The Alchemy Run | Part 3

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  • Опубликовано: 7 июн 2024
  • The ultimate Noita Alchemy run returns. A new world. A new story. The same crazy wizard.
    ☕ Buy me a coffee ► ko-fi.com/furyforged
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    Social Media
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    ABOUT THE GAME
    ===================
    Noita is a magical action roguelite set in a world where every pixel is physically simulated. Fight, explore, melt, burn, freeze and evaporate your way through the procedurally generated world using spells you've created yourself. Explore a variety of environments ranging from coal mines to freezing wastelands while delving deeper in search for unknown mysteries.
    Check out Noita on Steam ► store.steampowered.com/app/88...
    -------------------------------------
    Thank you very much for watching and supporting me with a Like, Comment, Share, etc.
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    #noita #gameplay #alchemy
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Комментарии • 13

  • @xn85d2
    @xn85d2 Месяц назад +1

    So I watched your video on the vulnerability trick and basically what I took from it is that the mage debuff will increase the player's damage multipliers to all damage types, then when it wears off it sets the multipliers back to the same value as when the debuff was first applied (in case the player had something like slime blood or revenge bullets that makes it not 1x). However, the weakening curses will do a flat +0.25 to the damage multiplier and when they wear off they reduce it by a flat 0.25.
    So, when the weakening mage debuff wears off, your damage multiplier to e.g. projectiles will be set to 1 but it doesn't take into account that you are still under the weakening curse, which then wears off and sets the damage multiplier down to 0.75. Then you can repeat the process until the damage multiplier becomes negative.
    Hope you're able to find a way to get regular good sleep soon. I'll pray for you.

  • @kubbies2898
    @kubbies2898 Месяц назад +2

    Very excited for the documentaries

  • @chickenmonger123
    @chickenmonger123 Месяц назад

    2:55 I like Toxic Avenger and Lorn a lot. I recognized the Album art and had to search it out. Fun. Didn’t even know it was in a game.

  • @sportsracer48
    @sportsracer48 Месяц назад +3

    As fun as stirring with the broom wand seems I would be too scarred to even keep it equipped in an alchemy lab with open fluids next to each other. Speaking of the broom wand, has anyone discovered why shifting void liquid makes it stop working?

    • @akasakasvault7597
      @akasakasvault7597 Месяц назад +1

      i mean logic would be that it's somehow using void liquid to do the stiring, like, temporary void liquid pixels on the end of the broom

    • @sportsracer48
      @sportsracer48 Месяц назад

      @@akasakasvault7597 I meant more like if it's a bug or if it's implemented on purpose in the code. Has it been datamined?

    • @akasakasvault7597
      @akasakasvault7597 Месяц назад

      @@sportsracer48 i dont know if it's confirmed, but it would make a lot of sense that a want meant for stirring would use the material can displace any other material

  • @TokiRoMorbii
    @TokiRoMorbii Месяц назад +2

    Hey, @FurySquared Alex Yarmak on youtube made a badass metalized version of Furis Soundtrack ,

  • @cocobongo_ow3374
    @cocobongo_ow3374 Месяц назад

    Is no one talking about how crazy fury's "oh by the way" stories are ??
    Oh yeah I was a DJ for years, had crates and crates of records, oh yeah I also crushed my hand, couldn't be bothered to fix it and punched someone in the face with it, he thought I was an easy target. Got me my nose broken for a third time though...
    Like what ??

  • @Dingus_-
    @Dingus_- Месяц назад +2

    gaming

  • @hanswoast7
    @hanswoast7 29 дней назад

    I recommend a NAS for storage :)

  • @tarabelle7716
    @tarabelle7716 Месяц назад +2

    I love this series

  • @khairulq7708
    @khairulq7708 Месяц назад

    cmiiw
    player resistant = (P_res)
    mv = mage Vulnerable (where the value scaling stainless armor perk)
    n = resistant reduction total
    the code works by
    if the player hit by Vulnerable mage : P_res + mv (after 20s) - n
    (you probably wonder why "mv" value positive here, it because the mechanism of damage calculation)
    dmg player receive = Procjet_dmg * P_res
    = -10 * 0.5 if the Project_dmg = -10 and have 1X stainless armor
    = -5
    (damage have negative value to health)
    where the value of n value can be increased by curse of modifier.
    here the example.
    player P_res = 0.5 (1x stainless armor)
    mage vuln = 0.5 (1x stainless armor)
    curse of modifier = 0.25 (com) (negative value, reduce resistant)
    player hit by mage: P_res = P_res + mv (after 20s) - n
    P_res = 0.5 + 0.5 (after 20s) - 0.5 from this moment n = mv
    hit by curse of modifier n value increased : P_res = 0.5 + 0.5 (after 20s) - 0.5 + (-0.25) from this moment n = mr + com
    solve the equation : P_res = 1 (after 20s) - 0.75
    P_res = 0.25
    for the 2nd try
    P_res = 0.25 + 0.5 (after 20s) - 0.5 + (-0.25)
    P_res = 0.75 (after 20s) - 0.75
    P_res = 0
    for the third
    P_res = 0 + 0.5 (after 20s) - 0.5 + (-0.25)
    P_res = 0.5 (after 20s) - 0.75
    P_res = -0.25
    the value become negative
    back to the damage calculation mechanism
    dmg player receive = Procjet_dmg * P_res
    = -10 * -0.25
    = 2.5
    the damage become positive, the other word increasing health value (become healing)
    4 times : p_res = -0.5
    5 times : p_res = -0.75
    6 times : p_res = -1
    this equation base on my speculation, i have not read the code for the game.
    edit : for additional information, i have some experience in writing code