Build a Stylized Topographic Landscape in Blender

Поделиться
HTML-код
  • Опубликовано: 9 ноя 2024

Комментарии • 152

  • @SouthernShotty
    @SouthernShotty 3 года назад +20

    Wow, super clever way to do the layered effect

  • @OfflineOffie
    @OfflineOffie 3 года назад +84

    Just a tip: Don't use Base Color for transluscent objects. Use Volume Absorbtion instead. It's fast, looks better and much more accurate!

    • @DerekElliott
      @DerekElliott  3 года назад +6

      I'll have to try!

    • @Skovidesign
      @Skovidesign 3 года назад +2

      I always forget this one and don't know what's wrong with my material.

    • @Dunduckuty
      @Dunduckuty 3 года назад +5

      How do I use Volume Absorption? (I'm new to Blender)

    • @Skovidesign
      @Skovidesign 3 года назад +1

      @@Dunduckuty ruclips.net/video/fdWUjEMzDhg/видео.html

    • @jamaicster
      @jamaicster Год назад

      Same for me! =) How do I use Volume Absorption?

  • @Viktor_fff
    @Viktor_fff 3 года назад +2

    the best way to create beautiful water so quickly that I have ever seen

  • @PIXXO3D
    @PIXXO3D 3 года назад +10

    Another great piece of content Derek. 10/10

  • @mattmanard8817
    @mattmanard8817 3 года назад +1

    Thank you! I've been wracking my brain for weeks over how to do exactly this!

  • @DerekElliott
    @DerekElliott  3 года назад +29

    First

  • @everythingaboutanimals5800
    @everythingaboutanimals5800 3 года назад +15

    A video where the poor default cube will be saved! :)

  • @menotifilho9903
    @menotifilho9903 3 года назад +3

    Didn't know about this sky texture, it will be handy. Nice video as always.

  • @claudiobellino9357
    @claudiobellino9357 3 года назад

    Un grazie immenso anche dall' Italia. Derek you are the best!!

  • @s0lci70
    @s0lci70 11 месяцев назад

    Thank you so much! This was exactly what I was looking for!

  • @shadowmunky7286
    @shadowmunky7286 3 года назад

    This was a lifesaver. had to animate some shapes and this was as useful.. just animating the height got it done !

  • @GerryGoodDude
    @GerryGoodDude 2 года назад

    This is such a unique way of creating the topographical look. Thanks I am definitely giving this one a go.

  • @kvitusja
    @kvitusja 3 года назад +1

    This is just amazing! Adore your tutorials since the one with cosmetic bottles! Thank you for your work!

  • @Lunecovlad
    @Lunecovlad Месяц назад

    Hey I absolutely love this concept, I wonder if it’s possible to invert it? I’m thinking it would be an amazing concept to create an abstract character in this stylized topography style.

  • @man_art_man
    @man_art_man 3 года назад

    Just finished your way of doing in blender! Greatest effect. Thanks!

  • @Comic_Slams
    @Comic_Slams Год назад

    Loved this tutorial so so much. Thank you : )

  • @jaredolendorff1433
    @jaredolendorff1433 2 года назад

    This is everything dude 0.o destruction.

  • @IbnAbdssalam
    @IbnAbdssalam 3 года назад +4

    Long tutorials are really helpful and beneficial but when it's shorter like this one and splitted to parts it's more enjoyable as well.
    Anyway thank you for giving us this premium content for free ✨👌
    And congrats for 💯k 🎉
    Happy to be one of the first people here 😄

    • @DerekElliott
      @DerekElliott  3 года назад

      Glad you like them both, and thank you!

  • @abidarsenna9963
    @abidarsenna9963 2 года назад +1

    AMAZING ,BUT HOW TO EXPORT SVG PLANS FOR LASER CUT ,Thanks!

  • @JL345-O
    @JL345-O 3 года назад +2

    Congrats 100k already 🎉🎉🎉✊✊✊👌👌👌

    • @DerekElliott
      @DerekElliott  3 года назад

      Thank you!

    • @JL345-O
      @JL345-O 3 года назад

      @@DerekElliott ever since I started watching your videos I really feel enjoyment
      Charming thumbnails, ideas,Unique tips and tricks in blender

  • @tompoletti5676
    @tompoletti5676 3 года назад

    Super cool aesthetic

  • @24Botnix
    @24Botnix Год назад

    I loved this effect so much! So much so that I've spent a couple of days trying to make it in geometry nodes,it is not easy at all haha, wish me luck!

  • @rismannurmantias
    @rismannurmantias 3 года назад

    Dude ur dope, people must know u.. Its amazing tutor..

  • @brandonjacksoon
    @brandonjacksoon 3 года назад +2

    Dude, this is AMAZING! I'm glad that I found your channel! Liked and subscribed))
    More Landscapes and environment tutorials please!
    Good luck!

  • @mediafgh9005
    @mediafgh9005 2 года назад

    I like guys as you, who have tricks for BL. Thanks

  • @DarcySparkles1
    @DarcySparkles1 Год назад

    A great effect. I've made mine to look like land going into a rock layer under the water so a green to dark brown gradient 😀

  • @MakingStuffWithEvan
    @MakingStuffWithEvan 3 года назад +2

    love your content man! seriously, so good!

  • @syiarhabib2297
    @syiarhabib2297 2 года назад

    thanks bro
    I'm glad that I found your channel! Auto subscribed

  • @RMAFIRE
    @RMAFIRE Год назад

    unique talents🙌🔝

  • @hendasheng
    @hendasheng 3 года назад

    This is awesome! This is very helpful to me, thanks for your tutorial.

  • @Sandor3D
    @Sandor3D 3 года назад

    the legend back at it agian with the banger tuts

  • @shamit3045
    @shamit3045 3 года назад

    Learnt so much honestly

  • @RebellioBlox
    @RebellioBlox 3 года назад

    I am late, but congratulations on passing 100K Subscriber I remember, When I was not used to the blender the first tutorial I watched is yours "Product Animation in Blender: Phone" And literally I learned a lot with that one single video I was a beginner I knew nothing but at the end of the video I was able to make really good things. Thank you so much

  • @CGPython
    @CGPython 3 года назад

    Nice!!
    Thank you for making this tutorial!

  • @jamaicster
    @jamaicster Год назад

    AWESOME!

  • @bens2245
    @bens2245 Год назад +1

    Hey Derek, absolutely love this tutorial! I followed along in hopes to export a STL of my map for 3D printing. But when I do it exports the whole cube with my map hidden inside. Any tips on how to isolate that for exporting?

  • @hikimjess
    @hikimjess 3 года назад

    this is awesome!! thank youu

  • @vanesacoronado9791
    @vanesacoronado9791 2 года назад +1

    Awesome.. But how do you do this with a actual site around the world?

  • @meghamadhu9959
    @meghamadhu9959 3 года назад

    THE CUBE SUPER SAVER!!!

  • @shamit3045
    @shamit3045 3 года назад

    Thanks a ton for this !

  • @justdr7223
    @justdr7223 3 года назад

    Thanksss man! Liked!

  • @YAYAtheReal
    @YAYAtheReal 3 года назад

    what a nice trick!... ...thanks a lot!... ...you have a new subriber!....

  • @RavedeCrystal
    @RavedeCrystal 2 года назад

    Thanks for that Derek ;)

  • @daniyalmubasher4345
    @daniyalmubasher4345 3 года назад

    amazing

  • @derekcerna
    @derekcerna 2 года назад

    Wow
    You are so good
    :)

  • @wizendweaver
    @wizendweaver Месяц назад

    If you wanted to create the lakes with a particular shape. Would the displacement image be black for depth and white for higher ground?

  • @jonathanwalsh1206
    @jonathanwalsh1206 2 года назад

    Love it.

  • @DiegoPerez-us8el
    @DiegoPerez-us8el 3 года назад

    Buenisimo! love it!

  • @saipranavk6666
    @saipranavk6666 3 года назад

    I have a tip you can model this in edit mode with different tools and go to top veiw and use the camera to cover the entire space of the object and bake the texture is this useful not discouraging just a tip hope it was useful you can use subdivide modifier also so make it easy also add bevel modifier

    • @DerekElliott
      @DerekElliott  3 года назад

      This is a great idea thank you for sharing

    • @saipranavk6666
      @saipranavk6666 3 года назад

      Ok thanks for comment I have seen it earlier just replying now

  • @atroxx1000
    @atroxx1000 3 года назад

    Wauh...exelent..☺☺☺

  • @ItClonesComment
    @ItClonesComment 3 года назад

    Congrats

  • @731Salinas
    @731Salinas 3 года назад

    Thank you!

  • @mo5909
    @mo5909 2 года назад +1

    hey I want to the terrain to be confined into a shape I created that resembles Canada. How would I go about? i don't need the randomize part of it

  • @nathanbgerman
    @nathanbgerman 2 года назад +1

    This is awesome! I learned a lot from this tutorial. One question. If I want to animate the movement to create a short video, similar to what you did at 9:30, is there an easy way to make the video loopable so that the end frame looks just like the beginning frame?

    • @DerekElliott
      @DerekElliott  2 года назад +1

      Instead of transforming the texture on an axis you can do a 360° rotation. That is the best way I found to loop procedural textures

  • @anshulgoyal8037
    @anshulgoyal8037 3 года назад +2

    I am having some wird boolean errors where instead of cuttng the plane it creates some random new geometry. Could you suggest a fix.
    Excellent video.

    • @reubenblends
      @reubenblends 3 года назад +1

      same here, did you fix it?

    • @DerekElliott
      @DerekElliott  3 года назад +2

      Check to make sure you're using the fast versus exact Boolean method. Also try things like recalculating normals and checking the order of your modifier stack. Hard to say exactly though let me know what you find out

    • @reubenblends
      @reubenblends 3 года назад +1

      @@DerekElliott Thanks man, my particular issue was happening when the cutter object (cube) and the plane were the exact same size (X,Y). Also playing with the array and solidify settings would give me some artifacts. Thanks for the response :D

    • @anshulgoyal8037
      @anshulgoyal8037 3 года назад +2

      Fixed it . Just had to scale down the plane a bit.

    • @anshulgoyal8037
      @anshulgoyal8037 3 года назад +1

      @@reubenblends thanks

  • @berkadsan1468
    @berkadsan1468 2 года назад +1

    Hi Derek great video!! I have a question: When I tried arraying my plane although I increased the count, it still looks like there is one layer. Can you help me fix it?

    • @DerekElliott
      @DerekElliott  2 года назад

      Sounds like modifiers in wrong order or you need to adjust the offset settings

  • @Dlusiongaming
    @Dlusiongaming 2 года назад +1

    Hey! I've been trying to get this to work and I think it may be the wrong process for what I'm trying. Wondering if you could give some tips. I have a mountain rendered in blender using photogrammetry. I'm trying to create contour lines as a elevation map using this process. Would you have any tips or guide me to anywhere I can find how to do this please?

    • @DerekElliott
      @DerekElliott  2 года назад

      You could use your boolean object as the mountain and follow similar process but it would not be identical to what we did here

  • @scgherman1718
    @scgherman1718 3 года назад

    legend

  • @phy6geniuxYTcreations
    @phy6geniuxYTcreations 8 месяцев назад

    Thanks!

  • @merwinatticus
    @merwinatticus 3 года назад

    Nice

  • @RyanBarnes
    @RyanBarnes 2 года назад

    Do you know if you can do this in UE5? I'm considering downloading real-world maps and applying this unique look to them. I've a lot to learn, but I wanted to know how you might go about doing this for game dev.

  • @ignaciochamba9346
    @ignaciochamba9346 3 года назад

    Whaaaaat I like this!! 💯 🤣👏👍

    • @DerekElliott
      @DerekElliott  3 года назад +1

      Happy to hear

    • @ignaciochamba9346
      @ignaciochamba9346 3 года назад

      @@DerekElliott That's nice! Thank you for all your tutorials! ✌️ 🇪🇨

  • @nassimsabba8922
    @nassimsabba8922 7 месяцев назад

    So unfair. Some people get all the brains!

  • @legolizard3d
    @legolizard3d 3 года назад

    I was just making the mobile commercial!

  • @mrdixioner
    @mrdixioner 2 года назад

    Спасибо большое!!!

  • @chuckpenzone3407
    @chuckpenzone3407 3 года назад

    Do you think the glitching would still happen if you applied the modifiers before rendering?

    • @DerekElliott
      @DerekElliott  3 года назад +2

      No it would not happen -- on my boat animation I actually made a very long strip to avoid this. The issue can only happen when the bool calculates (like by moving the empty) so if you apply them all then any animation would be fine

  • @devanshraniwala8509
    @devanshraniwala8509 3 года назад +1

    Hi
    Could create a tutorial for making this as a game asset?

    • @DerekElliott
      @DerekElliott  3 года назад +1

      I am not very familiar with porting these assets to games

  • @ichaa3tech
    @ichaa3tech 3 года назад +1

    how to make it with real world maps ? it looks awesome

    • @DerekElliott
      @DerekElliott  3 года назад

      you could load in a height map or something from some GIS database or something? I am not sure how, but I am sure you could do it!

    • @ichaa3tech
      @ichaa3tech 3 года назад

      @@DerekElliott thanks man

  • @_RandomGamer
    @_RandomGamer 3 года назад +1

    please make tutorial on car making

    • @DerekElliott
      @DerekElliott  3 года назад +1

      Making a car takes a very long time. This might be something I tried to do eventually but there are existing courses out there and for the most part if you need a car model it makes more sense to download one

    • @_RandomGamer
      @_RandomGamer 3 года назад

      @@DerekElliott but no I want a toturial from you. I tried to make other but most of them are low poly.

  • @Ec1ipse..
    @Ec1ipse.. 2 года назад

    at 7:11 how did you add more subdivisions I cant follow

  • @boyiscola
    @boyiscola 3 года назад

    How did you create the dark edges in the thumbnail render?

    • @DerekElliott
      @DerekElliott  3 года назад +1

      I added a second material slot that is black and set the solidify material offset to use this material

    • @boyiscola
      @boyiscola 3 года назад

      Thanks!!!

  • @radtech7697
    @radtech7697 2 года назад +1

    how could i export this as an .stl with only the layering of the plane? When I export I get the entire object including the square.

    • @DerekElliott
      @DerekElliott  2 года назад

      I think you would need to apply all the modifiers and then export the meshes

    • @radtech7697
      @radtech7697 2 года назад

      @@DerekElliott Thanks! will give it a shot.

  • @shakibhossain7460
    @shakibhossain7460 3 года назад

    Hi there I am trying to learn houdini and blender geometry nodes system but I am finding it really hard and confusing . If I get a basic Idea of Node.Js will it help me in blendee and houdini node base Animations .

    • @DerekElliott
      @DerekElliott  3 года назад

      The more knowledge the better. I wish I could speak more to geometry nodes but I don't know it very well yet

  • @bahaeddinebenamieur9404
    @bahaeddinebenamieur9404 8 месяцев назад

    Transmission roughness is deleted form principle shader in blender 4.0 :(

  • @broplayspro6538
    @broplayspro6538 3 года назад +2

    Last😂

  • @viscousrealm
    @viscousrealm 3 года назад +1

    Second

  • @yulialoush100
    @yulialoush100 2 года назад

    why when I'm deleting the "subdivision" and doing the subdivided on the Square is not doing anything :( ?

    • @DerekElliott
      @DerekElliott  2 года назад

      Not sure I understand

    • @nonprofit7163
      @nonprofit7163 2 года назад

      dont delete the face, that was a separate example. Subdivide the the most southern on the z axis. face to a high point. Then when you apply the displace. Make sure that you have it set on the z axis not y or x

  • @kaiser_design
    @kaiser_design 3 года назад

    I was the one thousandth like 💦

    • @DerekElliott
      @DerekElliott  3 года назад +1

      Thanks Ben we couldn't have done it without you

  • @Хемби
    @Хемби 3 года назад +1

    Third

  • @TheBryancrochet
    @TheBryancrochet 3 года назад

    its only 22mins!
    ;)

  • @werrutkyupnext
    @werrutkyupnext Год назад

    I tried to follow 2 times and It messes up horribly, I don't know what I am doing wrong

  • @GAMTRI
    @GAMTRI 3 года назад

    How to make it

  • @dudleybarker2273
    @dudleybarker2273 Год назад

    SPOILER ALERT: the adventurers die in the end

  • @udaykiran7183
    @udaykiran7183 3 года назад +1

    You revealed your youtube income though

    • @DerekElliott
      @DerekElliott  3 года назад +1

      I'M RICH!

    • @ledo4368
      @ledo4368 3 года назад

      Was that 42K only in 28 Days or Lifetime ?? Just curious cause Derek deserves all success he's an awesome teacher!!

    • @DerekElliott
      @DerekElliott  3 года назад

      @@ledo4368 lol I photoshopped it. The real number was about $540 in last 28 days

    • @dyfx9788
      @dyfx9788 3 года назад

      @@DerekElliott i doubt that youtube income is more than 0.5 percent of your total income.

    • @DerekElliott
      @DerekElliott  3 года назад

      @@dyfx9788 it's more than 1% but I'd say less than 10%

  • @land3021
    @land3021 Год назад

    I wonder if I could use something like this to build a human face, or at the very least, half of a human face...

  • @dotsinspace8942
    @dotsinspace8942 3 года назад +1

    be me personal tutor brother i will pay you

    • @DerekElliott
      @DerekElliott  3 года назад +1

      Ah but isn't it more fun when we all learn together!

    • @dotsinspace8942
      @dotsinspace8942 3 года назад

      😭 I knew it@@DerekElliott

  • @yesman.
    @yesman. 3 года назад

    Nice