Why Design Your Own Levels When Your Computer Can Do It? by Thomas Gebert | Lambda Days 2023
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- Опубликовано: 7 май 2024
- ✨This talk was recorded at Lambda Days 2023. If you're curious about our upcoming event, check lambdadays.org ✨
Anyone who has played Minecraft, The Binding of Isaac, or Diablo has experienced the wonders of procedurally-generated levels in a video game, but very few ponder of the algorithms being used to drive such innovations.
In this talk, we will give a brief introduction to computer graphics in WebGL, a rundown of level generation algorithms, and explain good and bad of using ClojureScript to do it all.
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Cool video
very cool :)