@@undecidedmajor1664 they have different firing ranges. frigates generally have much shorter engagement range than capital ships... if an infantry formation goes into battle, should all rifleman stand outside of effective fire range to keep formation with the snipers? or should snipers walk up with them to the line of engagement to engage in cqb?
@@brianchen4147your analogy is dumb. the "riflemen" is a much larger and heavily armored ship. it should be soaking damage that would otherwise be going to the frigates. your battle plan puts the frigates in unnecessary danger
WTF.... This is Homeworld 3? So happy I didn't purchase.... Nebulous: Fleet Command is a much more faithful representation of what we all really want in a tactical fleet simulator ;)
Not first person, but looks cool. Wish there were more maps in HW3 and the missions weren't so short. Too heavily reliant on the space terrain as well. Compared to previous HW games, feels more like style over substance. Still a fun game. But not one you'd buy for $60. Speaking of first person, HW1 and Cataclysm had a first-person view for all ships. Wish they brought that back.
Wish they would have brought back context-sensitive unit chatter (e.g., it was sensitive to who they were attacking and other things... Such story-telling potential there!) and, more importantly, the comparatively complex unit behaviors (e.g., frigates facing the enemy while retreating or turning to absorb fire on a side with more armor). I was hoping this game would have built off of the vision and achievements of the first games, but what we got just isn't even more of the same. So disappointing...
Sorry for your difficulty. In this context it is because the gameplay usually far zoomed out in a wider third person so despite this technically being third person as well its close up in an individual ship or what is commonly referred to as a First person perspective. I understand First person shooters have altered typical usage of the term
No, please. This is not 1st person by any sensible definition. Where are "you" in this clip? Are you floating and orbiting around the spaceship in person? It's 1st person only when the viewpoint is tied to a person's perception directly. That's the very definition.
Waited for this game for so long, yet there's so much issues with the mechanics and structure that even homeworld 2 still does better. Wtf happened during development is anyone's guess.
never built a single destroyer or battlecruiser, because I had full cap when they were available. Finished the game with over 50 destroyers and not a single one was Hiigaran :D
That's where the portrait orientation of shortform content is a stupid idea. You can't take in the breath of what's going on around you and everything feels so claustrophobic.
@@admiralmallard7500Formation are bad, ships just get in to position and never split up to evade or focus more than one target. Even fighters do not evade in formations. You can not atack move - a combat maneuver from older games, where you would be able to choose target and then move your ship in 3D space to avoid its main cannons, when facing it with your front. There seems to be no side armor, even armor seems to be bad, coz things die quickly and it is not rock, paper, scissors, just a bloob smashing and tower defense. The range of some ships seems off or bugged. Only a few maps, small like student`s room. A lot of mechanics are gone: no subsystem (you can not target engines), no hyperspace jumps for flanks, projectiles seems to be not simulated, no evade stance, which moves most power to engines, so fast units can live for a long time, no collisions, pathfinding seems to be bad... And whatever more which is already covered somewhere. Oh, and there are only a few units and some of them look almost the same... Music and graphics are at least good, but it is not a gallery.
@zbigniew2628 Some of those are valid, though attack move is in the game and directional armour technically exists, with more damage at the rear of ships. Subsystems were not that big a deal, though depends on who you ask. Hyperspace isn't in as it would invalidate the terrain being there. I dont get the criticism of ships though, they fit the homeworld style and barring a lack of some strike craft there's still a variety
@@admiralmallard7500 Attack move is not in game.... Try to shoot a ship and then move sideways or below it... Are you sure about rear armor? Coz in testing by someone who knows stuff much more than I or you it shows that there is none. I heard that some in game dialogue mentions rear / side armor, but people say it is only a text, not reality of gameplay. Hyperspace would not invalidate terrain, at least not completly, coz you can jump only with bigger ships... Also they should just add hyperspace disrupters or something, so you can not jump somewhere. Also the speed of vehicles is off... Fighters are not much faster than mothership, just a little bit. Anyway, Volound said enough about this game. Ah, even in this short the ship was not shooting and it was a simple atack order...
Really it's just the campaign that's unfixable, and that's because of the story. It has some memorable levels in terms of gameplay scenarios. I think everyone is guffawing at the bizarre cut-scenes and embarrassing script dialogue. When it comes to War Games and Skirmish it's pretty solid. My bet is it'll be worth purchasing after a few major updates, patches, and fixes. Maybe grab it when it's on sale in 6 months or so.
It is mid. Most battles can be won by pumping ships out non-stop up to cap, hitting F4, and sending the swarm at the enemy. Unit abilities barely matter and are a pain to use, ships are clunky and don't always respond to orders well, and honestly there isn't much strategy in this real-time strategy game. Also, for a game from a series known for it's strong storytelling, the state of the single-player campaign is an embarrassment. It's beautiful, it's got some great set pieces, and I wanted to love it...but, if you're thinking of buying, wait for a sale and some patches.
Everyone shitting on the game not knowing the squadron carried out the order perfectly. You got PDCs engaging small targets on the way to the carrier, and all units did start attacking the carrier. Watch the HP of the carrier plunge as soon as they engage. Look closely and you will see the destroyer maintains good distance by turning to the side and sending in torpedoes which wrecks the carrier. The game is not broken.
For real people have zero clue what’s really happening, I’ll admit there are some issues with units cancelling commands given randomly but aside from that everything works great.
Most of the criticism I've read of the game isn't about how units behave, it's almost exclusively about how the game feels soulless and cheap when compared to the originals. One of the bigger complaints around gameplay is that every ship feels...weaker, softer, than they used to be. Also, the destroyer behavior is exactly like it was for HW2, broadsides backed up by guided torpedoes.
should a snipers continue marching in formation into close quarter combat? or should a rifleman sit with their snipers outside of their own engagement range? not sure what you want them to do, ships have different effective ranges. you want everything in a single formation, build only one type of unit or something
It is. The hiigarin destroyer here relies on its torpedoes for heavy enemy ships and stays out of enemy firing distance. If it was a ship of a different variety, say a frigate, it would close in to engage with guns.
this sht is not even firing wtf
battleships special ability is to make other units nearby stronger
@@omgtwlol and this ship isnt a Cruiser, its a destroyer.
this ish broke man they can't even stay in formation
@@undecidedmajor1664 they have different firing ranges. frigates generally have much shorter engagement range than capital ships...
if an infantry formation goes into battle, should all rifleman stand outside of effective fire range to keep formation with the snipers? or should snipers walk up with them to the line of engagement to engage in cqb?
@@brianchen4147your analogy is dumb. the "riflemen" is a much larger and heavily armored ship. it should be soaking damage that would otherwise be going to the frigates. your battle plan puts the frigates in unnecessary danger
Seeing a beast like that still have the detail of those vernier thrusters makes me so happy
Ha, but these are only for looks. You can not choose a target and move in 3D space to avoid its main cannons, when aiming your main cannons at it.
Cultured user icon, Intel.
WTF.... This is Homeworld 3? So happy I didn't purchase....
Nebulous: Fleet Command is a much more faithful representation of what we all really want in a tactical fleet simulator ;)
FYI for moments like this you can use backspace to turn off the HUD elements
Thank you, I didn't plan these so I didn't think to remove hud. I just record my whole gameplay and pull out fun stuff later.
@@IamCrunchynacho I feel ya, I've been taking screenshots like crazy so I stumbled onto it, the game is gorgeous.
You can use tab to cycle through how much information you want on the screen at one time
Not first person, but looks cool. Wish there were more maps in HW3 and the missions weren't so short.
Too heavily reliant on the space terrain as well. Compared to previous HW games, feels more like style over substance.
Still a fun game. But not one you'd buy for $60.
Speaking of first person, HW1 and Cataclysm had a first-person view for all ships. Wish they brought that back.
Wish they would have brought back context-sensitive unit chatter (e.g., it was sensitive to who they were attacking and other things... Such story-telling potential there!) and, more importantly, the comparatively complex unit behaviors (e.g., frigates facing the enemy while retreating or turning to absorb fire on a side with more armor). I was hoping this game would have built off of the vision and achievements of the first games, but what we got just isn't even more of the same. So disappointing...
I never knew HW1 had FPV after all those years of playing until you said it 😅
Is it me or assault frigates are insane in hw3??
Beautifully designed and epic to see them fire.
they're especialy good in a pack in the new wargames
“I don’t know what first person means.”
Please, stop ruining my language.
Sorry for your difficulty. In this context it is because the gameplay usually far zoomed out in a wider third person so despite this technically being third person as well its close up in an individual ship or what is commonly referred to as a First person perspective. I understand First person shooters have altered typical usage of the term
No, please. This is not 1st person by any sensible definition. Where are "you" in this clip? Are you floating and orbiting around the spaceship in person? It's 1st person only when the viewpoint is tied to a person's perception directly. That's the very definition.
@@IamCrunchynacho Stop changing definitions like gender bendies. It's a misleading title.
@@HOSAS_Gaming You must be fun at parties.
@@Kaelbar Sadly I'm not; the party is too busy laughing at those stupid people.
Waited for this game for so long, yet there's so much issues with the mechanics and structure that even homeworld 2 still does better. Wtf happened during development is anyone's guess.
never built a single destroyer or battlecruiser, because I had full cap when they were available. Finished the game with over 50 destroyers and not a single one was Hiigaran :D
That's where the portrait orientation of shortform content is a stupid idea. You can't take in the breath of what's going on around you and everything feels so claustrophobic.
It would be nice if you could do landscape shorts and view/swipe through that way.
Oh you came in 🔥 with the squad!
I loved the part where the destroyer didn't even do anything
This game was so bad, it doesnt get to be called homeworld
What?
@@admiralmallard7500Formation are bad, ships just get in to position and never split up to evade or focus more than one target.
Even fighters do not evade in formations.
You can not atack move - a combat maneuver from older games, where you would be able to choose target and then move your ship in 3D space to avoid its main cannons, when facing it with your front.
There seems to be no side armor, even armor seems to be bad, coz things die quickly and it is not rock, paper, scissors, just a bloob smashing and tower defense.
The range of some ships seems off or bugged.
Only a few maps, small like student`s room.
A lot of mechanics are gone: no subsystem (you can not target engines), no hyperspace jumps for flanks, projectiles seems to be not simulated, no evade stance, which moves most power to engines, so fast units can live for a long time, no collisions, pathfinding seems to be bad... And whatever more which is already covered somewhere.
Oh, and there are only a few units and some of them look almost the same...
Music and graphics are at least good, but it is not a gallery.
@zbigniew2628 Some of those are valid, though attack move is in the game and directional armour technically exists, with more damage at the rear of ships.
Subsystems were not that big a deal, though depends on who you ask.
Hyperspace isn't in as it would invalidate the terrain being there.
I dont get the criticism of ships though, they fit the homeworld style and barring a lack of some strike craft there's still a variety
@@admiralmallard7500 Attack move is not in game.... Try to shoot a ship and then move sideways or below it...
Are you sure about rear armor? Coz in testing by someone who knows stuff much more than I or you it shows that there is none. I heard that some in game dialogue mentions rear / side armor, but people say it is only a text, not reality of gameplay.
Hyperspace would not invalidate terrain, at least not completly, coz you can jump only with bigger ships... Also they should just add hyperspace disrupters or something, so you can not jump somewhere.
Also the speed of vehicles is off... Fighters are not much faster than mothership, just a little bit.
Anyway, Volound said enough about this game.
Ah, even in this short the ship was not shooting and it was a simple atack order...
@zbigniew2628 Attack move was in the notes? Anyway
Also nlips is buggy, try turning it off, ships look and move better
game looks neat but every review I see says its mid
Really it's just the campaign that's unfixable, and that's because of the story. It has some memorable levels in terms of gameplay scenarios. I think everyone is guffawing at the bizarre cut-scenes and embarrassing script dialogue.
When it comes to War Games and Skirmish it's pretty solid. My bet is it'll be worth purchasing after a few major updates, patches, and fixes.
Maybe grab it when it's on sale in 6 months or so.
Mechanics are broken. Look closely at the destroyers main turret. Count how many times it fires in the whole fight. It's absolutely fucked.
It is mid. Most battles can be won by pumping ships out non-stop up to cap, hitting F4, and sending the swarm at the enemy. Unit abilities barely matter and are a pain to use, ships are clunky and don't always respond to orders well, and honestly there isn't much strategy in this real-time strategy game.
Also, for a game from a series known for it's strong storytelling, the state of the single-player campaign is an embarrassment.
It's beautiful, it's got some great set pieces, and I wanted to love it...but, if you're thinking of buying, wait for a sale and some patches.
Everyone shitting on the game not knowing the squadron carried out the order perfectly. You got PDCs engaging small targets on the way to the carrier, and all units did start attacking the carrier. Watch the HP of the carrier plunge as soon as they engage. Look closely and you will see the destroyer maintains good distance by turning to the side and sending in torpedoes which wrecks the carrier.
The game is not broken.
For real people have zero clue what’s really happening, I’ll admit there are some issues with units cancelling commands given randomly but aside from that everything works great.
haha the capital ships can't even more while firing
@@Axatar mine fire if on aggressive
Most of the criticism I've read of the game isn't about how units behave, it's almost exclusively about how the game feels soulless and cheap when compared to the originals. One of the bigger complaints around gameplay is that every ship feels...weaker, softer, than they used to be.
Also, the destroyer behavior is exactly like it was for HW2, broadsides backed up by guided torpedoes.
the destroyer aint even able to fire , stop protecting everything to make urself feels good
Как называется игра?
lmao that f12 xD
That's not first person 😂
HomeFailure 3
Ayo what game is this?
Turn off nlips in settings for real scale
Is this homeworld 3
Yes it is
The battles just seem way too slow for the distances that they engage in.
Way too slow..
Game?
Homeworld 3
Game is fucked.
All in formation until they meet the enemy and everyone panics...
should a snipers continue marching in formation into close quarter combat? or should a rifleman sit with their snipers outside of their own engagement range? not sure what you want them to do, ships have different effective ranges. you want everything in a single formation, build only one type of unit or something
Go play Homeworld 1 and stop asking stupid questions...
This game is crazy
Yes 🙌🏻 🔥🔥
Awesome!!!
I didnt see a single ship get ripped tho
Why does it not shoot?!
It is. The hiigarin destroyer here relies on its torpedoes for heavy enemy ships and stays out of enemy firing distance. If it was a ship of a different variety, say a frigate, it would close in to engage with guns.
Where's first person?