iClone 8 - Using the Rotoscope Video Reference Feature - Part 1

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  • Опубликовано: 4 фев 2025

Комментарии • 36

  • @3DGraphicsFun
    @3DGraphicsFun 2 года назад +4

    Yep, I will be using *this feature a bunch!!!* Awesome video reference *for sure!!!🤗🤗🤗*

  • @danielbanic3738
    @danielbanic3738 2 года назад +4

    AI Body mocaps or some VR mocaps online or software can do a decent job but there are issues and not perfect but this Rotoscope method and video is important because it gives you accurate results , the only drawback is that it takes more time to do animations. If they can make a Rotoscope plugin to match the video that uses AI technology , it could work.

  • @TomorrowWorldStudio
    @TomorrowWorldStudio 2 года назад +2

    Thanks for the info appreciated 👍🙏

  • @vivektyagi6848
    @vivektyagi6848 2 года назад +1

    This is a Roto of the side. It will be useful to see a Roto of the front also. Thanks

  • @furynotes
    @furynotes 2 года назад +3

    I'll be honest. Working in iclone 7. Rotoscoping that way. Its not as snappy and intuitive as Iclone 8. There is more of a work around. To get it work in iclone 7. Its nicer and less hassle in iclone 8. But since I can't afford iclone 8 at the moment. I still can do it all be it more of a hassle and less smooth performance. Tip: Use the x ray view on the character. Its the cube 3d icon next to the lock and eye display icons. It helps allot. I can see the big improvement in performance with Iclone 8.

  • @godned74
    @godned74 2 года назад

    Iv been doing the acculips by hand instead of using the a.i. and its looking way better. I have to move to doing this aspect soon.

  • @FulguroGeek
    @FulguroGeek 2 года назад +2

    Could you please tell me what video format you are using.
    Im trying to use a mp4 video as a reference but iclone 8 always give me a codec error and tell me that the video format is not supported and to try another format. I tryed Avi format same thing happened.
    I found that very stange that it dont support basic commun video like MP$ can you tell me the format you are using please??

    • @FulguroGeek
      @FulguroGeek 2 года назад

      Ok i found the answer MKV seems to work.

    • @djjuanito3863
      @djjuanito3863  2 года назад

      I’m using an mp4, frame size 1280x720.

    • @OjiEdutainment
      @OjiEdutainment 2 года назад +1

      I get the same message when trying to import video clips. It worked before I installed Iclone 8. Hopefully this can be fixed.

    • @OjiEdutainment
      @OjiEdutainment 2 года назад

      @@FulguroGeek Even when importing an mkv file it says "Load Video Error".

    • @FulguroGeek
      @FulguroGeek 2 года назад +1

      @@OjiEdutainment I hope they will fix it.
      It seems that the format dont really mathe but more the way it was encoded. i took an mp4 and i went on a site that convert video files to any format and with this method it seems to work. convert your video till you find a format that work

  • @zubyyynaijaaa2677
    @zubyyynaijaaa2677 2 года назад +1

    Hi did these feature all come with iclone? do you have to like pay for another third party plugin? :) (like the rotoscope)

  • @artificial374
    @artificial374 2 года назад

    hello i want to put my dancing cc4 charachter into a video where peoples are passing by and interacting with each other is this possible in iclone 8 ?

  • @animaticmediaUSA
    @animaticmediaUSA 2 года назад +1

    Hey DJ- Fantastic stuff! You have a new subscriber. Curious I tried doing exactly what you are doing and Iclone 8 isn't animating in- between my keyframes- any suggestions?

    • @djjuanito3863
      @djjuanito3863  2 года назад

      It would be nice to duplicate your problem, I’m sure I could figure it out! I need to know exactly where you’re running into the issue!

  • @okgreat4851
    @okgreat4851 2 года назад

    Can we use an animation we will make here for metahuman?

  • @cbhcomics9263
    @cbhcomics9263 2 года назад

    Question: Should i Animate the Body like this with video then do the face animation or Face first?

    • @djjuanito3863
      @djjuanito3863  2 года назад

      You might want to animate the body first then the face, that’s what I would do.

  • @poochyboi
    @poochyboi 2 года назад

    how do u remove the video once ur finished?

  • @rodcav3
    @rodcav3 2 года назад

    Interesing..and I respect ypur patience and tenacity..but this is a waseof time in Iclone..there are alot of easier ways in Iclone to animate a run cycle already built into Iclone 8. Just add a run motion clip..and the adjust the body positions with edit motion layer to match your video without having toimport the video and go frame by frame

    • @djjuanito3863
      @djjuanito3863  2 года назад

      I know! I use them all! This video is just to demonstrate that you have this tool as well! What if you need a specific animation that’s not provided in the Content section or something that can’t get animated with the animation tools! This is just another option!

  • @lindachongo3829
    @lindachongo3829 2 года назад +1

    waiting for part 2

    • @djjuanito3863
      @djjuanito3863  2 года назад

      I’m working on it! It’s a little tougher than I thought! Looks like there might be a part 3 too! I will deliver lots of useful information and tips!

    • @逆水寒有声动漫小说
      @逆水寒有声动漫小说 2 года назад

      no part2

    • @djjuanito3863
      @djjuanito3863  2 года назад

      @@逆水寒有声动漫小说 I’m still working on it

  • @poormartytoo
    @poormartytoo 2 года назад

    you could have created a new camera and placed that instead of moving the character... that wouldve kept the character starting at 0,0,0

    • @djjuanito3863
      @djjuanito3863  2 года назад

      Instead of moving the character? But I needed to set the character to be the same size of the character in the video! How would creating a new camera do that? Please explain!

    • @poormartytoo
      @poormartytoo 2 года назад +1

      ​@@djjuanito3863 so you just move the camera around till the characters in the right spot. so when you animate the bones, the root stays at 0,0. you can switch between the camera and preview view modes to see your character, switching back to the camera view to animate
      if there was a scene where you needed the character positioned specifically, this isnt that useful, but if you just needed the motion, its super useful cause your character will always start at 0,0