Is Unity Dying

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  • Опубликовано: 19 июн 2024
  • Is Unity dying?
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    Unity Technologies, the renowned software company that revolutionised the gaming industry with its Unity engine, faced a tumultuous financial year in 2023. While the company had been riding a wave of success and growth in previous years, 2023 proved to be a challenging period marked by unforeseen hurdles and setbacks.
    One of the primary challenges Unity Technologies encountered during this time was the evolving landscape of the gaming industry itself. With increasing competition from other game engines and emerging technologies, Unity faced pressure to innovate and adapt to stay ahead of the curve. However, this proved to be a daunting task as the company struggled to keep pace with rapidly changing market demands.
    Another significant factor contributing to Unity's difficult financial year was the global economic downturn that occurred in 2023. The COVID-19 pandemic, which had already disrupted economies worldwide, continued to have lingering effects on various industries, including gaming. As consumer spending patterns shifted and businesses tightened their budgets, Unity Technologies experienced a decline in revenue from licensing fees and other sources.
    Furthermore, internal issues within the company exacerbated its financial woes. Management faced criticism for its handling of resources and strategic decisions, leading to internal discord and a lack of cohesion within the organisation. These internal challenges hindered Unity's ability to effectively address external pressures and navigate the turbulent economic environment.
    Amidst these difficulties, Unity Technologies also faced backlash from some developers within its community. Complaints about licensing fees, technical support, and platform limitations surfaced, leading to dissatisfaction among a segment of Unity's user base. While the company made efforts to address these concerns, the negative sentiment within the developer community added to the challenges Unity faced in maintaining its market position.
    In response to these challenges, Unity Technologies implemented several initiatives aimed at stabilising its financial position and restoring investor confidence. The company embarked on cost-cutting measures, including restructuring initiatives and workforce reductions, to streamline operations and reduce expenses. Additionally, Unity invested in research and development to enhance its product offerings and address the evolving needs of its user base.
    Despite these efforts, Unity's financial performance in 2023 fell short of expectations, prompting a decline in its stock price and investor sentiment. The company's quarterly earnings reports reflected lower-than-anticipated revenue and profit margins, further eroding investor confidence and triggering concerns about its long-term viability.
    Looking ahead, Unity Technologies faces the daunting task of rebuilding trust and restoring its financial health in the wake of a challenging year. The company must focus on strengthening its core business operations, fostering innovation, and enhancing customer satisfaction to regain momentum and reposition itself for sustained growth.
    In conclusion, Unity Technologies encountered numerous challenges during the financial year 2023, including intensifying competition, economic headwinds, internal discord, and community backlash. While the company faces an uphill battle in the short term, its long-term success will depend on its ability to adapt to changing market dynamics, address internal issues, and deliver value to its customers and shareholders alike.
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Комментарии • 85

  • @RedmotionGames
    @RedmotionGames 2 месяца назад +18

    Unity should never have gone public. I thought it was a crazy idea when it was suggested. They tried to keep shareholders happy by expanding into multiple sectors trying to fit a square into circular hole in multiple industries such as construction. IMO they should have started a game store that charged much less fees than Unreal or Steam. They could have recouped some of the money they missed out on making Unity free to indie devs. They had too many employees dotted around the world. Too many office buildings to pay rent on. I'm sorry for the employees who lost their jobs but Unity had to roll things back to their original mission statement.
    The gaming industry is saturated with products at all levels and the potential scope of big games is narrowing signifcantly as they follow popular trends.

    • @DavidReidChannel
      @DavidReidChannel  2 месяца назад +1

      A very good summary of the Unity problem. Like you, I feel sorry for the employees that lost their jobs.

    • @JonathanJuan
      @JonathanJuan 2 месяца назад +3

      This is unironically exactly what Epic did, but the way some of the people react to the EGS, I wonder if they would have actually received a Unity store that well.

    • @mowenyao
      @mowenyao 2 месяца назад

      It's wrong idea, so Apple, Microsoft, Tesla, Amazon, EA, Sony etc. never have gone public?

    • @RedmotionGames
      @RedmotionGames 2 месяца назад +2

      @@mowenyao Unity's monetisation of it's product is not even close to those you mentioned. Amazon is cloud not shopping. Google is advertising not search. Microsoft is across all three. I'm not against Unity BTW, I use it. I just think going public was a bad idea without a realistic plan for growth,

  • @marco6ocram
    @marco6ocram 2 месяца назад +4

    How bad things can be in a company for there to be death treats to the executive board 😬Im all for FOSS now, not coming back.

  • @DarthHawkGaming-dz8dj
    @DarthHawkGaming-dz8dj 2 месяца назад +1

    The Flax Engine is a win. Being developed by one dev. You can script in C#, C++, or a fully functional visual scripting system that implements the entire engine API. It's very similar to Unity but has some differences. It's not public. It's privately owned and continually getting updates. Version 1.8 was released at the end of March 2024. The dev is focusing on the engine, not buying up other companies. It can compile to multiple platforms, consoles, and mobile devices just like Unity. I'm switching over to Flax. And there are no subscription fees. You get access to the entire source code. There is a royalty fee of 4% if you make over $250,000 but the royalty fee only applies to the amount that is over $250,000. If you make $300,000 you pay (300K-250K) = 50K * 4% = $2,000 in royalties :) If you make less than 250K you pay ZERO.

  • @HE360
    @HE360 2 месяца назад +3

    I don't use Unity anyway. Unity has been doing shady stuff all along and I'm not surprised at their turmoil now. Thus, it's why I chose not to use it. I've been unaffected. In a way, they screwed THEMSELVES!! We didn't!! Thus, back to the question, what should we do about Unity with their financial troubles and ALL of the problems happening with them? Well, sleep GOOD at night. I like to sleep with the fan turned on! 🤣

  • @user-yp9fy9bu2q
    @user-yp9fy9bu2q 10 дней назад

    Why they had so many employers and offices in the first place? It's crazy. Covid time brought so much money to game industry (all online industries) and now everyone has a recession of course.

    • @DavidReidChannel
      @DavidReidChannel  10 дней назад

      Yep, they certainly aren't alone in terms of redundancies so I think its reasonable to suggest that there are both external and internal issues causing chaos for the company. Thanks for watching and sharing your thoughts.

  • @thatguystar817
    @thatguystar817 2 месяца назад +9

    thankfully there are so many more game engines and game frameworks that are honestly kind of better, you can use unreal or godot, gamemaker studio 2, gdevelop, construct and so many more.
    (Also Unity is still good as a game engine, just saying that there are others you can use if you want to, it all depends on what you wanna use)

    • @icedlava7063
      @icedlava7063 2 месяца назад +4

      i feel bad for devs who are mid project and cant easily migrate over

    • @thatguystar817
      @thatguystar817 2 месяца назад +1

      @@icedlava7063 a moment of silence for them

    • @DavidReidChannel
      @DavidReidChannel  2 месяца назад +2

      There are many engines out there. I use Godot but as I mentioned in the video, this could happen to any of us on any game engine.

    • @darrencook7168
      @darrencook7168 2 месяца назад +2

      You "honestly" think all of those engines are "kind of better"? Newsflash: you're wrong. It amazes me that people actually believe something like this with no basis aside from it is currently hip to trash Unity and the people who have spent many, many years both developing and using it.

    • @thatguystar817
      @thatguystar817 2 месяца назад +4

      @@darrencook7168 I ain't trashing on it, I'm saying that there are OTHER game engines you could use, if you like Unity, that's your opinion nobody's stopping you from using Unity, just there are other engines that exist that you could use if you want to
      (Also I said "Kinda better" Those game engines all have pros and cons, Unity is no exception, it's good, yes, but there are some game engines that perform better than Unity in different aspects, some that perform worse than Unity in different aspects, it just depends on what you wanna use)

  • @TanukiDigital
    @TanukiDigital 2 месяца назад +4

    They didn't scrap the runtime fee. They just "clarified" their customer's "ignorance".

    • @BruhZerk
      @BruhZerk 2 месяца назад +1

      If you actually read their fees it's less than Unreal's..

  • @jason6364
    @jason6364 2 месяца назад

    I enjoy the way you get the information out . A little trippy at times love it

    • @DavidReidChannel
      @DavidReidChannel  2 месяца назад

      Glad you enjoy it! Thanks for watching and commenting.

  • @tatoforever
    @tatoforever 2 месяца назад +2

    Unity died many years ago.

    • @BruhZerk
      @BruhZerk 2 месяца назад

      What? 😂

    • @erikm9768
      @erikm9768 2 месяца назад

      Wtf are you talking about?

  • @Bullet-ShawnSak
    @Bullet-ShawnSak 2 месяца назад

    Awesome David!! Your video is so creative! I love it!! I'll study and do more and more projects to be a better programmer🤓🐨👍

    • @DavidReidChannel
      @DavidReidChannel  2 месяца назад

      Thank you Shawn. As always, I appreciate you watching and commenting.

  • @davestomper3428
    @davestomper3428 Месяц назад

    I think as a dev it is a huge mistake to not spend time wisely a learning a second engine it may seem unessarry but if you find yourself a year later working a project and you have no choice but change then those who did not spend the effort and time when they had time would be set back with a huge disadvantage to the project or even take the steam out of them completely I think as a dev we are not a game engine we are an accumulation of our knowledge and betting everything on one tool a stupid idea

  • @GameDevBattle
    @GameDevBattle 2 месяца назад

    Lol "Unity is trippin' bad." The layoffs were so wild. It's been a strange time. I think RedmotionGames gets it right.

    • @DavidReidChannel
      @DavidReidChannel  2 месяца назад +1

      The layoffs are wild, have to say I don't know much about RedmotionGames, I'll have to look them up. Thanks for watching and commenting.

    • @GameDevBattle
      @GameDevBattle 2 месяца назад

      @@DavidReidChannel Oh, I was referring to one of the other comments on this video!

    • @DavidReidChannel
      @DavidReidChannel  2 месяца назад +1

      Haha! That was a good example of me being a total dumb ass. :-D

    • @GameDevBattle
      @GameDevBattle 2 месяца назад

      @@DavidReidChannel It's a special skill some of us game devs have, I think. We get so lost in the dev--the rest doesn't matter!

  • @NorthstriderGaming
    @NorthstriderGaming 2 месяца назад +5

    Unity is not dying and is not going anywhere. I'm currently diving into the Unity 6 changes and additions and from what I see in terms of improvements, they are making pretty big steps forward, especially with their approach on moving many things over to the GPU, which makes large scale games easier to realize. With all the recent layoffs and changes inside of the company, unity is actually going back to the roots which made them big in the first place. They performed best when they were not as bloated as they were since you also had fewer management layers. And given how the entire tech industry is now purging the covid-hires which are now obsolete, I expect things to return back to normal pretty soon.

  • @ZeeWolfed
    @ZeeWolfed Месяц назад

    Hi I'm starting my journey in a game industry so I think godot is a good start nothing is certain but Unity is not on good heat xD
    Thank for your video

    • @DavidReidChannel
      @DavidReidChannel  Месяц назад

      Best of luck on your new journey. I use Godot, does everything I need it too and yes Unity has definitely better years than this or the last. Thanks for watching.

  • @GnuChanOS
    @GnuChanOS 2 месяца назад

    i'm only sad for poor computers

  • @gostan2718
    @gostan2718 2 месяца назад +2

    Too much music!!!

    • @DavidReidChannel
      @DavidReidChannel  2 месяца назад

      I disagree my friend. Music helps with the pace, the mood and the interest. Imagine if you just had to listen to my boring Scottish voice for ten minutes. I'm pretty sure your ears would bleed. Music means your ears don't bleed... You're welcome.

    • @vik8382
      @vik8382 22 дня назад

      ​@@DavidReidChannel Surprised to see this comment. Seeing this video I immediately thought that I loved the editing and music

    • @DavidReidChannel
      @DavidReidChannel  22 дня назад

      @@vik8382 It's tricky keeping everyone happy. Glad you liked it though. 🙂

  • @vast634
    @vast634 2 месяца назад

    Looks like Unity Technologies just had an unhealthy growth and was a bloated corp. The engine itself can probably be maintained with a staff of 500 employees for several years into the future. Contracting out modules if necessary.

    • @DavidReidChannel
      @DavidReidChannel  2 месяца назад

      Agreed. A relentless need for growth is a story as old as Capitalism itself and I think we're seeing that play out at Unity.

  • @holleey
    @holleey 2 месяца назад

    the office rage videos are amazing lol

    • @DavidReidChannel
      @DavidReidChannel  2 месяца назад +1

      Searching for, watching and adding the office rage videos to my content was extremely enjoyable. It's really satisfying to watch people rage against the corporate machine.

  • @LedoCool1
    @LedoCool1 2 месяца назад +1

    I disagree on the fact that the workers are paying the price because of somebody. Those workers decided to lock on one technology and make themselves less desirable in favor of gaming the system for bigger salary. Their gamble didn't play out.

    • @DavidReidChannel
      @DavidReidChannel  2 месяца назад +2

      "Those workers decided to lock on one technology and make themselves less desirable in favor of gaming the system for bigger salary".
      With the greatest respect my friend, what you said there is wrong. They were hired to do a job, they did that job and then paid the price because of decisions made further up the chain. If you want to see where the problem lies, stop looking sideways and start looking up.

    • @skaruts
      @skaruts 2 месяца назад

      @@DavidReidChannel Every job comes with a risk of mismanagement, especially jobs at huge companies. Workers aren't paying the price anymore than the higher ups are. Workers with _"worked at Unity"_ in their resumé can easily get another job, while the higher-ups can't get another company if they bankrupt this one. And their reputation is also on the line. Low reputation makes you less desirable to other companies and their shareholders.

    • @LedoCool1
      @LedoCool1 2 месяца назад +1

      @@DavidReidChannel and they continued hopping the industry with "unity programmer" resume. Not programmer with unity experience, but someone who cannot go outside unity.
      Yeah, shit happens but it's like being Japanese and blaming all your life failings on tsunamis. Or better yet - being a Russian and blaming country's failures on cold (I'm not making this shit up).
      It's like some js developer says he's a knockout developer. What happens when knockout went out of grace? Should this guy not get a job now? Nah, he's just making a simple application in vue and selling himself as vue dev, using his beforehand experience to help him transfer.

    • @DavidReidChannel
      @DavidReidChannel  2 месяца назад +1

      How do you know what they put on their resume? That sounds like an assumption unless of course you actually worked there or know people who worked there. Would be interested to know if you do. Also, as someone who has been working as a developer for twenty plus years, buzzwords like "Unity Developer" or "Knockout Developer" are kind of dictated by companies and agents. If your resume doesn't say the right things, they choose a resume that does say the right things. Resumes, interviews and hiring is broken piece of shit and has been for decades.

    • @LedoCool1
      @LedoCool1 2 месяца назад

      @@DavidReidChannel then there's not that much of a problem for them in Unty going down. They can, as Joshua Flucke suggests, lie on their resumes without any problem.

  • @solofps5189
    @solofps5189 2 месяца назад +15

    Yall are not practical... unity messed up i know but there is literally 0% chance they would pull of another move like the runtime fee because they know that it is literally digging their own grave and godot still lacks a lot of resources and it is no where close to the capabilities and convenience of unity with its many tools, plugins and biggest asset store ever. Unreal engine is a great tool but it specifically caters towards triple A game studios and film makers... and over indie game developers it is not the ideal engine because you cannot create a triple A game all by yourself and you will never utilize the maximum potential of the engine without having quality assets, animators and game designers... not to mention unreak uses c++ which is somewhat similar to c# with some garbage collection features built into the engine but it has longer compile times, hard to read output logs and less resources and visual studio integration with unreal still sucks tbh... if you are an indie game developer, sticking with unity is the best decision. Its annoying to see all these ppl worrying about the runtime fee when their game is prolly never gonna make over a million dollars lol, be realistic...

    • @solofps5189
      @solofps5189 2 месяца назад +4

      Yall also need to be nice to unity employees cuz when I look at their livestreams there's people trash talking unity and saying unreal is way better because it has lumen and nanite ... those are exactly the ppl who will never make a game In any engine... yall need to stfu and be nice to ppl who are working with unity cuz they are still working hard to bring some quality of life features for unity 6...

    • @Parker8752
      @Parker8752 2 месяца назад +4

      I'm not going to use unity myself because their executives have shown that they cannot be trusted to stick to their end of a deal. It's really that simple. Having said that, that's no reason to be an asshole to people who are still using unity, nor to the people working on the engine (most of whom were pretty pissed off about the executives making such a boneheaded decision in the first place, iirc).

    • @AlexBarrGameDev
      @AlexBarrGameDev 2 месяца назад +3

      Except it’s not 0% because they’ve done something like this before, just ask the people who bought perpetual licenses right before the switch to subscription based. But that being said, it is still unlikely they’ll do anything like this anytime soon.
      You’re points on the engine itself is fair though, it’s a very good engine

    • @holleey
      @holleey 2 месяца назад +1

      it all depends on the kind of game you want to make.
      there are definitely projects for which Godot is the better choice as its tooling is more than sufficient and it doesn't come with all the corporate bs.

    • @RenderingUser
      @RenderingUser 2 месяца назад +5

      I'd ask you to be more realistic and realise that, in the same way you said no one is going to singlehandedly make millions with their indie game, no one is realistically going to use all the bloat unity provides and it's much better to avoid that hassle all together and use a simpler engine

  • @kenz7648
    @kenz7648 14 дней назад

    you don’t have to insert a distracting video every time you talked one or two sentences

    • @DavidReidChannel
      @DavidReidChannel  14 дней назад +1

      Is that so... Thanks for the advice, I'll be sure to act on it.

  • @eye776
    @eye776 2 месяца назад +1

    Unity is far too valuable, and Unity is not Flash Player.
    It's the #1 game engine out there.
    Worst comes to worst, another corporation will buy it.
    GameMaker managed to be bought twice, once by YoYo, a second time by Opera.
    And in the unlikely case it does completely go away, there are 10 other engines waiting in the wings to prove themselves.

    • @DavidReidChannel
      @DavidReidChannel  2 месяца назад

      I agree, Unity is too good to just disappear over night. Even if the business failed, someone would purchase the software. It's too valuable to sweep under the carpet.

  • @Sunterligth_amora_spirit
    @Sunterligth_amora_spirit 2 месяца назад

    No. Unity Engine never dies.

  • @GabeNarwhal
    @GabeNarwhal Месяц назад

    Way to loud sound effects.

    • @DavidReidChannel
      @DavidReidChannel  Месяц назад

      Sound effects?

    • @GabeNarwhal
      @GabeNarwhal 28 дней назад

      @@DavidReidChannel 1:02 and 2:30
      After that i left, because loud noises hurt me.

  • @BruhZerk
    @BruhZerk 2 месяца назад

    Anyone saying Unity is going to collapse doesn't make games for a living. This whole thing has been severely blown out of proportion. It's still in a category of its own (along with with unreal). There is simply nothing even remotely close to those two when it comes to commercially available engines. I wish godot the best, and maybe one day it will be decent, but as of now its miles behind and is only going to get further with the release of Unity 6

  • @bogoid
    @bogoid 2 месяца назад +2

    no

    • @DavidReidChannel
      @DavidReidChannel  2 месяца назад

      Haha! That's what I said but I needed to be less direct in order to stretch out the video for eight minutes.

  • @fire_aspect_5142
    @fire_aspect_5142 2 месяца назад +1

    mfw i finally find a leftist game dev on yt :)

    • @DavidReidChannel
      @DavidReidChannel  2 месяца назад +1

      mfw I finally find out that I'm not the only one. :-)

  • @CloudStrife4
    @CloudStrife4 2 месяца назад +1

    Unity is Dead. Long live Unreal!

    • @DavidReidChannel
      @DavidReidChannel  2 месяца назад

      Haha!

    • @joshua42777
      @joshua42777 2 месяца назад

      Hey I like unreal doing fun stuff with it

    • @vast634
      @vast634 2 месяца назад +1

      But without enough competition, Epic could pull similar things like Unity tried.

    • @joshua42777
      @joshua42777 2 месяца назад

      @@vast634 probably true We are spoiled by many choices today

    • @BruhZerk
      @BruhZerk 2 месяца назад

      Unreal is great but Unity is far from dead