The Most IMPORTANT M+ Interview of ALL TIME - Wowhead Interview

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  • Опубликовано: 18 июн 2024
  • Wowhead had this absolute banger of an interview come out today. They caught up with Morgan Day and Ion Hazzikostas. This interview goes so hard.
    www.wowhead.com/news/more-sig...
    If you made it this far:
    Pls watch my stream: / tettles
    Pls join my discord: / discord
    Patreon - / moonkinmonthly​
  • ИгрыИгры

Комментарии • 137

  • @marcpaulus6291
    @marcpaulus6291 26 дней назад +150

    Thats some big clickbait Thumbnail my dude....

    • @jakobheldt8153
      @jakobheldt8153 26 дней назад +16

      That clickbait is making me personally unsub. That's a low blow

    • @cross9508
      @cross9508 26 дней назад

      @@jakobheldt8153 how does a youtuber make you unsub you little snowflake

    • @jp3611
      @jp3611 26 дней назад +1

      Absolutely not - this Thumbnail was spot on! If you're a serious M+ player, you'll realize just how amazing these comments are!!

    • @trothaksharkpuncher1059
      @trothaksharkpuncher1059 26 дней назад

      Did you watch the video? He speculates about it.

    • @kriva5887
      @kriva5887 26 дней назад +1

      Dont hate the player, hate the game

  • @Solar750
    @Solar750 26 дней назад +19

    Absolutely no one has ever said "Thank God for the variety that Sanguine or Bolstering bring to the dungeon". Weekly key pushers don't celebrate the variety. For the most part, puggers don't even know the affixes until they are in the dungeon for the first time that week. It may be variety, but it certainly isn't the kind of variety players are looking for.

  • @painfullyavarage4316
    @painfullyavarage4316 26 дней назад +40

    I think they might be cooking with the stops changes. If you make casts happen so often that no amount of CC will ever be able to fully stop, those casts have to be tuned around them actually going off. Think about the difference between avoidable damage vs raid damage. Avoidable damage one shots are pretty acceptable, but raid damage usually doesn’t do as much as avoidable damage. Turning casts from avoidable damage to effectively unavoidable damage forces them to tune casts to be less punishing and more akin to constant raid damage than avoidable one shots. CC then becomes a pause button on damage instead of an all or nothing solution to every single cast. It’s still very strong, but you can substitute CC for throughput up until very high levels

    • @Tettles
      @Tettles  26 дней назад +13

      Okay this is an angle I hadn’t considered.
      This is a really good point tbh.

    • @matthewhudson6036
      @matthewhudson6036 26 дней назад +2

      But how would you tune for that with infinite scaling is the issue. I think casts already are tuned for this it's just that once you reach a certain level something that did 1/3rd of your health now does 3x dmg and is a one shot. You could tune for higher keys and sure that would work for higher keys but then casts would be completely trivialized in your weekly vault keys that are like 10-15 levels lower than the highest push keys.

    • @ThomasShepard-qj2ni
      @ThomasShepard-qj2ni 26 дней назад +3

      @@matthewhudson6036 They have made mechanics that stop scaling after a certain key level before they can do it again

    • @bojnebojnebojne
      @bojnebojnebojne 26 дней назад

      agreee!

    • @matthewhudson6036
      @matthewhudson6036 26 дней назад +2

      ​@@ThomasShepard-qj2ni That's true enough, but they have a pretty bad track record of identifying the mechanics this needs to be done to IMO (think Galakrond shield or last boss EB add). Crazy thought, what if they just made all mechanics stop scaling damage at a certain level and just life scaled? That would allow them to fine tune everything and have the additional side effect of fixing aug meta in high keys.

  • @Shazzan77
    @Shazzan77 26 дней назад +11

    Is there any evidence that lower key pushers like the variation..?

    • @BoukenJima
      @BoukenJima 26 дней назад +1

      That has to be a bs talking point right? Especially with rotating dungeons now - how much more variety do you need?

    • @Skyelk
      @Skyelk 25 дней назад

      None whatsoever in my experience. Most likely 1 random person who slams 1-2 keys per week at an 8 popped off on Twitter, they saw it and said "yupp, this is the low-mid tier key runner mindset"

  • @boomerbyll3004
    @boomerbyll3004 26 дней назад +9

    if they leave them in for low key runners that would suck. I just think its a bad optic to cater to the "best" players while making the "casuals" keep having to deal with this bull

  • @matthewhudson6036
    @matthewhudson6036 26 дней назад +4

    High key pusher here, I'd still like to see something in high keys like the 2 score variation between fort/tyran. I think it would get dull real quick if there was literally nothing week to week. I think the score system in itself is kind of a way to fix the variance. Fort/tyran is balanced by the fact that you have to do both for a score not by them being equal. My 2 cents are remove everything including fort/tyran and sub those for 2 different affixes every tier that get their own separate score same as now and if that ends up not being varied enough throw in a 3rd affix on a 3 week rotation with 3 scores. This solution lowers complexity significantly, keeps variance, allows them to do whatever they want with affixes, and completely removes "push week".

  • @Solar750
    @Solar750 26 дней назад +5

    Affixes on puggers and not high end is the silly unless affixes are going to be buffs without cognitive load. Current affixes increase cognitive load of the dungeon, so why do that to the players least capable of managing it?

  • @johnd2946
    @johnd2946 26 дней назад +18

    I'm running 15s right now and I'm close to top 0.5% for my class in M+ score. They need to do what's best for the community and make shit less complex and ridiculous. There is too much shit going on and affixes are not fun. The vast majority of players pug keys and the way keys exist now are not at all designed for no-comms play with randoms.

    • @HeIIaAverage
      @HeIIaAverage 26 дней назад +2

      this is exactly how i feel. my xp is right where yours is. im ok with the difficulty and complexity, but thats because ive spent thousands of hours learning this game. i know how to set up extremely specific weakauras, i know how spells are categorized and how to counter different things in the game. im prepared or can prepare for anything. but the average person i try to play this game with just isnt. and quite frankly its unrealistic to expect them to be. this is a game, and my experience is probably unhealthy. so i try to play the game with normal people, and every mistake or thing they are unprepared for or unaware of, funnels down to me as a healer. its not a fair experience. its stressful. so i have to be extremely selective with who i play with in pugs, and its toxic.

  • @grennbalze
    @grennbalze 26 дней назад +7

    Affixes should go away. People overall enjoy having a set puzzle and figuring out the best way to solve it. Affixes add some variety, but usually they feel obnoxious and tedious. If anything they just stop people from playing a certain week because they just dont want to deal with them

  • @Ben-dx2xd
    @Ben-dx2xd 26 дней назад +6

    I'll never understand the argument that affixes make for more variety. In many cases they make people play less (and not push at all) on certain weeks. Push weeks the affixes are barely noticeable and may as well not exist.
    So either they somehow make each set relatively the same difficulty or just scrap em. They've proven over many expansions now that they arent capable of balancing them.
    This large variance in difficulty is crap. I'm a working adult and it really sucks when I have time to push but it's a terrible combo that week. What happened to their new philosophy of respecting our time?

  • @TankFiora
    @TankFiora 26 дней назад +26

    The problem is in the pug world. Every affix is a healer problem. Its the healer's job to heal, dispel, purge, rez, cc, and do meaningful damage. Every role in a key gets away with mistakes, except the healer. Its not fun, its just stressful. And now they are lowering healers abilities to heal. Its going to get harder and harder to get a pug group together.

    • @redmagebr
      @redmagebr 26 дней назад +4

      If they don't deal with defensives soon, there will be barely any healers left for non-pushing groups. It's simply unacceptable that healers are simultaneously so unnecessary and also so weak (due to most of their performance being stuck behind someone else's defensives).

    • @wendy.allison
      @wendy.allison 26 дней назад +3

      I had a tank tell me I had to do more DPS the other day. I told him I would get right on that as soon as the DPS figured out how to DPS, interrupt, hex, purge and heal themselves. It's so annoying.

    • @panzermail3028
      @panzermail3028 26 дней назад +4

      On the point that it gets harder and harder to get especialy healers for pug groups. Why is it a good thing to potentialy remove affixes for high key pushing, whilst the pug players have to wait 3 or 4 times as long to find a healer in weeks that healers like less because the weekly affixes sucks for them. I dont get what the benefit of affixes are. They are supposed to change up how we play the key, but in reality the just change how hard it is to find a group to even start the key in the 1. place.
      And most tanks only start to adjust the routes on a week by week basis if they can't get away with the same route everytime anymore. So for most pug groups affixes don't change anything about the key exept how frustrating it is

  • @heh701
    @heh701 26 дней назад +4

    The right answer is not to remove affixes for all players. Players who enjoy distractions, annoyances, nuisances, and irritants will continue to embrace affixes. Remove affixes for everyone else.

  • @Ajax_Shank-zm8zv
    @Ajax_Shank-zm8zv 26 дней назад +1

    Shankoh here. I saw another video , I forgot whose; but they had an idea for sanguine to give the mobs a DR so they take less damage when in sanguine, instead of healing them. I thought this idea was great

  • @locusdrifter4709
    @locusdrifter4709 26 дней назад +6

    How about we have 1 affix that's on a rotation. Each week we get a new, well liked seasonal affix. Reaping, BFA s4, SL s3 + s4, even SL s4. That's enough. 1 affix. It's fun. Need some rework/touching but trying to fix something that's broken makes no sense.

    • @brunohommerding3416
      @brunohommerding3416 26 дней назад +2

      100% agree. The current version of M+ is not "challenging" in a fun way, its "challenging" in an infuriating unfun way

    • @locusdrifter4709
      @locusdrifter4709 26 дней назад +3

      @@brunohommerding3416 Exactly. I'm all for variance but make it fun. I'm here to have fun and challenge my self pushing, but not the affixes, but the boss mechanics.

  • @nilsmafr
    @nilsmafr 26 дней назад +4

    Do the tank need help to do tanking? No.
    Do the dps need help to do their dpsing? No.
    Then just end the inane design where the healer needs help to do healing.

    • @redmagebr
      @redmagebr 26 дней назад

      I mean, technically the DPS need help from Aug and Power Infusion, though. And depending on the dungeon or expansion, tanks die if the DPS fail mechanics.
      But personal consequences for personal responsibility is much better, I'd rather see design going that way.

  • @rozeyrosehip
    @rozeyrosehip 26 дней назад +1

    I think it's fine if they want to tune something and tailor a part of m+ to very high-end players. What would feel bad conceptually, even if it was actually easier, was if high end players didn't have to deal with weekly affixes anymore.

  • @PapaSnurp
    @PapaSnurp 26 дней назад +12

    If they remove affixes for high end players I’m done with this game. Fuck all affixes

  • @kamichameleon
    @kamichameleon 26 дней назад

    For AoE stops and Defensive Creep: Everyone was so excited to have two talent trees. But in hindsight, what really went hard on the powercreep is the class tree. Suddenly, every class got to spec into 3 defensives and 2-3 stops. It's a huge problem

  • @charred6683
    @charred6683 26 дней назад +1

    There's no way they only remove affix for high keys. They will try it, realize that running a 14 with affix is 17 times more bullshit than the 15 without affix, and then they will just delete everything. You know when the tank jumps in a single pack and gets vaporized instantly on fortified, then the next week he grabs 4 packs and he looks immortal cuz it's not fortified. That's the kind of gigantic problem they will run into.

  • @bojnebojnebojne
    @bojnebojnebojne 26 дней назад +8

    I don't think its' a problem with having too many stops.
    I think it's more a problem of 1 billion casts going off in 2 seconds from a trash pack too frequently.
    It's fkin annoying, tedious and daunting.

    • @redmagebr
      @redmagebr 26 дней назад +1

      This is also why I always get scared when Blizzard says "previously we just made X, but now that we've seen how it works, we're making X with that in mind". It always backfires. Like when they said they designed WoD with no flying in mind, but all that meant was mountains everywhere. Dungeons up to Legion were big pull friendly, but since in BfA they started designing dungeons with M+ in mind, suddenly they started adding these annoying fucks to every single pack, then every pack had at least one guy who would wipe you without interrupts, meaning pull size now depends on CC...

    • @bojnebojnebojne
      @bojnebojnebojne 26 дней назад

      @@redmagebr Yup i agree.

    • @kfactor99
      @kfactor99 25 дней назад

      chicken or the egg situation. lots of cc means lots of casts. lost of casts means lots of cc. either way, changing one will change the other.

    • @bojnebojnebojne
      @bojnebojnebojne 24 дня назад

      @@kfactor99 I don't disagree with that.
      But personally, i'd prefer the less frequent cast model in that case.

  • @Skyelk
    @Skyelk 25 дней назад +1

    I run 8s for vault and farm 6s for crests, and will sometimes push portals if I'm feeling froggy.
    Ion, in my opinion, is grossly off base here. I do not feel like the "variety" offered by affixes is ever worth their existence. The most positive feeling I have toward any affix is "at least it's not X week anymore/yet". The variety added is either so trivial that I don't feel it, or it's so obnoxious I just don't even want to run or risk pugging unless I can solo it.
    My experience with players in my same range is that it's also in line with "the less these affixes interact with literally any part of the key or my play the better"

  • @eliotness107
    @eliotness107 26 дней назад +12

    Healers do 0 healing, theres no way to heal through bursting, raging and all of those garbage affixes. If they want healing to be tuned lower than all of these one shots needs to go away otherwise theres not going to be any pug healers

    • @gringoboy701
      @gringoboy701 26 дней назад +1

      1 shots lterally dont effect healing at all...

    • @ThomasShepard-qj2ni
      @ThomasShepard-qj2ni 26 дней назад +3

      Can't heal bursting? Sorry to say that this is 100% a group skill issue.

    • @bojnebojnebojne
      @bojnebojnebojne 26 дней назад

      Well the one shot happen because it is a pug with a lower skill level on the individual player and not because of the affix itself.
      Most players in a pug don't even find their defensives to start with, some don't even have their cc or interrupt on their action bars or keybound.
      It's player skill issue and not affix issue imo

    • @wiskeeamazingdancer4964
      @wiskeeamazingdancer4964 26 дней назад

      the thing is bursting is a group affix not a healer affix. Dps rolling stacks at 5-6...

    • @kfactor99
      @kfactor99 25 дней назад

      someone link that dorki clip where the resto druid full heals the party 5 times through 22 stacks of bursting. you can't just say "there's no way to heal through bursting". it's literally a skill issue. no memes.

  • @Lenitas
    @Lenitas 26 дней назад +1

    As someone who doesn't push keys;
    I dont care about score, and I get bored of doing the same dungeons, so I don't want to go beyond where the rewards get better. Affixes don't make the dungeons feel different week to week to me. Removing them for high end players and leaving them in the lower ranges feels like a slap in the face. These affixes do nothing in the lower end but make certain weeks more annoying. I don't feel like dungeon X is different by afding sanguine, i feel like I'm playing dungeon X and sanguine. But at it's corr it's still the same old dungeon.

  • @joshualuttrell7269
    @joshualuttrell7269 26 дней назад +10

    2 views in 36 seconds bro blew up 🎉gratz

    • @Tettles
      @Tettles  26 дней назад +14

      WE'RE SO LOCKED IN

    • @jad3636
      @jad3636 26 дней назад

      @@Tettles 75 in 5 min bbg

  • @trdraven
    @trdraven 26 дней назад

    Im wondering if they remove affixes at say 15 like you said would it be easier to do a 15 than a 13 or 14 that is still fortified raging ect? Would that create dead key levels? I think they should allow you to choose affixes at a set key level or something

  • @ammertos1517
    @ammertos1517 26 дней назад +1

    I mean, it would be pretty unfair if "normal" players keep affixes and +15 and up for example don't have any affixes. Why don't let the players decide before the dungeon start if they want the variety and add an affix, like on the Beta. Lets see how many "normal" players actually add an affix on their own.

  • @MrSherhi
    @MrSherhi 26 дней назад +1

    We can make a solution for everyone. Lets make affixes toggle-able on personal level, so if you are 0,01% elitist then you can activate personal affix that makes you always die if you fail a mechanic while your group members could play without it. Now lets see how many players turn it on :D

  • @DaddyChode
    @DaddyChode 26 дней назад +7

    Affixes need to be removed at ALL levels. If anything, they should be added for people who push high keys (15+). I’m trying to play a damn game over here not torture myself

  • @timh694
    @timh694 26 дней назад +1

    I think some mobs should be hard interrupts and some can be stops, as much as I love pulling 20-50 mobs in 1 pull I think the idea of making it a hard limit in some dungeons or areas of dungeons to where you don't only want the insane AOE dps and then just struggle buss bosses (this is my current situation pushing 16-18 keys) this would let you have more diverse groups.

  • @alexanderpondarius8586
    @alexanderpondarius8586 26 дней назад +1

    I got to be real here.....who want affixes if the top end doesnt want them?....i wouldnt mind if they just went away.....it makes it easier for pugs and there is enough variety in dungeons changing from season to season that who is going to complain?

  • @Pavidota
    @Pavidota 26 дней назад +1

    How hard would it be to create actually interesting or fun affixes that improve your output when you do things correctly instead of fucking you over when you ignore it? Like just have an affix that increases personal dps by 5-10% after kicking a cast, but kick cooldowns work like dispell cooldowns during that affix so you don't use every kick on 1 cast and it's refunded if you fail a kick cast but it still uses a global or something

    • @SOULTHAGOD
      @SOULTHAGOD 26 дней назад

      The issue with what your saying and your example given is that “fun and interesting” are extremely subjective. What u think is amazing may be boring to the next person. Your example of the interrupt affix is just basically afflicted and we all know how “fun and interesting” that affix was.

    • @Pavidota
      @Pavidota 26 дней назад

      @@SOULTHAGOD except with this you're not swapping to a brand new target, and way more classes have kicks than dispell, also prevents another affix from just being something that literally only the healer interacts with

  • @patrick2657
    @patrick2657 26 дней назад +1

    I think the idea that average player running keys need the variety provided by different affixes is one of the worst takes content creators and blizzard have now that they are rotating the dungeons every season. Anecdotally looking at my heroic raid guild the last few seasons most people aside from the few pushing keys hardly run a dungeon enough times in a season to learn the dungeon mechanics much less to need it to feel different week to week. One of the best parts of S4 is that you can play a +9 with only one affix.

  • @raymondandsweetheart7150
    @raymondandsweetheart7150 26 дней назад +2

    As someone who never raided or did m+. Only ever pvp and rbg at 2.4+. I can tell you that affix sucks and having a class that can cc multiple mobs at a time can make or break your run at 15+. This is my first season i am over 3k but man does it feel bad if you dont have lust or dh tank on top of bursting. You can easily get one tap at any point.

  • @BaylikeTV
    @BaylikeTV 25 дней назад

    JUST REMOVE ALL AFFIXES AT THIS POINT.
    OR make it voluntary with 15% extra crests + 15% flighstones.
    let the player choose, and lets see how much people love sanguine,raging etc.
    POWER TO THE PLAYER.

  • @AoSwayde
    @AoSwayde 26 дней назад

    I actually don't understand Blizzards position on this. I cannot believe that they were unaware that this was such a big issue until TWW beta was opened. They seem like they have not thought about mythic+ solutions at all,. I also don't understand why changing damage and hp scaling so that you are fighting the timer instead of one shots is not a bigger talking point....

  • @merenwen_gaming
    @merenwen_gaming 26 дней назад

    Oh new video :D I'll watch it late... Affixes gone? no I'll watch it now XD screw the key I'm in.

  • @antolimpenha5976
    @antolimpenha5976 24 дня назад

    Bursting and Bolstering are the same thing: stuppid affixes that makes me (a normal player who plays max +15 keys) do not enjoy the game. Do a big pull in Uldaman and just die to bursting and you gonna lose 3m (deaths, cds, and runnning back).
    Bolstering ? Well, its just bolstering.

  • @danielharvey3662
    @danielharvey3662 23 дня назад

    Here’s the problem with Blizzard’s simplistic framing of the average player-key pusher dichotomy is too simplistic and good cause problems for people who exist in between those extremes. Like me and my team. We’re 3k score types who play every week (average player) and still need vault upgrades (average player) but have long since gotten KSM and dungeon portals (key pusher) and play to improve our score (key pusher).
    If they set the purported breakpoint at +15 like Tettoes suggests then that fucks my crew. Setting it at 12 or thereabouts sounds more appropriate to me.

  • @Biboxism
    @Biboxism 26 дней назад

    The worst part is. Blizz KNOWS that most ppl play dps bc its the easiest role.
    yet still they dont implement affixes that only benefits healers or tanks to motivate more players to play these roles.
    nah they just keep the affixes that players hate the most.
    And i bet with "big changes" they mean changing the hated affixes a little more and make them even more annoying.

  • @georgeh2299
    @georgeh2299 26 дней назад

    Bursting weeks are fun weeks. I enjoy healing those

  • @SlotHits777
    @SlotHits777 26 дней назад +1

    affixes are not adding variety, they ARE adding difficulty and NOT fun.. Im a hardcore purist high end raid healer and I had to regear significantly to do m0 (m10) to m5 (m15) in S4 .. So, far.. Season 3 was best season to make and feel like you made good progress

  • @Crisalpha
    @Crisalpha 25 дней назад

    Let's see what happens... usually they just TALK a lot of the things players want to hear and then the changes they make do the exact opposite.

  • @popojaga7312
    @popojaga7312 26 дней назад +2

    two types of players they say, those that push and those that just do their weeklies. They design game for people that do weeklies and "want variation" , thats such a poor idea, people that do just weeklies care least about m+ dungeons, all they do is up to 8 keys to get their shinnies, if you make affixes less annoying they will be just as happy and pushers. People that celebrate shit like tyran, sanguine and bolster and probably little minority that literally doesnt care about m+ anyways

    • @ThomasShepard-qj2ni
      @ThomasShepard-qj2ni 26 дней назад +1

      But those are the players that make up the large majority of your playerbase. It doesn't make sense to ignore their feedback or proclivities when you make changes.

    • @Stanthorus
      @Stanthorus 26 дней назад

      thats why I really hope the devles can offer good vault weekly or drops each run that I can finally get off of farming m+ everyday and my poor self-esteem wants to go higher key, which I really hate but just cant stop myself lol

  • @Dr0Damyen
    @Dr0Damyen 26 дней назад

    I think they missed one group of players. Players who don’t need/want the variation per week and just want to do keys when they feel like it. So they might skip a few weeks because they play another game. They want to play the mythic dungeon on a higher difficulty without worrying about affixes. Or at least affixes shouldn’t change routes, pulls, et cetera. I really dislike things like raging, sanguin, et cetera. I would also be jealous if there would be players who can just pull big and have fun and I have to work those annoying affixes. I think this will just polarise the situation even more. Beside that, the variation for me comes from all the classes, specs and talentbuilds I play. I don't need the dungeons to vary. Or the variation should be fun, like certain seasonal affixes.
    The should just make two keystones. The regular keystone with affixes and with the current scaling. A new experimental keystone with no affixes. To compensate they could either change the rewards for the experimental keystone or the scaling. So the experimental keystone gives lower ilvl with the same keystone level. Or the keystone scales faster. In the later case they could consider your suggestion about scaling trash faster than boss scaling. So normal scaling is for example 10%, on experimental keys scaling is 12% for bosses and 14% for mobs. If at the end of season 1 90% of keys are experimental Blizzard could choose to change the experimental to regular and have the room to try out a new experimental key.

  • @stunsisacul
    @stunsisacul 26 дней назад +1

    I have a friend who’s an absolute pumper but he hates bursting. He actually has a “busting week set” of gear that’s just stacked leech.

    • @nonye0
      @nonye0 26 дней назад +3

      same i also have a set like that on bursting week. just dont play that week set.

    • @bojnebojnebojne
      @bojnebojnebojne 26 дней назад +1

      what is this "pumper" pumping doe? it's subjective term.
      +7 can be a pumper for the absolute novice.
      I met people who thought I was a pumper for doing a mere +14 now in S4 which im certainly not
      If u got issues with bursting you really are not playing very high keys coz it is easier the higher u go a 100%

  • @wendy.allison
    @wendy.allison 26 дней назад

    I try and push keys to the best of my ability but as someone who has to pug some affixes are group killers or put far too much stress on me, a resto shaman. To the point where I don't even want to do mythics at all.
    I'm trying to just do 12s or 13s this week and it's been hella tough.
    Why is it only higher than 15s shouldn't have to deal with affixes? I would stop mythics all together if that is what happens. Pugging is a nightmare as it is, allowing people who have groups they run with all the time and can communicate etc to be the people who don't have affixes would be total bullshit.

  • @dantedante8837
    @dantedante8837 26 дней назад

    i am someone who plays m+ solely to gear myself through my vault, so im currently only doing 8-10s and i dont want affixes either, might actually start pushing up to 15 just so i can do my weeklies without having to deal with this arbitrary garbage called affixes

  • @roneasaurus
    @roneasaurus 26 дней назад +4

    why are "high end players" the only players that need affixes removed. they should be the ones who have them only,. or remove them totally for everyone.

  • @kranberry7469
    @kranberry7469 26 дней назад

    interaction

  • @roundhousetodaface
    @roundhousetodaface 26 дней назад

    Why isn't Season1 all TWW dungeons? just payed for new xpac and i have to run f'n grim batol and siege first season like cmon.

  • @Masterboo22
    @Masterboo22 24 дня назад

    So, I keep hearing about how we have too many defensive in every class now and I played SV Hunter this xpac. I was envious about how other classes would have defenses that would allow them to survive mechanics and one of the main criticism SV hunter has gotten is not being able to survive. SoTF, I would pop and on a high key I would still get popped. The spec felt like the only reasonable defensive that we had was Turtle and that while good doesn't feel good to press because I can't DPS when its up and I get it, surviving is more important in high keys so you can continue damage, but I'm also watching Rogues and Mages just live through everything that is killing. I had to stack vers in order to survive in higher keys. So, if we are going to talk about defensive creep then we should also talk about why we have more defensive in the first place. If there is suppose to be a defensive pruning then we should have the defensive that are available to players be good ones.

    • @Tettles
      @Tettles  23 дня назад

      I think parity is a huge issue across the classes defensively. At the same time one shots should be substantially less frequent. You rarely should get popped from 100% if you press nothing (much less if you press SOTF).

  • @scottfree6479
    @scottfree6479 26 дней назад

    Bring back reaping. It was the only affix that was actually fun. Well, the s4 BFA affix wasn’t bad.

  • @brkus2665
    @brkus2665 23 дня назад

    I'm a type of player that gets portals every season. I vote, remove every single affix and half of trash mechanics. This Ion's interview didn't make me convinced to resubscribe. Season 4 didn't look fun to me and looking at this E-Sports design of TWW dungeons looks like I won't be coming back. I can already see 5000-word guide per dungeon on Wowhead. I already finished my university I'm not looking for homework in my games.

  • @Joel_bjornfors
    @Joel_bjornfors 26 дней назад

    Simple solution, stop design dungens with a million requierd stop, make dungeons only require 1 or 2 single kicks, then you don’t need all the shit and it won’t feel like ahit wen it is pruned

  • @isaacstetson5720
    @isaacstetson5720 25 дней назад

    Woot

  • @driiifter
    @driiifter 26 дней назад

    Entering an era where you have to pay a healer to get one in your group. There will be healers, they just won't do content harder than a +5. What is the point? We've already played an entire expansion where it's harder to heal lower keys than it is higher ones. How is piling on more crap going to help? If a healer wants to challenge themself in Retail right now they can just run a +2 pug key, they don't need to do a +15 lmao. Keys are broken for healers, they are completely counter-intuitive, that entire role is fully hostile to anyone other than people who've played WoW for 20 years and to anyone who didn't start the current expansion from the start. Jumping into Dragonflight mid way through as a healer would be a nightmare.

  • @grizzly311tr
    @grizzly311tr 26 дней назад +2

    why aren't tettles videos featured on wowhead? i sure hope t&e are paying for all of the free advertising they get via wowhead, because if they're just getting featured on the merit of of their content (it's mostly entertainment) then tettles deserves to have his uploads not only posted but pinned.

    • @Grunkerticus
      @Grunkerticus 26 дней назад

      Because T&E do a weekly wow news show on a schedule that any of the myriad of wow players who use wowhead could have reasonable interest in, where as Tettles uploads (very good) thought pieces randomly, often in reaction to wowhead's own posts, that are really only interesting if you enjoy M+. They get featured because they are serving a more general audience, and it doesn't require a wowhead mod to be sitting around waiting to snipe an upload.
      Also, Tettles is the balance druid guide writer, so I'm pretty sure wowhead values what he has to say.

    • @grizzly311tr
      @grizzly311tr 26 дней назад

      @@Grunkerticus i appreciate that well laid out answer to my question! i didn't even take the nature of scheduled weekly programming being easier to track into consideration.
      i use wowhead posts to help me increase my ingame understanding/aptitude. i feel like most players that visit wowhead (even casuals) are utilizing the site with similar intentions. it seems to me like a lot of tettles content is more helpful/insightful than the listed alternative.
      i would also argue that even the most casual of casuals still like getting a weekly key in for that fat juicey vault. whether players want to do mplus or not, they mostly seem to end up doing it. tettles content helps remove a lot of the friction.

  • @anonymousSWE
    @anonymousSWE 26 дней назад

    They are making affixes so hard for themselves. Just fucking remove them and let the dungeon scaling be the difficulty.

  • @Zemilia22
    @Zemilia22 26 дней назад

    Yes 100% having aoe cc be the entire premise of M+ is terrible as it bleeds into pvp as well. Right now pvp is literally bleeding players because everyone has to many defensives everyone has to much cc and instead of getting kicked once and then casting again after the silence your instead locked by 4 different ccs which the community for pvp has labeled micro ccs which include knocks disorients etc. The existence of them is not just plaguing M+ but also pvp and the removal of them would benefit both as the dungeons can be more about managing the important mobs that do cast stuff rather then having to cc 5 casters per pack because if one goes off you die. It would also benefit pvp as it moves it back to what people actually enjoy instead of the current meta being play M+ but against other players.

  • @danielkarlsson397
    @danielkarlsson397 26 дней назад

    People whine so much about affixes. Imagine if we removed all casts in the game and then they said they would implement spells you would have to interrupt and such, people would go bananas over it...
    I think we need more Active mechanics that are well thought. Im probably the only one who thinks f.ex Sanguine is good, because it makes you THINK and pull different than you usually do. Imagine if affixes completely changed dungeons so that you would get more like 8+8 dungeons because of how different it was played.
    Reverse affix? You start at the last boss and work yourself backwards... cause why not...

  • @Shawn-bo7sm
    @Shawn-bo7sm 26 дней назад +1

    imagine not being a top ~5%. you just play this game for fun and you get your friends; co workers or lovers to play. you then load up 20 addons on their screen and it looks like they are trying to launch a space shuttle. Next you start in on keybindings and unless your friend or lover has played complex games in the past they will tap out. you must choose to either A) waste time gaming away from them getting gud or B) you just stop playing and find new hobbies. seems like a losing strat for the money printer that is WoW.

    • @ThomasShepard-qj2ni
      @ThomasShepard-qj2ni 26 дней назад

      The thing you're missing here is the average player doesn't engage with content that requires them to do any of that. The most required things are boss mods and damage meters which work out of the box.

  • @GrappIer
    @GrappIer 26 дней назад

    Why not just make the pulls more difficult by changing the mobs at certain key levels? Maybe add in mobs from other dungeons or fuck around with some other cool shit they could do rather than just do this dumb affix shit.

  • @alexsimkin6414
    @alexsimkin6414 26 дней назад

    hooray for more balanced dungeons 😃

  • @grantwebb6367
    @grantwebb6367 26 дней назад

    Have a check box in the Keystone window at the start of the dungeon that turns affixes off, but also turns off loot.

  • @tomasdenney2372
    @tomasdenney2372 26 дней назад

    blocking this channel for that thumbnail

  • @HeIIaAverage
    @HeIIaAverage 26 дней назад

    There's something that doesn't quite sit well with me about an Aug and boomkin player who plays with some of the best players in the world referring to himself as a top player. You been hanging around naguura?

  • @captainpandabear1422
    @captainpandabear1422 26 дней назад

    Off topic, but why is it that so many wow commenters use "whenever" when they really mean "when". The two aren't completely interchangeable.

  • @GBobtehPwnzor
    @GBobtehPwnzor 23 дня назад

    You are so grossly out of touch with the average playerbase. Take 2 weeks off from your carefully crafted groups, your coordinated voice comms, your optimized comps, and take a dive into pug life for 6's-10's, and get a feel for how the regular player experiences the game. Its content creators like you that are causing this game to be set for release, pre-min/max'd for optimal gameplay, and frankly while fun for you it gatekeeps content for a majority of other players.

  • @poulthomas469
    @poulthomas469 26 дней назад

    Would prefer more dynamic or even procedural dungeons over affixes.

    • @gringoboy701
      @gringoboy701 26 дней назад +1

      That makes zero sense for a timed activity with leaderboards.

  • @ChrisPulaMare
    @ChrisPulaMare 26 дней назад +7

    this is such lawyer speak bullshit again. Them not realizing that affixes are fucked, tyrant and fort is complete garbo. Idk I don't expect much to come of this

    • @ThomasShepard-qj2ni
      @ThomasShepard-qj2ni 26 дней назад +1

      I'm convinced that people legitimately just don't listen when Ion talks and then just parrot the same 'lawyer talk' bullshit regardless of context.
      What here was lawyer speech? He laid out a very clear design philosophy and goals. Whether or not they're being achieved can be argued but to call it 100% disingenuous is just talking out of your ass.

  • @ShineonSydd
    @ShineonSydd 26 дней назад

    what a big clickbait from the worst balance content creator.

  • @Spanakopitaa
    @Spanakopitaa 26 дней назад +3

    stop reaching with clickbait titles

  • @cmrsamk
    @cmrsamk 26 дней назад

    boring....

  • @imotje
    @imotje 26 дней назад

    That thumbnail clickbait is below you. That’s a dislike on the video for me my man.

  • @Ruti528
    @Ruti528 26 дней назад

    first

  • @myopiniondoesntmatter7068
    @myopiniondoesntmatter7068 26 дней назад

    unsubbed because horrible clickbait deserves punishment

  • @fuscazo5399
    @fuscazo5399 26 дней назад +2

    wow players are like socialist voters. always getting pissed on by their owners, yet always coming back for more with a smile.

    • @grizzly311tr
      @grizzly311tr 26 дней назад

      are you speaking for people unlike you, or are your just projecting your kink?

    • @havtor007
      @havtor007 26 дней назад

      It is ironic that you do not even know what socialist is and yet you make a post like this showing you do not know what it is.
      And you believe the lies the propaganda about it that you have been shown.

  • @Rob-147
    @Rob-147 26 дней назад

    Great now remove timers! Then ill return to wow. Quit during shadowlands.
    Edit: oh nvm... Thought they removed affixes and just made dungeons stand on their own merits