How Decoupled Movement Changes the Game (Decoupled Flight)

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  • Опубликовано: 6 янв 2025

Комментарии • 60

  • @KareemHarper
    @KareemHarper 2 года назад +13

    Fantastic tutorial. Concise. Clear. Brief. No annoyingly long intro. Great chapters.
    Bravo.

  • @oldman1111
    @oldman1111 2 года назад +16

    Honestly, even several years into playing this game, I sometimes go into AC, or sit around GHex and practice strafing around asteroids or other objects. Sometimes it's to knock off rust, other times it's to just see how a ship handles. Good guide.

  • @Rgraceful1
    @Rgraceful1 Год назад +12

    Avenger-1 without a big head and terrible attitude TY TY TY

  • @MrPhroz
    @MrPhroz 2 года назад +1

    "Prograde" and "retrograde" are used for orbital or rotational motion, ie same or opposite direction of a primary (like a celestial object, the Sun for planets in the solar system, satellites for planets, for example) using an inertial frame of reference (like distant stars appearing motionless) to determine the direction of rotation.

  • @adiabeticjedi3278
    @adiabeticjedi3278 2 года назад +4

    I remember seeing npcs in Elite nose dive to a landing pad and pull a 90° turn to land smoothly.
    I started doing that with my Connie and damn it feels so good when pulled off.

  • @damaddmann
    @damaddmann 2 года назад +1

    So glad I came across your contact thank you

  • @valegrumby
    @valegrumby 2 года назад +2

    Really good video. Keep em coming

  • @slackerpope
    @slackerpope 5 месяцев назад +1

    Great video! Any information on how to enjoy larger ships would be welcome.

  • @RagingPariah
    @RagingPariah Год назад

    Thank you, sir, for being so helpful and generous with us noobs. Heartfelt respect.

  • @ViceFielder
    @ViceFielder 2 года назад +2

    I love decoupled for landing in stations, reduces the amount of inputs by 90%

  • @voyager_ll
    @voyager_ll Год назад

    Great stuff, thanks. Would be cool to see an even more in-depth tutorial on decoupled!

  • @thane1448
    @thane1448 7 месяцев назад

    Decoupled mode i would say is also more realistic, believable and therefore immersive, probably especially for flight simmers. Should theoretically use less fuel too. I think they should retain interia coming out of QT, or at least an option. I think it would look more natural too, like that scene in 5th Element where the ship coming out of "light speed" or whatever they called it and then the ship turned left immediately and looked so natural. Coupled is great for non-pilots though. I think they should keep it in. I also assume decoupled should also result in less rubber banding/teleporting or even lag because the trajectory of the ship is smoother. (just my guess)

  • @billywashere6965
    @billywashere6965 2 года назад +2

    Man thanks for this. I always thought coupled/de-coupled mode was for ship-to-ship refueling, and so never paid attention to it, and sometimes would activate/deactivate it by mistake. I would then get frustrated with the ship movement noticing it felt like I had lost control when it was in de-coupled mode. But I had no idea what it actually did. I watched another video that helped explain the basic premise of it, but this video really did teach me something completely new about how to use it effectively during combat and maneuverability. Next time I boot up the game I'm going to give this a test run in the Arena Commander mode to better understand how control the ship in coupled/de-coupled mode using the HOSAS setup.

    • @IniresMirrors
      @IniresMirrors 2 года назад +2

      If you look up the old manual for Wing Commander 2 (also by Chris Roberts and co.), there are actually some descriptions of good decoupled dogfighting techniques. Granted, this was the manual for an early 90s space combat sim, but IIRC, much of those maneuvers can still apply in SC.

  • @tonytouch072
    @tonytouch072 2 года назад +2

    Thanks for the vid mate. I enjoy the fell of decoupled but have slowly been made to understand that fighting in decoupled is much harder and from the people i see using it, involves very high energy fights. So it seems control is not that easy especially if it becomes a "knife" fight.

  • @spacenoodles8870
    @spacenoodles8870 2 года назад

    This is amazing. Thanks for this!

  • @Bosio011
    @Bosio011 2 года назад

    Being able to shut off the IFCS and having the full control over the thrusters would be even more immersive.
    I really hope this will be possible in the future

  • @bar10dr
    @bar10dr 2 года назад +2

    You can make the retro and prog markers stay visible even when they are in the center in the settings, it makes it a lot less annoying for me at least.

    • @romacnchz
      @romacnchz 2 года назад

      How?

    • @bar10dr
      @bar10dr 2 года назад +1

      @@romacnchz Its in the first settings page somewhere down the list, forget the name of it

  • @havoc_64
    @havoc_64 10 месяцев назад

    Oh what ship is that you show in the landing video?? Sweet!

  • @hoodlumX25
    @hoodlumX25 2 года назад

    Can you explain more about or show how you would use Decoupled in a Hornet to pull away and do better vs a light fighter.

  • @bpo3892
    @bpo3892 2 года назад +1

    A good video idea would be combat maneuver tutorials ! I have been searching like crazy and I can’t find any. I’m new to the SC scene and have a good grasp on flight but unfamiliar with the different maneuvers to get the edge in a PvP or PVE fight

    • @JohnathanWinters
      @JohnathanWinters  2 года назад

      hehe, funny you should say,
      ruclips.net/video/GjZCsi_McJ0/видео.html

  • @Robisme
    @Robisme 2 года назад

    I still see "decoupled" flight is just an expert mode of the afterburner slide. But now you can really make use of it.

  • @carlocorrado03
    @carlocorrado03 2 года назад +2

    Maybe some tips on flying decoupled in atmo without just falling to the ground?

    • @JohnathanWinters
      @JohnathanWinters  2 года назад +4

      You just have to apply constant upward strafe, since gravity pushes you down.

  • @BlessingshotGW2
    @BlessingshotGW2 Год назад

    How did you move the camera at the start of the video ???

  • @kevinpittman2517
    @kevinpittman2517 Год назад

    u couldnt provide the key button in the vid ?

  • @ViceFielder
    @ViceFielder 2 года назад +3

    I just wish coupled mode wouldn't use the front thrusters and keep trying to brake the ship when it's going straight.
    And actual lift and resistance in atmosphere would be great.

  • @coldReactive
    @coldReactive Год назад

    A guide/video on coupled flight isn't in the description box, just a link to your guide playlist (Which has no video with "Coupled" in the title besides this one.) So I guess I'll just watch this video instead.

  • @Anthonysbasement
    @Anthonysbasement 2 года назад

    could you make a tutorial how to get closer to an enemy and not be stuck in a exchange fight where you keep passing by the enemy

  • @Michsedichse
    @Michsedichse Год назад

    Hi, Thank you for the Video! Can you do a video how to use the decoupled mode in dogfights? What are the movements in dogfighting with the decoupled mode?
    Thank you 😊👍

  • @Ian-zb3rp
    @Ian-zb3rp 2 года назад

    Excellent 👍

  • @NICKELL5
    @NICKELL5 Год назад +1

    But you never said how

  • @floorkillacris
    @floorkillacris 11 месяцев назад

    How do you circle strafe in decoupled? And would you recommend fighting in decoupled all the time?

    • @JohnathanWinters
      @JohnathanWinters  11 месяцев назад

      Covered a lot in multiple videos in short. You can and yes I do recommend it.

  • @tonytouch072
    @tonytouch072 7 месяцев назад

    Hi, i know this might be asking much but in the current patch decoupled is pretty much needed for fighting. Im returning after a two year hiatus and u are my go to guy. Is this guide still relevant or are there a few changes and how do i evade in the current iteration? Since nerfing of other engines even landing is harder since u cant course correct easily. Thanks in advance

    • @JohnathanWinters
      @JohnathanWinters  6 месяцев назад

      Current flight model is poopoocaacaa, they are away of the issues and working on it. But all the same physics still apply. Issue is acceleration rates right now are really low.

  • @mantistoboggan6815
    @mantistoboggan6815 2 года назад

    Im starving for a video compilation of smooth decoupled landings. Perhaps something you can do when you have time?

  • @blacksheepwall79
    @blacksheepwall79 2 года назад

    Does decoupled mode preserve roll momentum? If I roll to thr right do I have to roll equally back to the left to stop the roll? Elite dangerous does this and it makes the mode unflyable.

    • @JohnathanWinters
      @JohnathanWinters  2 года назад

      No, It doesn't, it's a partial decouple.

    • @blacksheepwall79
      @blacksheepwall79 2 года назад

      @@JohnathanWinters Does it fly a lot like Freelancer did?

    • @JohnathanWinters
      @JohnathanWinters  2 года назад

      @@blacksheepwall79 Never Played

    • @blacksheepwall79
      @blacksheepwall79 2 года назад

      @@JohnathanWinters Freelancer was a space game but super arcadey it was ridiculously fun. One of the issues I had with it were ships were objectively better than other ships. As in they progressed in Levels. There were high level fighters that were better than low level fighters in literally every possible dimension. It was the first game I ever encountered with decoupled flight and it was amazing.

  • @KarlKaput
    @KarlKaput 2 года назад

    How did you get on 3.17.2 in April!? It wasn't even in Evocati then...

  • @Rompelsteelskin
    @Rompelsteelskin 2 года назад

    Winters, I get 160ms vs players at 20ms.. How can I ever beat them? Ive saw my full mag from my bucky lands on an arrow.. Still his shields doesnt blinks.. Hit register is very biase

    • @JohnathanWinters
      @JohnathanWinters  2 года назад +1

      Are you playing on your server? I play at 120ms most of the time on US servers. Hit reg is potato sometimes depending on server heath, but it happens on both sides.

  • @TheOutlando
    @TheOutlando 2 года назад

    Amazing footage. do you use the tobii eye tracker for that?

  • @thane1448
    @thane1448 7 месяцев назад

    "Pro grade"? Why not just use the perfectly decent names they have already in modern jets. Velocity vector or flight path marker. Makes more sense to have the description in the name. Or maybe its different I don't own SC yet.

    • @JohnathanWinters
      @JohnathanWinters  6 месяцев назад

      Rockets use prograde and retrograde since space has no relativity aside from your movement.

  • @hanswurst9866
    @hanswurst9866 2 года назад

    It's unfortunate that the game itself isn't telling you any of this...

  • @Fett2303
    @Fett2303 6 месяцев назад

    Flying decup in atmosphere....ugggg

  • @jeffroLife
    @jeffroLife Год назад

    Ho do you decouple with mouse and keyboard?

  • @StaciaGroobyfivebyfive
    @StaciaGroobyfivebyfive 2 года назад

    I wanna fly with johnathan Winters lol…