The reason why that drop from 8:00 ended up so bad was most probably becasue he saw your move out with those medivacs with the observer, you see that observer at 9:00 when you build the turret. So he saw you are going at the bottom of the map and was rdy in the main.
GG's. A couple of live comments as I watch the gameplay: -The SCV scout finds a very quick expansion, signaling greed over aggression. In that situation, I would definitely build my natural on location vs on the high ground. More economically efficient. Also, that SCV can either go to the 3rd location or even better go home and start mining. No reason to leave it there for a stalker to kill. -At 5min, the reaper scout sees gateways, a robo, a twilight researching something (blink or charge), and a robo support bay. Based on that and seeing stalkers, I am thinking stalker colossus is coming your way. But you know it's not skytoss, and DTs or archons are not coming yet either. The most common toss army comps are stalker colossi, zealot archon immortal, and skytoss. -At the 8 min drop, you get stalker colossus defending. If it's 1 medivac I think the drop gamble is fine. If it's a bigger force, it's probably worth a scan to see your odds of success before going in and losing a chunk of army. -So now that it's stalker colossus confirmed, what's the game plan? marauders? vikings? I would love to see more subtle shifts in your builds to counter opponents. At 9 min, you see he's starting his 4th base. You need to choose to attack or to turtle/macro up hard to try and catch up to his bases. Either way, you need that Protoss army walking into a sieged tank line with marauders and vikings to get back to even in the game. -The fight at 12 min was rough. He got a concave set up and you were stuck on a corner. Also your tanks were sieged late. Definitely one to retreat and try to find another position to catch him off guard and draw him into your tank fire. -His reminder about combat shields makes me think this guy was surfing a bit...and then he left...confirmed SMURF. His name is Justachesser and he was on 6 bases. Frustrating to play someone like that. Tough game, but lots to learn from it.
GG . . . That was definitely a pity 😂. He definitely notice you were slow on the Macro, because the 1st push should have been at the 9-10min mark with Shields, Stim & Concussive. TBH I actually fought that guy months ago. I probably did the same thing but I always drop some tips before I leave then gave him the win.😊 Tip: "2Base Push" You're build's optimized version is a 2Base Timing Attack Type around the 7-8min mark. Which should have slowed his economic advances while you Build-UP yours. BUT you were too late on the push allowing him to get too GREEDY. However in the situation you were in, the better response should be just play the macro game and win with who gets the better engagements, better economy and better upgrades in the long run. 😊
11:15 Need to establish some map awareness. He has an army that stomps yours head to head and is probably ahead in supply. How will you know where to set up a flank or a siege line if you don’t know where he is coming from? Knock 4-6 marines off your control group and spread them around the midpoint of the map. This takes 1 second once you are practiced.
You are trying to do too much at plat. You can skip the scout by the time you did your drop at 8min your could easily have 3 bases and a max army and just attack move his side of the map, will get you through plat at least. Keep at it you picked one of the hardest games to get good at, but its one of the best keep queuing!
The reason why that drop from 8:00 ended up so bad was most probably becasue he saw your move out with those medivacs with the observer, you see that observer at 9:00 when you build the turret. So he saw you are going at the bottom of the map and was rdy in the main.
GG's. A couple of live comments as I watch the gameplay:
-The SCV scout finds a very quick expansion, signaling greed over aggression. In that situation, I would definitely build my natural on location vs on the high ground. More economically efficient. Also, that SCV can either go to the 3rd location or even better go home and start mining. No reason to leave it there for a stalker to kill.
-At 5min, the reaper scout sees gateways, a robo, a twilight researching something (blink or charge), and a robo support bay. Based on that and seeing stalkers, I am thinking stalker colossus is coming your way. But you know it's not skytoss, and DTs or archons are not coming yet either. The most common toss army comps are stalker colossi, zealot archon immortal, and skytoss.
-At the 8 min drop, you get stalker colossus defending. If it's 1 medivac I think the drop gamble is fine. If it's a bigger force, it's probably worth a scan to see your odds of success before going in and losing a chunk of army.
-So now that it's stalker colossus confirmed, what's the game plan? marauders? vikings? I would love to see more subtle shifts in your builds to counter opponents. At 9 min, you see he's starting his 4th base. You need to choose to attack or to turtle/macro up hard to try and catch up to his bases. Either way, you need that Protoss army walking into a sieged tank line with marauders and vikings to get back to even in the game.
-The fight at 12 min was rough. He got a concave set up and you were stuck on a corner. Also your tanks were sieged late. Definitely one to retreat and try to find another position to catch him off guard and draw him into your tank fire.
-His reminder about combat shields makes me think this guy was surfing a bit...and then he left...confirmed SMURF. His name is Justachesser and he was on 6 bases. Frustrating to play someone like that.
Tough game, but lots to learn from it.
Well played, you're getting better and better.
Thanks man.
Highly doubt it, but thanks
You just need to gain experience and that's it and you'll play better.
GG . . . That was definitely a pity 😂. He definitely notice you were slow on the Macro, because the 1st push should have been at the 9-10min mark with Shields, Stim & Concussive.
TBH I actually fought that guy months ago. I probably did the same thing but I always drop some tips before I leave then gave him the win.😊
Tip: "2Base Push"
You're build's optimized version is a 2Base Timing Attack Type around the 7-8min mark. Which should have slowed his economic advances while you Build-UP yours. BUT you were too late on the push allowing him to get too GREEDY.
However in the situation you were in, the better response should be just play the macro game and win with who gets the better engagements, better economy and better upgrades in the long run. 😊
11:15 Need to establish some map awareness. He has an army that stomps yours head to head and is probably ahead in supply. How will you know where to set up a flank or a siege line if you don’t know where he is coming from? Knock 4-6 marines off your control group and spread them around the midpoint of the map. This takes 1 second once you are practiced.
11:37 and you literally did exactly as suggested in the next action, well done 😅!
Smurfs leave the game when you say GG to avoid gaining mmr.
Yeah dude I will never understand smurfing. It’s so bizzare
You are trying to do too much at plat. You can skip the scout by the time you did your drop at 8min your could easily have 3 bases and a max army and just attack move his side of the map, will get you through plat at least. Keep at it you picked one of the hardest games to get good at, but its one of the best keep queuing!
He gave you the win so he can lose more MMR and keep playing easy games below his level. Filthy smurf being filthy.
I will never ever ever understand smurfing