[Switch] How To Search For Pointers (Cheat Codes)

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  • Опубликовано: 25 дек 2024

Комментарии • 35

  • @Noxispike
    @Noxispike 3 года назад +2

    Awesome guide! Was curious about how those cheat codes were created. Now I know, and have created a couple myself, thanks to your detailed guide. :D

  • @108Mhz
    @108Mhz 4 года назад +1

    Its great how you take your time for explaining. I hope you create more tutorial videos like this for creating codes for another game 👍

    • @DarkFlare
      @DarkFlare  4 года назад +1

      Thanks, i appreciate it. I might make some more soon, trying to think of ideas for game modding videos that would be most useful

    • @voidgalaxy3605
      @voidgalaxy3605 Год назад

      @@DarkFlarehonestly if you’re down for it and want to, how to search for the pointers in the new Pokémon games would be epic, I know it’s an odd and specific request but something, at least I personally, would be interested in

  • @jericosslindhe89
    @jericosslindhe89 4 года назад +1

    Excellent!!! More videos like this to find others cheats invincible, Moon jump, etc
    Thanks.

    • @DarkFlare
      @DarkFlare  4 года назад +3

      Thanks! I might make one on using atmosphere codetypes soon, so using various codetypes to make codes such as moonjump or other things

  • @matt123337
    @matt123337 3 года назад +1

    Hey someone recently linked me to your videos, and they're great! If I pickup development on it again, I'll make sure to take your videos into account (fixing single threaded searching, I could have sworn I had a multi-threaded build at one point). If you have any suggestions lmk!
    Also I'm not sure if I ever released a build or not, but the latest version of the client made a few changes for the watchlist. Namely it lets you put pointer expressions in the address section, and iirc I had it so it could let you save/load watchlists.

  • @t-rexgamer172
    @t-rexgamer172 3 года назад

    Thanks man! This helped me a lot! Finally created some working pointer codes!

  • @deltawastaken
    @deltawastaken 2 года назад +1

    This is an amazing tutorial, thank you so much!

  • @dr.humorous447
    @dr.humorous447 3 года назад

    You my friend are a computer genius

  • @EthanMK7
    @EthanMK7 4 года назад

    Congrats on 10K

  • @hangc10
    @hangc10 Год назад

    I need help on the last line of code… how do you get that value?

  • @Nougator
    @Nougator 4 года назад +1

    Amazing, even that I don't do hacks for switch it still very intersting!

    • @DarkFlare
      @DarkFlare  4 года назад +1

      Thanks, i appreciate it!

  • @MagicSwordYT
    @MagicSwordYT 4 года назад

    I've had some issues with this approach. Many games have too many pointer levels and it becomes impractical to do the search as the runtime growth exponentially (AFAIK, many games have pointers of more than 10 levels). Instead, modifying the functions might be a better and safer option when dealing with complex memory structure. However, I haven't figured out a way to find the targeting function binaries in the MAIN section as there is no tool to set break points. Do you have any ideas?

  • @Ricardo-gt1of
    @Ricardo-gt1of 2 года назад

    Hi, can you help me? I'm trying to find hidden/unknown values or adresses using Edizon SE and my switch often crash and the game corrupt, do you know what can I do? there's any way to find these things using noexs or something like this?

  • @wheatley5541
    @wheatley5541 4 года назад

    Can we write permanent values in addresses? Because I'm trying to write a code that needs that specificity.

    • @DarkFlare
      @DarkFlare  4 года назад

      By "permanent" you mean constantly writing? A normal memory write via cheat code will be able to do that. If you need it to be truly permanent, it will require assembly (prevent the address from updating it's value by nopping it and then write your chosen value once)

    • @wheatley5541
      @wheatley5541 4 года назад

      Nah nvm I got it right. I moved on to an other problem. Making a teleportation code but the coords are all pointer based.
      I'm still trying to get all the coding around storing are loading values from registers and using unused addresses.

  • @LeandroSorinhach
    @LeandroSorinhach 3 года назад

    Please, teach how to update old codes to new version. Thanks!

  • @Lechuga2x
    @Lechuga2x 4 года назад

    Does this mean we can finally increase our render distance past the highest settings?

    • @DarkFlare
      @DarkFlare  4 года назад

      Not using this exact code, that would require the internal function that limits the output to 110 to be bypassed. The code is useless for the most part, it is just for an example

    • @Lechuga2x
      @Lechuga2x 4 года назад

      @@DarkFlare that sucks, i remember when the render distance use to be higher like 32 or was it 64 chunks but for some reason they lowered the max setting

    • @DarkFlare
      @DarkFlare  4 года назад +1

      @@Lechuga2x Oh, I thought you meant if we could increase our FOV past the maximum. I actually have not tried increasing the render distance, but I could try that and see how it works. Currently the max on the Switch is 14

    • @Lechuga2x
      @Lechuga2x 4 года назад

      @@DarkFlare that would be awesome because it use to be a lot higher that 14 on the switch

    • @RoGamer97
      @RoGamer97 4 года назад +1

      @@Lechuga2x I think no, because I tried DarkFlare FOV and going above the limit will act like 110, however, when running it doesn't seem to change from normal. The text is changed though

  • @MagicSwordYT
    @MagicSwordYT 4 года назад

    legendary video

  • @Fligger
    @Fligger 4 года назад

    Zooooom. Good job

  • @chromebooktutorials5867
    @chromebooktutorials5867 4 года назад

    give us a face reveal its 10K

  • @zekkoltd2773
    @zekkoltd2773 4 года назад

    Listen we only want to leech off your codes nobody wants to make them

  • @jdroo
    @jdroo 2 года назад

    how... would I format this? it''s an integer for coins in Paper mario NSO
    [[[[main+579F38]+210]+288]+22520]+5DEC

    • @DarkFlare
      @DarkFlare  2 года назад

      This should work
      [Coins Modifier]
      580F0000 00579F38
      580F1000 00000210
      580F1000 00000288
      580F1000 00022520
      780F0000 00005DEC
      640F0000 00000000 XXXXXXXX