i know alot people are gonna ignore these changes and just say "bad game" but honestly the way the classes FEEL is just as important to how strong they are, ranger and gunner feel GOOD now, they are so fun and the effects make sense and are weighty
Absolutely! The changes were definitely needed and the team has been very diligent at implementing changes for classes throughout the life of the game. As, all classes have benefited from changes at one point or another in the game's cycle. They will continue to tweak classes moving forward, and I've been very pleased with the team's commitment to continue to tweak these classes and provide balance adjustments as the game advances and evolves!
@@kyc001323 I'm not entirely sure if your response is implying that Gunner has become more strong, or that it is a weak class. Nonetheless, I will indulge deeper into understanding for anyone looking to understand the adjustments & MMO Gameplay. The game is not a solo-focused game. The game has solo content. However, the game is not a "solo" game. As such, trying to confine a class into "solo" or "group" metrics is an incorrect way to go about things. Gunner is extremely strong in group play & can easily outperform most classes, but yes falls short in solo play. In the same light that some classes perform better than other classes on certain bosses because of the mechanics of the boss. (i.e: Bosses that may move sporadically or that attack more often for increased counter triggers.) Every class has its strengths & its weaknesses. To group a class solely into solo, or solely into group, is to completely disregard unique game design. If classes didn't have strengths and weaknesses and perform better or worse in certain situations or against certain bosses, then there would be no reason to have multiple classes at all. There would only need to be one class and no variations. That being said, the classes will and have continued to be tweaked since the game's release. This will always be the case because PSO2 NGS is Vertical game. So as changes & new gimmicks are implemented into the game, adjustments and balancing will happen. As, it's the nature of a vertical game. At the end of the day, it's important that the class feels good and is fun to play. This Gunner update does a great job at optimizing Gunner's gameplay and heavily rewarding aggressive Twin Machine Gun players, while greatly increasing usefulness in party-play. Surely, more changes will come in the future. As they will continue to with all the classes. Enhancing both their group play and solo play metrics. Naturally, with group play a major focus because the game is ultimately an MMO, which by principle is going to center around group play, as different classes are meant to perform different roles in a collective unit to achieve a common goal.
It's a super fun class to play indeed! Always has been even in its rough times lol. And indeed, its solo play damage definitely falls short, however its party/group play damage is absolutely brutal!
I can't heavily speak on the Ranger buffs, as I don't feel versed enough in Ranger to give proper break-down input that holds weight from experience gained from many weeks of various forms of exposure and different fighting/scenarios. From my understanding from Rangers I do know who are of the sort, the Ranger buffs were indeed great as well though! That being said, Gunner buffs were a huge Win, and focused on capitalization of Twin Machine Gun play, which is what should be the focus on Gunner. Gunner is an extremely strong class and they have done a great job at enhancing its enjoyability for those who play it. To each their own, as you may not find Gunner to be an enjoyable class, which is your right to have an opinion. As I always say. Play the class that you enjoy. That's why there's so many classes. Because not all classes are going to necessarily fit everyone's playstyle and particular wants. Good day! 😁
@@Spikesxu yea i like guns and yhe idea of gunner but i think pretty much all the classes in this game suck, huge downgrade from the ones in base, but multiweapons can somewhat fix that issue simce you have more PAs the issue with gunner is the chain ruins multiweapons completely because you can't build combo with anything else making them lower your dps unless it's in very bursty situations like the ranger grenade. The most important change for gunner would've been to let any weapon build combo but only let tmgs spend it, it would've opened the weapon up a lot more. Besides that they should've added a PA or two to every weapon idky they refuse to do so, most of the player base was asking for new PAs
@@theblackishboy1105 The game will continue to build upon its classes. As the game continues to grow and the level cap continues to raise, new PAs, Skills, and new gimmicks will be included into the game. As they have continued to be added into the game time & time again since the release of NGS in 2021. Gunner did not need a focus to multiweapons in this update. Gunner has always needed a focus to its Twin Machine Guns play, which is what the class highlights. Which is what this update did. The Ranger/Grenade method should not be the go-to method for Gunner. As, that is Ranger's playstyle and should be Ranger's playstyle. Meanwhile Gunner's playstyle should highlight its unique main weapon in TWMG, and its want & need for intensive close range & high-profile combat. This update rewards TWMG players and does it brilliantly. Further separating Gunner's playstyle from Ranger's. Which is necessary and a huge Win. Giving too much power to multiweapons & using classes & weapons that are not that of the main class, can often & easily cause imbalance. This is most obvious by Braver/Katana's past history within NGS. Each class plays differently and should maximize its specific & specialized weapons/abilities. And it's important that each class does. Otherwise there'd be no point to have classes at all.
@@Spikesxu you could say the same about the multi weapon system they added it to the game but its almost always discouraged in practical scenarios, the game is improving just too slowly but at least its something ig still think they dropped the ball with gunner and even the other reworks aside from visuals
@@theblackishboy1105 Completely understandable that you feel that way. At the end of the day the game can and should always improve, and will continue to do so. It's always going to be impossible to satisfy everyone in every particular manner specific to their exact wants. Myself included. And that's fair.
Gunner litterly got nothing new the most gameplay impact is the chance in the Point blank motion change for up and down all other cahnges are nothing. copy paste changes from the last adjustments. Rising dive ... not rly worth cuz u can point plank to get back up if u get hit mid air by dustyl hammer or what ever gigant mob. Normal attack potency increase ... same like the adjustments in a preview update. Still buged guard point in the motion of point blank charged and uncharged. ruclips.net/video/VSCD-V5Z7oQ/видео.html an this is not an innternet problem with a ping under 20 ms. Also there is the bug that u can get hit while the hit of a charged PA connects and chainfinisher boost is activated. Ranger got a real change but Gunner like i said .... litterly nothing.
Hello! I'm sorry to hear that you're not enjoying the awesome updates that Gunner received. I would recommend spending some time on some other classes, to see if their play styles better suit what you're looking for in a specific gameplay type. As, Gunner appears to not be the class for you.
it doesnt matter what SEGA does with Gunner. Gunner is and will be allways my Main class. Playing Gunnser since release back in JP introduction. Best game player of all Classes but its sad that SEGAs DEV doenst know what to do with the class xD Spread shot + Getaway makes 0 sense for a Gunner skill tree, also the Name of the Skill LongRang Adavantage GU shows that they dont have any idea what the class is about cuz Gunner is mid/close range. Without a rework of this skill into perfect range advantage without the condition of not haveing Aggro, SEGA forces us to play Gu/Ra cuz of Stealth strike from Ranger . @@Spikesxu
i know alot people are gonna ignore these changes and just say "bad game" but honestly the way the classes FEEL is just as important to how strong they are, ranger and gunner feel GOOD now, they are so fun and the effects make sense and are weighty
Absolutely! The changes were definitely needed and the team has been very diligent at implementing changes for classes throughout the life of the game. As, all classes have benefited from changes at one point or another in the game's cycle.
They will continue to tweak classes moving forward, and I've been very pleased with the team's commitment to continue to tweak these classes and provide balance adjustments as the game advances and evolves!
I think DFA solo on youtube tells how strong GU is especially when checking the clear time. The community itself tells the truth how GU is.
@@kyc001323 I'm not entirely sure if your response is implying that Gunner has become more strong, or that it is a weak class. Nonetheless, I will indulge deeper into understanding for anyone looking to understand the adjustments & MMO Gameplay.
The game is not a solo-focused game. The game has solo content. However, the game is not a "solo" game. As such, trying to confine a class into "solo" or "group" metrics is an incorrect way to go about things. Gunner is extremely strong in group play & can easily outperform most classes, but yes falls short in solo play. In the same light that some classes perform better than other classes on certain bosses because of the mechanics of the boss. (i.e: Bosses that may move sporadically or that attack more often for increased counter triggers.)
Every class has its strengths & its weaknesses. To group a class solely into solo, or solely into group, is to completely disregard unique game design. If classes didn't have strengths and weaknesses and perform better or worse in certain situations or against certain bosses, then there would be no reason to have multiple classes at all. There would only need to be one class and no variations.
That being said, the classes will and have continued to be tweaked since the game's release. This will always be the case because PSO2 NGS is Vertical game. So as changes & new gimmicks are implemented into the game, adjustments and balancing will happen. As, it's the nature of a vertical game.
At the end of the day, it's important that the class feels good and is fun to play.
This Gunner update does a great job at optimizing Gunner's gameplay and heavily rewarding aggressive Twin Machine Gun players, while greatly increasing usefulness in party-play. Surely, more changes will come in the future. As they will continue to with all the classes. Enhancing both their group play and solo play metrics. Naturally, with group play a major focus because the game is ultimately an MMO, which by principle is going to center around group play, as different classes are meant to perform different roles in a collective unit to achieve a common goal.
Gunner is so fun to play and deserves way more love. It really sucks in the damage department especially in solo play.
It's a super fun class to play indeed! Always has been even in its rough times lol. And indeed, its solo play damage definitely falls short, however its party/group play damage is absolutely brutal!
just found your channel love the energy
Thank you and welcome to the channel!
Ranger buffs were good they should've added more to gunner they got shafted and it's boring to play still very unfortunate
I can't heavily speak on the Ranger buffs, as I don't feel versed enough in Ranger to give proper break-down input that holds weight from experience gained from many weeks of various forms of exposure and different fighting/scenarios. From my understanding from Rangers I do know who are of the sort, the Ranger buffs were indeed great as well though!
That being said, Gunner buffs were a huge Win, and focused on capitalization of Twin Machine Gun play, which is what should be the focus on Gunner. Gunner is an extremely strong class and they have done a great job at enhancing its enjoyability for those who play it.
To each their own, as you may not find Gunner to be an enjoyable class, which is your right to have an opinion. As I always say. Play the class that you enjoy. That's why there's so many classes. Because not all classes are going to necessarily fit everyone's playstyle and particular wants.
Good day! 😁
@@Spikesxu yea i like guns and yhe idea of gunner but i think pretty much all the classes in this game suck, huge downgrade from the ones in base, but multiweapons can somewhat fix that issue simce you have more PAs the issue with gunner is the chain ruins multiweapons completely because you can't build combo with anything else making them lower your dps unless it's in very bursty situations like the ranger grenade.
The most important change for gunner would've been to let any weapon build combo but only let tmgs spend it, it would've opened the weapon up a lot more.
Besides that they should've added a PA or two to every weapon idky they refuse to do so, most of the player base was asking for new PAs
@@theblackishboy1105 The game will continue to build upon its classes. As the game continues to grow and the level cap continues to raise, new PAs, Skills, and new gimmicks will be included into the game. As they have continued to be added into the game time & time again since the release of NGS in 2021.
Gunner did not need a focus to multiweapons in this update. Gunner has always needed a focus to its Twin Machine Guns play, which is what the class highlights. Which is what this update did. The Ranger/Grenade method should not be the go-to method for Gunner. As, that is Ranger's playstyle and should be Ranger's playstyle. Meanwhile Gunner's playstyle should highlight its unique main weapon in TWMG, and its want & need for intensive close range & high-profile combat. This update rewards TWMG players and does it brilliantly. Further separating Gunner's playstyle from Ranger's. Which is necessary and a huge Win.
Giving too much power to multiweapons & using classes & weapons that are not that of the main class, can often & easily cause imbalance. This is most obvious by Braver/Katana's past history within NGS.
Each class plays differently and should maximize its specific & specialized weapons/abilities. And it's important that each class does. Otherwise there'd be no point to have classes at all.
@@Spikesxu you could say the same about the multi weapon system they added it to the game but its almost always discouraged in practical scenarios, the game is improving just too slowly but at least its something ig still think they dropped the ball with gunner and even the other reworks aside from visuals
@@theblackishboy1105 Completely understandable that you feel that way. At the end of the day the game can and should always improve, and will continue to do so. It's always going to be impossible to satisfy everyone in every particular manner specific to their exact wants. Myself included. And that's fair.
Gunner litterly got nothing new the most gameplay impact is the chance in the Point blank motion change for up and down all other cahnges are nothing. copy paste changes from the last adjustments. Rising dive ... not rly worth cuz u can point plank to get back up if u get hit mid air by dustyl hammer or what ever gigant mob. Normal attack potency increase ... same like the adjustments in a preview update. Still buged guard point in the motion of point blank charged and uncharged. ruclips.net/video/VSCD-V5Z7oQ/видео.html an this is not an innternet problem with a ping under 20 ms. Also there is the bug that u can get hit while the hit of a charged PA connects and chainfinisher boost is activated. Ranger got a real change but Gunner like i said .... litterly nothing.
Hello!
I'm sorry to hear that you're not enjoying the awesome updates that Gunner received. I would recommend spending some time on some other classes, to see if their play styles better suit what you're looking for in a specific gameplay type. As, Gunner appears to not be the class for you.
it doesnt matter what SEGA does with Gunner. Gunner is and will be allways my Main class. Playing Gunnser since release back in JP introduction. Best game player of all Classes but its sad that SEGAs DEV doenst know what to do with the class xD Spread shot + Getaway makes 0 sense for a Gunner skill tree, also the Name of the Skill LongRang Adavantage GU shows that they dont have any idea what the class is about cuz Gunner is mid/close range. Without a rework of this skill into perfect range advantage without the condition of not haveing Aggro, SEGA forces us to play Gu/Ra cuz of Stealth strike from Ranger .
@@Spikesxu