So things you should have insisted in to be clear (and add something compare to the rule book) : - "trade loot and trove loot" actually means you can give as many loot or trove loot you have to as many players there is in your party, and you can take as many loot and trove loot the players in your party are willing to give you (limited to the amount of loots and trove loots you are able to bear). The video seems to say you have to trade one for one, when you actually just can give it all without getting nothing in return, and vice versa. - search for a better loot : remind people that even if you discard a trove loot, you will only be able to search for a better loot (not an other trove loot). - scout the area : remind people that if ever you want to scout a pile with a revealed baddy on its top, you still can scout the next unrevealed baddy. It's cool to create these videos, but this is the first of the series that I am watching, and it didn't bring anything important to the table, and worse, it even questionned me on some rules such as the trading loot one...
I know it is late in the game but it would be nice if CTG got off the stick and put together a real playlist for how to play the game. There is some good content in some of their videos but they could benefit from fleshing out and taking a "How to Play" playlist seriously.
Greetings. Late to the party here. When you say trade freely does that also mean that I could just give or receive a loot card without anything in return, or should there should be compulsory-mutual give and take? Thank you in advance.
If a player scouts and keeps a baddie on top (Say 1 point). And another player also scouts and gets 1-3, can they look at the next baddie under the one you just revealed?
Just in time for me to watch before the game arrives in about a few days. Thanks CTG
So things you should have insisted in to be clear (and add something compare to the rule book) :
- "trade loot and trove loot" actually means you can give as many loot or trove loot you have to as many players there is in your party, and you can take as many loot and trove loot the players in your party are willing to give you (limited to the amount of loots and trove loots you are able to bear).
The video seems to say you have to trade one for one, when you actually just can give it all without getting nothing in return, and vice versa.
- search for a better loot : remind people that even if you discard a trove loot, you will only be able to search for a better loot (not an other trove loot).
- scout the area : remind people that if ever you want to scout a pile with a revealed baddy on its top, you still can scout the next unrevealed baddy.
It's cool to create these videos, but this is the first of the series that I am watching, and it didn't bring anything important to the table, and worse, it even questionned me on some rules such as the trading loot one...
I know it is late in the game but it would be nice if CTG got off the stick and put together a real playlist for how to play the game. There is some good content in some of their videos but they could benefit from fleshing out and taking a "How to Play" playlist seriously.
In case I draw some loot cards, I'll pick one, and then, should I discard the other, shuffle them back or leave them in the same sequence?
Sounds like Adam Smith from RollingSolo!
That was my immediate thought, I wonder if it’s him.
Just looking for a how to play video guide, finds this playlist.... why is this video 1? What even is this play list :P
Right?! Why isn't there a setup video as number one?
Because it’s not a standalone playlist… it’s an addition to the rulebook.
Hey, I know this guy!
Greetings. Late to the party here. When you say trade freely does that also mean that I could just give or receive a loot card without anything in return, or should there should be compulsory-mutual give and take? Thank you in advance.
If a player scouts and keeps a baddie on top (Say 1 point). And another player also scouts and gets 1-3, can they look at the next baddie under the one you just revealed?
Yes! Dig deeper! More scouting!