      @@flapjackgd937 Sorry, but I really don't think that is enough. Missions rely on 3 aspects, which are in tune with the other three dwarves.
      Scouts Mine
      Engineers Clear Swarms
      Drillers Extract
      Gunner is made redundant by a competent team, if everyone plays well, there really isn't a _need_ for that safety.
      There's an argument to be made that only Scout and Driller are needed. But Engie's synergy with plats and stupid swarm options make him the " _master_ of all trades" in response to the gunner's "jack".
      I'm not calling it a bad class, but I would 100% rather have a 2nd of the other three on any mission, any day, instead...

    • @flapjackgd937
      @flapjackgd937 3 месяца назад

      @@Monkchelle_Kongbama By this logic, wouldn’t driller be an unnecessary class? If all he brings to the table is a smoother extraction (making the easiest part of the mission easier) then he’s absolutely not worth a team slot, either. What if I’m “skilled” enough to never require engi platforms? Is engi a useless class, then? If I have a team of 4 gunners, we have 16 zip lines and can get anywhere, so is scout suboptimal? You can make an argument that any class is unneeded, really.
      What hazard level are you playing? I don’t ask this to put you down, but rather out of curiosity. If you’re playing Haz 3, I do generally agree that gunner is the least desirable of the four classes. However, in hazard 4, 5, and into modded play, gunner becomes the most significant. You cannot argue that ‘a good team doesn’t need safety’ because drg is inherently unpredictable, and gunner is what helps your team respond to that unpredictability. If you truly find yourself skilled enough to not need safety, you’re playing a hazard level that doesn’t challenge you. At that point, questions of class viability are moot because you can do whatever you want and still win.
      Also, like other classes, gunner is more than his defining feature. You can spec gunner into the team’s primary swarm clear (Hellfire, UMC, Frag Missiles, Minelayer, Carpet Bomber, etc), a flexible LST shredder (lead spray, VB, mole, six shooter, LSLS, JFH, etc) and even has a good few builds to pick up scout’s slack in HVT killing. I would argue that even in cases where safety isn’t a huge concern, gunner more than pulls his weight in the bug killing department, and he’s in general the best class to assist driller in primary bug clear (sorry engi)

    • @Monkchelle_Kongbama
      @Monkchelle_Kongbama 3 месяца назад

      @@flapjackgd937 I hold this opinion as someone who hasn't touched anything below haz 5 in 2 years aside from DDs and EDDs.
      My point came from the perspective that those were the aspects those classes focus on, obviously they all have multiple guns and grenades, they all have pickaxes, they all have traversal tools. So there's overlap. But my point is that gunner can't out do the others in any one aspect, and all three of those aspects are almost always required.

  • @Duskcosmog
    @Duskcosmog 3 месяца назад +1

    Gunner is easily the worst class just because he doesn't have any unique utility that is a must have. His ziplines are for combat and clutching, the only time they're useful for movement is in large caves like in the dense biozone. Hid shields provide easier reviving and breathing room. His weapons don't do the most damage or have the most area damage (but he still does these well) but the main use is the heavy ammo reserves and large magazine size allowing you to continuously shoot at stuff for a good 10 minutes.

  • @valnaz3404
    @valnaz3404 3 месяца назад +1

    If you don't shake and roll u ain't come home!