One thing I would do, is to change the secondary GI engine to brute force. That way, you don't have to wait for the irradiance cache. For renders like this, it's also not slower to use brute force instead, just don't do it for interiors 😉
hm, unfortunatly the file is not working for me. Always says rs standard Material is not valid. What am I missing here? I'm on C4D S24, that's an issue I guess?
Thanks a Lot for the files!
Thanks so much for the download file! Those glass materials were gorgeous. And thanks for the great tutorial.
Thank you for taking time to write a nice message. Makes me happy
Thank you for these materials! They look awesome!
Glad you like them!
Thanks for the file mate! Also love your tutorials. Saved!
Wow! Thank you!
Thank you for the content.
It was cool to see a series of videos about redshift procedural materials!
More to come!
Amazing video Stepan :D
Eyyyyyy Maty Thank you 🙌❤️✌️
thank you!!
Why this render option not workinh in RT mode?????
One thing I would do, is to change the secondary GI engine to brute force. That way, you don't have to wait for the irradiance cache. For renders like this, it's also not slower to use brute force instead, just don't do it for interiors 😉
Thanks so much for this tip
@@StepanHKA I can recommend CG Shortcut's video on optimising Redshift. That's where I got the tip.
hm, unfortunatly the file is not working for me. Always says rs standard Material is not valid. What am I missing here? I'm on C4D S24, that's an issue I guess?
You need 2023.0. The material is made using the new RS Standard Material.
I dont think that is but Maybe your version of Redshift is older?
thank you for your replies. I'm still on RS 3.0.somthing. Is it only possible with the new shader?
is anyone else's really dark ?
Hey Josh is your glass not coming through ?