Angelica Sanchez That would reaally up the satisfaction and appreciation you get out of the game’s content, but I’m not that patient lol. Straight into 3-D for me.
You forget that there are random encounters my guy. And you can only switch modes at the beginning of story modes so if you have to go through a big dungeon in a chapter you just fucked yourself time wise
@@AscendedBeyond you still need to get into some encounters to beat the game in 3D, so the random encounters over fixed overworld encounters is not as big of an advantage as you might think, fleeing unwanted encounters is still pretty fast. combat moves at a faster pace too. cutscenes are shorter in 2d mode than in 3d mode due to less character animations and less load times before and after the cutscene as well. i think textboxes move faster too in 2d than in 3d, but i am not 100% sure of that. if you want to replay it while watching the cutscenes then 2d mode is faster for a replay. if you are skipping the cutscenes, then 3d is faster. check out creativeely's speedruns (or at least the times of the runs) of the game on switch (2d and 3d) and the pc version (which cant skip cutscenes, uses a glitch for a skip that the switch version in 2d and 3d doesnt have, and has a couple less things to do in the main story compared to the switch version) if you want proof instead of taking my word. one advantage that 2d has over 3d combat wise (that isnt time related or mentioned in the video) is that it is much easier to keep track of rounds. you pick the moves for all your characters all at the same time in 2d instead of picking an action for a character as their turn comes up in the round. there wont be any enemies attacking twice in a row unexpectedly because you can clearly tell when 1 round is over and characters are able to use new actions. you can easily tell that there is a chance for the enemy to get a high agility bonus for that round to potentially go first. you wont accidentally waste a turn defending in the previous round to try and save a character from a potential killing blow only to find out he is going first next round. just makes it easier to plan out each round overall, whereas 3d is better for making more reactive plays based on what the enemy does so you can be less reliant on using the ai commands to do "reactive" healing (the ai options let your teammates cheat the round system and make commands like you are playing in 3d mode).
@@Geone1073 likely just looking at playing the game a second time through using the cutscene skip option in 3d that doesnt exist in 2d. hasnt thought about the fact that some people might want to rewatch the cutscenes in future playthroughs which negates the main speed advantage 3d has over 2d.
Ah 3D easily sometimes people tend to over do it with Nostalgia. This game is absolutley stunning in 3D mode . You'd be doing yourself and the game a diservice if you didnt atleast play it in 3D mode first. This is coming from a retro collector and nostalgic man in his mid 30s.
Ryan Jackson i agree. i understand how people like 2D so much but it takes away a lot of the game’s stunning graphics and detail. plus, those beautiful cutscenes and animations.
Apologies for coming across as overly sarcastic and condescending, but you‘re still a cyclops, if you don‘t experience the PC version of DQ XI in actual stereoscopic 3D through Nvidia 3Dvision. Yes, you‘ll need an expensive PC and yes, you‘ll look daft wearing the 3D glasses, but it‘s absolutely worth it for this amazing game.
Just imagine if they locked the 2D mode behind having to beat the game first in order to unlock it. I wonder how the Tickington Missions would've been handled if that were the case.
I understand your optinion, but the 3D mode looks too flashy and fancy for me. In my opinion, I like 2D pixel art graphics better if it's well executed. Sure, 3D mode has its own share of charming moments, but we already mastered how to work with 2D environments in video games, and the end result is fantastic. The 2D artstyle looks more appealing for me because I prefer sprites over models, it's really colourful, the UI is more simplistic (which is a plus for me after getting lost in the clutter that modern video game GUIs can be), I don't like voice acting in turn-based JRPGs because it disconnects me from the immersion of the characters, the atmosphere and it's dumb and awkward for me; I think that reading through text dialogues with a sound unique to that certain character who is speaking at the moment feels more personal for me (and don't attack me, it's just my opinion, even if it looks and feels weird for you) and don't forget that the turn-based combat fits better to the 2D artstyle better IMO. So if I have the ability to get DQXI, I will only play it in 2D, even if it sounds dumb for all of you. I just generally prefer 2D because of how games are trying to be flashy and overly photorealistic, while if the game's theme is cartoony, having the goal to still maintain its cartoony approach in mind. I don't want games to look realistic, realism, reality sucks! I wanna escape from reality with these games, not teleporting myself into another boring reality. And then the microtransaction association with the overly flashy and photorealistic AAA games come; yep, I would like to play more modern 2D games (especially the ones created with pixel art), thank you AAA gaming industry!
@@ThibautMahringer You made a good choice. The 2D adventure would probably be shorter and faster due to the shrunk down worlds and less minigame stuff.
Why does it bother you so much if it’s 10 minute log? You have the ability to scrub through to any point in the video you want. People who these channels have to make a living, and with thousands and thousands of channels with stuff like This as the topic. Just making the videos aren’t enough. They need the ad revenue.
I've played every Dragon Quest game since the first one was released in the US in 1989. It was my first RPG. Other than DQ, my favorite RPGs throughout history are Final Fantasy VI and Chrono Trigger, so needless to say I'm a fan of 2D and 16-bit RPGs... And as much as I love and appreciate the 2D mode of Dragon Quest XI, I have to say that it's not really my favorite way to experience this game. This game was lovingly crafted in 3D. The 2D mode was a cool feature, but I think it existed to be a supplement to the 3D mode on the 3DS version of the game. By comparison, the 2D mode is alright but it pales a lot by comparison; lacking the depth and detail of the 3D game. Feels more like a summary of the game rather than an immersive and beautiful experience. Dragon Quest XI is a strikingly beautiful game in 3D and it deserves to be played in 3D.
i'm in the same boat as you, except i have no interest in 3d cutscenes. they fall into the same category as the obligatory dance numbers found in most square enix rpgs for the nes and snes. pointless filler. 2d is definitely the way to go
Id recommend playing 3d first since it was made that way and youd miss a lot. Also 2d has no battle animations. 2d is good for a second playthrough, but its so no frills playing it 2d for your first time it might make you enjoy the game less. The cutscenes in 3d and 3d areas are too beautiful to miss the first time. Also you'll be missing out on the awesome VA(In japanese or english, whichever you chose). 2d mode is an AWESOME addition though, but this game NEEDS to be experienced in 3d first.
Torneko Taloon I feel that playing 3D first mite lessen one’s enjoyment of the 2D version. The 2D version can still be considered a great game, and playing that first would make the 3D version feel like a remake. I just don’t want to experience the problem most people have when starting with later games in a series. Like, Persona 5 players often have a hard time trying 3 and 4, and can NOT play 1 or 2. It’s sad.
@@Schwarzorn I can see your point. Its a shame people cant go back to Persona 2(my favorite in the series) because of technical advancements and it would be a shame if people couldn't go back and play 4-6 or even 1-3. It will definitely be interesting becauase 4-6 on DS and mobile are vastly better technically than XIs 2d mode(not saying its bad because it is very impressive and plays well). My major flaw with 3d mode that 2d mode does fix is turn orders being so vague and that was a complaint I had when I first played the game in 2017 that I overlooked but it can be a little annoying.
i will respectfully disagree. I grew up on Dragon Warrior before it was even called Dragon Quest. I dont think everyone should start it in 3D mode. definitely newer players of the series will probably appreciate 3D more. but I'd rather play it in the old 2D style first and then again in 3D. but I really dont think theres a wrong way to play the game. hell, dont even play the mode that you dont want. if you dont like 2D classic mode, dont bother with it. or if you wanna play it for a chapter, and then swap back for the rest of the game, go ahead. or if you are really stubborn, only play it in 2D mode lol.
I’m the opposite I find because I have to use joycons in handheld that I prefer the 3D then in docked I use my 8 bit do controller to use the d pad with the 2D mode
I just bought it and I’m definitely playing 3D first lol the 2D version seems like a fun a way to experience the game the second time. I’m so excited to dive into the game though, I’ve been wanting a new classic styled, turn-based jrpg after FF7 remake.
Aw, I was hoping it would be easier to switch from 3D to 2D. I guess I'll do 3D first since I played the demo. Then do 2D for my second playthrough and switch the language to German.
In relation to grinding though, grinding is extremely simple once you have jade in your party. Jade, Erik and hero will grant increased experience and good drops after battle, and then sylvando, jade and hero means that the battles on field will either turn into metal slimes or two monsters that are a little hard to take down, but it shouldn’t give you too much of a hassle. If it does give you metal slimes, there will be a liquid metal slime and two metal slimes. The liquid metal slime alone will give you 10,000 exp. It takes some time waiting for everyone to get prepped up, but to me it’s far quicker than just defeating all the enemies you can find.
@@adamyork8407 that's not how it works. I've made some (not very good) games and you can't just "apply 2d formatting" like you said. There's a reason this was a selling point for the game. They had to redesign the sprites, remake all cutscenes, remake the entire map in 2d, change the controls and ui completely and change a lot of the way some things work such as random encounters.
3D for the immersive world, and then 2D for replay is easily the best way to go about it. 2D is a lot faster due to smaller world, so it makes a second playthrough less grindy, and as you see scenes recreated in 2D you'll remember how they were in 3D.
Played for the first time on 3D, though the graphics aren't that much of a downgrade for Switch, it was nicer to see 3D on the PS4, I'll be playing 2D this time around seems it just seems like such an interesting concept! Even if I will most likely end up loving 3D overall.
Both. 2D first then replay the 2D part in 3D for each chapter. It feel more magical like seeing an upgraded version of your favorite old game. Or like reading a novel then watch the movie. Read a manga then the anime. It's like you know where it's going but you don't how it will feel.
Playing for the first time in 3D. 2D is a super cool feature but I honestly feel that it’s gonna be a few playthroughs before I even touch 2D mode for the main story. 3D mode is absolutely stunning to a degree I don’t believe has been replicated by the 2D mode. It feels so incredibly immersive. 2D mode kinda just feels like a nostalgia mode, of which I have little for the 90s.
Some areas in Erdrea are accessible only in 3D mode, like the top floor of Heliodor Castle. The escape from Heliodor Castle dungeon is easier in 2D mode. When the Hero and Erik escapes Sir Hendrik through the Door of Departure, 3D mode has Hendrik use crossbows to shoot down Hero and Erik’s horses to facilitate the chase to no avail. 2D mode has the chase done entirely on foot, no crossbows involved.
I feel that playing 3D first mite lessen one’s enjoyment of the 2D version. The 2D version can still be considered a great game, and playing that first would make the 3D version feel like a remake, which is cool. I just don’t want to experience the problem most people have when starting with later games in a series. Like, Persona 5 players often have a hard time trying 3 and 4, and can NOT play 1 or 2. It’s sad.
Yep I see this a lot with games like Dark Souls, a lot of people played 3 first and then couldn't play 1 or 2, which is a big disappointment as both are great games.
I wish we had more freedom to choose between 2D and 3D, because playing the game in 2D when in handheld mode is just so natural, and vice versa with 3D and docked. I get it though, possibly technical/graphical limitations and what not. With the 2D and 3D options though, it does give the game a reason to return again. One for a 2D playthrough and another for a 3D playthrough.
The 2D mode is based on the 3DS version of the game which is different than the console versions. That's why you cant switch on the fly because it's essentially a different game with the same story, characters and part of the mechanics. It's also why everything regarding Tickington is in 2D because those were things in the 3DS version never on the console versions. The 3DS version had 3D on the top screen and 2D on the bottom but the 3D portion was not the one on the console version. If you played Dragon Quest VII or the remakes of VII or VIII on the 3DS then it's pretty much like that.
Party Talk: In 2D mode, the party talk feature triggers a conversation with a random party member. In 3D mode, all party members are gathered on one screen, and has the Luminary choose who would talk to him.
Edgar Ribeiro they mean they are gonna play the entire parts they did in the demo in 2D as soon as they get to where the demo is they are going back to 3D
Ahh, 2d or 3D. I've been thinking about this ever since the 3ds version. I thought I would choose 2d but for my first playthrough, I think I'll pick 3d. I probably would have chosen 2d if the 3ds version came here.
Playing 3D first, despite having completed the game on PS4 before. I'd like to see whatever content they added, and enjoy Japanese voice acting as I do so. And after certain points, I'll load up my separate 2D-file, just to explore the unfamiliar environments. Seeing how DQIX was already among my all-time favourites, I'll probably not get sick of it all that soon...
I'll be playing both styles exclusively after the other when beating the game. Yes it would have been nice to see the graphics get "Switched" right before our eyes instead of having to see a black screen & then Switched to repeat a chapter is much better. But can't have everything work out way. At least we get 2 game styles in the end.
I played through this game twice on 3DS, in 2d and 3d mode, and again on PS4. The worst version is the PS4/PC/Switch Unreal Engine 4 style, it's so long winded and poorly paced and the DQ10-style battle mechanics are downright awful. The 2D mode was the best play. The classic battle mechanics with classic SNES-style sprites felt really great, the battles were very quick, the pacing of story elements were certainly abridged but it meant a lot less cinematic nonsense and a lot more exploring + battle. Speaking of exploring, the 2D overworld makes it much easier to go from place to place vs the often boring inter-town areas in the both of the 3D versions. It's a shame the 3D style included in the 3DS version will never be released in English as it felt like a nice compromize between the two. It has classic battle mechanics but a more lively, animated feel. The exploration and story beats are slower paced but still better than the modern 3D-style. Plus the cute chibi style characters and low-fi 3D world has a lot more charm than the sometimes soulless feel of the UE4 version.
In 2D mode, the church in Heliodorian Foothills is located near Downtown Heliodor, with the Manglegrove straight way down south. In 3D mode, it’s much farther down south, with the Manglegrove southwest of it.
Cetacea makes Salty Stallion obsolete only in 2D mode. Hence, Cetacea’s 3D mode exclusive restrictions necessitate the use of Salty Stallion in 3D mode. For example, in 2D mode, you can get to Lonalulu in Act 2 directly by Cetacea. However, that’s unwise as doing so will get you trapped in the town. In 3D mode, you’ll have to Zoom to Sniflheim and use the Salty Stallion to get there in Act 2. However, you only have to do it once per play through.
I kinda wish they had remade the 2D mode to be modeled after the PS4/Switch 3D mode so you could freely switch between the two like the Japan only 3DS version. That or I wish they’d have included some sort of “hybrid mode” that was basically the 3DS’s 3D mode and 2D mode together, so you could freely switch between the two and have both versions still be pretty much 1:1 accurate. This sort of just makes me long for the 3DS version more now...
2D has significantly distinct combat mechanics. In 3D, you input a command whenever it's a character's time to act; in 2D you input all of your characters' commands at the start of a battle phase. 3D is more reactionary, e.g. you'll often switch characters in and out of the party for a quick heal, buff, or attack. 2D on the other hand is heavier on planning and executing a strategy. Draconian Quest is a lot harder in 2D because you can't as quickly react to characters losing a turn to shypox, so keep that in mind if you're committed to playing in hard mode.
Therefore, 3D mode’s combat mechanics are similar to the SNES Final Fantasy trilogy while 2D mode’s combat mechanics are similar to the NES Final Fantasy trilogy.
The day-and-night cycle is longer in 3D mode than in 2D mode. The change in time of day is sudden in 2D and gradual in 3D. On my way to Heliodor from Cobblestone, I grind the Luminary to level 7 in 2D and level 9 in 3D as the sunset plays out, and enter Heliodor at night. I have the sunrise play out then enter Heliodor Castle.
When I play Dragon Quest XI S on the PS4, I use a 7.1 channel surround sound system involving a Yamaha receiver. I put the receiver in “Direct” mode when playing 3D mode, and in 7 channel stereo mode when playing 2D mode.
A future version of Dragon Quest XI S would be in Unreal Engine 5: • 3D mode with gorgeous Unreal Engine 5 graphics, compared to the FMVs • HD-2D mode, similar to the upcoming HD-2D remake of Dragon Quest III. Featuring enemy animations in battle to come with it. • 2D mode, with a hi-res graphics option for battle, as in the Nintendo Switch releases of Dragon Quest I-III, taken from the original enemy artwork. • Option to switch to Dragon Quest VIII music for battles and dungeons and some other features • Option to switch between 8-bit, MIDI, and symphonic soundtrack for Tickington quests. • Tickington redone in 3D and HD-2D.
I play both 2D and 3D mode. Because I started my 3D mode playthrough in the demo, I put 3D mode on hiatus and started a 2D mode playthrough. When I got to Gondolia in 2D mode, I returned to 3D mode. Now, I intercut both modes from chapter to chapter. I play through each chapter in 2D mode first. 3D mode is more curved. 2D mode is more angular.
For the scene where the Hero and Erik race to the Door of Departure before Sir Hendrik and his men could capture them, the characters all race entirely on foot in 2D mode. Horses and crossbows are involved only in 3D mode.
Playing in 2D makes DQXI S seem almost like the "lost" Dragon Quest game between DQVI in 1995 and DQVII all the way in 2000, almost as if it was like DQVII was going to be in 1997/98 before it got reworked. It should certainly be given a try. Then there's 3D which is basically what one would expect- a modern day, UE4 graphics romp. It's a shame though that the 3DS style wasn't given as an option in-between 2D and 3D. Definitive should've had all three styles. The two that are given are fun though, and can be switched (heh) at any time. Although, you will have to start at the beginning of any given chapter.
Yeah, I got my hands on a copy of the Japanese 3DS versions even tho I don't speak the language just because I really liked the visuals in that version.
I’d play both modes concurrently. 3D mode on the first save file, which I began with the demo. 2D mode on the second save file. Once the game was officially released, I replayed the demo run in 2D mode. 2D mode is a simpler, faster-paced experience. 3D mode is a more immersive and strikingly beautiful experience.
When playing 2D mode on PC, set the Display mode to Windowed and the resolution to 1280x720. When playing 3D mode on PC, play it on a high end gaming PC and in Borderless mode and set the Display resolution to 4K (3840x2160) resolution. A 4K monitor is recommended when playing Dragon Quest XI S on PC.
You have more freedom in 3D mode than in 2D mode. 2D mode won’t let you fast-travel to campsites. In the event of Game Over (or being “Wiped Out”), 3D mode gives you three options: • Option 1: Return to wherever you last saved the game (such as a church, priest, nun, or sacred statue). You’ll lose half the gold coins you’re carrying, but everything else you earned or collected remains as is. • Option 2: Return to the last major location you visited. You’ll lose half the gold coins you’re carrying, but everything else you earned or collected remains as is. • Option 3: Return to where the game last autosaved. You’ll lose whatever you earned or collected since the last autosave, but everything else remains as is. Hence, you won’t lose any gold coins you carried if you choose this option. In 2D mode, you’re restricted to Option 1. 3D mode uses surround sound. 2D mode uses stereo sound.
If I can figure out a graceful way to do it, I'd like to play through each chapter starting in 3D and then replaying immediately in 2D. I've already played through once on the PS4, so going through 3D will let me be attentive to the changes and additions in the Switch version, while 2D will be a totally new and interesting experience!
i did 100% on the Nintendo Switch in 3D- And i can say, there is a load of beautiful cutscenes, even the events of the side quests. amazing voice acting. and both is missing in the 2D Mode. The whole skin set thing with the customes is not included in 2d and i heard. I think the best experience to this master piece is the 3D mode as first playthrough. 2D Mode for experimental second playthrough or self-given speedrun challenges.
3D works best for combat, since characters execute their moves immediately after you input it, so it allows you be more tactical and plan your strategies more accurately and have characters’ moves complement each other, or be able to time your heals and buffs with greater precision.
• 2D mode is more straight lined. • 2D mode is more fast-paced. If your parent(s) or legal guardian(s) impose a restrictively short time limit via parental controls, play in 2D mode and set battle speed to fast. • Grinding is more forced in 2D mode. • You don’t have as much freedom in gameplay in 2D mode. • In 2D mode, you can’t fast-travel to campsites, but you can pray and rest in them. • In 2D mode, combat is round based, like in the NES Final Fantasy games. • You can find treasure and crafting materials faster in 2D mode. • There’s no voice acting in 2D mode. • 3D mode is more curved. • 3D mode is more immersive. • Grinding comes more naturally in 3D mode. • 3D mode gives you more freedom in gameplay. • In 3D mode, you can fast-travel to anywhere you’ve been to before, including campsites. • Treasures and crafting materials take longer to come by in 3D mode. You might as well fight monsters while you’re at it. • In 3D mode, combat is active turn based, as in the SNES Final Fantasy games. • 3D mode has voice acting and provides more emotional weight to the experience.
2D mode is for speed runs, those who prefer random encounters, and for veteran players. 3D mode is for casual runs, those who prefer strategic fighting or on-field runs, fast grinding, playing for the story, and those who are new to Dragon Quest. 2D is round-based as in the NES Final Fantasy titles. 3D is turn-based as in later Final Fantasy titles.
Ya gotta do both especially for a game this good. Obviously 3D first but if you’re a big fan of 16 bit, damn, the 16 bit version is the most detailed and pretty 2D game I’ve ever played. For nostalgia’s sake... amazing it was just an add on feature and a masterpiece in its own right
In 3D mode, spells and abilities have color-coding. Restorative spells and abilities are in green. Offensive spells and abilities are in red. Defensive spells and abilities are in blue. Debilitative spells and abilities are in purple. Miscellaneous spells and abilities are in yellow.
If you wanna play 2D, don't switch after you played for a while in 3D. The pace of the game is way slower in 2D and it get's really annoying after a while. Atleast that's how i felt about it.
Dragon Quest XI could make use of an Unreal Engine 5 remake on PS5, Xbox Series X, and PC, making 3D mode look much better. Maybe add HD-2D as well, and redoing the Tickington stuff in 3D.
Play it in 3D for sure, These are some of the coolest visuals in any RPG I've seen and it would be a shame to miss out playing in 2D mode with all due respect.
I first beat the game in 3D years ago, my current play though I have a 3D and a 2D save file I’m playing a few hours in my 3D save then a few hours in my 2D save until I beat the game in both 3D and 2D.
I played the DQ11 demo of the Switch version and 2D mode looks really tempting. Even with all the modern conveniences and speed-up options, a 3D JRPG like DQ11 is much more sluggish than what 2D mode looks like. Even if you factor in random encounters.
in a game where you have to grind to 99 (and have a spell that repels low level encounters if you want it), random encounters are no comparison to the 40 seconds loading time every 3 minutes of 3d
They did an awesome job on the 2D mode. These same artists need to remake all the Dragon Quest/Warrior games in this same high quality pixel art style instead of the terrible looking remakes we've had so far.
the only real answer: Play the game first in 3D, how it was intended, and then if you want to play more, then replay it in 2D afterwards. Starting with 2D you miss out on just way too much stuff.
"as it was intended" is however you want. they gave 2 options, that was their intention. if you want to see the 3d crap you can talk to the tree in medal school, even in 2d mode
@@natalieisagirlnow they gave the option in the RERELEASE. They had no 2D feature in the original release of the game. Thus, 3D is the initially intended way to experience it.
@@Ausar0 well, since we are talking about the rerelease, and it is an option, and it isn't locked into savegame+, it is intended as an option, and therefore intended
I think it would make for a better experience to play in 2D first. Kind of like playing a remake. To actualize the story in all its glory and wonder! 😮
If Final Fantasy XVII or XVIII were to follow suit, they’d be called New School Mode and Old School Mode. New School Mode would feature Unreal Engine 5 3D graphics and a choice between turn based and real-time battle. Old School Mode would look and play like Final Fantasy VI.
Do you want a modern JRPG or Classic JRPG experience? Me personally I prefer a classic JRPG experience for it’s simplicity and charm 3D mode was too overwhelming and hard to navigate hell I died 3 times in the demo but haven’t died once or gotten lost in 2D
I don't get it why in some 2D JRPG, stand still characters are given a walking animation ? Maybe it makes a bit sense back then when JRPG was like a text-based game with limited graphic, so any animation are good and give us clue that something is symbolically alive, busy, interactable, and such. But in newer graphic-rich games, it kinda looks silly and add too much of distraction IMO.
This is the only game where you could play a retro version first and then immediately play a remake that would've come 30 years later.
Exactly! That's why I'm playing 2D first then replaying it in 3D
Angelica Sanchez That would reaally up the satisfaction and appreciation you get out of the game’s content, but I’m not that patient lol. Straight into 3-D for me.
Personally I'm playing in 3d and I keep the 2d for tickington( idk if that's how u spell it)
FBI Link I think Tickington only allows 2d lol
@@ezip8564 yes ik my point was that I don't need to play in 2d cuz Tickington is already in 2d
I feel like 2D mode is better for replaying the game. The quicker pace and smaller world likely makes for a faster game experience.
You forget that there are random encounters my guy.
And you can only switch modes at the beginning of story modes so if you have to go through a big dungeon in a chapter you just fucked yourself time wise
@Owen Marble What's wrong with this idea?
@@AscendedBeyond you still need to get into some encounters to beat the game in 3D, so the random encounters over fixed overworld encounters is not as big of an advantage as you might think, fleeing unwanted encounters is still pretty fast. combat moves at a faster pace too. cutscenes are shorter in 2d mode than in 3d mode due to less character animations and less load times before and after the cutscene as well. i think textboxes move faster too in 2d than in 3d, but i am not 100% sure of that. if you want to replay it while watching the cutscenes then 2d mode is faster for a replay. if you are skipping the cutscenes, then 3d is faster. check out creativeely's speedruns (or at least the times of the runs) of the game on switch (2d and 3d) and the pc version (which cant skip cutscenes, uses a glitch for a skip that the switch version in 2d and 3d doesnt have, and has a couple less things to do in the main story compared to the switch version) if you want proof instead of taking my word.
one advantage that 2d has over 3d combat wise (that isnt time related or mentioned in the video) is that it is much easier to keep track of rounds. you pick the moves for all your characters all at the same time in 2d instead of picking an action for a character as their turn comes up in the round. there wont be any enemies attacking twice in a row unexpectedly because you can clearly tell when 1 round is over and characters are able to use new actions. you can easily tell that there is a chance for the enemy to get a high agility bonus for that round to potentially go first. you wont accidentally waste a turn defending in the previous round to try and save a character from a potential killing blow only to find out he is going first next round. just makes it easier to plan out each round overall, whereas 3d is better for making more reactive plays based on what the enemy does so you can be less reliant on using the ai commands to do "reactive" healing (the ai options let your teammates cheat the round system and make commands like you are playing in 3d mode).
@@Geone1073 likely just looking at playing the game a second time through using the cutscene skip option in 3d that doesnt exist in 2d. hasnt thought about the fact that some people might want to rewatch the cutscenes in future playthroughs which negates the main speed advantage 3d has over 2d.
@Owen Marble
Hes right.
2D is much better in general.
Ah 3D easily sometimes people tend to over do it with Nostalgia. This game is absolutley stunning in 3D mode . You'd be doing yourself and the game a diservice if you didnt atleast play it in 3D mode first. This is coming from a retro collector and nostalgic man in his mid 30s.
Ryan Jackson i agree. i understand how people like 2D so much but it takes away a lot of the game’s stunning graphics and detail. plus, those beautiful cutscenes and animations.
Apologies for coming across as overly sarcastic and condescending, but you‘re still a cyclops, if you don‘t experience the PC version of DQ XI in actual stereoscopic 3D through Nvidia 3Dvision. Yes, you‘ll need an expensive PC and yes, you‘ll look daft wearing the 3D glasses, but it‘s absolutely worth it for this amazing game.
Just imagine if they locked the 2D mode behind having to beat the game first in order to unlock it. I wonder how the Tickington Missions would've been handled if that were the case.
Ryan Jackson Normally I’d disagree, but for some reason the 2D feels like a fangame.
I understand your optinion, but the 3D mode looks too flashy and fancy for me. In my opinion, I like 2D pixel art graphics better if it's well executed. Sure, 3D mode has its own share of charming moments, but we already mastered how to work with 2D environments in video games, and the end result is fantastic. The 2D artstyle looks more appealing for me because I prefer sprites over models, it's really colourful, the UI is more simplistic (which is a plus for me after getting lost in the clutter that modern video game GUIs can be), I don't like voice acting in turn-based JRPGs because it disconnects me from the immersion of the characters, the atmosphere and it's dumb and awkward for me; I think that reading through text dialogues with a sound unique to that certain character who is speaking at the moment feels more personal for me (and don't attack me, it's just my opinion, even if it looks and feels weird for you) and don't forget that the turn-based combat fits better to the 2D artstyle better IMO. So if I have the ability to get DQXI, I will only play it in 2D, even if it sounds dumb for all of you. I just generally prefer 2D because of how games are trying to be flashy and overly photorealistic, while if the game's theme is cartoony, having the goal to still maintain its cartoony approach in mind. I don't want games to look realistic, realism, reality sucks! I wanna escape from reality with these games, not teleporting myself into another boring reality. And then the microtransaction association with the overly flashy and photorealistic AAA games come; yep, I would like to play more modern 2D games (especially the ones created with pixel art), thank you AAA gaming industry!
I created two game saves. Playing it in 3D in one save and 2D in the other
That's what I'm planning to do.
Smart!
Me too
So do I
you basically have a chapter select when changing modes.
First, 3D, since I began my play with the demo, then I'll play 2D.
Same I really like how you can import your save data from the demo to the main game plus the 3D world looks amazing
@@tyronejennings599 Yeah it really does, it's one of the best Switch ports to date !
@@ThibautMahringer You made a good choice. The 2D adventure would probably be shorter and faster due to the shrunk down worlds and less minigame stuff.
@@ThibautMahringer I'll do the same playing demo now
Same
5:44 *THE TIMING WITH THE SONG*
hell yeah !
0:
I would say: beat the game once in 3D, then beat the entire game again in 2D.
Maybe play in 2D first, then play in 3D?
That’s my plan. Playing through 3D then once I beat it, I’ll play in 2D
@@KeyleeTamirian I think I will do that so when I switch to 3d it will be a bigger jump in graphics.
My thoughts exactly. And I you really want to spice up your playthroughs, you could enable some Draconian Quest.
2D mode is best played on Nintendo Switch. 3D mode is best played on PS5 or PC with a 4K monitor.
I was wondering why this video has so many pauses in speaker, and then I noticed it's just over 10 minutes long.
Zach Betz it felt more so that he could fully emphasize his point with visuals
AH No it feels like you get more ad revenue for videos that are over 10 minutes long
@@jacobfisher541 there isn't any ads lol
@@anathuu1124 yes, there is
Why does it bother you so much if it’s 10 minute log? You have the ability to scrub through to any point in the video you want. People who these channels have to make a living, and with thousands and thousands of channels with stuff like
This as the topic. Just making the videos aren’t enough. They need the ad revenue.
I've played every Dragon Quest game since the first one was released in the US in 1989. It was my first RPG. Other than DQ, my favorite RPGs throughout history are Final Fantasy VI and Chrono Trigger, so needless to say I'm a fan of 2D and 16-bit RPGs... And as much as I love and appreciate the 2D mode of Dragon Quest XI, I have to say that it's not really my favorite way to experience this game. This game was lovingly crafted in 3D. The 2D mode was a cool feature, but I think it existed to be a supplement to the 3D mode on the 3DS version of the game. By comparison, the 2D mode is alright but it pales a lot by comparison; lacking the depth and detail of the 3D game. Feels more like a summary of the game rather than an immersive and beautiful experience. Dragon Quest XI is a strikingly beautiful game in 3D and it deserves to be played in 3D.
i'm in the same boat as you, except i have no interest in 3d cutscenes. they fall into the same category as the obligatory dance numbers found in most square enix rpgs for the nes and snes. pointless filler. 2d is definitely the way to go
Play 3D first (the way the game was intended) and then play it a second time in 2D.
I played the original release on PC, so i'm allll about that 2d mode! :D
Same here
Same. I’m thinking about buying the Switch version for the 2D style but keeping the PC version for the 3D style.
Id recommend playing 3d first since it was made that way and youd miss a lot. Also 2d has no battle animations. 2d is good for a second playthrough, but its so no frills playing it 2d for your first time it might make you enjoy the game less. The cutscenes in 3d and 3d areas are too beautiful to miss the first time. Also you'll be missing out on the awesome VA(In japanese or english, whichever you chose). 2d mode is an AWESOME addition though, but this game NEEDS to be experienced in 3d first.
Torneko Taloon
I feel that playing 3D first mite lessen one’s enjoyment of the 2D version. The 2D version can still be considered a great game, and playing that first would make the 3D version feel like a remake. I just don’t want to experience the problem most people have when starting with later games in a series. Like, Persona 5 players often have a hard time trying 3 and 4, and can NOT play 1 or 2. It’s sad.
@@Schwarzorn I can see your point. Its a shame people cant go back to Persona 2(my favorite in the series) because of technical advancements and it would be a shame if people couldn't go back and play 4-6 or even 1-3. It will definitely be interesting becauase 4-6 on DS and mobile are vastly better technically than XIs 2d mode(not saying its bad because it is very impressive and plays well). My major flaw with 3d mode that 2d mode does fix is turn orders being so vague and that was a complaint I had when I first played the game in 2017 that I overlooked but it can be a little annoying.
From what I've played, I honestly enjoy 2D a lot more than 3D, and would rather play it in that mode first.
Marvelously Spoken! 3D Mode first, 2D Mode after completing it in 3D.
i will respectfully disagree. I grew up on Dragon Warrior before it was even called Dragon Quest. I dont think everyone should start it in 3D mode. definitely newer players of the series will probably appreciate 3D more. but I'd rather play it in the old 2D style first and then again in 3D. but I really dont think theres a wrong way to play the game. hell, dont even play the mode that you dont want. if you dont like 2D classic mode, dont bother with it. or if you wanna play it for a chapter, and then swap back for the rest of the game, go ahead. or if you are really stubborn, only play it in 2D mode lol.
3D mode is easier than 2D mode. The Fun-Size Forge is more accurate in 3D mode than in 2D mode.
false. once you know what to listen for, it's super easy
@@natalieisagirlnow True in the short run but false in the long run.
How about 3d in docked mode and 2d in handheld they both great to play
I’m the opposite I find because I have to use joycons in handheld that I prefer the 3D then in docked I use my 8 bit do controller to use the d pad with the 2D mode
I just bought it and I’m definitely playing 3D first lol the 2D version seems like a fun a way to experience the game the second time. I’m so excited to dive into the game though, I’ve been wanting a new classic styled, turn-based jrpg after FF7 remake.
Aw, I was hoping it would be easier to switch from 3D to 2D. I guess I'll do 3D first since I played the demo. Then do 2D for my second playthrough and switch the language to German.
In relation to grinding though, grinding is extremely simple once you have jade in your party. Jade, Erik and hero will grant increased experience and good drops after battle, and then sylvando, jade and hero means that the battles on field will either turn into metal slimes or two monsters that are a little hard to take down, but it shouldn’t give you too much of a hassle. If it does give you metal slimes, there will be a liquid metal slime and two metal slimes. The liquid metal slime alone will give you 10,000 exp. It takes some time waiting for everyone to get prepped up, but to me it’s far quicker than just defeating all the enemies you can find.
even without the extras or metal characters (i killed maybe 20) i got to 99 on everyone just by walking around normally
The fact that they put in this much effort basically making two games in one is incredible.
It's actually very easy. Just copy and paste, apply 2d formatting. Like Excel
@@adamyork8407 no it is not that easy who the hell told you that 😭
@@adamyork8407 that's not how it works. I've made some (not very good) games and you can't just "apply 2d formatting" like you said. There's a reason this was a selling point for the game. They had to redesign the sprites, remake all cutscenes, remake the entire map in 2d, change the controls and ui completely and change a lot of the way some things work such as random encounters.
Played 3D at PS4 Pro and now I‘m enjoying 2D on my Switch 🖤
3D for the immersive world, and then 2D for replay is easily the best way to go about it. 2D is a lot faster due to smaller world, so it makes a second playthrough less grindy, and as you see scenes recreated in 2D you'll remember how they were in 3D.
Played for the first time on 3D, though the graphics aren't that much of a downgrade for Switch, it was nicer to see 3D on the PS4, I'll be playing 2D this time around seems it just seems like such an interesting concept! Even if I will most likely end up loving 3D overall.
3D first. Maybe 2D after that with midi soundtrack
Good call on the soundtrack!
Both. 2D first then replay the 2D part in 3D for each chapter. It feel more magical like seeing an upgraded version of your favorite old game. Or like reading a novel then watch the movie. Read a manga then the anime. It's like you know where it's going but you don't how it will feel.
I think this is exactly what I'm going to do.
Playing for the first time in 3D. 2D is a super cool feature but I honestly feel that it’s gonna be a few playthroughs before I even touch 2D mode for the main story. 3D mode is absolutely stunning to a degree I don’t believe has been replicated by the 2D mode. It feels so incredibly immersive. 2D mode kinda just feels like a nostalgia mode, of which I have little for the 90s.
3D all day I prefer the better looking graphics but I still like to play 2D games as well
first , in 2d for me , that's for sure !!! then , i'll play in 3d when i finished the game a first time .
Some areas in Erdrea are accessible only in 3D mode, like the top floor of Heliodor Castle. The escape from Heliodor Castle dungeon is easier in 2D mode. When the Hero and Erik escapes Sir Hendrik through the Door of Departure, 3D mode has Hendrik use crossbows to shoot down Hero and Erik’s horses to facilitate the chase to no avail. 2D mode has the chase done entirely on foot, no crossbows involved.
I feel that playing 3D first mite lessen one’s enjoyment of the 2D version. The 2D version can still be considered a great game, and playing that first would make the 3D version feel like a remake, which is cool.
I just don’t want to experience the problem most people have when starting with later games in a series. Like, Persona 5 players often have a hard time trying 3 and 4, and can NOT play 1 or 2. It’s sad.
Yep I see this a lot with games like Dark Souls, a lot of people played 3 first and then couldn't play 1 or 2, which is a big disappointment as both are great games.
I might be some weird freak or something cuz I played Persona 5 as my first Persona game and I had no trouble playing through Persona 3 Fes.
@@hylianfelldragon1308 It would be more surprising if you jumped into Persona 1 and traveled up from there, or tried mainline SMT
I wish we had more freedom to choose between 2D and 3D, because playing the game in 2D when in handheld mode is just so natural, and vice versa with 3D and docked. I get it though, possibly technical/graphical limitations and what not. With the 2D and 3D options though, it does give the game a reason to return again. One for a 2D playthrough and another for a 3D playthrough.
The 2D mode is based on the 3DS version of the game which is different than the console versions. That's why you cant switch on the fly because it's essentially a different game with the same story, characters and part of the mechanics. It's also why everything regarding Tickington is in 2D because those were things in the 3DS version never on the console versions. The 3DS version had 3D on the top screen and 2D on the bottom but the 3D portion was not the one on the console version. If you played Dragon Quest VII or the remakes of VII or VIII on the 3DS then it's pretty much like that.
Party Talk: In 2D mode, the party talk feature triggers a conversation with a random party member. In 3D mode, all party members are gathered on one screen, and has the Luminary choose who would talk to him.
I'm playing 2D until I get to where the demo ends.
Edgar Ribeiro they mean they are gonna play the entire parts they did in the demo in 2D as soon as they get to where the demo is they are going back to 3D
this was literally the only place I could find that explains how to transition. Thank you!!!
Gamefreak should add in a 2d mode for the 3rd version of sword/shield (or a future pokemon game). I would shut up about the graphics if they did that
but that would mean they would have to do some actual work instead of half assing it
This is a great idea! I'd love to see that!
I can't go into any comment section without somone mentioning Pokemon Sword and Shield.
If the 2D mode had animations for the pixel characters in your party using their abilities or attacks then I’d like it more
Ahh, 2d or 3D. I've been thinking about this ever since the 3ds version. I thought I would choose 2d but for my first playthrough, I think I'll pick 3d. I probably would have chosen 2d if the 3ds version came here.
Playing 3D first, despite having completed the game on PS4 before. I'd like to see whatever content they added, and enjoy Japanese voice acting as I do so. And after certain points, I'll load up my separate 2D-file, just to explore the unfamiliar environments. Seeing how DQIX was already among my all-time favourites, I'll probably not get sick of it all that soon...
3D, no contest. You get to experience the 2D a bit in Tickington anyway. 10 minute video not needed at all, but got to get that ad revenue.
I'll be playing both styles exclusively after the other when beating the game. Yes it would have been nice to see the graphics get "Switched" right before our eyes instead of having to see a black screen & then Switched to repeat a chapter is much better.
But can't have everything work out way. At least we get 2 game styles in the end.
Love the choice. Always been a massive fan of 2D sprite art
Im playing it in 3d and 2d to experience both ways
Think I'll do grinds with 2D and progression with 3D that way I'll get things done faster by a bit and make boss fights easier
They should remake the Erdrick trilogy in 3D. Square Enix is already considering a 3D remake of Dragon Quest III.
I played through this game twice on 3DS, in 2d and 3d mode, and again on PS4. The worst version is the PS4/PC/Switch Unreal Engine 4 style, it's so long winded and poorly paced and the DQ10-style battle mechanics are downright awful.
The 2D mode was the best play. The classic battle mechanics with classic SNES-style sprites felt really great, the battles were very quick, the pacing of story elements were certainly abridged but it meant a lot less cinematic nonsense and a lot more exploring + battle. Speaking of exploring, the 2D overworld makes it much easier to go from place to place vs the often boring inter-town areas in the both of the 3D versions.
It's a shame the 3D style included in the 3DS version will never be released in English as it felt like a nice compromize between the two. It has classic battle mechanics but a more lively, animated feel. The exploration and story beats are slower paced but still better than the modern 3D-style. Plus the cute chibi style characters and low-fi 3D world has a lot more charm than the sometimes soulless feel of the UE4 version.
In 2D mode, the church in Heliodorian Foothills is located near Downtown Heliodor, with the Manglegrove straight way down south. In 3D mode, it’s much farther down south, with the Manglegrove southwest of it.
Easy solution for me: I’m playing my first playthrough 3D, and I’m going to play through it a second time in 2D.
This game is a masterpiece
Cetacea makes Salty Stallion obsolete only in 2D mode. Hence, Cetacea’s 3D mode exclusive restrictions necessitate the use of Salty Stallion in 3D mode. For example, in 2D mode, you can get to Lonalulu in Act 2 directly by Cetacea. However, that’s unwise as doing so will get you trapped in the town. In 3D mode, you’ll have to Zoom to Sniflheim and use the Salty Stallion to get there in Act 2. However, you only have to do it once per play through.
I kinda wish they had remade the 2D mode to be modeled after the PS4/Switch 3D mode so you could freely switch between the two like the Japan only 3DS version. That or I wish they’d have included some sort of “hybrid mode” that was basically the 3DS’s 3D mode and 2D mode together, so you could freely switch between the two and have both versions still be pretty much 1:1 accurate. This sort of just makes me long for the 3DS version more now...
2D has significantly distinct combat mechanics. In 3D, you input a command whenever it's a character's time to act; in 2D you input all of your characters' commands at the start of a battle phase. 3D is more reactionary, e.g. you'll often switch characters in and out of the party for a quick heal, buff, or attack. 2D on the other hand is heavier on planning and executing a strategy. Draconian Quest is a lot harder in 2D because you can't as quickly react to characters losing a turn to shypox, so keep that in mind if you're committed to playing in hard mode.
Therefore, 3D mode’s combat mechanics are similar to the SNES Final Fantasy trilogy while 2D mode’s combat mechanics are similar to the NES Final Fantasy trilogy.
lol that 35 seconds of dead space at 2:05 just to push the video over the 10 minute mark for that sweet sweet RUclips ad algorithm
I have no idea what you're talking about.... *winky face
But there aren't any ads, fam
The day-and-night cycle is longer in 3D mode than in 2D mode. The change in time of day is sudden in 2D and gradual in 3D. On my way to Heliodor from Cobblestone, I grind the Luminary to level 7 in 2D and level 9 in 3D as the sunset plays out, and enter Heliodor at night. I have the sunrise play out then enter Heliodor Castle.
When I play Dragon Quest XI S on the PS4, I use a 7.1 channel surround sound system involving a Yamaha receiver. I put the receiver in “Direct” mode when playing 3D mode, and in 7 channel stereo mode when playing 2D mode.
A future version of Dragon Quest XI S would be in Unreal Engine 5:
• 3D mode with gorgeous Unreal Engine 5 graphics, compared to the FMVs
• HD-2D mode, similar to the upcoming HD-2D remake of Dragon Quest III. Featuring enemy animations in battle to come with it.
• 2D mode, with a hi-res graphics option for battle, as in the Nintendo Switch releases of Dragon Quest I-III, taken from the original enemy artwork.
• Option to switch to Dragon Quest VIII music for battles and dungeons and some other features
• Option to switch between 8-bit, MIDI, and symphonic soundtrack for Tickington quests.
• Tickington redone in 3D and HD-2D.
I play both 2D and 3D mode. Because I started my 3D mode playthrough in the demo, I put 3D mode on hiatus and started a 2D mode playthrough. When I got to Gondolia in 2D mode, I returned to 3D mode. Now, I intercut both modes from chapter to chapter. I play through each chapter in 2D mode first. 3D mode is more curved. 2D mode is more angular.
This is my first Dragon Quest game. So far I’m playing it exclusively in 3D and definitely intend to play it through in 2D after I finish it.
For the scene where the Hero and Erik race to the Door of Departure before Sir Hendrik and his men could capture them, the characters all race entirely on foot in 2D mode. Horses and crossbows are involved only in 3D mode.
Playing in 2D makes DQXI S seem almost like the "lost" Dragon Quest game between DQVI in 1995 and DQVII all the way in 2000, almost as if it was like DQVII was going to be in 1997/98 before it got reworked. It should certainly be given a try.
Then there's 3D which is basically what one would expect- a modern day, UE4 graphics romp. It's a shame though that the 3DS style wasn't given as an option in-between 2D and 3D. Definitive should've had all three styles. The two that are given are fun though, and can be switched (heh) at any time. Although, you will have to start at the beginning of any given chapter.
Yeah, I got my hands on a copy of the Japanese 3DS versions even tho I don't speak the language just because I really liked the visuals in that version.
I’d play both modes concurrently. 3D mode on the first save file, which I began with the demo. 2D mode on the second save file. Once the game was officially released, I replayed the demo run in 2D mode. 2D mode is a simpler, faster-paced experience. 3D mode is a more immersive and strikingly beautiful experience.
When playing 2D mode on PC, set the Display mode to Windowed and the resolution to 1280x720. When playing 3D mode on PC, play it on a high end gaming PC and in Borderless mode and set the Display resolution to 4K (3840x2160) resolution. A 4K monitor is recommended when playing Dragon Quest XI S on PC.
You have more freedom in 3D mode than in 2D mode. 2D mode won’t let you fast-travel to campsites.
In the event of Game Over (or being “Wiped Out”), 3D mode gives you three options:
• Option 1: Return to wherever you last saved the game (such as a church, priest, nun, or sacred statue). You’ll lose half the gold coins you’re carrying, but everything else you earned or collected remains as is.
• Option 2: Return to the last major location you visited. You’ll lose half the gold coins you’re carrying, but everything else you earned or collected remains as is.
• Option 3: Return to where the game last autosaved. You’ll lose whatever you earned or collected since the last autosave, but everything else remains as is. Hence, you won’t lose any gold coins you carried if you choose this option.
In 2D mode, you’re restricted to Option 1.
3D mode uses surround sound. 2D mode uses stereo sound.
I'm doing both 2D mode & 3D mode I'm doing 3D first tho
If I can figure out a graceful way to do it, I'd like to play through each chapter starting in 3D and then replaying immediately in 2D. I've already played through once on the PS4, so going through 3D will let me be attentive to the changes and additions in the Switch version, while 2D will be a totally new and interesting experience!
It’s just a matter of preference
i did 100% on the Nintendo Switch in 3D- And i can say, there is a load of beautiful cutscenes, even the events of the side quests. amazing voice acting. and both is missing in the 2D Mode. The whole skin set thing with the customes is not included in 2d and i heard. I think the best experience to this master piece is the 3D mode as first playthrough. 2D Mode for experimental second playthrough or self-given speedrun challenges.
3D works best for combat, since characters execute their moves immediately after you input it, so it allows you be more tactical and plan your strategies more accurately and have characters’ moves complement each other, or be able to time your heals and buffs with greater precision.
3D is much better with HD graphics and cutscenes
Yeah that’s what 3D is :/
• 2D mode is more straight lined.
• 2D mode is more fast-paced. If your parent(s) or legal guardian(s) impose a restrictively short time limit via parental controls, play in 2D mode and set battle speed to fast.
• Grinding is more forced in 2D mode.
• You don’t have as much freedom in gameplay in 2D mode.
• In 2D mode, you can’t fast-travel to campsites, but you can pray and rest in them.
• In 2D mode, combat is round based, like in the NES Final Fantasy games.
• You can find treasure and crafting materials faster in 2D mode.
• There’s no voice acting in 2D mode.
• 3D mode is more curved.
• 3D mode is more immersive.
• Grinding comes more naturally in 3D mode.
• 3D mode gives you more freedom in gameplay.
• In 3D mode, you can fast-travel to anywhere you’ve been to before, including campsites.
• Treasures and crafting materials take longer to come by in 3D mode. You might as well fight monsters while you’re at it.
• In 3D mode, combat is active turn based, as in the SNES Final Fantasy games.
• 3D mode has voice acting and provides more emotional weight to the experience.
Coming here to say I'm still playing this game. I've just started a new playthrough for each mode.
2D mode is for speed runs, those who prefer random encounters, and for veteran players.
3D mode is for casual runs, those who prefer strategic fighting or on-field runs, fast grinding, playing for the story, and those who are new to Dragon Quest.
2D is round-based as in the NES Final Fantasy titles. 3D is turn-based as in later Final Fantasy titles.
gonna start in 2 for my first playthrough. that way when i do the 3d play through it will feel like the updated version of a classic.
This is exactly what I was thinking. Enjoy it!
Ya gotta do both especially for a game this good. Obviously 3D first but if you’re a big fan of 16 bit, damn, the 16 bit version is the most detailed and pretty 2D game I’ve ever played. For nostalgia’s sake... amazing it was just an add on feature and a masterpiece in its own right
I chose 3D because it looks better you get to hear the voice acting and there are no random encounters.
In 3D mode, spells and abilities have color-coding. Restorative spells and abilities are in green. Offensive spells and abilities are in red. Defensive spells and abilities are in blue. Debilitative spells and abilities are in purple. Miscellaneous spells and abilities are in yellow.
If you wanna play 2D, don't switch after you played for a while in 3D. The pace of the game is way slower in 2D and it get's really annoying after a while. Atleast that's how i felt about it.
It doesn't take 11 minutes to say 3D. But it does take more than 10 to milk RUclips for advertising money
Dragon Quest XI could make use of an Unreal Engine 5 remake on PS5, Xbox Series X, and PC, making 3D mode look much better. Maybe add HD-2D as well, and redoing the Tickington stuff in 3D.
2D mode surprised me. It's way more different than I had expected it would be.
Play it in 3D for sure, These are some of the coolest visuals in any RPG I've seen and it would be a shame to miss out playing in 2D mode with all due respect.
Playing it in 3d now, but switching to 2d refills the chests and pots (with a few exceptions) as does switching from 2d to 3d
Definately play it in 3d first then I'd go through it in 2d of that's your thing, the game is beautiful
Final Fantasy 17 may have a Dragon Quest XI approach to presentation, albeit one mode in full Unreal Engine 5 and the other in HD-2D.
i choose both of course . They both are gorgeous
I figured all this out on my own and am a vet of the PS4 release, but this is a really good video for the newcomers or those with questions.
Thanks! I never played the PS4 or 3DS releases, and I was trying to gear the video more towards people who hadn't played the game at all yet.
I first beat the game in 3D years ago, my current play though I have a 3D and a 2D save file I’m playing a few hours in my 3D save then a few hours in my 2D save until I beat the game in both 3D and 2D.
I’d like to see Square Enix do more games with a choice of 3D mode and 2D mode.
I played the DQ11 demo of the Switch version and 2D mode looks really tempting. Even with all the modern conveniences and speed-up options, a 3D JRPG like DQ11 is much more sluggish than what 2D mode looks like. Even if you factor in random encounters.
in a game where you have to grind to 99 (and have a spell that repels low level encounters if you want it), random encounters are no comparison to the 40 seconds loading time every 3 minutes of 3d
I play 2D mode and 3D mode concurrently. I do a 2D play session then a 3D play session on the same day.
If I bought the game I would have played the game in both versions no matter what
3D mode is curved. 2D mode is angular.
They did an awesome job on the 2D mode. These same artists need to remake all the Dragon Quest/Warrior games in this same high quality pixel art style instead of the terrible looking remakes we've had so far.
If the 3D version were like on N64, Saturn on Playstation 1, then it would be a no -brainer, but like this... it's a no-brainer the other way around
the only real answer: Play the game first in 3D, how it was intended, and then if you want to play more, then replay it in 2D afterwards.
Starting with 2D you miss out on just way too much stuff.
"as it was intended" is however you want. they gave 2 options, that was their intention. if you want to see the 3d crap you can talk to the tree in medal school, even in 2d mode
@@natalieisagirlnow they gave the option in the RERELEASE.
They had no 2D feature in the original release of the game. Thus, 3D is the initially intended way to experience it.
@@Ausar0 well, since we are talking about the rerelease, and it is an option, and it isn't locked into savegame+, it is intended as an option, and therefore intended
I think it would make for a better experience to play in 2D first. Kind of like playing a remake. To actualize the story in all its glory and wonder! 😮
If Final Fantasy XVII or XVIII were to follow suit, they’d be called New School Mode and Old School Mode. New School Mode would feature Unreal Engine 5 3D graphics and a choice between turn based and real-time battle. Old School Mode would look and play like Final Fantasy VI.
Do you want a modern JRPG or Classic JRPG experience? Me personally I prefer a classic JRPG experience for it’s simplicity and charm
3D mode was too overwhelming and hard to navigate hell I died 3 times in the demo but haven’t died once or gotten lost in 2D
My problem with 2d is the battle screen
I personally dislike how the sprites arent animated like the super famicon titles. Really hurts it for me but overall it is charming.
I don't get it why in some 2D JRPG, stand still characters are given a walking animation ?
Maybe it makes a bit sense back then when JRPG was like a text-based game with limited graphic, so any animation are good and give us clue that something is symbolically alive, busy, interactable, and such. But in newer graphic-rich games, it kinda looks silly and add too much of distraction IMO.
As for computer operating systems, 2D mode is likened to DOS, whereas 3D mode is likened to Windows.