Bugaboom's Slowdown Showdown
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- Опубликовано: 4 сен 2024
- i like how this mission turned out i haven't properly experimented with slowdown switches outside of stone cyclone which doesn't count.
all main missions of puzzle plank are complete now, just need to find a place for the comet medal and the greens and itll be done. camera in the middle of the arena will be replaced at some point because it snapping when crossing the middle of the platform is horrible.
1:20 This platform is rather interesting. What did you base the shape off of?
i was wondering how long it would take for someone to notice that
@@icofriendlyLol, nice level by the way!
The sound right after falling fits perfectly as if the game knew what the shape was
swears they aren't a horrible person and then proceeds to collect the music notes out of order immediately after
@@RoarOfTheAzureDragon notes dont matter what order you collect them in itll play the same song and did you SEE how strict the timer was
@@icofriendly erm run faster
@@RoarOfTheAzureDragon ‼
I tried collecting all the music notes in order last week. The last one disappeared before I could even touch it, and I have never done better on that puzzle so I don’t know what I did wrong.
@@NobodyYouKnow01 i mean i also shortened the note timer so its even stricter
putting the star over the wave-launching thing is EVIL
I was honestly expecting Bugaboom to be ungodly fast, and the slow button would temporarily bring him back to normal speed, but I guess that's beyond the capabilities. This works too.
So here’s how the new mechanic works: once you ground pound the switch to slow down time, cloud flowers appear. As soon as the timer on that switch wears off, the cloud flowers disappear and you lose your cloud form.
I love how bugaboom is just sitting there staring at you until you get to the platform and then he teleports into the cutscene
Very cool level for sure!
Well, that's a way to increase a boss's difficulty...
1:25 Yep, flushed down that space toilet...
Not only that, but Mario/Luigi only remains in cloud form as long as time is slowed down. As soon as time returns to normal, the cloud flowers disappear and Mario/Luigi returns to normal.
...
OK then...
the twist you gave bugaboom is insanely creative, hats off to you good sir
Ill be real reading the title the first thing that came to mind was the idea that you just filled the stage with objects anr the fight was just gonna be hella laggy lol. Glad to see its this instead
Interesting way of making one of the easier bosses much harder
this looks so fun! cant wait to see if you do a take on "the easiest boss"
Now that's a name I haven't heard in a while
Potentially softlockable first launch star, but it’s funny. You should keep it. Also make the wiggles invincible somehow.
Maybe you could make the switch turn off a perpetual rainfall. That way, losing the cloud flower when the timer runs out would be consistent with cloud flower lore.
good idea actually ill see if the rain has switch compatibility
@@icofriendly If not, maybe it could just be a visual effect like the slowdown effect.
the rain goes hand in hand with the slowdown switch because the rain REQUIRES an instance of a slowdown effect for it to work so im hoping itll work the way i want it to
Very Cool, But Wow. That Star Placement Basically Requires You To Beat The Boss Daredevil Style.
r.i.p. to bros z button 💀
Inactive Bugaboom is just standing there, with the spiked sentry beam up his ass....
That's such a cool level omg
This is pretty cool! Should have expected bugaboom soon because of the community post
I love how the star sound when the time is slowed
3:44
it’s the same.
@@YummyWiceCakes the same, but under the effect of slow time sound different
Creative use for Bugaboom! Do you think you’ll add Kingfin or Mecha Bowser to the mod since people figured out how to port them to the game or nah?
i have lots of custom code in this mod already atm but at some point ill convert most of it to modules, the only thing is that some modules arent compatible with GLE and id have to figure out which ones
*D E P T H P E R C E P T I O N*
Damn that's brutal! Nice job.
3:30 A few moments later.
The start is kinda hard, isn't it?
How to make an easy boss hard
very good boss fight, but maybe you should import different boss fight music?
most likely will at some point, i normally leave stuff like that till last
Can you not just Jump on the beatle without the cloud flower?
you can but its much harder so i dont really care
ahh yes, bugaboom the famous fifth beatle
Cloud flowers make your jumps higher and make you fall slower, even with no clouds.
:3