You missed a schematic in the boarded up house in the cabinet with the broken bass neck. Edit: and another schematic in the upstairs bathroom of that same house.
I changed the sandbox settings in my game to allow Life and Living to keep giving levels to max and dismantling I changed to allow it till level six skill. Part of the fun for me is making time for Life and Living/videos as a part of what I do in the game, and not having that after level three bummed me out. I like your style. Subbed, and looking forward to more B42 content!
The sandbox flexibility is definitely a standout feature in PZ. Will always give kudos to TIS for allowing that flexibility whenever they introduce new features to the game. Glad you’re enjoying the content. Welcome to the channel!
Hey ! I just noticed when you come across sacks, plastic bags, garbage bags, you dont check em. There is stuff spawning in almost every thing now. Depending in what you look. Sacks can have soil or seeds or other stuff. Garbagebags can have worn tools or even new ones sometimes if you are lucky. Mostly rotten food but i found some nice stuff to keep you going. To eat and to fight with. Books, recipes.
Basements are such a cool addition - a whole new area for me to feel 100% paranoid about going into. *laugh* So many new thoughtful details in the game like cloth sack masks from pillows and (potentially) magazine armor; loving the interactiveness of it all. Careful about leaving windows open. Seems the "random"-ness of the zeds can make for some really erratic behavior compared to Build 41. Also, it seems to take a good bit to drop a corpse you're carrying. Is there any way to drop it faster, like with shift+direction to stand up quickly? If not, that could eventually be an issue. Great progress overall, and eagerly awaiting the next installment!
You should tear off more clothes so that you can have emergency bandages in case you run out of normal ones and I think I saw somewhere that you could throw bodies out of windows.
Definitely need more bandages. It’s interesting how much longer tearing up the clothes takes now. I wonder if different cutting implements may impact the speed. Will one to try tossing a corpse out the window. The amount of exertion moving the corpses now is wild. Probably more realistic in the end.
Last portion of the 1st episode and good chunk of this episode trying to find a hammer... there was a claw hammer in the first basement that was searched in ep.01 🤪
I’m surprised there’s no lock picking skills/tools. Basic lock picking isn’t hard. Even a rank amateur could finagle about 20% of locks open within the first thirty minutes of trying. It’s the kind of skill that I don’t think it’s worth getting good at, but it’s worth at least having an idea what you’re doing. Car locks are something else though.
Yes you are looking like one. Leroy would make spiffo man happy. Loving build 42 so far
You missed a schematic in the boarded up house in the cabinet with the broken bass neck.
Edit: and another schematic in the upstairs bathroom of that same house.
Thanks for the heads-up! I'll have to go back for those.
I changed the sandbox settings in my game to allow Life and Living to keep giving levels to max and dismantling I changed to allow it till level six skill. Part of the fun for me is making time for Life and Living/videos as a part of what I do in the game, and not having that after level three bummed me out.
I like your style. Subbed, and looking forward to more B42 content!
The sandbox flexibility is definitely a standout feature in PZ. Will always give kudos to TIS for allowing that flexibility whenever they introduce new features to the game.
Glad you’re enjoying the content. Welcome to the channel!
Wait until Nomis discovers the new water dispenser and coffee machine mechanics.
:O
You left a cowboy hat upstairs in that house with the clothes rails… Leroy needs a cowboy hat to go with his boots! 🤣
Damn, of course he does!
Hey ! I just noticed when you come across sacks, plastic bags, garbage bags, you dont check em. There is stuff spawning in almost every thing now. Depending in what you look. Sacks can have soil or seeds or other stuff. Garbagebags can have worn tools or even new ones sometimes if you are lucky. Mostly rotten food but i found some nice stuff to keep you going. To eat and to fight with. Books, recipes.
Thanks for the heads up! I'll be more mindful of checking the bags. Very cool!
The faithful crowbar.... such a comforting thwack.
Indeed. I do wish they added more functionality outside of combat for the crowbar though. Prying doors when!
@@NoMiSPlays mods will be soon enough.
Basements are such a cool addition - a whole new area for me to feel 100% paranoid about going into. *laugh* So many new thoughtful details in the game like cloth sack masks from pillows and (potentially) magazine armor; loving the interactiveness of it all.
Careful about leaving windows open. Seems the "random"-ness of the zeds can make for some really erratic behavior compared to Build 41.
Also, it seems to take a good bit to drop a corpse you're carrying. Is there any way to drop it faster, like with shift+direction to stand up quickly? If not, that could eventually be an issue.
Great progress overall, and eagerly awaiting the next installment!
We'll play around a bit with the corpse carrying/dropping mechanic to see what's possible. Would be nice if there is a quick drop option
“Just a magazine there”
*forgets looking for magazines for magazine armour*
🤣
Okay, you remember later on 😁
You should tear off more clothes so that you can have emergency bandages in case you run out of normal ones and I think I saw somewhere that you could throw bodies out of windows.
Definitely need more bandages. It’s interesting how much longer tearing up the clothes takes now. I wonder if different cutting implements may impact the speed.
Will one to try tossing a corpse out the window. The amount of exertion moving the corpses now is wild. Probably more realistic in the end.
Will you consider a series set in the hotel/skyscraper in Louisville? Like bottom to top or top to bottom for some reward or as a story?
Absolutely. I’ve got quite a list of series/run ideas planned as B42 progresses. Feels like this may be the new golden age of PZ content coming up 😀
Do mailboxes spawn magazines anymore?
I was wondering the same thing. I’m guessing so. Would be a good place for the new flyers to spawn as well. Will try and check more to see
Hell yeah
Welcome back man!
Happy holidays and all that noise!
Thanks man and happy holidays to you and yours as well 😀
Last portion of the 1st episode and good chunk of this episode trying to find a hammer... there was a claw hammer in the first basement that was searched in ep.01 🤪
Story of my PZ life lol
i think you cant get any more exp in carpentry with dismantling of furniture
Yeah I heard either no do or greatly reduced. Will need to test it out a bit.
@@NoMiSPlays i tried dismantling beds but didnt gain any exp, same with chairs.
@@NoMiSPlays also you can extract seeds from some vegetables with knife
I saw the seed extraction option as well in the livestreams, very cool!
He is already a champion
:D
I’m surprised there’s no lock picking skills/tools. Basic lock picking isn’t hard. Even a rank amateur could finagle about 20% of locks open within the first thirty minutes of trying. It’s the kind of skill that I don’t think it’s worth getting good at, but it’s worth at least having an idea what you’re doing. Car locks are something else though.
True, I would have thought lock picking would fit in well with B42. Maybe we'll still see something implemented as the Build progresses
Huh, I was watching this earlier but the playlist order is reversed now...
Just started to watch again but... there are two videos labeled Part 4 in Leroy's Tale.
Also the order is still fucked
Tried fixing it yesterday but YT jumbled them up again for some reason. Should be fixed now. Episode title is fixed as well