Why Design Your Own Levels When Your Computer Can Do It? by Thomas Gebert | Lambda Days 2023

Поделиться
HTML-код
  • Опубликовано: 7 май 2024
  • ✨This talk was recorded at Lambda Days 2023. If you're curious about our upcoming event, check lambdadays.org ✨
    Anyone who has played Minecraft, The Binding of Isaac, or Diablo has experienced the wonders of procedurally-generated levels in a video game, but very few ponder of the algorithms being used to drive such innovations.
    In this talk, we will give a brief introduction to computer graphics in WebGL, a rundown of level generation algorithms, and explain good and bad of using ClojureScript to do it all.
    Let's keep in touch! Follow us on:
    💥Twitter: / lambdadays
    💥LinkedIn: / lambda-days
    💥Facebook: / lambdadays
    💥Mastodon: genserver.social/codesync
  • НаукаНаука

Комментарии • 2