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Interior Lighting in Corona for 3ds Max | Tutorial
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- Опубликовано: 17 мар 2019
- Get the "Comprehensive Introduction to Corona for 3ds Max" from here:
mographplus.com...
Or on Gumroad: gum.co/FbKNsy
In this tutorial which is a part of the "Comprehensive Introduction to Corona for 3ds Max" course, we learn about Interior Lighting in Corona for 3ds Max.
#MographPlus #Corona #3dsMax
I wish Cycles had something like that Corona Image Editor. Really easy to cut the highlights; correct the clipping..
Great tutorial as always btw! Thanks for your efforts..
yes
I also use do render in cycles everything by blender but now i have moved to enscap, d5 and lumion plus substance painter
Great tutorial, simple but effective!
Thanks for helpful tutorial
which map we can use instead the portal map
Hi thanks for this great tutorial. I couldn't quite catch where you say we can download the scene. Could you provide a link. Thanks
whay there no coronamtl on mine ?
Can someone PLEASE explained to me how to adjust corona sun while rendering is in process. What happened to me is. Suppose if I want to adjust corona sun or the camera while rendering is process. As soon as move to top view or front view it change the rendering view accordingly as well.
before clicking rendering press F10 or Render Setup and along side the "View to render" see if the Lock is selected to fix the render frame.
Thank you so much, very useful tutorial!
Very helpful! Thank you!
great tutorial! thanks man
Tengo Corona 6 y 7 como se desarrolaria éste curso??
why use spherical enviroment instead of dome?
thanks for great tutorial you realy help me
What if I`ll connect HDRI image to light material?
is there going to be an update or revised course for Corona 7 or 8 anytime soon ? this is outdated and does not worth to spend money.
thanks for this gr8 tutorial..
Very good tutorial!!! In which website you download the scene? thnakyou very much
Hi. Can I use CoronaSun and hdri map together? Or it’s not right, I should use only one thing?! Also using hdri is way make more realistic render or coronasun and sky better?
If you use both, you will basically have 2 suns. Even though it might help in your scene (actually, I have no idea how, but let it be), you will have two global sources of light. Unfortunatelly, it's not possible on the planet Earth.
Hello please what is causing the blue colour cast on the wall in front of the chair
If you look at the hdri image, it contains blue in the sky. With the red of the sunset, plus the blue in the sky and because there is no direct sun light and the material is a plain gray. The result is a warm blue shadow. As a rule shadow's contain a blue cast. If the objects had different materials assigned to them the render would look far different because of the bounced light.
Thanks for tutorial
👌👍🏼🙏
You realy help me, thanks
Thanks
where do we download the model? I did not get it :)
yes, It is not in the link.
It’s very difficult to hear, but it’s from the Chaos Group website :)
Awsome
is not goot to put highlet compression in 3, the ideal is 1.0
Thanks a lot. :)
Great tutorial as usual. id like to buy tuts for 3dsmax please. also, did you say 60 passes are enough in Corona?
Fully depends on the scene. See this question all the time.
@@mikedftv what are the factors that affect that?
Dean AL-Jackson amount of lights, amount of textures, details of model. Literally everything. White room with window and door. 10 passes, full baroque mansion. 500 passes.
@@mikedftv damn 500 passes for a baroque mansion.. that would take weeks to finish
pls octabe (: for c4d
Are you Persian?
are you persian?