Don't dream often and have been playing forgotten age. Dreamt that I was being bitten by snakes and was trying to figure out which bites were poisonous. How many mental trauma points should I place on my drivers license?
I love how Travis totally noticed Justin raising 6 fingers when he said 5 tips at the start of the video, and he just nodded along with it instead of commenting LOL
Awesome thank you for the content! If it's not much to ask, could you guys give an overview of how the return to boxes affect the expansions for which they were released ? I remember seeing a video of the three of you talking about your thoughts on the expansions (where Carcosa was top tier for all of you! :D followed by Forgotten Age), and I remember Brin saying that the Dunwhich was rated higher for him mainly due to the Return To box because the game felt broken. Given that I've tried to search for that type of content (how the return to boxes actually fix expansions) I could not find any, apart from simple reviews like unboxing and just stating the obvious (what it contains, it tweaks the game, etc). I think you would be the perfect people to give a detailed explanation on that. Edit: You guys mention it in these 2 videos: ruclips.net/video/2cnGheDk5vI/видео.html ; ruclips.net/video/aq4ywff53rU/видео.html
On the topic of supply points. I'm now fully signed up to the stance that Provisions, Medicine and Gasoline are the only ones that matter. Let me start each scenario on solid footing and I'll be able to succeed.
Came to this video after we got 4 trauma apiece in the first scenario 😅 turns out bringing Preston, Luke, Harvey and Tommy isn't the best setup for this campaign!
As someone who is, at the moment of writing this, about to enter the thirc campagin of the scenario, here's a short feedback on your video: I think your information on the Skills is a litte too much spoiler in nature. Not because you actually spoiler anything, but because the information changes the way I look at my deck a little more than I'd like to. I'm playing Ursula in Solo, and my plan was to invest EP into a package where I cut most of my Skill cards and eventually play with Crystalline Elder Signs, Upgraded Witton Greene as well as Elli to get really solid 5-7 Stats on all my relevant skills. Combining that with Acidic Ichor and Disk I felt like I had a solid deckplan, but that plan would have very likely left me with only Deductions, Perceptions and Eureka! as skills, and I'm not recosindering this plan and I would absolutely not ever have thought about changing that plan had it not been for this video.
I have the Core and Dunwich - still making my way through TDL. Decided to skip Path to Carcosa for The Forgotten Age because I felt like there were more useful cards overall in the investigator pack, and the Campaign seemed more interesting. I had initially thought to purchase them in order, but it's a large investment - both in terms of cash, and storage - so I'd rather optimise my collection, and grab stuff I'm more likely to be into. Given that - which Campaign/Investigator Expansions would you recommend, and which would you say I can skip until I have played through everything else, and have some cash to burn?
The game is designed to use all supplies. So you can never do a clean run. So like you said, don't stress, map, binoculars and blankets are enough to reduce damage.
I love that Russell is making more and more appearances lol
Rule one of internets: Yes, we want to see the cat.
Just in time! Finished Carsosa successfully (your tips for investigators were very helpful), now preparing for TFA.
Don't dream often and have been playing forgotten age. Dreamt that I was being bitten by snakes and was trying to figure out which bites were poisonous. How many mental trauma points should I place on my drivers license?
Sounds like at least 1 or 2 trauma with that one.
I love how Travis totally noticed Justin raising 6 fingers when he said 5 tips at the start of the video, and he just nodded along with it instead of commenting LOL
Awesome thank you for the content!
If it's not much to ask, could you guys give an overview of how the return to boxes affect the expansions for which they were released ? I remember seeing a video of the three of you talking about your thoughts on the expansions (where Carcosa was top tier for all of you! :D followed by Forgotten Age), and I remember Brin saying that the Dunwhich was rated higher for him mainly due to the Return To box because the game felt broken.
Given that I've tried to search for that type of content (how the return to boxes actually fix expansions) I could not find any, apart from simple reviews like unboxing and just stating the obvious (what it contains, it tweaks the game, etc). I think you would be the perfect people to give a detailed explanation on that.
Edit: You guys mention it in these 2 videos: ruclips.net/video/2cnGheDk5vI/видео.html ; ruclips.net/video/aq4ywff53rU/видео.html
Russell is such a good helper
I would add the following: “You WILL take trauma. Bring some extra soak/healing”, which kinda adds to your point about allies
On the topic of supply points. I'm now fully signed up to the stance that Provisions, Medicine and Gasoline are the only ones that matter.
Let me start each scenario on solid footing and I'll be able to succeed.
Right on time for me and my group to play the last scenario haha
Came to this video after we got 4 trauma apiece in the first scenario 😅 turns out bringing Preston, Luke, Harvey and Tommy isn't the best setup for this campaign!
If only this was out a month ago :'D
Had our asses handed to us. I love it
As someone who is, at the moment of writing this, about to enter the thirc campagin of the scenario, here's a short feedback on your video: I think your information on the Skills is a litte too much spoiler in nature. Not because you actually spoiler anything, but because the information changes the way I look at my deck a little more than I'd like to.
I'm playing Ursula in Solo, and my plan was to invest EP into a package where I cut most of my Skill cards and eventually play with Crystalline Elder Signs, Upgraded Witton Greene as well as Elli to get really solid 5-7 Stats on all my relevant skills. Combining that with Acidic Ichor and Disk I felt like I had a solid deckplan, but that plan would have very likely left me with only Deductions, Perceptions and Eureka! as skills, and I'm not recosindering this plan and I would absolutely not ever have thought about changing that plan had it not been for this video.
"That's called dealing with it later."
EVADE ALL THE THINGS
I have the Core and Dunwich - still making my way through TDL.
Decided to skip Path to Carcosa for The Forgotten Age because I felt like there were more useful cards overall in the investigator pack, and the Campaign seemed more interesting.
I had initially thought to purchase them in order, but it's a large investment - both in terms of cash, and storage - so I'd rather optimise my collection, and grab stuff I'm more likely to be into.
Given that - which Campaign/Investigator Expansions would you recommend, and which would you say I can skip until I have played through everything else, and have some cash to burn?
I'd personally say Dream-Eaters and Scarlet Keys can probably be later on your list.
On point 6, I agree SO completely.
The game is designed to use all supplies. So you can never do a clean run. So like you said, don't stress, map, binoculars and blankets are enough to reduce damage.
Hausu! 🍉🎹🐱
Spoiler?!
Next time I see Ichtaca I'm gonna kill her on sight
Russell has high feet!