I Made Mario And Sonic Swap Games To See Who's Better
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- Опубликовано: 28 сен 2024
- The weirdest crossovers that shouldn't have happened.
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SM64 Generations by Skyth
Super Mario 64: Sonic Edition: • SM64: Sonic Edition Pl...
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#gaming #mario #sonic
None of them have any chances when put against Peppino Spaghetti, the man himself.
The most accurate Italian representation of all time
He is literally the best of both worlds, speed and brawn!!!
you beat me to it :(
Shut up…
True
Since we're putting Sonic in the very first 3D Mario game, I think it would've been fairer to put Mario in the first 3D Sonic game, which is Sonic Adventure.
Generations honestly wasn't a good pick for this experiment.
And not just that, the sonic in SM64 is based off of mario's moveset, in a mario game, he can still punch, use power ups, do all sort of acrobatics, etc... While the sonic generations mario is a straight up rip from mario 64's source code, so it is pretty unfair.
@@TheLeoGBA If you did give sonic his Sonic Adventure 1/2 moveset and physics, he would break the game, just imagine the spamdashing through the levels and killing every enemy by touching one button and NO fall damage.
Mario should have his moveset from galaxy or odyssey in generations for it to be a little more fair, but even then he still lacks the speed and movement options to go through Sonic levels.
But yeah, it was a little unfair since Mario was using his less complete moveset
@@dracomalfoy6886 It's not just that mario has a less complete moveset, he literally has the same moveset he has from another video game, while sonic has the same moveset meant for that video game, do you get what I'm saying?
@@TheLeoGBA yeah, that's why I said a mod that gave sonic his whole sa1/2 moveset should have been used (if it existed) and for generations a mod that game mario his galaxy or oddysey moveset to get it to be more complete
none would have the moveset required for that game and some coding would need to be done so that sonic could damage enemies by spindashing and homing attacking, along with porting their og game physics in both cases
there would have been softlocks in both games (But sonic would still have the advantage thanks to having less moves but similar versatility just oriented to other things) while mario would need to do a lot more tricks to be able to complete levels (And would still need coding so that the game doesn't glitch by walking through the loop instead of taking it)
Adventure's Sonic stages are a perfect counterpoint to this guy's claim of Sonic being overly scripted & uninteractive. there's so many different approaches and skips (many of them intentional on the devs' part & required for the time emblem)
The roller coaster analogy only works for Sonic Forces. A good 3d, boost formula Sonic game (like Sonic Unleashed or ironically enough, Sonic Generations) is more of an obstacle course where you have to learn about the shortcuts, learn about every bump and obstacle and consistently try to make your time better and better.
facts
His comments on the problems with Sonic legit feel like they come from someone who played a single game on autopilot. You can of course do that in obstacle courses, but it will lead to you falling on your face more often then it leads to passing the obstacles. In that case yeah, Sonic games really are akin to obstacle courses and it just feels more exciting to adrenaline junkies like myself then playgrounds do.
@@robmacher3253 Hell, in Sonics first level in adventure he has an option to run around chased by a spikey ball and to retrieve a seal or leap over the pads to skip the entire dolphin section.
Very fair, but, I don’t think he’s necessarily insulting Sonic with that metaphor. He’s clarifying what the problem is with switching the characters from game to game. Mario is a very well rounded character, whereas Sonic’s main attribute is speed. So, yeah, Sonic is more like an obstacle course rather than a rollercoaster, but it still stuffs Mario in an uncomfortable position, because the main focus is still speed. Which is why he puts the blame on Sonic in the problem with this experiment. Theoretically, most other platform characters could manage in Mario’s world, if a bit clunky because the main requirement is to be able to move and jump, a trait most, if not, all platform characters share. Sonic, on the other hand, has a certain speed limit to be able to pass certain levels. It’s way too tailored for Sonic for this kind of game mechanic swap.
@@BlankPapers I suppose that's true. I guess you could also say for Sonic in the Mario game that it's like comparing the average person to an athlete, Sonic's playstyle there could potentially allow for some incredible speedrun potential for people who are willing to put in the effort to get used to Sonic's greater speed and agility, but i guess Skooch just hasn't played long enough to be able to put in the effort to get good with Sonic
It's almost like Mario is not as powerful as a magical creature that expeeds the speed of light and fights eldrich horrors for a living.
Mario has survived a blacl whole and thrown entire castels before, without power ups. Sonic is still much more powwrfull wnd a better fighter but mqrio is atleast not a push over
I indulge Mario fans that think that the plumber can win. Hell, I grew up with Mario on the wii, but it's not a contest whose stronger. But it is fun to see how they handle each other's worlds
@@soleonshae8657 true
Mario is more powerful than you think. If he has his speed from his 2d games this would be no problem
@@TitanForcemaxMario got trapped in several games and needed rescuing. From Yoshi, Princess Peach and Luigi.(multiple times) Sonic been rescuing masses and individuals from both his world and other worlds. Even in crossovers. He's a solo adventurer just like Mario and Link. That makes them tough but Sonic doesn't fall for tricks like he's some non self aware anime character. His weaknesses isn't water. It's himself. That Black whole wouldn't have caught him if he wasn't running his Damn mouth instead of his feet. Same thing in Lost World and generation. Most of the time he will get things done without screw ups. Like in Frontiers, Free Riders Team racing etc.
I think one of the reasons frontiers is so good is that you get your “rollercoaster” AND your “playground.”
Also sonic unleashed
ur spitten facts rn
Yep, and seeing it is a massive success, we can expect SEGA expanding more on the playground aspect in the future, though, to be fair, a part of Sonic games' charm is finding other routes or shortcus throughout the rollercoasters that his games are. Leaving games like Sonic Forces aside, most 3D Sonic games are really fun to replay.
More like frontiers is the entire theme park for a sonic game
@@0zerios0it’s not a playground. In sonic frontier, Sonic is on an island but he’s not necessarily playing. He’s just exploring the island finding the chaos emeralds. That’s nothing like a playground.
guy who knows nothing about sonic tries to talk about sonic
I mean to be fair, Sonic in SM64 is still a modded Mario, so he has all the necessary moves that he otherwise wouldn’t, like the side- and backflips. Meanwhile Mario in SG is literally the Mario 64 source code with two new moves to make it possible at all
Exactly. This video proves nothing
Could Mario use Backwards Long Jumps to go faster?
@@DiabloOfGod Yeah he can BLJ. Look up the Chemical Plant SM64 Generations speedrun, it shows it off
The thing is, Sonic can do back and sideflips, hes been doing that. He can do m in SA2, and in frontiers. Sonic can do a dragon throw(the spinning throw Mario does in M64), bc he does it in Sonic Frontiers. He would have all the necessary moves anyways bc he already CANONICALLY knows them, so Thies argument still aint in favor of Mario.
@@TusharSundarkait still proves that Sonic could work in a Mario setting. Since Mario fans dont do research before saying something id see why ur agreeing with him. Sonic could already do the moves Mario does in M64. He does them in SA2 and Frontiers. Also the moves Mario does really arent hard to do even for us(except long jumping). Sonjc really wouldnt have a problem with Mario’s world, bc his world aint that hard to traverse.
This was a lot of effort for what was essentially "I like Mario better than Sonic".
Valid take tbh
No Sonic's Better
Him preferring Mario is completely fine, but a lot of his complaints regarding Sonic feels like he has very little experience with the series and as such feel like flawed arguments rather than valid complaints.
@@Ohiohedghoghis opinion remains his opinion
Despite what twitter might tell you, that is the more popular take yes.
9:57 It's almost like you're not supposed to move through Sonic levels at a slow pace
Your reason as to why Sonic works in a Mario game is only ,somewhat, true to boost games
They're more linear and automated because the focus isn't on the platforming itself but your ability to take quick decisions and react to what the stage throws at you
It's not a problem in of itself, just a different philosophy (execution is another factor)
Mario would've had a better time in Sonic adventure games levels, because the philosophy is more similar to the one of the classics
This philosophy focus on the ability of the player to manipulate Sonic's and the level design physics to traverse level as fast as possible
Which is pretty much just platform games speedrunning push to the max
This is the right comment I was looking for, he compared 2 different types of platforming, a sonic adventure and mario 64 are similar, both have various ways to traverse the stage, sonic maybe less given the structure, SA1 is a sort of circuit, M64 is an area with the goal somewhere (cus it changes, it's not always at the top or stuff like that, tell me that the levels to get to bowser have multiple ways to reach it's end)
To be fair, the Sonic Generations world is broken most likely not out of rush but rather deliberate because of time eater
Sonic Unleashed has much better level detail on the sides and same goes for Sonic Colors
@@crestofhonor2349 Honestly, that might be to the detriment of Sonic Unleashed, specifically for its PS3 version. I mean, have you TRIED to play Jungle Joyride (Day) on PS3???
Neat video, though I’d say it not as cut and dry as made to be.
As someone who’s spent way to much time studying Sonic, the main issue here steam from first experience and replayability.
The first experience with most Sonic games first experience are usually rough. Not exactly something you can pick up and play for a lot of people, however giving the time you start to get a feeling for it. Taking advantage of the wonky design to style and smash through stages. (Not that this exactly applies to ever Sonic game, they really kind of just have a case by case problems and philosophies towards game play)
Unlike Mario which most can pick up due to it’s more traditional/easier set up. (Not saying Mario can’t be stylish and fast paced as Sonic, though I’d say looking at a speed run between both hopefully gives a better feel of their differences.)
@@bostoncook2305 I mean that actually might be the mod but yeah. If we really want to throw a wall at the message, pit both Sonic and Mario in their 2D outing and see how that would work.
@@bostoncook2305 wym Sonic's speed is fundamently flawed?
It took me 12 hours to beat Sonic Adventure 2 for the first time because I did not know how to play it, but I see others play it and fly through the levels like it’s no challenge at all. Can confirm the games’ fun is based on how often you replay it
@@Icepiq72 true, coming from a very new fan and player who tried sonic rush for the first time and didn't manage to finish right away cuz it all felt very new to me. i am someone who prefers taking things slow and steady, so a sonic game seems very hard. however the more you play the more you're experienced at it.
What I learned from the Sonic in Mario 64 mod is that it's not _taking a shortcut_ that gets you disqualified for taking a shortcut, it's _winning by too much_. If you fall from the top of the slide to the bottom, then delay crossing the finish line until the chao has almost caught up, you won't get called out.
I always wondered how it would look if Mario and sonic flipped worlds, though if Nintendo and sega did ever do a crossover game. I think they will handle the flip better than expected, though the sonic in 64 mod came close to what I imagined. Great video btw!
Sonic absolutely blitzing the zones with spin dash and breaking bowsers ankles with ice flower power
@@TheReZisTLust don't forget mario ripping apart the death egg with his bare hands.
I’ve always wanted to see it. Not some stupid Olympics game -.-
They would say all mario games are bad if they were swapped
Mario underwater levels:
The description and “analysis” of Sonic games was so painfully ignorant it hurts
agreed, dude was literally sucking mario so hard for no reason, like, bro, just play the game.
To answer the question at the end, Freedom Planet 1 and 2 are just absolutely perfect fast games
Underrated game let's ve real
@@Jc_Did_The_RUclipsr2 is kinda iffy. Serviceable but downgrade even visually. 1 is pretty good tho.
Then there's spark there electric jester series, with 3 being literally pinnacle of both sonic and 3d platformers
Yeah, and not to mention the characters are cute and/or hot in the first and second game, so there's that bonus
Games trash cope loser
I remember playing this game on the WiiU and I really enjoyed it
The roller coaster analogy only works for Sonic Forces. A good 3d, boost formula Sonic game (like Sonic Unleashed or ironically enough, Sonic Generations) is more of an obstacle course where you have to learn about the shortcuts, learn about every bump and obstacle and consistently try to make your time better and better.
I was very engaged by this content, and felt the need to engage in return!
🤝
Was unsure how your branching out to be forms of content but man it's far better than I could have even thought it could be.
While I'll miss the league content I got no worries that every video you come out with will be watched and enjoyed to the end
Now I understand how people at IGN think
It's very apparent that you grew up playing Mario, and it's also clear that you started playing Sonic from like last year, and it shows (and Forces no less).
1. You picked 2 games that are nothing alike. Why not SA1 and SM64? Why not 3D World Mario in, say, Sonic Lost World?
2. You claim Sonic Gens is linear and focused on speed only when you literally were able to take more than one itinerary in all levels and saw that there were platforming parts.
3. You shat on Green Hill's inaccessible background design saying it's AI-made after you established that it's a linear game, acting like all the clouds in SM64 are hand drawn.
It's OK to prefer Mario because you grew up playing Nintendo, but just don't act like an expert when a poorly made 2017 game is your introduction to a 34yr franchise please.
Yeah, the AI background thing is just a downright insane thing to say. Especially when the New Super Mario Bros games exist.
17:50 that is that moon kind of thing that zazz (the first boss & member of the deadly 6 (where zavok comes from (mentioning him specificly because out of the 6, i believe he returned the most often))) rides in sonic lost world
21:21 You could not be more wrong about sonic generations.
His take is so trash
@@maoraharon21 Ditto
those were a lot of words just to say "I like Mario better than Sonic".
and the rollercoaster thesis just works for Sonic Forces.
Elder millennial here: I haven't played a Sonic game since Sonic 3 & Knuckles. Old Sonic games were very replayable. The different tracks took some searching to find. Often you'd see the exit or something on the edge of the screen and wonder "how do I get there?" After exploring for the path, being able to execute to get there quickly was very satisfying. It lead to early speedrun challenges, like "How early can you get all the Chaos emeralds?"
Anyway, love the content! Keep on, keepin' on. And League isn't dead, it's toxic and I'm slipping under.
9:46 I think you make an interesting observation here... Sonic Levels are big and I mean BIIIG. And they have to be, cause Sonic runs through them so quickly! The player never spends more than a few seconds in any given Section.
And that was always the case, to a degree... Even the Classic stages are usually longer than traditional Mario levels.
This was definitely an interesting video, though I think comparing Generations to SM64 isn't necessarily the most accurate (because one of these games is way older than the other)
Excited to see what you do next! Spark 3 might be an interesting Speed game, it's very dun even if the Story is wack
20:38 "Get a load of this!" lol
0:23
Skooch, if we were in his position, the pipes blocking our way would be about 3-4 stories tall. I don't think we'll be beating that with our bodies.
sonic game: get your best time and parkour cool
skooch: movie game go straight forward dont care abt time brrr
Very interesting concept for a video. Glad to see Skooch's creativity flowing
This video sucked
"Make a 24 minute diss track of Sonic The Hedgehog."
"Bet."
“I’m pretty sure we could beat that level with our physical bodies” he says as mario jumps 6 times his own height.
I don’t really think the spectacle in Sonic is bad, because usually you’re *actually playing the rest of the game* normally so tiny breaks aren’t bad. But due to the fact you’re using an *unfinished proof-of-concept* Mario mod, you’ve forced an issue into existence. So, this one can’t really be put on Sonic’s game.
And the “rollercoaster” analogy isn’t the best, because in rollercoasters there’s no score to aim for. It’s a one-and-done. Sonic gives you a big fat ranking at the end, saying “hey if this letter isn’t S, try harder!” While Mario is simply “yay you did it”. If Mario is a playground for your imagination, Sonic is urging you to hit your hardest movie shoot that’s as stylish as possible.
That's Zazz's machine from Sonic Lost World 17:45
Neon White is one fast-paced game that I absolutely love. You feel like a speedrunner playing it, and it’s absolutely designed for it with a lot of options for getting creative with shortcuts, and the game having things built in for speedrunning. There are ghosts, leaderboards, incredibly fast retries, and a clock
I really enjoyed watching the Mario segment on stream and it would be cool to see you try the rest of the levels. And speaking of fast paced games, this is the perfect opportunity to shill the Spark Trilogy. Spark the Electric Jester is a speed based platformer inspired by the adventure games and they feel so good to play
8:18 The Doomsday Zone music goes very well here!
puts it into perspective just how fast sonic really is, even at his game speed instead of his real speed
Sonic Adventure sonic is clearly the better Sonic control for a Mario game, having a high acceleration character isnt gonna be enjoyable in a 64 game where you have do small platforms, which is why Boost sonic doesnt have stupid fast acceleration unless you boost.
Great video, the commentary layered on top of the edited gameplay footage works really well. Also loved how the video was scripted properly, with an intro, both halves of the equation and a conclusion. Most youtubers would split videos like this into two episodes which I personally wouldn't like as a viewer. Had a lot of fun watching this!
Neon White is really good at selling the appeal of actual speedrunning in a more streamlined manner. Especially getting Red Aces makes one feel like actually speedrunning a game.
After hearing the end of the video I was like. Okay, someone has to suggest neon white. And yes. I second this.
19:03 you were doing the bounce attack this whole time lol
I think I can explain this:
Mario was in a boost sonic game, but Adventure Era Sonic was in a Mario game, and acts different.
Basically, there are three major Sonic Styles: Retro (platforming + speed), Adventure (Speed + Free-Roam), and Boost (Speed + Speed)
With boost its technically speed and reaction time but speed and speed w9rks for sonic forces lol
@@superwariobros9108 Also games like Unleashed and Generations also feature multiple paths. Even Colors encouraged exploration to an extent
It wasn’t even adventure, I’m pretty sure they just raised the speed and gave Sonic some moves.
1:11 editor needs a raise
Im sorry, Its just too funny for me to not mention. 8:06 he said sudoku when he totally meant seppuku. 🤣
People can censor the word "suicide" as sudoku
For context on the 'yellow monster' that's from Sonic Lost World, aka super sonic galaxy. it's the moon Zazz uses to attack you with
The key to Mario's speed is the scuttlebug. At that point he will be several parallel universes ahead of Sonic.
blj also would have given him insane speed
Him: Mario games let you explore more
Sonic Frontiers: bro I still exist!
17:52 That's the ball Zazz throws at you in Sonic Lost World
Your granny's words at 2:49 are words I should write down and recite to myself every day. She is/was truly a wise woman. This video was fun, great editing!
17:45 - That's the Moon Mech from Sonic Lost World.
And out of context, that thing is absolutely horrifying. And hilarious.
20:57 i was actually in a discord call watching this and i checked it so quick to make sure that wasnt me
As a fan who grew up with both i can clearly tell he's a nintendo fan who only played a few mainline 2010+ sonic games.
Definitely unfair look at how this would work especially since he chose not only a linear sonic game but the easiest levels possible in a linear sonic game next to forces while making sonic do the "hardest" levels in 64 and making him do more than one boss, and lets not forget the technical cheating of the wing cap while he used the not great modded mario/sonic with physics that werent coded to sonic in 64 unlike mario was in generations (which was a fantastic mod) and he didnt cheat with sonic like using hos super form or any other mobility powers.
I love you mario but there is no way your surviving most sonic levels or boss fights, i can only imagine how quick dark gaia or solaris would murk the plumber 💀
Gaia or *who* now?,,,
11:34 that scream lol
Cartoon tings be like:
Your rings should shoot out when Mario takes fall damage aswell. that'd be a really nice touch and make it even more unreasonably difficult.
Yeah playing forces is a mistake whether you're a Sonic fan or not
Sonic Frontiers is almost a middle ground between mario games and typical sonic games.
Great speedgames:
Celeste
Mirrors Edge
Ghostrunner
Neon White
Titanfall 2
warframe
Ultrakill
Pizza Tower
12:13 here you missed a GOLD moment where you could just abuse mario's forward long jump to gain infinite speed
Mario got trapped in several games and needed rescuing. From Yoshi, Princess Peach and Luigi.(multiple times) Sonic been rescuing masses and individuals from both his world and other worlds. Even in crossovers. He's a solo adventurer just like Mario and Link. That makes them tough but Sonic doesn't fall for tricks like he's some non self aware anime character. His weaknesses isn't water. It's himself. That Black whole wouldn't have caught him if he wasn't running his Damn mouth instead of his feet. Same thing in Lost World and generation. Most of the time he will get things done without screw ups. Like in Frontiers, Free Riders Team racing etc.
“Gay!” 0:07
I can hear yakko running at 300 miles per hour while yelling: PIZZA TOWER, and also sonic
17:03 that's a weird version of the Brawl Knuckles model which already was a texture swap of the heroes model
If you want more high-speed platformers, I've heard Spark The Electric Jester 2 and 3 are a pretty good take on Sonic's Boost stages. Freedom Planet is also very good if you'd prefer a 2D game.
22:57 this is true on so many levels!
17:46 that is such a creative idea using the thing from lost world
6:52 The Gay Baby Jail follows Mario everywhere he goes
I know a high speed, high octane, adrenaline pumping Nintendo franchise known as F-Zero where 30 pilots race in high speed plasma powered hovercars, on a track that's suspended several hundred feet in the sky; where all it takes is one screwup to either send you plummeting to your doom or exploding on the track.
Edit: it's also the franchise Captain Falcon is from.
Speed is not everything, reaction speed is also important
Sonic frontiers can be considered a playground as well since it wants the player to explore as much as possible.
i feel like everyone is still waiting for sonic and mario to be in an adventure game.
This dude played Sonic for the first time that’s crazy
This would've worked better if Mario was in SA1 instead of Gens.
i feel like silly kicking woulda drastically made this guy's day better
Mario in sonic: WOWOWOWOWOWO!! HELP ME!
Sonic in Mario: *spindashes and kills everything*
Sonic beating Robotnik BOWSER wasn’t hilarious!!!! LMFAO IT made me Laugh sooo HARD!!!’ HAHAHAHAHAHAHAHAHAHAHAHA
Thanks for the laughs skooch I needed it today.
By the way, when wearing the wing cap as Mario, you can triple jump in place
The glazing is crazy 💀
Okay I have two MAGOR Problems the 1.(Mario Forces) Gameplay portion is much longer than Sonic's, I get it your playing a slow character in a bigger world and fast character in a smaller world but STILL 2. When you switched to (Sonic 64) alot of the Mario stuff was swapped out with sonic's stuff, the World wasn't fully swapped but that's on the modder. still Interesting concept and video. 1 year after VID
"a duck sounds like a duck and a moba...is a dead genre"
I...Idk what to say. He's right. But it feels wrong to say 😂
SOMEONE HAS TO SAY IT!
@@Skooch Those long highschool and college nights of grinding out elo with the boys may be over. but the memories still live in our hearts. I honestly wonder what the next esports craze is gonna be.
The big yellow ball monster was basically a companion to this weird thin purple and pink named zazz in sonic lost worlds. He also appeared in sonic dash. (Mobile game)
"Mario can defeat dragons with his bare hands."
Mario: *Is wearing gloves* 🧤👃🏿
sonic can run at speed of sound
sonic: wearing speed shoes
@@p1000-ratti The shoes not gives him speed lol
@@-hangyaku7694 himself is fast but the shoes makes him faster
I hope they do that Mario mod for one of the non-boost Sonic games
Hey. Generations was like the last good 3d sonic game up until frontiers. Don’t hate on ot
Hating on Sonic the norm now even when it isn't warranted.
Plankton saying "OH BROTHER" IN 6:31
23:11 ironically, when it comes to the 2d games, I always felt like Sonic games were the ones that allow the player to play.
(I also don't think using a game from 2011 vs a 1996 game is good for this comparison. Where's the Mario in Sonic Adventure mod?? That would make way more sense)
Modern sonic games have alternate paths for players some being quicker and others having more rings and enemies
17:23 is that wilsons voice from don't starve
Yeah, it is, lol. I came to the comments to see if anyone else noticed.
Pizza tower is a fast game that feels what 2d sonic should feel like
Do bot be afraid of what takes time, the time will pass anyway…
Thats unironically a really good quote
Swapping mario and sonic games ❌
Getting stuck in the modded game glitch ✅
0:52 forces tarnishing sonic’s name once again
Bowser isn't a dragon that's an insult he's a turtle
To answer the last question. Spark the Electric Jester 1, 2 and 3 are pretty good speed games. 1 is a side scroller while the other two go full blown 3D.
i wish they wouldve used a more modern model of mario for generations, but i still love this! i think sonic and mario are better off in their own worlds though :')
Doesn't mean that you keep failing inside. Doesn't mean that's worse game ever
Mario could never keep up with sonic, NEVER!
Honestly it kinda just seems like you played as 64 Mario in Sonic Generations, and fast Mario in Mario 64...
yeah that wasnt fair
Sonic didn't have an actual moveset it was just Mario 64 moveset
Man, this makes me wish Italians were real
11:34 THAT CAUGHT ME SO OFF GUARD, I CANT STOP LAUGHING
Mario in sonic's world is for hardcore ppl.
Sonic in mario's world is for filthy casuals.
seems right to me.
I remember dreading a similar scenario to this imagining a human having to traverse through Greenhill Zone because of a fanfiction I was writing recently.
This thinking is incredibly flawed. Sonic is known for having different routes in their maps, rewarding exploration and skill to become faster.
Yes, there are some Sonic games that don't do this well (Sonic Forces for example)
But to say that Sonic's gameplay only works because it's "like a movie" is just fundamentally misunderstanding Sonic's core gameplay and using the gameplay of a mod based on a game that doesn't have the greatest movement (it's clearly based on Sonic Adventure) to support your statement.
Sonic Adventure's controls also wouldn't work in modern Sonic games.
The problem with Sonic is that most 3D Sonic games simply have ignored what made Sonic truly special, always adding features to make up for something they removed themselves.
The 2D Sonic games have incredibly tight controls. You can platform really well in them. Obviously it's most fun to go fast, but that's never been their sole attractor. Heck in the first game there were only 2 or 3 stages that truly rewarded speed, whereas most rewarded exploration and platforming.
There've been a ton of fan made 3D Sonic games that remained true to the movement of the original Sonic titles, where the controls are tight, where you don't use a button to just boost or slide through corners.