@@Dragon_Dog hey I applaud that opinion because it’s a video game that for sure has the quality to be the best ever. I don’t know if I would personally go that far but I definitely see where you’re going.
@@OrionInSpace yeah to be fair, I'd rephrase that and say its 'my favorite game ever' but I think saying it's the best game ever is a slightly different thing which I don't think is necessarily true, as much as i love it.
I seem to keep on coming back to this game and replaying it, even going so far as to do it in 1999 mode! So I guess I like it. I think I made the same point in my comments about your Bioshock 2 review, but you're definitely going to need all of those vending machines on harder difficulties where you'll burn through ammo much more quickly. I personally use the hand canon around 70% of the time due to it's accuracy and versatility - but ammo for it can sometimes be a little less common. Now I love the story and worldbuilding in Bioshock Infinite, I love the characters, and for the most part I love the combat. However there were a few things that I felt could have been done better. As a case to point the final battle takes the form of a 'hold the line' mission against swarms of Vox, which I personally found less than engaging. If you use the Return to Sender Vigor to put erect a barrier around the power column then you can stop worrying about it's health and just focus on combat which is a cool touch for people who figure this out. But I've never personally found horde mode battles interesting and was hoping for something that involved using the tears in interesting ways to defeat the Vox and avoiding the 'tough fight at the end' videogame cliches. Speaking of which I'd have liked to have seen some more interesting use for tears in combat. The idea was cool, the times when we saw Elizabeth use them outside of combat to open alternate realities was fascinating - but ultimately their use in practical terms mostly meant placing a weapon, vending machine or piece of cover into the world I do think far more might have been done to make their use more interesting. I loved Burial at Sea Pt 2. It felt like a sandbox where I could use combinations of vigors to make enemies behave in outrageous fashions, and remain undetected while laughing from the sidelines and having to sneak around and think my way around problems and obstacles made things feel really tense and compelling for me. Anyhow, enough waffle...
Hey, thank you so much for bringing your feedback and look on the game to this review. Totally understand all your points and definitely understand where you’re coming from.
@@OrionInSpace Thank you. Now the time has come I think for you to tackle the Half Life series of games, the Mass Effect trilogy, and maybe Cyberpunk 2077 too - if you have lots of time to spare! You won't be disappointed.
@@lordsnot9540 lol definitely one day I will! Right now my focus is on the original Halo games. I put out a video for Halo CE already recently. Now playing Halo 2!
Personal opinion is that this is the weakest in the series but you’ve made a good few fair points that have given me a stronger view on it. It’s all nice to see because people are always usually just trashing the game rather than talking it up
Hey totally man I hear you on that, we may disagree in how we see the game but I am glad I could've talk about some things that could turn your head a little bit
Weakest Bioshock game for me. It's certainly fine enough. Bioshock's action gameplay is still good. I didn't feel compelled to try Clash in the Clouds, wasn't that interested, but I can see it being a good DLC for those who are inclined to sink more hours into the game mechanically. I didn't like the 2-weapon limit. I managed, it barely added any challenge, but it was a bit less fun as a result. Story didn't grab me. But that's a thing with multiverse and timetravel plots. Not to say I'm incapable of enjoying them, but they're easy to write poorly. Or at least write in a way that's unappealing to me. I do think Infinite would benefit the most out of a replay, because with the Luteces' there's a fair bit of foreshadowing of various things. I'm not motivated enough to do so, but I can see a benefit if I did so. Burial at Seas were mechanically competent. Plot has the same multiverse/timetravel issue I mentioned before. Mechanically Burial at Sea 2 was quite interesting. Bioshock as a stealth game. Fun enough experience as a short DLC. Burial at Seas may be more important to Bioshock Infinite, than Minerva's Den is to Bioshock 2. But Minerva's Den is easily my favourite DLC of the bunch. So take that as a double recommendation. I can see why some would prefer this as their favourite of the trilogy. It does some things differently. And I do feel that a third dive into Rapture would have inevitably been a more widely considered disappointment. So it's cool that they tried out some stuff. Even if that stuff didn't quite land for me. Antarctica sounds like a fitting setting for a shock title. Isolated, hostile environment. Room for natural and supernatural horrors both. Potential is there for sure.
Why has this become the most misunderstood game in the franchise? I understood the plot when I was a teenager.
Misunderstood in what way? You mean the themes? I mean to this day I could understand why. I think it just does a lot more than the first two games.
@@OrionInSpace I mean the plot to this game attracts people with zero media literacy skills.
@@mattc7420 I don't get what you mean could you clarify?
@@mattc7420 explain the plot in three sentences
I knew you'd like this , bro. Been waiting on this review.
Truly a damn good game!
Great video man, I'll never forget speeding home as fast as I could with this copy in my hands lol no feeling like it. Amazing setting and story too
Beat it the other day. Man what a wild, trippy ride.
@@THunt-ss4hy it really is!
Best game ever made in my opinion
@@Dragon_Dog hey I applaud that opinion because it’s a video game that for sure has the quality to be the best ever. I don’t know if I would personally go that far but I definitely see where you’re going.
@@OrionInSpace yeah to be fair, I'd rephrase that and say its 'my favorite game ever' but I think saying it's the best game ever is a slightly different thing which I don't think is necessarily true, as much as i love it.
@@Dragon_Dog yeah I totally understand that reasoning. It really has a great video game!
I seem to keep on coming back to this game and replaying it, even going so far as to do it in 1999 mode! So I guess I like it.
I think I made the same point in my comments about your Bioshock 2 review, but you're definitely going to need all of those vending machines on harder difficulties where you'll burn through ammo much more quickly. I personally use the hand canon around 70% of the time due to it's accuracy and versatility - but ammo for it can sometimes be a little less common.
Now I love the story and worldbuilding in Bioshock Infinite, I love the characters, and for the most part I love the combat.
However there were a few things that I felt could have been done better. As a case to point the final battle takes the form of a 'hold the line' mission against swarms of Vox, which I personally found less than engaging. If you use the Return to Sender Vigor to put erect a barrier around the power column then you can stop worrying about it's health and just focus on combat which is a cool touch for people who figure this out. But I've never personally found horde mode battles interesting and was hoping for something that involved using the tears in interesting ways to defeat the Vox and avoiding the 'tough fight at the end' videogame cliches.
Speaking of which I'd have liked to have seen some more interesting use for tears in combat. The idea was cool, the times when we saw Elizabeth use them outside of combat to open alternate realities was fascinating - but ultimately their use in practical terms mostly meant placing a weapon, vending machine or piece of cover into the world I do think far more might have been done to make their use more interesting.
I loved Burial at Sea Pt 2. It felt like a sandbox where I could use combinations of vigors to make enemies behave in outrageous fashions, and remain undetected while laughing from the sidelines and having to sneak around and think my way around problems and obstacles made things feel really tense and compelling for me.
Anyhow, enough waffle...
Hey, thank you so much for bringing your feedback and look on the game to this review. Totally understand all your points and definitely understand where you’re coming from.
@@OrionInSpace Thank you. Now the time has come I think for you to tackle the Half Life series of games, the Mass Effect trilogy, and maybe Cyberpunk 2077 too - if you have lots of time to spare!
You won't be disappointed.
@@lordsnot9540 lol definitely one day I will! Right now my focus is on the original Halo games. I put out a video for Halo CE already recently. Now playing Halo 2!
Good opinion there orion
Good game, even if I think the first one is better.
Fair enough the first one is still INCREDIBLE for sure
Personal opinion is that this is the weakest in the series but you’ve made a good few fair points that have given me a stronger view on it. It’s all nice to see because people are always usually just trashing the game rather than talking it up
Hey totally man I hear you on that, we may disagree in how we see the game but I am glad I could've talk about some things that could turn your head a little bit
Weakest Bioshock game for me. It's certainly fine enough. Bioshock's action gameplay is still good. I didn't feel compelled to try Clash in the Clouds, wasn't that interested, but I can see it being a good DLC for those who are inclined to sink more hours into the game mechanically. I didn't like the 2-weapon limit. I managed, it barely added any challenge, but it was a bit less fun as a result.
Story didn't grab me. But that's a thing with multiverse and timetravel plots. Not to say I'm incapable of enjoying them, but they're easy to write poorly. Or at least write in a way that's unappealing to me.
I do think Infinite would benefit the most out of a replay, because with the Luteces' there's a fair bit of foreshadowing of various things. I'm not motivated enough to do so, but I can see a benefit if I did so.
Burial at Seas were mechanically competent. Plot has the same multiverse/timetravel issue I mentioned before. Mechanically Burial at Sea 2 was quite interesting. Bioshock as a stealth game. Fun enough experience as a short DLC.
Burial at Seas may be more important to Bioshock Infinite, than Minerva's Den is to Bioshock 2. But Minerva's Den is easily my favourite DLC of the bunch. So take that as a double recommendation.
I can see why some would prefer this as their favourite of the trilogy. It does some things differently. And I do feel that a third dive into Rapture would have inevitably been a more widely considered disappointment. So it's cool that they tried out some stuff. Even if that stuff didn't quite land for me.
Antarctica sounds like a fitting setting for a shock title. Isolated, hostile environment. Room for natural and supernatural horrors both. Potential is there for sure.
Thanks for sharing your thoughts on all 3 games of my videos. I appreciate your look on it!