This looks fantastic. Low rules overhead with depth and player interaction. Count me in. Also, Ian did a fantastic job with the artwork. This feels like a beautiful evolution of traditional Euro game artwork.
I’m always happy when a rules video is under 10 minutes and this was easy for me to keep under 10. I love Reiner’s minimalist approach to rules. And Ian did a phenomenal job of bringing a dynamic look to what could easily have been a generic drab looking euro.
This does look like a good game. i like all the options that you have to think about - and the fact you have to get to the top of your 'track' to be eligible to win the game. [like Zoo Vadis]. Lets go!
Having to move up your own track to qualify for victory is interesting and can create some intense interactions if you start blocking others from their own color.
Looks absolutely lovely! One question about the rules: with the track bonus moving one of your envoys and this not triggering town scoring, would that effectively remove the option of scoring that town with that group? I assume so otherwise you'd need to track which groups scored which towns...
Correct, you would block scoring for that town shown in my example. However, it’s possible you already scored for it if you’ve formed more of a triangle of envoys. And sometimes you have a specific color you’d like to score for twice so it can be beneficial to lose out on one to quickly score for a specific color again.
Aw I like the discs. ... You knew someone was gonna say that. I guess cubes are cute too. This sounds like an interesting game, I'm very interested to see it played!
When the game ends - does it end up immediately? If the player that crossed 50 points is eligible for winning - does it mean he wins? It seems that all points are gained throughout the game so that would mean yes but the wording used in the rulebook and in he video give me slight doubts
Look wise I’d choose discs too. Gameplay wise, cubes are much more functional. I think once those adorable horses are in your hands you’ll be pretty happy with how it looks and feels.
@BitewingGames Oh gotcha! I'll trust your expertise. The good Doctor's previous tile placement games are some of my favorite games of all time. This one looks like it will be the prettiest on the shelf!
Yeah there are some similarities, some more surface level, but still some similarities. The liege of games channel just reviewed this game and talked about cascadero vs a few of his other favorites.
I liked the look of them too. But you’re right, unstacking them was fiddly and caused a lot of bumped pieces - what a headache. Side by side cubes works much better.
Love the Knizian twist as always for victory conditions.
Seriously he loves his unique conditional wins. Points are never enough.
Beautiful design. Simple but looks like fun decision space. Eager to see some playthroughs. :)
This looks fantastic. Low rules overhead with depth and player interaction. Count me in. Also, Ian did a fantastic job with the artwork. This feels like a beautiful evolution of traditional Euro game artwork.
I’m always happy when a rules video is under 10 minutes and this was easy for me to keep under 10. I love Reiner’s minimalist approach to rules. And Ian did a phenomenal job of bringing a dynamic look to what could easily have been a generic drab looking euro.
This does look like a good game. i like all the options that you have to think about - and the fact you have to get to the top of your 'track' to be eligible to win the game. [like Zoo Vadis]. Lets go!
Having to move up your own track to qualify for victory is interesting and can create some intense interactions if you start blocking others from their own color.
Looks absolutely lovely! One question about the rules: with the track bonus moving one of your envoys and this not triggering town scoring, would that effectively remove the option of scoring that town with that group? I assume so otherwise you'd need to track which groups scored which towns...
Correct, you would block scoring for that town shown in my example. However, it’s possible you already scored for it if you’ve formed more of a triangle of envoys. And sometimes you have a specific color you’d like to score for twice so it can be beneficial to lose out on one to quickly score for a specific color again.
Aw I like the discs.
...
You knew someone was gonna say that. I guess cubes are cute too.
This sounds like an interesting game, I'm very interested to see it played!
I know! The discs are nice. But functionally…less functional. Haha. I think the ease of gameplay and decrease in fiddlyness is definitely worth it.
Looks like a great game
We can use the advance variant (2 moving heralds) on the farmer board right?
Nothing wrong with mixing the farmer board with the advanced variant!
When the game ends - does it end up immediately? If the player that crossed 50 points is eligible for winning - does it mean he wins? It seems that all points are gained throughout the game so that would mean yes but the wording used in the rulebook and in he video give me slight doubts
@@mateuszburzynski5870 yes, if a player crosses the 50 points and they are at the top of their track they win.
Very good overview
Very excited for this one!
I wish you were staying with the wooden discs instead of cubes though. Otherwise, it is incredibly beautiful production!
Look wise I’d choose discs too. Gameplay wise, cubes are much more functional. I think once those adorable horses are in your hands you’ll be pretty happy with how it looks and feels.
@BitewingGames Oh gotcha! I'll trust your expertise.
The good Doctor's previous tile placement games are some of my favorite games of all time. This one looks like it will be the prettiest on the shelf!
WOW This looks like Blue Lagoon the way you put tiles on map but with track and some achievements to do.
Yeah there are some similarities, some more surface level, but still some similarities. The liege of games channel just reviewed this game and talked about cascadero vs a few of his other favorites.
Aww, I like the look of the discs, but I imagine unstacking the discs made it more fiddly.
I liked the look of them too. But you’re right, unstacking them was fiddly and caused a lot of bumped pieces - what a headache. Side by side cubes works much better.
Oh how I love games with a lot of meeples and no player board. Exactly my type of game XD
It is so nice to have that interaction and to be in each others' faces, rather than staring at your own player boards!