First Person Footsteps In UE5 (PART 1)

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  • Опубликовано: 2 фев 2025

Комментарии • 120

  • @demonics7549
    @demonics7549 Год назад +73

    in the latest version of unreal all you have to do is connect stop to "completed" in IA_Move instead of false on the branch this will stop the footstep sounds when player is not moving

    • @robbybobbijoe
      @robbybobbijoe Год назад +2

      Yeah kinda weird to make new inputs from the old system when you can just use the new IA ones :D Thank you for this. I was trying to do it but with a branch node instead of just using completed for stop.

    • @yukisohma19
      @yukisohma19 Год назад +2

      Nice tip!

    • @DirtyBird01
      @DirtyBird01 Год назад +1

      the goat

    • @AnarchaicHarn
      @AnarchaicHarn 9 месяцев назад +1

      Thank you

    • @DannysHauntedJourney
      @DannysHauntedJourney 9 месяцев назад +1

      This comment is everything. Thank you so much for it.

  • @miladyghost
    @miladyghost 11 месяцев назад +3

    Bro thank you so much for this tutorial! I had used another tutorial, but there was a problem with playing footsteps while sprinting and I just couldn't get it to work the way I wanted it to. This tutorial eliminated my problem and was easy enough to implement in my own code, now I can focus on adding more to my project, thank you so much again!!

    • @davidhighley2829
      @davidhighley2829 5 месяцев назад

      i had a similar issue awhile back and had to use a couple booleans to fix it. it was messy lol.

  • @vladizzzlove3825
    @vladizzzlove3825 11 месяцев назад +1

    You're the best bro! only your guide turned out to be working!

    • @CousinChaosYaraandKadi
      @CousinChaosYaraandKadi Месяц назад

      I know this comment is new but where can you find the best footstep sound effects? I cant find any

  • @realpersnetto
    @realpersnetto Год назад +10

    4 tutorials and 3h keyboard smashing later i found you

    • @CousinChaosYaraandKadi
      @CousinChaosYaraandKadi Месяц назад

      I know this comment is new but where can you find the best footstep sound effects? I cant find any

  • @Clydiie
    @Clydiie Год назад +3

    I just watched all the videos man lol thanks again cant wait for the next one.

    • @EREMENTALSTUDIOS
      @EREMENTALSTUDIOS  Год назад

      Happy to Hear!☺

    • @CousinChaosYaraandKadi
      @CousinChaosYaraandKadi Месяц назад

      @@EREMENTALSTUDIOS I know this comment is new but where can you find the best footstep sound effects? I cant find any

  • @onzdev
    @onzdev Месяц назад

    Thank you so much, you are an amazing creator!

  • @drackloud3596
    @drackloud3596 11 месяцев назад +1

    i love you, you save my life with this

    • @CousinChaosYaraandKadi
      @CousinChaosYaraandKadi Месяц назад

      I know this comment is new but where can you find the best footstep sound effects? I cant find any

  • @patrickstover2836
    @patrickstover2836 3 дня назад

    Thank you brotha! My game is one step closer to being finished.

  • @knowledgeablecrusader
    @knowledgeablecrusader Год назад +8

    your saving my college work bro thank you so much

    • @EREMENTALSTUDIOS
      @EREMENTALSTUDIOS  Год назад

    • @CousinChaosYaraandKadi
      @CousinChaosYaraandKadi Месяц назад

      @@EREMENTALSTUDIOS I know this comment is new but where can you find the best footstep sound effects? I cant find any

    • @devinegamingtv3427
      @devinegamingtv3427 Месяц назад

      @@CousinChaosYaraandKadi I literally recorded myself and it works. Sometimes you gotta edit out some minor things. I got a folder full of footsteps that I use that are my own.

  • @fluidexpressions6856
    @fluidexpressions6856 Год назад +1

    thank you for making the best tutorial out there on this topic. thank you

    • @CousinChaosYaraandKadi
      @CousinChaosYaraandKadi Месяц назад

      I know this comment is new but where can you find the best footstep sound effects? I cant find any

    • @fluidexpressions6856
      @fluidexpressions6856 20 дней назад

      @@CousinChaosYaraandKadi free sound dot o r g is where you can find a lot of sfx

  • @DevsOfBharat
    @DevsOfBharat 2 месяца назад

    thank you so much for making the video.Grateful❤

  • @IceCreamMonk-Eh
    @IceCreamMonk-Eh Месяц назад

    Thanks man your a real one!

  • @BlareVidal
    @BlareVidal Год назад +3

    Thank you for this tutorial, it was helpful to see this approach!
    Any chance you'll use MetaSounds in a future video?
    Would love to see that implemented in a tutorial showing how to set up different surface footsteps!
    Cheers!

  • @ThatGuyInVr
    @ThatGuyInVr Год назад +2

    love your videos

  • @andreiviievskyi2838
    @andreiviievskyi2838 3 месяца назад

    For folks that have a problem with stopping the footstep sounds, don't worry, watch part 2 where he addresses this issue in the beginning!

  • @bbomberz8151
    @bbomberz8151 Год назад +5

    Hey man love the videos I would love a video where you explain how you could add like a moveing camera sound when the player moves sort of like the came The Complex (backrooms). I have been stumped on this for ages and would love to have that feature in my game

  • @M19-Official
    @M19-Official 9 месяцев назад

    Thanks For The Awesome Tutorial!

  • @NECROMANIA
    @NECROMANIA Год назад

    I really like your content !

  • @melleker.
    @melleker. Год назад +1

    This helped me soo much thanks!

  • @murexgg4014
    @murexgg4014 Год назад +1

    Hello, I watched a lot of tutorials on RUclips and they were all very bad, but your work helped me a lot!

  • @spiceraudio
    @spiceraudio Год назад +2

    Also looking for part 2 :)

  • @jakemodlin1944
    @jakemodlin1944 Год назад +8

    This seems like a great method, but I have the same problem a lot of others do. When I stop walking, the footstep cue continues to loop forever.

    • @Jumpbugdear
      @Jumpbugdear Год назад +2

      for me it was because i kept the default movement and just plugged the timeline in but when i made the movement like he said the sound stopped when i stopped

    • @OofyMan212
      @OofyMan212 Год назад +2

      @@Jumpbugdear yea but i made the movement like he said to do, my A and D key brings be right, and both my W and S key brings me forward

    • @rucaqq
      @rucaqq Год назад

      same @@OofyMan212

    • @Similitude
      @Similitude Год назад +6

      In the Event Graph plug a "EnhancedInputActionIA_Move" node (Completed Pin) into the "Stop" node. It stopped the looping for me.

    • @pejmantajrishi1160
      @pejmantajrishi1160 Год назад +1

      @@Similitude🙏

  • @BYZGAMES
    @BYZGAMES Год назад

    Very nice tutorial thank you!

  • @munleed
    @munleed 4 месяца назад

    love u bro

  • @EustaquioGomezRP
    @EustaquioGomezRP Год назад +3

    Thank you very much❤

  • @xenon6214
    @xenon6214 8 месяцев назад

    Still works in newest Unreal 5.4! Has the same bugs too, lol, but the video addresses it.

    • @CousinChaosYaraandKadi
      @CousinChaosYaraandKadi Месяц назад

      I know this comment is new but where can you find the best footstep sound effects? I cant find any

  • @EustaquioGomezRP
    @EustaquioGomezRP Год назад +1

    can you do many simple puzzles in one video please?

  • @karnewarrior
    @karnewarrior Год назад +2

    Unfortunately, no dice. The sound is still playing every frame. Tutorial also doesn't seem to account for the new movement systems, which I've already integrated into the project - redesigning the whole control scheme just for footsteps seems a bit wonky.
    All I want it to do is loop a sound effect for as long as the player is holding down a movement key and is on the right kind of terrain. I got it working on different kinds of terrain with other tutorials, but nobody seems to have a solution for the earrape where it plays the sound on every frame - and all the people in the comment sections seem to be having the opposite problem of it not stopping when the movement stops.

    • @PuniieGodx
      @PuniieGodx 9 месяцев назад

      than you are doing something wrong because im on UE 5.4 and its working perfect on my end

    • @karnewarrior
      @karnewarrior 9 месяцев назад

      @@PuniieGodx Well no surprise there - if I wasn't doing anything wrong, I'd wager I wouldn't have a problem.
      Issue is just that following this particular tutorial now results in outdated and erroneous actions.

    • @eyechedelia
      @eyechedelia 8 месяцев назад

      @@karnewarrior this is quite late, but i had a similar issue; it turned out (at least for me) i missed the part where you need to mark the "loop" button in the timeline (11:30)

    • @moneymike787
      @moneymike787 4 месяца назад +1

      @@karnewarrior I know I'm late, but you need to connect the stop playing to the complete node of your input action event.

  • @kikusha_ti_dibil
    @kikusha_ti_dibil Год назад

    It worked on ue4, thanks

  • @Kelvosaurus
    @Kelvosaurus Год назад

    you're a hero

  • @FEENBEANBEAM
    @FEENBEANBEAM Год назад +1

    1:12 how did you get those sounds please tell me

  • @rijaharijaona4674
    @rijaharijaona4674 Год назад +2

    thank you so much

  • @aniketpanjwani4917
    @aniketpanjwani4917 2 месяца назад

    Hi there, thank you very much for the tutorial. I have a question. I have crouch functionality in my game, so how can I lower the sound in the timeline when player is crouching?

  • @NeatWolf
    @NeatWolf Год назад

    Hi there! are you going to include this in the VHS Project For UE5 you're selling on gumroad? Would be great to have it become a fully functional, ready to use first person controller!
    (I'd advise not to add Megascan content in the next update, you accidentally left some files in the VHS project ;) )

  • @lecastlevania
    @lecastlevania Год назад

    I followed this tutorial and it worked except for sometimes when I jump (Even without moving forward) the footstep sound will play. Any suggestions of a way to prevent this sound from playing while jumping?

    • @KillerDudeT19
      @KillerDudeT19 Год назад

      You Could Do Another Branch To See If The Player "IsInAir" And If True Then Dont Play The Sound

  • @GennaiosFX
    @GennaiosFX 6 месяцев назад +1

    one problem,sound doesnt stop when i stop,what did i do wrong?

  • @name92839
    @name92839 6 месяцев назад

    I set up everything exactly. But after I sprinted, walking sound effect is getting slower? How can I solve it? Everything is same as yours.

  • @marcatus6859
    @marcatus6859 Год назад +3

    I check the loop in timeline but when i stop walking, the sound loop for ever :/

    • @lilbon6073
      @lilbon6073 Год назад +1

      did u find a solution?

    • @marcatus6859
      @marcatus6859 Год назад

      @@lilbon6073 no

    • @Russie-UkraineRP
      @Russie-UkraineRP Год назад

      in trace footsteps you choose multi sphere trace by channel choose sphere trace by channel

    • @djgrizzly9353
      @djgrizzly9353 Год назад +1

      @@Russie-UkraineRP I have the same problem even with the proper channel

    • @Similitude
      @Similitude Год назад +1

      In the Event Graph plug a "EnhancedInputActionIA_Move" node (Completed Pin) into the "Stop" node. It stopped the looping for me. (I didn't change the movement input like this tutorial says I left it as default)

  • @rabidskull
    @rabidskull 5 дней назад

    for lazy people: instead of using multiple sounds for a surface, use one and add a modulator to randomize the pitch

  • @harleyg_uk
    @harleyg_uk Год назад +2

    Part 2?

  • @CousinChaosYaraandKadi
    @CousinChaosYaraandKadi Месяц назад

    I know this comment is new but where can you find the best footstep sound effects? I cant find any

  • @mendigorp
    @mendigorp Год назад

    Hello, very good video... could you download the sounds?

  • @KylezUwU
    @KylezUwU Год назад

    Anyway to disable the footsteps while moving into a box collision that is on a actor/static mesh?

  • @darklord4531
    @darklord4531 7 месяцев назад

    Where can i find the footstep sounds that you used?

  • @frankenjstein9371
    @frankenjstein9371 Год назад

    What's the trick for making a sound on Jump?

  • @shortitalian-23
    @shortitalian-23 22 дня назад

    I can not set a scale for my action mapping. Does anyone know why?
    BTW I found out I was supposed to use an axis mapping NOT ACTION mapping

  • @TwarTsu
    @TwarTsu Год назад +1

    Thx.

  • @pietri77
    @pietri77 Год назад

    thanks!

  • @QuantumPancake-6334
    @QuantumPancake-6334 5 месяцев назад

    Thanks

  • @johnbonkook2610
    @johnbonkook2610 Год назад

    Where can I download the footstep sounds?

  • @lolrip818
    @lolrip818 Год назад +1

    Part 2 still coming?

    • @EREMENTALSTUDIOS
      @EREMENTALSTUDIOS  Год назад

      Yes soon i promise, just have lot of school rn sorry

    • @rogerchris6538
      @rogerchris6538 Год назад

      ​@@EREMENTALSTUDIOS Would be perfect to add one more different sound effect when the character is sprinting, and the sound should be heavy and dull.

  • @DeadpxxlFN
    @DeadpxxlFN 4 месяца назад

    I cant get break vector 3f? I can only get break vector

  • @bachobachanashvili697
    @bachobachanashvili697 7 месяцев назад

    it works but i dont have at least 3 sounds and where can i get them for free?

  • @IW_1mmao
    @IW_1mmao Год назад

    with me, when i press "w" i walk to my right and when i press "s" i walk to my left, with the "a" and "d" it doesnt work idk why, someone help me pls.

    • @dumblkn
      @dumblkn Год назад +1

      see the Event Graph, probably you add the "Get Foward Vector" for the Foward and "Get Right Vector" to the Right, but you need "Get Actor Foward Vector" and "Get Actor Right Vector"

  • @ratchet7420
    @ratchet7420 5 месяцев назад

    my sound dont stop when I dont walk someone can help me ?

  • @Flyen256
    @Flyen256 Год назад +1

    why if i stop sound is looping?

    • @Similitude
      @Similitude Год назад

      In the Event Graph plug a "EnhancedInputActionIA_Move" node (Completed Pin) into the "Stop" node. It stopped the looping for me. (I didn't change the movement input like this tutorial says I left it as default)

    • @RRRR_281
      @RRRR_281 Год назад

      i cant find that enhancedinput thing?@@Similitude

    • @untipocualquieraconunnombr1609
      @untipocualquieraconunnombr1609 10 месяцев назад

      Me too​@@RRRR_281

    • @user-hehhe
      @user-hehhe 17 дней назад

      @@RRRR_281 just search IA_Move

  • @sashastelline
    @sashastelline Год назад +3

    Hey man, great tutorials! Just wanted to say, that there are some people copying your tutorials without even mentioning you.
    youtube.com/@melonpolygonsofficial

    • @EREMENTALSTUDIOS
      @EREMENTALSTUDIOS  Год назад +1

      Haha that's so funny, Thank you for mentioning it☺

    • @dgproject7
      @dgproject7 Год назад

      Копирует? По моему он даже лучше делает :/

  • @razorbrickful
    @razorbrickful 4 месяца назад

    All you have to do is delete your movement code :)))))))))))

  • @TheOnlyKaas
    @TheOnlyKaas 10 месяцев назад +2

    DOES NOT WORK!!! 🔊🔊🔊🔊🔊🔊🗣🗣🗣🗣🗣🗣

  • @dhaouisadok9704
    @dhaouisadok9704 2 месяца назад

    DIFFICULT

  • @darkfox747
    @darkfox747 4 месяца назад +1

    Does not work, bad tutorial.

    • @moneymike787
      @moneymike787 4 месяца назад

      Does work. You did something wrong. I just set this up in a vr project.

    • @darkfox747
      @darkfox747 4 месяца назад +1

      @@moneymike787 it sucks it doesn't work

    • @moneymike787
      @moneymike787 4 месяца назад

      @@darkfox747 explain what problem you're having. Because EVERYBODY else in the comments says it works great, and I just told you I got it working in VR.

    • @darkfox747
      @darkfox747 4 месяца назад +2

      @@moneymike787 I did everything in the video and it doesn't work, that tutorial is just bad 💀

  • @devinegamingtv3427
    @devinegamingtv3427 Месяц назад

    This blueprint (self) is not a MovieSceneSequencePlayer, therefore ' Target ' must have a connection.
    This blueprint (self) is not a MovieSceneSequencePlayer, therefore ' Target ' must have a connection.
    [2350.24] Compile of BP_FirstPersonCharacter failed. 2 Fatal Issue(s) 0 Warning(s) [in 81 ms] (/Game/FirstPerson/Blueprints/BP_FirstPersonCharacter.BP_FirstPersonCharacter)
    I bricked my movement, I followed every step :L

  • @AryaMewadaMusic
    @AryaMewadaMusic Год назад +3

    Part 2?