Just to point out, because you're being forced to move from something else, in this case your swarm, you wouldn't trigger AoO. Sure you're choosing for the swarm to do that but much like you could choose to have your mount move away from something after it disengages, you still don't trigger AoO.
I don't know why everyone has to make this so creepy. I want to run a swarmkeeper elf with Galah Cockatoos (ravens) as his creature of choice. Hundreds of pink parrots creating spell effects feels kind of delightful.
My swarm is snow (icewindale campaign). It transforms into snow storms, snow slush and ice for whatever attack or spell i do Example: fairy fire the swarm creates an aroura borialis eefect for the lights and on the enemy when they fail the dex save
I played a Harengon swarm keeper that used butterflies. He protected an area of forest that was a portal to the Fey Wild. He was a nice guy, but would tear you up if you trespassed. So, I agree, it doesn't have to be creepy.
This week I'm joining a group of friends in their homebrew campaign for a couple of sessions. They're currently in a desert environment, so I'm making a Swarmkeeper Ranger to be the guide that helps them cross the land. For my swarm, I took some creative liberties (DM allowed it) and my swarm is a mass of sand (Gaara anyone?) that also covers their body (well, fur being a Tabaxi) and helps with blending into the environment. Being part of nomadic tabaxi tribe, I want to RP his connection to the sand as a metaphor for his personal view and philosophy. As a member of the tribe, he is like one grain of sand. Simple and almost insignificant on his own, but strength grows in numbers as the vastness of the desert always proves. Looking forward to flavoring spells to be sand based xD
It doesn’t grant an attack of opportunity: “You also don't provoke an opportunity attack when you teleport or when someone or something moves you without using your movement, action, or reaction.”
Great ideas and insight genuinely some of the best of this kind of content I’ve seen in some time. Love the ideas in flavour and adapting your campaign to accommodate the characters the players choose. Thanks and keep it up!
I really love these deep dives into subclasses, might I suggest going back and looking at some previously published subclasses like in xanathars for example. Really loving the videos and the flavor you add. So far you've made me want to play all of the new classes you've talked about🤣
I actually found this video while preparing to play a Circle of Spores/Swarmkeeper Warforged. They were originally built to tend to the dead on the battlefield, but now are a Shepard of the dead, but not of the souls, but returning the corpses back into the natural cycle.
Here from the future to assert that because it is technically forced movement, the Gathered Swarm moving you does *not* provoke attacks of opportunity and firing off an attack in order to use this back up and then get proper distance with your own movement is a good way to get out of dodge!
This is quickly becoming one of my favorite subclasses in the game. Tasha's cauldron fixed The Ranger class and this subclass feels so cool! Poisonous Wasps Bees Spiders Ravens Pixies Crows Butterflies Moths Locusts Ants The possibility for flavor is deliciously intriguing!
@@backcountry164 I'm a bit late to the party. I think you're incorrect. The PHB states: "You also don't provoke an opportunity attack when you teleport or when someone or something moves you without using your movement, action, or reaction. For example, you don't provoke an opportunity attack if an explosion hurls you out of a foe's reach or if gravity causes you to fall past an enemy. (PHB 195)" The swarm (something) is moving you. And the 5 feet move itself doesn't consume any of your movement, action or reaction. Your action was already consumed by the initial attack which is irrelevant at this stage.
i'd love to play a swarmkeeper warforged who's been abandoned in a forest and a bee colony would have started to form in his body while he was still sentient, but deactivated. Once reactivated he made a symbiotic bound with the bee colony inside him. He would provide a safe place for the colony and in return they'd help him protect him and whom he serves (party members), the queen bee would be located in his head so that would be how he command the colony. If you were to remove the metal covering his body you'd see a lot of honeycombs and stuff like that. In fight, the bees would come out of every joints. the bees getting stronger would be his core getting stronger and radiating on the beehive formed around it. His teammates would always hear a faint buzzing sound whenever they are in a 5ft radius of him, and the web spell would be made of magical, sticky, honey that really doesn't taste good. I'd ask the DM if once per long rest, during said long rest, i could collect honey from the bees to offer a bit of sweetness to the party after a rough day
One of the two potential characters I'm gonna play in a one-shot will be a water genasi whose swarm will be magical fish that can breathe/swim through air but normally live within her body. (My other option is gonna be an arcane archer)
7:20 I keep scoutflies myself, superbright fireflies that change color to react to certain enemy types, and since 11th, have personally started discorporating slightly at the edges in combat scenarios, and emotionally swarming often - a big glowing swell of bright yellow elation, a whipping red fury, cautious blue clingin' tight to my person.
At first I also thought the movement from the swarm provokes opportunity attacks, simply because there's no statement that it doesn't, but by now I've changed my mind. The exceptions from the phb(195) state that you can avoid provoking opportunity attacks by taking the disengage action or [...] something moves you without using your movement, action, or reaction. What the swarm does is assisting you immediately after an attack. The attack action (and making it hit) is a trigger for this, but it's not the action itself. My logical rationale for this would be that you have 3 options and basically gaining 5 feet of additional regular movement once per turn is rarely good. I guess a possible sell could be that even if you take a hit during a provoked opportunity attack, it didn't waste your movement and you can still keep going. Another one would be that you're sort of in tune with this swarm, meaning you can just keep your balance while being moved with pure muscle memory. You're not taking your focus off the enemy (who also just took a hit) and therefore there is no opportunity for them there. A limiting factor I see is, if you get multiple attacks, you have to take one of these assists immediately after a hit. If you're using melee and you want to move out of melee after you finish all your attacks, then your last attack needs to be a hit.
On the topic of what the swarm is made of... The swarm isn't a creature or object. It is part of the Ranger. You can call it whatever you want, but you don't get additional features by saying it's made of Pixies or some creature with desirable features. You can just as equally call is dust, and all of the features work exactly the same.
@The Geek Pantheon, I have an idea for a video for you. Do you think you can take a deep dive look into the Dhampir Lineage from "Van Richten's Guide to Ravenloft"? I think that taking a deep dive into a Race, in both their flavor and mechanics, as well as a handful of classes and their subclasses that would fit them both thematically and practically would garner a lot of attention from viewers! Personally I would make a Dhampir a Shadow Monk (as the Vampiric Bite is considered a simple weapon to most dms, and could be used like a monk weapon), a Soulknife Rogue (To recreate Raziel from the Legacy of Kain Series, with my character's feeding vice being "Life Energy" aka "Souls), or a Swarmkeeper Ranger (To recreate Prince Dracula from "Dracula Untold", as he is, more or less, a Swarmkeeper Ranger with how much he spams the bats in his movie)
Any forced movement does not provoke an opportunity attack. And rules as written, the swarm moves you. Not you move with the swarm, the swarm moves you. I'd play that with no opportunity attack.
How to build the mandalorian; level 3 armored artificer 17 levels swarm keeper. Reflavor the the swarm as various mando weapons. alternatively. Warforged swarmkeeper and the swarm is nanomachines?
In order to be targeted, it would have to be a creature or an object. It is neither. It is an extension of the Ranger, himself, and has no properties separate from him.
Just to point out, because you're being forced to move from something else, in this case your swarm, you wouldn't trigger AoO. Sure you're choosing for the swarm to do that but much like you could choose to have your mount move away from something after it disengages, you still don't trigger AoO.
I don't know why everyone has to make this so creepy. I want to run a swarmkeeper elf with Galah Cockatoos (ravens) as his creature of choice. Hundreds of pink parrots creating spell effects feels kind of delightful.
Im gonna play them with a swarm of green butterflies
i play mine with chwinga's! they are great
My swarm is snow (icewindale campaign). It transforms into snow storms, snow slush and ice for whatever attack or spell i do
Example: fairy fire the swarm creates an aroura borialis eefect for the lights and on the enemy when they fail the dex save
I played a Harengon swarm keeper that used butterflies. He protected an area of forest that was a portal to the Fey Wild. He was a nice guy, but would tear you up if you trespassed. So, I agree, it doesn't have to be creepy.
I like feathers or leaves, with slashing rather than piercing damage
The warlock has an eldritch invocation that covers the warlock with a cloak of bugs for advantage in intimidation, wished the Swarmkeeper had that.
For real
I really wish that invocation didn't have a prerequisite. It would be a great option for the Eldritch Adept feat.
This week I'm joining a group of friends in their homebrew campaign for a couple of sessions. They're currently in a desert environment, so I'm making a Swarmkeeper Ranger to be the guide that helps them cross the land. For my swarm, I took some creative liberties (DM allowed it) and my swarm is a mass of sand (Gaara anyone?) that also covers their body (well, fur being a Tabaxi) and helps with blending into the environment.
Being part of nomadic tabaxi tribe, I want to RP his connection to the sand as a metaphor for his personal view and philosophy. As a member of the tribe, he is like one grain of sand. Simple and almost insignificant on his own, but strength grows in numbers as the vastness of the desert always proves.
Looking forward to flavoring spells to be sand based xD
This sounds awesome!
I would love to see a video on the Grave Cleric. Love your content, you’re the only RUclipsr I know who discusses subclasses in relation to roleplay
It doesn’t grant an attack of opportunity:
“You also don't provoke an opportunity attack when you teleport or when someone or something moves you without using your movement, action, or reaction.”
Appreciate it mate as always for covering subclasses that people have suggested, keep up the good work
Great ideas and insight genuinely some of the best of this kind of content I’ve seen in some time. Love the ideas in flavour and adapting your campaign to accommodate the characters the players choose. Thanks and keep it up!
I really love these deep dives into subclasses, might I suggest going back and looking at some previously published subclasses like in xanathars for example. Really loving the videos and the flavor you add. So far you've made me want to play all of the new classes you've talked about🤣
Swarmkeeper ranger and Spore Druid sounds like an interesting debate, fungus make zombie ants after all.
this class could be fun to use to make an nightmare before Christmas, oogie boogie type build, maybe as a villain
Love this idea!!
I actually found this video while preparing to play a Circle of Spores/Swarmkeeper Warforged. They were originally built to tend to the dead on the battlefield, but now are a Shepard of the dead, but not of the souls, but returning the corpses back into the natural cycle.
Scornet maestro comin to mind here
Here from the future to assert that because it is technically forced movement, the Gathered Swarm moving you does *not* provoke attacks of opportunity and firing off an attack in order to use this back up and then get proper distance with your own movement is a good way to get out of dodge!
I'm fixing to play one in an eberron game. When I saw this I had to play one because I'm a pest control tech in real life and couldn't resist this one
i love to see a deep dive of the Rogue subclass Soulknife
I will add it to the list! :)
Same
This is quickly becoming one of my favorite subclasses in the game. Tasha's cauldron fixed The Ranger class and this subclass feels so cool!
Poisonous Wasps
Bees
Spiders
Ravens
Pixies
Crows
Butterflies
Moths
Locusts
Ants
The possibility for flavor is deliciously intriguing!
Pretty sure RAW if you are moved by some other force you do not take opportunity attacks, I think that is the purpose of the 5ft move.
agreed
Because you have to take an action in order to trigger this effect you would be vulnerable to opportunity attacks.
@@backcountry164 I'm a bit late to the party. I think you're incorrect.
The PHB states: "You also don't provoke an opportunity attack when you teleport or when someone or something moves you without using your movement, action, or reaction. For example, you don't provoke an opportunity attack if an explosion hurls you out of a foe's reach or if gravity causes you to fall past an enemy. (PHB 195)"
The swarm (something) is moving you. And the 5 feet move itself doesn't consume any of your movement, action or reaction. Your action was already consumed by the initial attack which is irrelevant at this stage.
finally someone talking about the flavor of the subclass instead of maximazing it inncombat :)
i'd love to play a swarmkeeper warforged who's been abandoned in a forest and a bee colony would have started to form in his body while he was still sentient, but deactivated. Once reactivated he made a symbiotic bound with the bee colony inside him. He would provide a safe place for the colony and in return they'd help him protect him and whom he serves (party members), the queen bee would be located in his head so that would be how he command the colony. If you were to remove the metal covering his body you'd see a lot of honeycombs and stuff like that. In fight, the bees would come out of every joints. the bees getting stronger would be his core getting stronger and radiating on the beehive formed around it. His teammates would always hear a faint buzzing sound whenever they are in a 5ft radius of him, and the web spell would be made of magical, sticky, honey that really doesn't taste good.
I'd ask the DM if once per long rest, during said long rest, i could collect honey from the bees to offer a bit of sweetness to the party after a rough day
All I can see is a jolly beekeeper. 🐝😊
This my favorite subclass to make enchanted items for three cheers for beetle barding.
One of the two potential characters I'm gonna play in a one-shot will be a water genasi whose swarm will be magical fish that can breathe/swim through air but normally live within her body.
(My other option is gonna be an arcane archer)
7:20 I keep scoutflies myself, superbright fireflies that change color to react to certain enemy types, and since 11th, have personally started discorporating slightly at the edges in combat scenarios, and emotionally swarming often - a big glowing swell of bright yellow elation, a whipping red fury, cautious blue clingin' tight to my person.
At first I also thought the movement from the swarm provokes opportunity attacks, simply because there's no statement that it doesn't, but by now I've changed my mind. The exceptions from the phb(195) state that you can avoid provoking opportunity attacks by taking the disengage action or [...] something moves you without using your movement, action, or reaction. What the swarm does is assisting you immediately after an attack. The attack action (and making it hit) is a trigger for this, but it's not the action itself.
My logical rationale for this would be that you have 3 options and basically gaining 5 feet of additional regular movement once per turn is rarely good. I guess a possible sell could be that even if you take a hit during a provoked opportunity attack, it didn't waste your movement and you can still keep going. Another one would be that you're sort of in tune with this swarm, meaning you can just keep your balance while being moved with pure muscle memory. You're not taking your focus off the enemy (who also just took a hit) and therefore there is no opportunity for them there.
A limiting factor I see is, if you get multiple attacks, you have to take one of these assists immediately after a hit. If you're using melee and you want to move out of melee after you finish all your attacks, then your last attack needs to be a hit.
great video! I'm currently playing a swarmkeeper and it's so much fun
On the topic of what the swarm is made of...
The swarm isn't a creature or object. It is part of the Ranger. You can call it whatever you want, but you don't get additional features by saying it's made of Pixies or some creature with desirable features. You can just as equally call is dust, and all of the features work exactly the same.
I what a murder of crows, or a sworm of pixies. :)
That's what I did too! I chose crows because they can talk so they insult people as they attack them :)
Bats or carnivorous leaves.
@The Geek Pantheon, I have an idea for a video for you. Do you think you can take a deep dive look into the Dhampir Lineage from "Van Richten's Guide to Ravenloft"? I think that taking a deep dive into a Race, in both their flavor and mechanics, as well as a handful of classes and their subclasses that would fit them both thematically and practically would garner a lot of attention from viewers! Personally I would make a Dhampir a Shadow Monk (as the Vampiric Bite is considered a simple weapon to most dms, and could be used like a monk weapon), a Soulknife Rogue (To recreate Raziel from the Legacy of Kain Series, with my character's feeding vice being "Life Energy" aka "Souls), or a Swarmkeeper Ranger (To recreate Prince Dracula from "Dracula Untold", as he is, more or less, a Swarmkeeper Ranger with how much he spams the bats in his movie)
I'm making a swarmkeeper themed with crows. In thinking of Drow.... Surface Drow obvs
Any forced movement does not provoke an opportunity attack. And rules as written, the swarm moves you. Not you move with the swarm, the swarm moves you. I'd play that with no opportunity attack.
A fun flavor could be to make a Reborn Undead Zombie and have crawling hands as your swarm.
I personally like a Wisdom focused Ranger that takes Druidic Warrior and the Infestation cantrip
Yes, I know this video is 2 years old. I liked it and felt like commenting anyway.
How to build the mandalorian; level 3 armored artificer 17 levels swarm keeper. Reflavor the the swarm as various mando weapons.
alternatively. Warforged swarmkeeper and the swarm is nanomachines?
I LOVE the nanomachines idea. It could also work for a gnome
Forced movement always prevents Aoo. You are not using your movement speed when the swarm moves you. So it avoids Attacks of opirtunity
currently planning to use bats as the swarm for a dhampir ranger 🦇
Is the circle of the swarm Druid better than the swarm keeper? I wouldn’t mind playing either subclass
Also... Vampires!
Yes! All sorts of creatures of the night coming to help. Love it.
One word.... Batman!
Or Catwoman!
Fun fact, despite the table the player can still determine the swarm
Fun fact 2, velociraptors are Tiny
Do with this information as you will
Great video, subbed of course 🙂👍🏻
Thanks for the sub!
My swarm keeper ranger is going to be based around the metal gear solid character Vulcan Raven and control a swarm of Ravens.
Do they continue calling their swarm? What if the enemy attack the swarm itself?
In order to be targeted, it would have to be a creature or an object. It is neither. It is an extension of the Ranger, himself, and has no properties separate from him.
I made swarmkeeper with sworm od small human skulls he is one spooky boi
If you speck a bat swarm keeper It's only used malee weapons can you be batman
Bees? Bees.
0:01
*BEES!* #oprah
Fiddlesticks...