Complete GUNNER Guide for 2024 | Deep Rock Galactic

Поделиться
HTML-код
  • Опубликовано: 8 дек 2024

Комментарии • 143

  • @aperson2543
    @aperson2543 8 месяцев назад +155

    There are three reasons why I like the gunner.
    1.The insane amount of damage he can do to a swarm of low hp enemies
    2.The devastation he can do to a single target
    3.The big iron on his hip

    • @Bad_Pizza
      @Bad_Pizza 8 месяцев назад +15

      Big iron on his hiiiiiiiiip…

  • @legionofpie
    @legionofpie 8 месяцев назад +127

    Gunner is under-rated by low-hazard level players.
    Even if he didn't have insanely strong sustained waveclear, the shield alone makes him into a very survivable medic. He's not good if your biggest challenges are movement-based and you're early in your career, but he's nearly mandatory on Haz5 missions.

    • @temmie9430
      @temmie9430 8 месяцев назад +9

      It is very usefull to use the see you in hell to blast enemies back if you have a gunner so they can save shield, and gunner should basicly always have field medic.

    • @luuksimons6369
      @luuksimons6369 8 месяцев назад

      indeed

    • @peikkeinanen5064
      @peikkeinanen5064 8 месяцев назад +7

      Playing Gunner made me realize just how little you actually need movement tools in most situations. Pretty much any terrain not vertical or negative can be climbed and learning to spot routes that don't consume platforms has been at least helpful. (Driller and scout don't really need to care about this)

    • @pete5516
      @pete5516 6 месяцев назад +1

      Lower haz lobbies tend to be full of scouts because they don’t have the firepower to deal with haz 5, so instead of learning to contribute to their team in other ways they often just revert back to lower hazard levels where they can feel as strong as a gunner/engi/driller or at least not as weak as they are in haz 5+

    • @vkaa3k190
      @vkaa3k190 2 месяца назад

      Between cryo driller and a gunner for haz 5 missions, i would rather choose a cryo driller. Gunner is too weak in DPS and terrible in ammo efficiency.

  • @kleszczoros4885
    @kleszczoros4885 8 месяцев назад +111

    A yes. My favourite class The AC130 Gunship

    • @Dubbadizzo86
      @Dubbadizzo86 7 месяцев назад +10

      Yep. Zipline + Auto Cannon + Splash Damage = AC130

  • @warriorfire8103
    @warriorfire8103 8 месяцев назад +60

    Don't underestimate the ammo mod on ziplines. You go from 4 starting ammo and +2 every resupply to 5 starting ammo and +3 resupply. It's great for exploring all the uses of ziplines and helps buffer you if your more mobile teammates aren't performing objectives very well.

  • @cherryboywriter6299
    @cherryboywriter6299 8 месяцев назад +43

    Some other fun Gunner Tips:
    If you hit a target directly with the incendiary grenade it's immediately lit on fire. Combine with Volatile Bullets for the Bulldog for some of the fastest single target killing potential in the game.
    Your shield is ALWAYS to be used pre-emptively for your team (it's easier to recover shields then health). The resupply will give you 2 shields back so always make sure you're using them before you call in that resupply (you'll need them).
    Also don't under-estimate the power the shield has when combined with the zipline when you need to defend a position. With a higher vantage point you can keep tabs on all of your teammates and see if they are about to be overrun by bugs. The throw range on the shield is actually really good so you can often air drop a shield onto them at the right time and still continue to turn bugs into mulch.
    Gunner with Iron Will + Medic Perk saves not only your team but entire game from full wipes. With stunning regularity.
    Don't worry so much about *killing* bugs so much as softening them up. Gunner excels at sustaining fire over the long term. As long as you are standing and have ammo you've got a chance to make a difference with enough fire power and time.
    You will hate everything ball shaped.
    ROCK AND STONE

    • @emmettblackburn8809
      @emmettblackburn8809 8 месяцев назад

      Medic is a great perk on any dwarf but gunner gets the least out of it as the shield can cover a revive. It also competes with dash for a perk slot after ironwill

    • @rift7609
      @rift7609 6 месяцев назад

      ​@emmettblackburn8809 yeah gunner is like the only dwarf I wouldn't suggest field medic on as the gunner becomes the field medic due to his shield, and maybe driller since he kinda just deletes everything within a large radius though I don't have much experience with driller

    • @Aflay1
      @Aflay1 6 месяцев назад

      In addition, the Armscore with Fear Trajectory becomes the ultimate support weapon when your friends are getting constantly swarmed or attacked by smaller enemies like Nadocytes.
      And the Shield can be used as an offensive tool in conjunction with either your grenades, or your allies weapons. The way shield bottlenecks enemies can be tremendously useful for minimizing swarms on your confident friends.

    • @emmettblackburn8809
      @emmettblackburn8809 6 месяцев назад

      @@Aflay1 Fear Trajectory is something I use too little than I should.
      With shields, don't save them, but don't waste them too. Shields are a tool, and they are perishable. Don't use 50% your shields before resup, shields you can't use. Shields are to be used

    • @dumbleking5172
      @dumbleking5172 3 месяца назад

      One 'neat' thing about incendiaries is that they can bounce off bugs somehow. It has flew off course and wasted my nade for countless times now.

  • @warriorfire8103
    @warriorfire8103 8 месяцев назад +199

    Just barely the least used class in the game. It's sometimes looked down on by new and experienced players. New players fall into the trap of using 2 single target weapons (since that's how default gunner starts) while experienced players still fall for that same trap. I've lost count of the number of times someone talks down to me for using gunner only for me to be picking them up repeatedly while having the most kills and zero downs personally. Everytime, not a single word more from them.

    • @TheSpeep
      @TheSpeep 8 месяцев назад +23

      Counterpoint: single target damage is still crowd control if you just deal enough of it.
      (Or alternatively, just pick blowthrough on the minigun even if youre building for single target)

    • @veryheavyalan
      @veryheavyalan 8 месяцев назад +9

      I feel like I have the opposite experience here, Gunner's my favorite dwarf but everytime I wanna join a haz 4/5 lobby Gunner's always occupied by someone else, leaving Driller the only slot left (sorry Drillers lol), in my experience I feel like Gunner has gotten resurgence in popularity. Also that Gunner story is really funny, he usually will be the one who'll drag his teammate's sorry butts back to the drop pod.

    • @XxFireDraganxX
      @XxFireDraganxX 8 месяцев назад +4

      I got a bro who I rag on for being a gunner but I trust his bullets with my life and he trusts my lazers and drones.

    • @Polaris5664
      @Polaris5664 8 месяцев назад +2

      Gunner is my beloved, and my most played class by at least 2 promotions. Big bertha auto cannon for single target, Max ammo explosive neurotoxin six shooter for AOE (Basically a mini neurotoxin payload autocannon as a secondary)

    • @pedropierre9594
      @pedropierre9594 8 месяцев назад +6

      I think the biggest grab i got from reading your comment is that you like to overcomplicate things, its not a complex class, the game itself is pretty relaxed

  • @checkmate058
    @checkmate058 8 месяцев назад +26

    The lead buster doesn't shoot above itself in a cone. Throw it at walls or ceilings and stand directly infront of it to hide in its cone.
    Burst pistol can have its shot canceled by tapping melee shoot shorter bursts. Use this to not waste ammo.
    Liplines underrated feature is fall safety. Preemptively put them paralell to the ground above eye level to make safety lines teammates can leap onto if their is uneven ground.

    • @unfortunato
      @unfortunato 6 месяцев назад +1

      I swear the best tips are always down in the comments

    • @checkmate058
      @checkmate058 6 месяцев назад

      @@unfortunato thank you

  • @warriorfire8103
    @warriorfire8103 8 месяцев назад +21

    Gunner has a lot of great builds. So long as one weapon handles aoe, one single target.
    If you can manage to fit stun/fear on one or both....there is very little you can't handle.

    • @fransam1945
      @fransam1945 8 месяцев назад

      Personally, i like using both leadstorm oc leadstorm and elephant rounds bulldog, and usually let cluster grenades take care of large groups if my minigun cant handle them

  • @alkon8032
    @alkon8032 8 месяцев назад +26

    "Weakest class" kind of offended, but this class answers the call when it counts, especially when you NEED a revive in higher hazards.

    • @Aflay1
      @Aflay1 6 месяцев назад +2

      It's the weakest class for completing objectives, but when used properly, the other classes NEVER struggle to do the tasks they excel at.
      An Arms-coil shot at the right place, a shield during a repair or an event. A Zipline at a vantage point, or to make Tritolyte a bit faster and/or more fun.

  • @QUACKtm
    @QUACKtm 8 месяцев назад +12

    Great video, but an idea to improve it would be to talk about which secondary weapon has the most synergy with one of the primary weapons, or also talk about some weapons that are good for single target damage or crowd control

  • @hazelbot6399
    @hazelbot6399 8 месяцев назад +8

    Burning Hell minigun + Volatile Bullets on the Revolver. Pretty good crowd control and very high single target.

  • @AngryBaldyGaming
    @AngryBaldyGaming 8 месяцев назад +2

    While im a scout main, i love my gunner. Dude is a bloody tank and medic. Can single handedly save a team or break one from the lack of one on a haz 5. And if you have a full team of gunners on certain missions..... hooooo boy thats fun to rain down hell on all the bugs

  • @jwkjwk7137
    @jwkjwk7137 8 месяцев назад +4

    Thank you for the update! I was just wondering if you had an updated one.

  • @SIMULACRA37
    @SIMULACRA37 8 месяцев назад +1

    To start, my favorite gunner build is Bg Bertha Thunderhead with triple-tech coilgun. This let's me deal with swarms by not having crowd control, but high single target in every direction and being incredibly tanky at the same time.

    • @Mr_Reaps25
      @Mr_Reaps25 8 месяцев назад

      Hellfire coilgun is just crazy on haz 5 though since it causes fire to everyhing

    • @SIMULACRA37
      @SIMULACRA37 8 месяцев назад

      @@Mr_Reaps25 I was never able to get it to work that well. How do you build it?

    • @Mr_Reaps25
      @Mr_Reaps25 8 месяцев назад

      @@SIMULACRA37 I would recommend the RUclipsr 'waste' he does some great technical DRG vids. He has a video about gunner builds for every weapon.

  • @johnsohn8972
    @johnsohn8972 5 месяцев назад +3

    I found Zipline a godsend during core stone event as void creatures just can't reach you if you are in hanging around mid air

  • @DrDwarven
    @DrDwarven 8 месяцев назад +2

    Great video man glad you updated the guide 👍

  • @nickmclean4004
    @nickmclean4004 8 месяцев назад +14

    I didn't like Gunner at first, until I saw one legendary Dwarf build a spider web of Ziplines to rain down hell and never touch the ground (Escort)
    Then I got Neurotoxin for AC and Minelets for Burst Pistol- combined with Fear, Armor Break, and Zipline Webs, Haz 5 teamplay became wayyy more manageable to keep everyone alive.
    Still waiting on the other cool OCs for Minigun and Rockets, but I'm also having fun with an AC/Coil Gun, Molly-Hugging DR build.
    Gunner can be super fun and essential, just much slower moving then everybody else, which threw me off as a Greenbeard

    • @benjordan1971
      @benjordan1971 2 месяца назад +1

      Ah yes the classics ac130 Tek lmao

    • @nickmclean4004
      @nickmclean4004 2 месяца назад

      @@benjordan1971 Fr lol
      Also Berserker Fire Rocket Shotgun is a ton of fun. Feels like out of Borderlands or something lol

  • @ValkryNL
    @ValkryNL 5 месяцев назад

    @1:23 just yesterday i was in a ridiculous last stand as the gunner.
    It was a liquid morkite mission.
    I was rocking the hellfire rocketlaunched with salvo module, and the bulldog with six shooter (because i dont have volatile bullets yet, and consequently struggle with big single targets). After just finishing a wave, everybody was low and the void stone was popped. Those void spawns coming at us from all sides. I start shooting salvos of rockets, but we slowly get overwhelmed. The engi's turrets ran out of ammo and my whole team started going down. At this point i was at about 20% ammo and hp so i called down a resupply . Pop a shield and grab it as the void spawns are wailing outside. I start blowing them all up and then hop on the pipeline to go towards my team, popping voidspawns that pour in one by one. I make it over to my team and see at least 10 whacking my downed teammates. I throw my cluster grenade just ahead of me, hopping off the pipe and popping another shield before i start reviving. I get the engi up, then the driller but the scout was on a ledge above me. Luckily i had hover boots which really helped with kiting the void spawns. I get to the scout but the driller and engi are downed again. I keep kiting and firing more salvos. My shield recharges and i go in for another rezz on the engi. I get him up but at this point im out of ammo again, i retreat back to the resupply. I see the scout and engi are downed again and im yet again alone. I wreck individual voidspaws around me after reloading and go in for another pipe ride to my teammates. Yet again theres hordes of voidspawns on their corpses. I throw another cluster grenade and shield to go for another revive. And get all my teammates up, the salvos chomping through my ammo. I have to retreat ragain for another resupply, my third at this point. Only for my teammates to go down again. So i go in for another rescue, call in a resupply pod near them and as it lands i throw the shield clipping over them and the resupply and rezz them again. As i get my second teammate up, the scout, my shield expires and goes down. I managed to rezz but i get quickly get overwhelmed and die.
    Only to see my scout slowly waddling through goo to try and rezz me with the damn whole cave on his tail. He didnt make it

  • @bananaspice1967
    @bananaspice1967 8 месяцев назад +1

    I still think Gunner is the glue to a team. A decent team should always have a gunner to keep the team together.

  • @MrCheese4cake
    @MrCheese4cake 8 месяцев назад +3

    Just when I started focusing on gunner 🥰

  • @xPumaFangx
    @xPumaFangx День назад

    The Zipline launcher is great for staying safe from groups of enemies that cannot fly. Dotty is always safer with a spider web of Ziplines over her head. It lets you become an air-assaulting Dwarf. Take out any target your team points at you. Also, if you fall from one line. You can easily land on another Zipline Line.

  • @shadowowl7011
    @shadowowl7011 8 месяцев назад +3

    Thunderhead : )

  • @warriorfire8103
    @warriorfire8103 8 месяцев назад +1

    For those who don't like Coil Gun, Bulldog is the original aoe secondary gun. Run it at max ammo/splash/toxin for a solid safe weapon. Having aoe damage/stun/toxin all in one gun means you can not only stay effective against large swarms but it's aoe stun/toxin helps you survive if you get overwhelmed up close.

    • @TheSpeep
      @TheSpeep 8 месяцев назад +1

      If youre gonna run aoe Bulldog, you want magic bullets as well.
      Two hits means two explosions, double the aoe damage.

  • @Pl45TIC-rg8xq
    @Pl45TIC-rg8xq 8 месяцев назад +1

    I really like your video, and one thing i would like too know is what would you like to see as new weapon, grenade or overclock for each class. Keep the great work.

  • @loni7606
    @loni7606 6 дней назад

    I always main heavy clases in games. And this class is a one of my favorite to any place. Like a duo, combo, or, even solo. I killed Big eye like a normal heavy bug, i always killed dreadnoughts at one by one.

  • @valnaz3404
    @valnaz3404 8 месяцев назад +1

    If you don't shake and roll u ain't come home!

  • @Jawmax
    @Jawmax 8 месяцев назад +2

    14:55 Wrong, Steeve in on the list. Steeve is always on the list.

  • @plumaloy
    @plumaloy 8 месяцев назад +1

    I am a gunner main, the class is so underated...

  • @kiitaclyzm
    @kiitaclyzm 8 месяцев назад

    I didn't realize just how necessary gunner was until I played some haz 5 with a greenbeard cause they wanted some excitement and we didn't have the breathing room to resupply without the shield

  • @cherryboywriter6299
    @cherryboywriter6299 8 месяцев назад

    Remaking a video because it was your first ever and you wanna clean it up. Super valid. We care about quality info here.

  • @zaglezigawa8415
    @zaglezigawa8415 4 месяца назад

    I am hoping you continue an create updated versions for the driller and scout classes?? Very thorough and well made.

  • @Jay-wd6rl
    @Jay-wd6rl 5 месяцев назад

    the amount of times i pick everybody up and still keep blowing threw waves of enemies thanks to the shield, you know how difficult it is to revive someone with 30 enemies trying to kill you

  • @jasonm7594
    @jasonm7594 4 дня назад

    Great Vid. TY!

  • @DogeZzzz
    @DogeZzzz 8 месяцев назад

    Gunner definitely deserves more love, unfortunately he only gets really interesting after getting some good overclocks. So it's understandable that new players or players that don't use him that much find him boring

  • @v3drn963
    @v3drn963 8 месяцев назад +1

    My god where did you learn to play this game and how.Minigun is ultimate weapon for industrial sabotage,and you propose huricane and autocanon for that...Im speachless.

  • @Masakiyomi
    @Masakiyomi 4 месяца назад

    I started by playing 2 solo games with each of the classes and through the means of elimination picked up Gunner as my main and Engineer as my backup. Love the versatility of the minigun and the thump of the autocannon, they have their gimmicks but overall they're great fun to use. The only thing that pisses me off on a daily basis is the very low amount of ziplines, I think that number should be increased by at least 2 to make him less punishing in terms of movement. I know he's the chonky boy plowing through everything like a literal tank but the game's terrain generation simply requires additional means of transportation and hand-mining a ramp to the drop pod because all your teammates are scouts who decided to screw you up is simply NOT fun.
    I also find the 6° higher angle way too strong to sacrifice for the sake of +1 zipline, It's unbelievable how many times I barely managed to squeeze a zipline in *WITH* that mod already installed.

  • @val26874
    @val26874 5 месяцев назад

    I still have coil gun and Hurricane to unlock.
    So I don't have the range on Gunner that I could have.
    The other guns have still been serving me well on Haz 4.

  • @Ironface53
    @Ironface53 8 месяцев назад +1

    Me with over 1000 hours in DRG and max prestige on gunner: **Hmm very interesting**
    Regarding the Cold as the Grave perk, it's really much less useful than it sounds. Aggressive venting is more effective 90% of the time. If you're surrounded by enemies to the point where you're redlining your minugun, wouldn't it be better to drive away those enemies and give yourself some breathing room to use your secondary/ordinance?
    And besides, they both serve to minimize downtime, so it would be better to do that whilst also maximizing your damage output.
    I too used to fall into the trap of taking CatG, until I got decent at gunner

  • @superswagturbo8183
    @superswagturbo8183 8 месяцев назад +2

    Except Steve, he's on the list

  • @trinityprentice8221
    @trinityprentice8221 2 месяца назад

    me and my brother got the game 2 days ago because we like to dig in video games as the song goes I am digging a hole diggy diggy hole digging a hole

  • @WolvericCatkin
    @WolvericCatkin 8 месяцев назад +1

    Nah, apparently the AoE damage reduction from armour is apparently intentional, and direct projectile damage was actually bugged, and has since been fixed... as the Thunderhead is good at mixing direct and AoE damage though, armour breaking is still a good pick on it... ¯⁠\⁠_⁠(⁠ツ⁠)⁠_⁠/⁠¯

  • @rangerfluffyboi.
    @rangerfluffyboi. 8 месяцев назад +1

    I CAST LEAD

  • @HoboTron64
    @HoboTron64 6 месяцев назад

    You melt bulks with the leadburster, just land like 2 in front of it then boom no more bulk

  • @AimenKhubrani
    @AimenKhubrani 8 месяцев назад +1

    Nice vid

  • @OreoDogs-x2n
    @OreoDogs-x2n 28 дней назад

    Kinda random but you can use the Lead storm slag to cover stuff

  • @leonc9760
    @leonc9760 7 месяцев назад

    The gunner is great and more versatile than people realise thanks to his great weapon variety and unique overclocks. The biggest mistake I see most gunners make though is hanging onto their shields and using them ONLY for revives, it’s much better to prevent the team going down in the 1st place instead of popping a bubble to Rez one dwarf….such a waste of

  • @gangsterman5590
    @gangsterman5590 3 месяца назад

    Hello gunner mains. Little tip here. Unless you are on a mission that will have a boss. You can comfortably ignore all damage ups on your bulldog and just get the weak point bonus damage upgrade. Headshots/shots to weak points will one shot most enemies. So it’s a good way to both train your aim and save yourself some upgrade slots. 👍

  • @alexvirgo0
    @alexvirgo0 8 месяцев назад +1

    4:30 Didn't they recently fix that bug?

  • @ocomolinaehain1795
    @ocomolinaehain1795 23 дня назад

    Watching this because I haven’t played gunner since, at least, June (aka; when season 5 released), and don’t get how to both shoot AND not die

    • @Rob-326
      @Rob-326 4 часа назад

      Well, depends on what difficulty you play and what overclocks you have access to.
      Currently I have 3 builds with the Minigun that manage to go through mission easily.
      For me, on Haz 5 I have found these next ones to work very nicely for me at least:
      Loadout A:
      Tier 1- Accuracy Tier 2- Damage Tier 3- Armor breaking (this is my preference, you can choose any of the 3 options, all of them work nicely, but if you feel that the bugs overwhelm you, get the extra stun instead) Tier 4- The 15% extra damage (Variable Chamber Pressure) Tier 5- Cold as the grave (Funnily enough, today I switched from Hot Bullets to this, and I've been enjoying it so far) Overclock: Exhaust Vectoring (Tier 1 mod makes the gun be more accurate than the normal variant, and counters the overclock's downside, this is my only loadout that uses the extra accuracy tho. So far I've had very goods results in solo runs with this. The stun is still there and you'll get it quite often, especially if you take the extra stun mod in tier 3 if you desire to do so)
      Loadout B:
      Same as above on tiers 2,3 and 4, except Tiers 1 and 5.
      On Tier 1, put on the extra rate of fire (trust me on this), and on tier 5, hot bullets (I'll need to test this loadout later to see if it benefits from cold as the grave instead of hot bullets like loadouts A and C or not...)
      Overclock: Rotary Overdrive. Highly recommend you to take this build on short missions. Most of the time whenever I take this, I get rid of the enemies quickly...but I run out of ammo equally as fast. This one still needs some more testing on my part. The extra accuracy isn't really worth taking, I tend to use this as a shorter range option more than anything else. The cooling I never tried TBH, I mostly use the cooling liquid from the overclock.
      Loadout C:
      Gonna be honest, this is my favorite and the one that hasn't failed me ever so far.
      Tier 1- Rate of Fire
      Tier 2-3-4-5 Copy from Loadout A (Except Tier 3's stun option, stun is basically useless here, and from my experience, blow through rarely had a use for me, bugs rarely do a conga line when attacking me, because of me not moving backwards, either armor breaking or blow through works, just not stun)
      Overclock: Leadstorm (Leadstorm doesn't have the accuracy penalty of Exhaust Vectoring, so taking the extra rate of fire boosts your DPS, to the point that, as my friend said, "The gun becomes so good at dealing with single targets that it's gonna cover crowd control as well")
      Loadouts A and C are so similar because C is basically an evolution of A.
      From what I've experienced, Loadout A is best for solo runs, it gives up some damage (compared to loadout C), but having the stun and the ability to move is more than enough. With teams, either we had a pretty bad synergy, or the damage output wasn't high enough to not lead to me being overrun.
      Loadout C works with both solo runs and with teams. On solo runs it's a bit overkill, and the lack of movement can be a negative, but in teams it can be amazing since your teammate (or teammates) can bring the bugs towards you, or in case of oppressors and dreadnoughts, make them face away from you. I take this loadout into Elite Deep Dives too.
      And before you tell me that I can bunny hop to mitigate the lack of movement from the overclock, I know about it, I just don't really like doing it, or rather haven't really had times I needed to do it, bugs die before I need to bunny hop away to safety, or I just plop down a shield and get shred whatever bug is in front of me anyways.
      On the autocannon and missile launcher, I have 1 loadout for each, but I can't remember them off the top of my head...
      All I remember is that for the autocannon I had to use the secondary way more often because it's otherwise wasting autocannon ammo on single targets and running out in the middle of a swarm...Also don't shoot at your feet, IDK if it's the overclock I use the autocannon in general, but it does hurt... a lot...
      And the missile launcher, it's the overclock that turns off the guidance but gives more ammo and fires faster, can't remember the name of it RN. (I will come back with an edit later on...watch this comment be 5 years old and no edit lol)
      In all loadouts my secondary is the BRT with the Micro Flechetes overclock, I mostly use it for the swarmers that aren't worth the primary weapon ammo (or the accuracy makes it a chance to waste 7 bullets instead of just 3 of the BRT), or in the case of the autocannon, for when there's less than 4 bugs that aren't in a group, either shoot them one by one or get their attention and have them go into a group.
      Grenade wise... I tend to go for either cluster grenade or the lead burster. Sticky grenade is decent too, but I prefer lead burster, it can get rid of macteras if thrown right, and bulk detonators get absolutely shredded by it if done right.
      Bit of a yapping session here lol. Hope it helps in any way, shape or form.
      Rock and stone to the bone!

  • @flapjackgd937
    @flapjackgd937 8 месяцев назад +1

    I think it’s a bit disingenuous to call this a ‘complete guide’ seeing as most of the material is simply ‘look at these guns’ and some reciting of effects that are available in game. You started to touch on some more important notes when talking about the shield, but I would have loved to see you dig into gunner’s mechanical class identity and how it influences how he should be played in teams. Toward the end of the video you start to take another step in this direction, but you immediately stop a sentence later and start making vague generalizations about mission type.
    While I imagine this is well outside the scope of this video in particular, I also believe full mod tree breakdowns are super helpful for new players (i.e. how does this mod work, what’s the opportunity cost, and how does it fit into how the gun is used). This is, of course, a hell of a lot of work, and I wouldn’t fault anyone for not wanting to make a 90 minute video, but I think the information is highly valuable and would be a fantastic addition to a ‘complete’ class guide.

  • @timropars8351
    @timropars8351 3 месяца назад

    What cosmetics are you using for the Gunner I can't find the armor anywhere

  • @sanaret3230
    @sanaret3230 8 месяцев назад

    You should do guide but best Class Builds for boss game modes like for Elimination and Industrial sabotage, since Dreadnoughts and Caretaker have lots of resistances and different mechanics some weapons don't work well on

  • @tiunnn
    @tiunnn 2 месяца назад

    how to show indicator overheat when you use first weapon of gunner?

  • @Liongamer3000
    @Liongamer3000 7 месяцев назад +1

    it may be because of level of the character but I recently fully built my gunner (expect overlocks and level) but now I swapped to scout and god he's weak!

  • @Zenoferrum
    @Zenoferrum 6 месяцев назад

    What do I need to equip to get the longest possible firing time before the gun overheats? I have most of the overclocks but I suck at math :/

  • @DjFinatic
    @DjFinatic 8 месяцев назад

    I’ve been playing this game for a couple days now, your videos have been a big help. Went from a solo driller to solo scout and enjoying it a lot. Gonna try out multiplayer later.

  • @Exe61
    @Exe61 8 месяцев назад

    one question, how did u put that green circle around your aim while shooting the minigun?

    • @javarakgaming
      @javarakgaming  8 месяцев назад

      Its a mod for heat based weapons that you need the steam version to have.

  • @DjFinatic
    @DjFinatic 8 месяцев назад

    Is that noise from gta San Andreas at 1:07 ?? It sounds so familiar

  • @not.krosshair
    @not.krosshair 3 месяца назад

    Its my favorite class in every way 😅

  • @balls1789
    @balls1789 6 месяцев назад

    How did you get the overheat meter on your reticle?

    • @javarakgaming
      @javarakgaming  6 месяцев назад

      Its a mod you can get on steam version

  • @orhandalegend
    @orhandalegend 8 месяцев назад

    Hey Javarak, me and my friend are somewhat struggling against E. deep dives, i wondered which classes would be the best duo for the job?

    • @sapphomett
      @sapphomett 8 месяцев назад

      A bit cliché but a good team of Engi-Scout can do it all and very effectively. I played a while with a friend and it’s the most reliable I found.
      Scout focusing on secondary objectives and high threat target
      Engi focusing on main objective and wave clearing
      But we also played a Driller-Engi duo with Engi taking on the role of a Scout and it was very fun to see everything burn and explode ^^

    • @orhandalegend
      @orhandalegend 8 месяцев назад

      @@sapphomettmy friend has only promoted driller atm so we will have to try driller + engi, should i focus more on ammo count? I have the rocket jump OC that gives more ammo (i havent found the green OC yet)

    • @quinbydahl9907
      @quinbydahl9907 8 месяцев назад +1

      I’d agree that engi scout is the best duo generally, but if you know that the objectives might have on site refining a driller would really help, while gunner is very good to take for elimination

    • @orhandalegend
      @orhandalegend 8 месяцев назад

      @@quinbydahl9907this week has aquarq, salvage and escort iirc

    • @flapjackgd937
      @flapjackgd937 8 месяцев назад

      If you’re looking for unparalleled survivability just to get through the mission, gunner stacking is pretty much always the best option if your team is communicating. Multiple gunners can get just about everything done, albeit slower, while being able to spam fears/stuns and cycle shields.
      As others have mentioned, the classic engi/scout duo is fantastic for getting objectives done, and getting them done quickly. A duo of newer players may struggle when they need to stop moving, though- salvage bubbles in particular would be tough. This is a great comp if you’re comfortable in your role, but these classes either lack good immediate safety (engi) or require good game sense to stay safe (scout) and I’d hesitate to recommend it if you’re just trying to get through a tough dive at any cost.

  • @Duskcosmog
    @Duskcosmog 8 месяцев назад

    7:11-7:13 that cap is harder than diamond. The warthog is probably the worst weapon in the game. At base after 10 Grunts you've already used all your shots, and I forget if you can even take out a praetorian with it. With upgrades Unless a bug is within 3 meters it has such a great damage drop off that it's unstable. I don't even like the crspr, deepcore pgl, or epc but atleats those weapons have their uses and are usable. All the warthog has is turret wip which isn't even that good. Your sentries are best at taking out smaller hoard enemies that get too close. Any thing bigger than a slasher they can only weaken. With turret whip you will do fine damage but not enough to justify the ammo cost. If you want good sentry play just use turret EM discharge on stubby, or if you want a general swarm weapon use Explosive-chemicial rounds on the LOK-I.

  • @donovanwicks1328
    @donovanwicks1328 8 месяцев назад

    what is that crosshair for the coil gun, it looks really useful

    • @warriorfire8103
      @warriorfire8103 8 месяцев назад +1

      heat gauge on crosshair mod. Pretty popular. I actually recommend it at least for a little bit since it's more accurate then the in game gauge

  • @Okkusen
    @Okkusen 8 месяцев назад +1

    most of the time i play engi* cause im lazy AF 🙂
    But have the biggest guns in the game is sexy somehow!

  • @OwenLande
    @OwenLande 4 месяца назад +1

    so the gunner is just mahoraga

  • @JaxonGerard-st9wv
    @JaxonGerard-st9wv 5 месяцев назад

    I got he rounds for the thunderhead

  • @ayoubkamal9941
    @ayoubkamal9941 7 месяцев назад

    Gunenr is op as hell !!
    Most builds are either thunder cannon or rocket i use Lead storm !!!
    Using bullet hell OC. With armor breaking instead of blow through makes it a swarm killer.granted it it makes single target less dmage but u can aim at any surface near enemies and shoot lmao 🤣 like a aim bot and if the single target is close to other targets u can fmsge it while killing yhe others in the process !!
    Now for shields 😉 i prefer size and duration for bigger usage . 11 sec recharge time but its worth it
    Greandes is lead burster all the way
    With this build i love doing the dorreta missions . When she is digging through tunnle i blocl the tunnle with shield and kill the whole horde!!

  • @trinityprentice8221
    @trinityprentice8221 2 месяца назад

    I am maining gunner because I like big minigun

  • @llllTatollll
    @llllTatollll 4 месяца назад

    Steve is on the list

  • @notfunny6606
    @notfunny6606 6 месяцев назад

    Does this mean you're gonna remake the class guide videos, or is this the only one?

  • @artur3306
    @artur3306 8 месяцев назад

    Driller next!

  • @vicenteperez2136
    @vicenteperez2136 2 месяца назад

    14:46 so no steeve?

  • @KeveVeres-o8q
    @KeveVeres-o8q 8 месяцев назад

    How can i turn on damage numbers?

    • @javarakgaming
      @javarakgaming  8 месяцев назад

      If you have the steam version its a mod you can install.

  • @hellraser9697
    @hellraser9697 2 месяца назад

    What about Steve is he allowed in?

  • @Duskcosmog
    @Duskcosmog 8 месяцев назад +1

    Gunner is easily the worst class just because he doesn't have any unique utility that is a must have. His ziplines are for combat and clutching, the only time they're useful for movement is in large caves like in the dense biozone. Hid shields provide easier reviving and breathing room. His weapons don't do the most damage or have the most area damage (but he still does these well) but the main use is the heavy ammo reserves and large magazine size allowing you to continuously shoot at stuff for a good 10 minutes.

  • @luuksimons6369
    @luuksimons6369 8 месяцев назад

    i like eggsalad on toast

  • @sethhowells9846
    @sethhowells9846 4 месяца назад

    Scout?

  • @Squire_Slime
    @Squire_Slime 8 месяцев назад

    8:21 💀

  • @dacig.4462
    @dacig.4462 8 месяцев назад

    bro what about armor

  • @Hens017
    @Hens017 8 месяцев назад

    Preiset das Mulm!

  • @CrashOzzy1223
    @CrashOzzy1223 8 месяцев назад

    Oak-A

  • @XUtionerx
    @XUtionerx 8 месяцев назад

    I literally frontline insects on scout

  • @blueripper1558
    @blueripper1558 Месяц назад

    Why do people like this class it's so boring and no skill needed
    Because more Daka!

  • @Monkchelle_Kongbama
    @Monkchelle_Kongbama 8 месяцев назад

    I appreciate you trying to showcase gunner's strengths...
    but aside from bubble, there really isn't anything he can do that other classes don't already excel at...and even then, there's plenty of OCs and grenades that can functionally do that job...

    • @flapjackgd937
      @flapjackgd937 8 месяцев назад +1

      Gunner’s strength lies in his safety, which this video admittedly didn’t fully touch on. You not only have incredible personal safety, but are the best at watching your team’s backs and covering for them. You have almost all the best stun and fear effects in the game and can shut down anything from problem targets to large swaths of bugs.
      Ultimately, gunner is in his element when he can grant his team this safety. On low hazards, this may not be necessary, and gunner can feel like a ‘dud pick’. There’s a reason he’s disproportionately popular at high level play, after all.

    • @Monkchelle_Kongbama
      @Monkchelle_Kongbama 8 месяцев назад +1

      @@flapjackgd937 Sorry, but I really don't think that is enough. Missions rely on 3 aspects, which are in tune with the other three dwarves.
      Scouts Mine
      Engineers Clear Swarms
      Drillers Extract
      Gunner is made redundant by a competent team, if everyone plays well, there really isn't a _need_ for that safety.
      There's an argument to be made that only Scout and Driller are needed. But Engie's synergy with plats and stupid swarm options make him the " _master_ of all trades" in response to the gunner's "jack".
      I'm not calling it a bad class, but I would 100% rather have a 2nd of the other three on any mission, any day, instead...

    • @flapjackgd937
      @flapjackgd937 8 месяцев назад

      @@Monkchelle_Kongbama By this logic, wouldn’t driller be an unnecessary class? If all he brings to the table is a smoother extraction (making the easiest part of the mission easier) then he’s absolutely not worth a team slot, either. What if I’m “skilled” enough to never require engi platforms? Is engi a useless class, then? If I have a team of 4 gunners, we have 16 zip lines and can get anywhere, so is scout suboptimal? You can make an argument that any class is unneeded, really.
      What hazard level are you playing? I don’t ask this to put you down, but rather out of curiosity. If you’re playing Haz 3, I do generally agree that gunner is the least desirable of the four classes. However, in hazard 4, 5, and into modded play, gunner becomes the most significant. You cannot argue that ‘a good team doesn’t need safety’ because drg is inherently unpredictable, and gunner is what helps your team respond to that unpredictability. If you truly find yourself skilled enough to not need safety, you’re playing a hazard level that doesn’t challenge you. At that point, questions of class viability are moot because you can do whatever you want and still win.
      Also, like other classes, gunner is more than his defining feature. You can spec gunner into the team’s primary swarm clear (Hellfire, UMC, Frag Missiles, Minelayer, Carpet Bomber, etc), a flexible LST shredder (lead spray, VB, mole, six shooter, LSLS, JFH, etc) and even has a good few builds to pick up scout’s slack in HVT killing. I would argue that even in cases where safety isn’t a huge concern, gunner more than pulls his weight in the bug killing department, and he’s in general the best class to assist driller in primary bug clear (sorry engi)

    • @Monkchelle_Kongbama
      @Monkchelle_Kongbama 8 месяцев назад

      @@flapjackgd937 I hold this opinion as someone who hasn't touched anything below haz 5 in 2 years aside from DDs and EDDs.
      My point came from the perspective that those were the aspects those classes focus on, obviously they all have multiple guns and grenades, they all have pickaxes, they all have traversal tools. So there's overlap. But my point is that gunner can't out do the others in any one aspect, and all three of those aspects are almost always required.

    • @IIIKobra
      @IIIKobra 2 месяца назад

      @@Monkchelle_Kongbama Haz 5 was pretty unchallenging for vets who have played the game for years. At which point all that was needed was scout for faster clear times. Wonder how this opinion held up for haz 5+ all modifiers with some green/brown beards on the squad.